当scrollDrag=true时ScrollPane/endDrag()中的空对象引用

发布于 2024-08-24 07:30:11 字数 623 浏览 5 评论 0原文

在我的 Flash 应用程序中,我有多个使用滚动窗格的窗口。对于这些,scrollDrag 属性设置为 true,因为我想要该功能。如果我关闭(在我的应用程序中)其中一个“窗口”并打开另一个,我的日志中似乎会出现大量此错误:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at fl.containers::ScrollPane/endDrag()

有时我会收到数千个这样的错误,我猜这可能会减慢我的速度应用程序下降了一点,但除此之外不会造成问题。浏览一下scrollpane的adobe代码,endDrag非常简单:

protected function endDrag(event:MouseEvent):void {
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag);
    }

stage var是这里唯一可以为null的东西。

我唯一能想到的就是在应用程序中的窗口关闭之前设置scrollDrag = false,以便没有任何内容侦听该事件。还有其他建议吗?

In my flash application, I've got multiple windows which use Scrollpanes. The scrollDrag property is set to true on these because I want that functionality. If I close (within my application) one of these 'windows' and open another, I seem to get a whole lot of this error showing up in my logs:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at fl.containers::ScrollPane/endDrag()

Sometimes I get thousands of these, which I'm guessing is probably slowing my app down a bit, but otherwise is not causing a problem. Looking through the adobe code for scrollpane, endDrag is really simple:

protected function endDrag(event:MouseEvent):void {
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag);
    }

The stage var is the only thing that could be null here.

The only thing I can think to do is set scrollDrag=false before the window in my application closes so that nothing is listening for the event. Any other suggestions?

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泪意 2024-08-31 07:30:11

我尝试重新创建您的场景,因此我有一个虚拟剪辑由 ScrollPane 加载,并且
ScrollPane 包含在带有链接的 MovieClip 中(导出为 Actionscript),因此我可以创建多个实例。同样在该剪辑中,我在 ScrollPane 组件上方的一层放置了一个关闭按钮。

我的第一个尝试是调试 fla 并查看它首先失败的具体位置。我没有设法找出任何东西,因为我不断得到这个:

Cannot display source code at this location.

然后我按照你的指示操作,找到了 endDrag() 函数。我把它改成这样:

protected function endDrag(event:MouseEvent):void {
            if(stage) stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag);
        }

并尝试了一下。第一次不行,好像没有编译过。我尝试在 Flash IDE 中编辑该类,然后我看到了这个小警告的含义。这就是我的意思:

ScrollPane edit

所以我将 ScrollPane.as 从 Flash CS4 文件夹复制到 . /fl/containers/ScrollPane(基本上相对于 .fla)。这个 .as 文件已编译,错误消失了。

简短版本是:是的!您找到了问题点:) 添加一个 if 来检查 null 对象作为快速修复,并且不要忘记在再次编译之前将 ScrollPane.as 相对于 .fla 文件或类路径保存。

哈特哈,
乔治

I've tried to recreate your scenario, so I had a dummy clip to be loaded by the ScrollPane, and
the ScrollPane contained withing a MovieClip with linkage(Export for Actionscript) so I can create several instances. Also in that clip, a layer above the ScrollPane component I've placed a close button.

My first attept was to debug the fla and see where exactly it fails first. I didn't mange to find out anything this was as I kept getting this:

Cannot display source code at this location.

Then I followed your instructions, and found the endDrag() function. I changed it to this:

protected function endDrag(event:MouseEvent):void {
            if(stage) stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag);
        }

And tried it. It didn't work the first time, as if it was not compiled. I tried to edit the class within the Flash IDE and I saw what this little caveat was all about. Here's what I mean:

ScrollPane edit

So I copied ScrollPane.as from the Flash CS4 folder into ./fl/containers/ScrollPane (basically relative to the .fla). This .as file got compiled, and the error was gone.

Short version is: Yup! you found the problem spot :) Add an if to check for null object as a quickfix and don't forget to save ScrollPane.as relative to the .fla file or in your classpath before compiling again.

HTH,
George

恰似旧人归 2024-08-31 07:30:11

万一有人仍在寻找解决方案,对我有用的是子类化 ScollPane 类并覆盖 endDrag 函数

package {
import fl.containers.*;
import flash.events.*;
public class ScrollPain extends ScrollPane {
    protected override function endDrag(event:MouseEvent):void {
        if (stage) {
            stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag);
        }
    }
}

}

完全归功于 FlashKit 论坛上的 dawsonkFlashKit 线程链接。< /a>

Just in case anyone is still looking for a solution, what worked for me was to subclass the ScollPane class and override the endDrag function

package {
import fl.containers.*;
import flash.events.*;
public class ScrollPain extends ScrollPane {
    protected override function endDrag(event:MouseEvent):void {
        if (stage) {
            stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag);
        }
    }
}

}

Full credit to dawsonk over at the FlashKit forums for this one. FlashKit thread link.

过去的过去 2024-08-31 07:30:11

当使用带有scrollDrag=true 的scrollpane 时,我也遇到同样的问题。
我的问题的解决方案是设置 scrollDrag = false,每次我从显示中删除滚动窗格(更改框架等时)

希望它有帮助...

I have the same problem when using scrollpane with scrollDrag=true.
My solution for my problem is to set scrollDrag = false, everytime I remove scrollpane from displaying (when changing the frame etc.)

Hope it helps...

烂人 2024-08-31 07:30:11

本地主机的解决方案对我有用,所以谢谢。然而,我用头撞墙了几个小时,直到我意识到我忘记将所有对 ScrollPane 类的代码引用更改为对 ScrollPain 类的引用。

这是一个示例:即使更改了库中 ScrollPane 组件的类,我仍然收到错误。然后我意识到,在实例化 ScrollPane 的类中,我需要将实例化更改为

var scrollPane:ScrollPane = new ScrollPane(); 

var scrollPane:ScrollPain = new ScrollPain (); 

此外,我需要将导入语句更改为

import fl.components.ScrollPane;

import com.mysite.ScrollPain;

我确实意识到这是一个初学者错误。 :)

localhost's solution worked for me, so thanks. However, I banged my head against the wall for a couple of hours, until I realized that I had forgotten to change all my code references to the ScrollPane class to refer instead to the ScrollPain class.

Here's an example: I was still getting the error, even after changing the class of my ScrollPane component in my library. Then I realized that, in the classes that instantiated a ScrollPane, I needed to change the instantiation from

var scrollPane:ScrollPane = new ScrollPane(); 

to say:

var scrollPane:ScrollPain = new ScrollPain (); 

In addition, I needed to change my import statement from

import fl.components.ScrollPane;

to say:

import com.mysite.ScrollPain;

I do realize this is a beginner mistake. :)

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