为什么没有像我期望的那样使用映射调用复制构造函数?

发布于 2024-08-24 03:39:55 字数 1282 浏览 4 评论 0原文

我在使用带有 std::map 的自定义类时遇到问题。该类动态地为成员分配内存,我不想在映射中使用指针,因为我想确保该类负责删除所有分配的内存。但我遇到的问题是在将项目添加到地图后,当该代码块超出范围时,即使它仍在地图上,也会调用对象析构函数。我在下面编写了一段假代码来说明我的意思。输出是: 那么问题是为什么最终的析构函数被调用?预先感谢并抱歉问了这么长的问题。

Constructor Called Num:0034B7E8
Default Constructor Called Num:00000000
Copy Constructor Called Num:CCCCCCCC
Copy Constructor Called Num:CDCDCDCD
destructor called Num:CCCCCCCC
destructor called Num:00000000
destructor called Num:0034B7E8
Inserted Num:0034B7E8



class myClass
{
public:
  myClass(int num) 
  {
     mnNum = new int();
     cout << "Constructor Called Num:" << mnNum << endl;
   }

   myClass() : mnNum(NULL)
   {
      cout << "Default Constructor Called Num:" << mnNum << endl;
   }

   myClass(const myClass &copy) 
   {
      mnNum = new int(copy.mnNum);
      cout << "Copy Constructor Called Num:" << mnNum << endl;
   }

   ~myClass()
   {
      delete mnNum;
      mnNum = NULL;
   }

   int* mnNum;

 };

 map<string,myClass> mvMyMap;

 void testFunction()
 {
     myClass lcObj(1);

     mvMyMap["Test"] = lcObj;
 }


 int _tmain(int argc, _TCHAR* argv[])
 {
     testFunction();
     cout << "Inserted Num:" << mvMyMap["Test"].mnNum << endl;
 return 0;
  }

I am having problems using my custom class with a std::map. The class dynamically allocates memory for members, and I do not want to use pointer in the map because I want to ensure that the class takes care of deleting all allocated memory. But the problem I am having is after I add item to map, when that block of code goes out of scope, the objects destructor is called even though it is still on the map. I made a fake bit of code below that shows what I mean. The output is: So the problem is why is the final destructor being called? Thanks in advance and sorry for the long question.

Constructor Called Num:0034B7E8
Default Constructor Called Num:00000000
Copy Constructor Called Num:CCCCCCCC
Copy Constructor Called Num:CDCDCDCD
destructor called Num:CCCCCCCC
destructor called Num:00000000
destructor called Num:0034B7E8
Inserted Num:0034B7E8



class myClass
{
public:
  myClass(int num) 
  {
     mnNum = new int();
     cout << "Constructor Called Num:" << mnNum << endl;
   }

   myClass() : mnNum(NULL)
   {
      cout << "Default Constructor Called Num:" << mnNum << endl;
   }

   myClass(const myClass ©) 
   {
      mnNum = new int(copy.mnNum);
      cout << "Copy Constructor Called Num:" << mnNum << endl;
   }

   ~myClass()
   {
      delete mnNum;
      mnNum = NULL;
   }

   int* mnNum;

 };

 map<string,myClass> mvMyMap;

 void testFunction()
 {
     myClass lcObj(1);

     mvMyMap["Test"] = lcObj;
 }


 int _tmain(int argc, _TCHAR* argv[])
 {
     testFunction();
     cout << "Inserted Num:" << mvMyMap["Test"].mnNum << endl;
 return 0;
  }

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(2

清风疏影 2024-08-31 03:39:55

除了复制构造函数之外,myClass 还需要自定义赋值运算符。因此,当您进行分配时,您将泄漏左侧的原始值,并最终双重删除右侧的值。

myClass needs a custom assignment operator, in addition to the copy constructor. So when you make an assignment, you'll leak the original value on the left, and eventually double delete the value on the right.

浅浅 2024-08-31 03:39:55

您的构造函数会忽略 num 参数,并且永远不会从中初始化 mnNum。它应该看起来像:

myClass(int num) 
{
    mnNum = new int(num);
    cout << "Constructor Called Num:" << mnNum << endl;
}

您还需要像这样调整您的复制构造函数:

myClass(const myClass ©) 
{
    mnNum = new int(*copy.mnNum);
    cout << "Copy Constructor Called Num:" << mnNum << endl;
}

编辑

Derek Ledbetter 指出我们也需要一个赋值运算符。我建议将析构函数设为虚拟。

Your constructor ignores the num parameter and never initializes mnNum from it. It should look like:

myClass(int num) 
{
    mnNum = new int(num);
    cout << "Constructor Called Num:" << mnNum << endl;
}

You also need to adjust your copy constructor like this:

myClass(const myClass ©) 
{
    mnNum = new int(*copy.mnNum);
    cout << "Copy Constructor Called Num:" << mnNum << endl;
}

edit

Derek Ledbetter pointed out that we need an assignment operator, too. And I would suggest making the destructor virtual.

~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文