如何设置文本单元格中的字体大小,以便字符串填充单元格的矩形?

发布于 2024-08-24 01:38:55 字数 1458 浏览 5 评论 0原文

我有一个包含两个 NSTextFieldCell 的视图。绘制这些单元格的大小是根据视图的大小得出的,我希望每个单元格中的文本是最大的,适合单元格的导出大小。这是我所拥有的,它没有设置字体大小:

- (void)drawRect:(NSRect)dirtyRect {
    /*
     * Observant readers will notice that I update the whole view here. If
     * there is a perceived performance problem, then I'll switch to just
     * updating the dirty rect.
     */
    NSRect boundsRect = self.bounds;
    const CGFloat monthHeight = 0.25 * boundsRect.size.height;
    NSRect monthRect = NSMakeRect(boundsRect.origin.x,
                                  boundsRect.origin.y + boundsRect.size.height
                                  - monthHeight,
                                  boundsRect.size.width,
                                  monthHeight);
    [monthCell drawWithFrame: monthRect inView: self];

    NSRect dayRect = NSMakeRect(boundsRect.origin.x,
                                boundsRect.origin.y,
                                boundsRect.size.width,
                                boundsRect.size.height - monthHeight);
    [dayCell drawWithFrame: dayRect inView: self];

    [[NSColor blackColor] set];
    [NSBezierPath strokeRect: boundsRect];
}

所以我知道我可以询问一个字符串对于给定的属性需要什么大小,并且我知道我可以要求一个控件更改其大小以适应其内容。这些似乎都不适用:我希望内容(在本例中为单元格的 stringValue)的大小适合已知的矩形尺寸,而实现该目的所需的属性未知。我怎样才能找到需要的尺寸?假设我知道我将使用什么字体(因为我知道)。

更新注意:我不想截断字符串,我想增长收缩它,以便整个内容以尽可能最大的文本大小适合提供的矩形。

I have a view that contains two NSTextFieldCells. The size at which these cells are drawn is derived from the size of the view, and I want the text in each cell to be the largest that will fit in the derived size of the cell. Here's what I have, which doesn't set the font size:

- (void)drawRect:(NSRect)dirtyRect {
    /*
     * Observant readers will notice that I update the whole view here. If
     * there is a perceived performance problem, then I'll switch to just
     * updating the dirty rect.
     */
    NSRect boundsRect = self.bounds;
    const CGFloat monthHeight = 0.25 * boundsRect.size.height;
    NSRect monthRect = NSMakeRect(boundsRect.origin.x,
                                  boundsRect.origin.y + boundsRect.size.height
                                  - monthHeight,
                                  boundsRect.size.width,
                                  monthHeight);
    [monthCell drawWithFrame: monthRect inView: self];

    NSRect dayRect = NSMakeRect(boundsRect.origin.x,
                                boundsRect.origin.y,
                                boundsRect.size.width,
                                boundsRect.size.height - monthHeight);
    [dayCell drawWithFrame: dayRect inView: self];

    [[NSColor blackColor] set];
    [NSBezierPath strokeRect: boundsRect];
}

So I know that I can ask a string what size it would take for given attributes, and I know that I can ask a control to change its size to fit its content. Neither of those seems applicable: I want the content (in this case, the cell's stringValue) to size to fit the known rect dimensions, with the attributes needed to achieve that being unknown. How can I find the needed size? Assume that I know what font I'll be using (because I do).

update Note: I don't want to truncate the string, I want to grow or shrink it so that the whole thing fits, with the largest text size possible, into the provided rect.

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评论(6

桃扇骨 2024-08-31 01:38:55

我使用一些类似的代码,但它可以处理不同的字体,最大尺寸为 10,000,并考虑可用的高度以及文本显示区域的宽度。

#define kMaxFontSize    10000

- (CGFloat)fontSizeForAreaSize:(NSSize)areaSize withString:(NSString *)stringToSize usingFont:(NSString *)fontName;
{
    NSFont * displayFont = nil;
    NSSize stringSize = NSZeroSize;
    NSMutableDictionary * fontAttributes = [[NSMutableDictionary alloc] init];

    if (areaSize.width == 0.0 || areaSize.height == 0.0) {
        return 0.0;
    }

    NSUInteger fontLoop = 0;
    for (fontLoop = 1; fontLoop <= kMaxFontSize; fontLoop++) {
        displayFont = [[NSFontManager sharedFontManager] convertWeight:YES ofFont:[NSFont fontWithName:fontName size:fontLoop]];
        [fontAttributes setObject:displayFont forKey:NSFontAttributeName];
        stringSize = [stringToSize sizeWithAttributes:fontAttributes];

        if (stringSize.width > areaSize.width)
            break;
        if (stringSize.height > areaSize.height)
            break;
    }

    [fontAttributes release], fontAttributes = nil;

    return (CGFloat)fontLoop - 1.0;
}

I use some similar code but it handles different fonts, sizes up to 10,000 and takes into account the available height as well as width of the area the text is being displayed in.

#define kMaxFontSize    10000

- (CGFloat)fontSizeForAreaSize:(NSSize)areaSize withString:(NSString *)stringToSize usingFont:(NSString *)fontName;
{
    NSFont * displayFont = nil;
    NSSize stringSize = NSZeroSize;
    NSMutableDictionary * fontAttributes = [[NSMutableDictionary alloc] init];

    if (areaSize.width == 0.0 || areaSize.height == 0.0) {
        return 0.0;
    }

    NSUInteger fontLoop = 0;
    for (fontLoop = 1; fontLoop <= kMaxFontSize; fontLoop++) {
        displayFont = [[NSFontManager sharedFontManager] convertWeight:YES ofFont:[NSFont fontWithName:fontName size:fontLoop]];
        [fontAttributes setObject:displayFont forKey:NSFontAttributeName];
        stringSize = [stringToSize sizeWithAttributes:fontAttributes];

        if (stringSize.width > areaSize.width)
            break;
        if (stringSize.height > areaSize.height)
            break;
    }

    [fontAttributes release], fontAttributes = nil;

    return (CGFloat)fontLoop - 1.0;
}
青巷忧颜 2024-08-31 01:38:55

建议我在带外尝试二分搜索以获得合适的大小。这是一个非常有限的例子:

- (NSFont *)labelFontForText: (NSString *)text inRect: (NSRect)rect {
    CGFloat prevSize = 0.0, guessSize = 16.0, tempSize;
    NSFont *guessFont = nil;
    while (fabs(guessSize - prevSize) > 0.125) {
        guessFont = [NSFont labelFontOfSize: guessSize];
        NSSize textSize = [text sizeWithAttributes: 
                            [NSDictionary dictionaryWithObject: guessFont
                                                        forKey: NSFontAttributeName]];
        if (textSize.width > rect.size.width || 
            textSize.height > rect.size.height) {
            tempSize = guessSize - (guessSize - prevSize) / 2.0;
        }
        else {
            tempSize = guessSize + (guessSize - prevSize) / 2.0;
        }
        prevSize = guessSize;
        guessSize = tempSize;
    }
    return [[guessFont retain] autorelease];
}

限制(你最好不需要 32pt 或更大的字体,或者任何不是 Lucida Grande 的字体)对于我的需求来说并不重要,但肯定会让一些人放弃使用这种方法。我将保留这个问题,并接受更稳健的方法。

It was recommended out of band that I try a binary search for an appropriate size. This is a very limited example of that:

- (NSFont *)labelFontForText: (NSString *)text inRect: (NSRect)rect {
    CGFloat prevSize = 0.0, guessSize = 16.0, tempSize;
    NSFont *guessFont = nil;
    while (fabs(guessSize - prevSize) > 0.125) {
        guessFont = [NSFont labelFontOfSize: guessSize];
        NSSize textSize = [text sizeWithAttributes: 
                            [NSDictionary dictionaryWithObject: guessFont
                                                        forKey: NSFontAttributeName]];
        if (textSize.width > rect.size.width || 
            textSize.height > rect.size.height) {
            tempSize = guessSize - (guessSize - prevSize) / 2.0;
        }
        else {
            tempSize = guessSize + (guessSize - prevSize) / 2.0;
        }
        prevSize = guessSize;
        guessSize = tempSize;
    }
    return [[guessFont retain] autorelease];
}

The limitations (you'd better not need a 32pt or larger font, or anything that ain't Lucida Grande) are not important for my need, but certainly would put some people off using this method. I'll leave the question open, and accept a more robust approach.

泡沫很甜 2024-08-31 01:38:55

这是一种不进行猜测和检查的方法。根据字体的不同,可能需要一点填充来防止溢出(sizeWithAttributes 不能完美缩放)。繁荣!

-(float)scaleToAspectFit:(CGSize)source into:(CGSize)into padding:(float)padding
{
    return MIN((into.width-padding) / source.width, (into.height-padding) / source.height);
}

-(NSFont*)fontSizedForAreaSize:(NSSize)size withString:(NSString*)string usingFont:(NSFont*)font;
{
    NSFont* sampleFont = [NSFont fontWithDescriptor:font.fontDescriptor size:12.];//use standard size to prevent error accrual
    CGSize sampleSize = [string sizeWithAttributes:[NSDictionary dictionaryWithObjectsAndKeys:sampleFont, NSFontAttributeName, nil]];
    float scale = [self scaleToAspectFit:sampleSize into:size padding:10];
    return [NSFont fontWithDescriptor:font.fontDescriptor size:scale * sampleFont.pointSize];
}

Here is a method that does not do guess and check. Depending on the font, a little padding may be necessary to prevent overflow (sizeWithAttributes doesn't scale perfectly). Boom!

-(float)scaleToAspectFit:(CGSize)source into:(CGSize)into padding:(float)padding
{
    return MIN((into.width-padding) / source.width, (into.height-padding) / source.height);
}

-(NSFont*)fontSizedForAreaSize:(NSSize)size withString:(NSString*)string usingFont:(NSFont*)font;
{
    NSFont* sampleFont = [NSFont fontWithDescriptor:font.fontDescriptor size:12.];//use standard size to prevent error accrual
    CGSize sampleSize = [string sizeWithAttributes:[NSDictionary dictionaryWithObjectsAndKeys:sampleFont, NSFontAttributeName, nil]];
    float scale = [self scaleToAspectFit:sampleSize into:size padding:10];
    return [NSFont fontWithDescriptor:font.fontDescriptor size:scale * sampleFont.pointSize];
}
时间海 2024-08-31 01:38:55

两个想法。我尝试过一个,另一个可能有效:

1)像这个问题一样: 如何根据图形宽度截断 NSString? 即尝试不同的大小,直到它不再适合

2)创建单元格,给它最大的矩形并将其设置为将其文本放入单元格中,然后询问其理想大小(那里有一个方法可以做到这一点),然后再次调整单元格大小。最后,如果我正确理解了你的问题。

Two ideas. One I've tried, the other might work:

1) Do like in this question: How to truncate an NSString based on the graphical width? i.e. just try out different sizes until it doesn't fit anymore

2) Create the cell, give it the maximum rect and set it to fit its text into the cell, then ask it for its ideal size (there's a method on there that does that) then resize the cells again. At last if I understood your problem correctly.

浅暮の光 2024-08-31 01:38:55

就我而言,我使用以下内容:

- (void)drawInteriorWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{

    //Create attributes
    NSColor *text_color = nil;
    NSFont *font = [self font];
    NSString *fontName = [font fontName];
    double fontSize = [font pointSize];

    NSInteger text_size = (int) fontSize;

    if([self isHighlighted])
        text_color = [NSColor colorWithCalibratedRed:1 green:1 blue:1 alpha:1];
    else
        text_color = [NSColor colorWithCalibratedRed:0 green:0 blue:0 alpha:1];


    NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:
                                [NSFont fontWithName:fontName size:fontSize], NSFontAttributeName,
                                text_color, NSForegroundColorAttributeName,
                                nil];


    NSAttributedString * currentText=[[NSAttributedString alloc] initWithString:[self title] attributes: attributes];

    NSSize attrSize = [currentText size];

    while (attrSize.width > cellFrame.size.width && --text_size > 0) {


        attributes = [NSDictionary dictionaryWithObjectsAndKeys:
                      [NSFont fontWithName:fontName size:text_size], NSFontAttributeName,
                      text_color, NSForegroundColorAttributeName,
                      nil];

        currentText=[[NSAttributedString alloc] initWithString:[self title] attributes: attributes];

        attrSize = [currentText size];

    }

    switch ([self alignment]) {
        default:
        case NSLeftTextAlignment:
            [currentText drawAtPoint:NSMakePoint( cellFrame.origin.x,
                                                 cellFrame.origin.y + (cellFrame.size.height/2) - (attrSize.height/2))];
            break;

        case NSRightTextAlignment:
            [currentText drawAtPoint:NSMakePoint( cellFrame.origin.x + (cellFrame.size.width) - (attrSize.width),
                                                 cellFrame.origin.y + (cellFrame.size.height/2) - (attrSize.height/2))];
            break;

        case NSCenterTextAlignment:
            [currentText drawAtPoint:NSMakePoint( cellFrame.origin.x + (cellFrame.size.width /2) - (attrSize.width/2),
                                                 cellFrame.origin.y + (cellFrame.size.height/2) - (attrSize.height/2))];
            break;


    }




}

In my case I use the following:

- (void)drawInteriorWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{

    //Create attributes
    NSColor *text_color = nil;
    NSFont *font = [self font];
    NSString *fontName = [font fontName];
    double fontSize = [font pointSize];

    NSInteger text_size = (int) fontSize;

    if([self isHighlighted])
        text_color = [NSColor colorWithCalibratedRed:1 green:1 blue:1 alpha:1];
    else
        text_color = [NSColor colorWithCalibratedRed:0 green:0 blue:0 alpha:1];


    NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:
                                [NSFont fontWithName:fontName size:fontSize], NSFontAttributeName,
                                text_color, NSForegroundColorAttributeName,
                                nil];


    NSAttributedString * currentText=[[NSAttributedString alloc] initWithString:[self title] attributes: attributes];

    NSSize attrSize = [currentText size];

    while (attrSize.width > cellFrame.size.width && --text_size > 0) {


        attributes = [NSDictionary dictionaryWithObjectsAndKeys:
                      [NSFont fontWithName:fontName size:text_size], NSFontAttributeName,
                      text_color, NSForegroundColorAttributeName,
                      nil];

        currentText=[[NSAttributedString alloc] initWithString:[self title] attributes: attributes];

        attrSize = [currentText size];

    }

    switch ([self alignment]) {
        default:
        case NSLeftTextAlignment:
            [currentText drawAtPoint:NSMakePoint( cellFrame.origin.x,
                                                 cellFrame.origin.y + (cellFrame.size.height/2) - (attrSize.height/2))];
            break;

        case NSRightTextAlignment:
            [currentText drawAtPoint:NSMakePoint( cellFrame.origin.x + (cellFrame.size.width) - (attrSize.width),
                                                 cellFrame.origin.y + (cellFrame.size.height/2) - (attrSize.height/2))];
            break;

        case NSCenterTextAlignment:
            [currentText drawAtPoint:NSMakePoint( cellFrame.origin.x + (cellFrame.size.width /2) - (attrSize.width/2),
                                                 cellFrame.origin.y + (cellFrame.size.height/2) - (attrSize.height/2))];
            break;


    }




}
人心善变 2024-08-31 01:38:55

抱歉:五年过去了。文本宽度可能不再是您清醒生活中最关心的问题。不过,我已经有了答案;也许其他人会受益。

准确调整文本宽度大小(这也适用于文本高度)的关键是要认识到渲染文本的宽度当然会变化 - 但呈线性变化! - 通过 font-size 属性的设置。当具有线性函数时,无需进行二分搜索或挑选并测试所有可能的字体大小属性值;只需确定图表上的两点即可。

准备时,不要绘制字符串,而是计算渲染字符串的宽度,例如,文本大小为 20 和文本大小为 40。这将为您提供线性函数“渲染字符串宽度作为以下函数的函数”的两个数据点文本大小属性”。然后,推断以使字符串适合您当前需要的任何渲染宽度。

我发现这种方法可以均匀地产生良好且快速的结果。当然,随着字体的变化,有时您可能会获得在边界框边缘上方悬挂两个或三个像素的字符 - 但这是字体设计的产物。精心设计的字体效果会很好,即使是疯狂的字体,通常也只需要提供几个像素的边框余地。

以下是我上个月遇到此问题时使用的例程。请随意使用此代码。

/******************************************************************************************/

//
//  text.m
//

/******************************************************************************************/

@interface drawtext : NSObject {

  // name of the font to be used
  NSString *fontname;

  // instantiations of that font, at size 20 and at size 40, and at the currently-best size
  NSFont   *font20, *font40, *font;

  // first sizing function: rendered string height as a function of the font-size attribute
  CGFloat mh, bh; 

  // second sizing function: rendered string width as a function of the font-size attribute
  CGFloat mw, bw; 

}

@end

/******************************************************************************************/

@implementation drawtext

/******************************************************************************************/

// CLASS METHODS

/******************************************************************************************/

// The caller specifies the text string (all capitals! no descenders!) to be drawn, the
// name of the font to use, the box in which to draw the text, and a border if desired.
//
// The routine returns the fontsize to be used, and the origin to be used for the
// "drawAtPoint" message. This will result in the largest rendition of the text string
// which meets the constraints.

+ (void) sizeText: (NSString *) captext   // the string of text to evaluate for font size
    usingFontName: (NSString *) fontname  // the string name of the font to be employed
            inBox: (NSRect)     box       // the containing box on the screen
       withBorder: (NSSize)     border    // the # of pixels to leave blank as X & Y borders
    usingFontSize: (CGFloat *)  fontsize  // (returned) what font-size to use
         atOrigin: (NSPoint *)  origin    // (returned) where to execute the drawAtPoint
{
  // let's start by redefining the containing box to presume the borders

  NSRect newBox;
  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  // find out dimensions at font size = 20, then at font size = 40, to use for extrapolation

  NSSize s20, s40;

  NSFont *f20 = [NSFont fontWithName:fontname size:20];
  NSMutableAttributedString *mtext20 = [[NSMutableAttributedString alloc] initWithString:captext];
  [mtext20 addAttribute:NSFontAttributeName value:f20 range:NSMakeRange(0,[mtext20 length])];
  s20.width  = mtext20.size.width;
  s20.height = f20.capHeight;

  NSFont *f40 = [NSFont fontWithName:fontname size:40];
  NSMutableAttributedString *mtext40 = [[NSMutableAttributedString alloc] initWithString:captext];
  [mtext40 addAttribute:NSFontAttributeName value:f40 range:NSMakeRange(0,[mtext40 length])];
  s40.width  = mtext40.size.width;
  s40.height = f40.capHeight;

  // hsize is "font size to cause height of rendered string to match box height"
  // wsize is "font size to cause width of rendered string to match box width"

  CGFloat x1, x2, y1, y2, m, b, hsize, wsize;

  // cap height as function of text size, in y = mx + b format

  x1 = 20;
  y1 = s20.height;
  x2 = 40;
  y2 = s40.height;
  m  = ( y2 - y1 ) / ( x2 - x1 );
  b  = y1 - ( m * x1 );
  hsize = ( newBox.size.height - b ) / m;

  // string len as function of text size, y = mx + b format

  x1 = 20;
  y1 = s20.width;
  x2 = 40;
  y2 = s40.width;
  m  = ( y2 - y1 ) / ( x2 - x1 );
  b  = y1 - ( m * x1 );
  wsize = ( newBox.size.width - b ) / m;

  // choose the lesser of the two extrapolated font-sizes to fit the string into the box,
  // and at the same time, find the origin point at which to render the string
  //
  // if ( hsize < wsize ) { // there will be east-west spaces
  // else { // there will be north-south spaces

  *fontsize = fmin( hsize, wsize );

  NSSize  textSize;

  NSMutableAttributedString *mtext = [[NSMutableAttributedString alloc] initWithString:captext];
  NSFont *f = [NSFont fontWithName:fontname size:*fontsize];
  [mtext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[mtext length])];
  textSize.width  = mtext.size.width;
  textSize.height = f.capHeight;

  // don't forget "descender", as this is an all-caps string (strings with descenders are
  // left as an extra credit exercise for the reader :)
  origin->y = newBox.origin.y + f.descender + ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin->x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );
}

/******************************************************************************************/

// Like the previous routine, except the font size is specified by the caller (this is
// employed in the case it is desired that various text strings, in different containing
// boxes, are to be drawn in the same font size).

+ (void) placeText: (NSString *) captext   // the string of text to evaluate for positioning
     usingFontName: (NSString *) fontname  // the string name of the font to be employed
             inBox: (NSRect)     box       // the containing box on the screen
        withBorder: (NSSize)     border    // the # of pixels to leave blank as X & Y borders
     usingFontSize: (CGFloat)    fontsize  // (passed) what font-size to use
          atOrigin: (NSPoint *)  origin    // (returned) where to execute the drawAtPoint
{
  NSRect newBox;

  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  NSSize  textSize;

  NSMutableAttributedString *mtext = [[NSMutableAttributedString alloc] initWithString:captext];
  NSFont *f = [NSFont fontWithName:fontname size:fontsize];
  [mtext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[mtext length])];
  textSize.width  = mtext.size.width;
  textSize.height = f.capHeight;

  // don't forget "descender", as this is an all-caps string
  origin->y = newBox.origin.y + f.descender + ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin->x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );
}

/******************************************************************************************/

// This routine actually draws the text (the previous routines only determine how it
// should be drawn).
//
// The second routine can be used to draw a string with attributes such as color (i.e., 
// attributes which don't affect the size of the rendered string).

+ (void) drawText: (NSString *)  captext   // the string of text to be drawn
    usingFontName: (NSString *)  fontname  // the string name of the font to be employed
      andFontSize: (CGFloat)     fontsize  // what font-size to use
         atOrigin: (NSPoint)     origin    // where to execute the drawAtPoint
{
  NSMutableAttributedString *mtext = [[NSMutableAttributedString alloc] initWithString:captext];
  NSFont *f = [NSFont fontWithName:fontname size:fontsize];
  [mtext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[mtext length])];
  [mtext drawAtPoint:origin];
}

+ (void) drawMText: (NSMutableAttributedString *) captext // the string of Mtext to be drawn
    usingFontName:  (NSString *)  fontname  // the string name of the font to be employed
      andFontSize:  (CGFloat)     fontsize  // what font-size to use
         atOrigin:  (NSPoint)     origin    // where to execute the drawAtPoint
{
  NSFont *f = [NSFont fontWithName:fontname size:fontsize];
  [captext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[captext length])];
  [captext drawAtPoint:origin];
}

/******************************************************************************************/

// INSTANCE METHODS

/******************************************************************************************/

// When you instantiate the object, you set the font; from this, you can elucidate the 
// first of the two sizing functions: rendered string height as a function of the 
// font-size attribute. The function is stored in the instance variables of the object,
// in the variables { mh, bh }, to be used with the classic "y(x) = mx + b" format, where:
//
//     y is rendered string height
//     m is mh
//     x is font size attribute
//     b is bh

- (id) initUsingFontName: (NSString *) fname   // string name of font to be employed
{
  if ( !self ) self = [super init];

  fontname = [[NSString alloc] initWithString:fname];

  font20 = [NSFont fontWithName:fontname size:20];
  font40 = [NSFont fontWithName:fontname size:40];

  // "cap height as function of text size", in y = mx + b format (mh is m, bh is b)

  CGFloat x1, x2, y1, y2;

  x1 = 20;
  y1 = font20.capHeight;
  x2 = 40;
  y2 = font40.capHeight;

  mh = ( y2 - y1 ) / ( x2 - x1 );
  bh = y1 - ( mh * x1 );

  return self;
}

/******************************************************************************************/

// After initializing the object, you size a text string; this stores a second sizing
// function: rendered string width as a function of the font-size attribute, in { mw, bw }.

- (void) sizeString: (NSString *) captext   // one string of text to evaluate for font size
{
  CGFloat x1, x2, y1, y2;

  NSMutableAttributedString *mtext = 
    [[NSMutableAttributedString alloc] initWithString:captext];

  [mtext addAttribute:NSFontAttributeName 
                value:font20 
                range:NSMakeRange(0,[mtext length])];

  x1 = 20;
  y1 = mtext.size.width;

  [mtext addAttribute:NSFontAttributeName 
                value:font40 
                range:NSMakeRange(0,[mtext length])];

  x2 = 40;
  y2 = mtext.size.width;

  // "string width as function of text size", in y = mx + b format (mw is m, bw is b)

  mw = ( y2 - y1 ) / ( x2 - x1 );
  bw = y1 - ( mw * x1 );
}

/******************************************************************************************/

// Then to draw the text string in a box, you use this routine, which will draw it at the 
// largest size possible given all the constraints, including the provided box and border.
//
// A similar routine is provided following this one, to draw a mutable string which may
// contain attributes, such as color, which do not affect the size of the rendered string.

- (void) drawString: (NSString *) captext   // string of text to be drawn
              inBox: (NSRect)     box       // containing box on the screen
         withBorder: (NSSize)     border    // # of pixels to leave blank as X & Y borders
{
  NSRect newBox;

  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  // solve linear sizing functions for text size, and choose the smaller text size
  //
  // if ( hsize < wsize ) there will be east-west spaces
  // if ( wsize < hsize ) there will be north-south spaces

  CGFloat hsize, wsize, fontsize;

  hsize = ( newBox.size.height - bh ) / mh;
  wsize = ( newBox.size.width  - bw ) / mw;

  fontsize = fmin( hsize, wsize );

  font = [NSFont fontWithName:fontname size:fontsize];

  NSMutableAttributedString *mtext = 
    [[NSMutableAttributedString alloc] initWithString:captext];

  [mtext addAttribute:NSFontAttributeName value:font range:NSMakeRange(0,[mtext length])];

  // find the origin-point at which to render the given string,
  // so that the text is centered in the box

  NSSize textSize;

  textSize.width  = mtext.size.width;
  textSize.height = font.capHeight;

  NSPoint origin;

  origin.y = newBox.origin.y + font.descender + 
               ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin.x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );

  [mtext drawAtPoint:origin];
}

/******************************************************************************************/

// To draw a mutable text string in a box (a string containing attributes e.g. color, which
// do not affect the sizing of the rendered string), use this routine.

- (void) drawMString: (NSMutableAttributedString *) captext // the M-string to be drawn
               inBox: (NSRect)     box       // containing box on the screen
          withBorder: (NSSize)     border    // # of pixels to leave blank as X & Y borders
{
  NSRect newBox;

  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  // solve linear sizing functions for text size, and choose the smaller text size
  //
  // if ( hsize < wsize ) there will be east-west spaces
  // if ( wsize < hsize ) there will be north-south spaces

  CGFloat hsize, wsize, fontsize;

  hsize = ( newBox.size.height - bh ) / mh;
  wsize = ( newBox.size.width  - bw ) / mw;

  fontsize = fmin( hsize, wsize );

  font = [NSFont fontWithName:fontname size:fontsize];

  [captext addAttribute:NSFontAttributeName 
                  value:font 
                  range:NSMakeRange(0,[captext length])];

  // find the origin-point at which to render the given string,
  // so that the text is centered in the box

  NSSize textSize;

  textSize.width  = captext.size.width;
  textSize.height = font.capHeight;

  NSPoint origin;

  origin.y = newBox.origin.y + font.descender + 
               ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin.x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );

  [captext drawAtPoint:origin];
}

/******************************************************************************************/

@end

/******************************************************************************************/

Sorry: it's been five years. Text width might no longer be the paramount concern in your waking life. However, I have the answer; maybe others will benefit.

The crucial key to accurate text-width-sizing (and this works also for text-height) is to realize that the width of rendered text does of course vary - but linearly! - with the setting of the font-size attribute. There is no need to binary search, or to pick through and test all the possible font-size attribute values, when one has a linear function; one only needs to be sure of two points on the graph.

To prepare, don't draw the string, but calculate the width of your rendered string at, for example, text size 20 and at text size 40. This gives you two data points on the linear function "rendered string width as a function of text-size attribute". Then, extrapolate to fit the string into whatever rendered width you currently need.

I have found this method to uniformly yield good and fast results. With variations in font, of course, sometimes you might obtain characters that hang two or three pixels over the edge of the bounding box - but this is an artefact of font design. The well-designed fonts will work well, and even with crazy fonts, one usually has to only provide a few pixels' border of leeway.

Here are the routines I used when I had this problem last month. Feel free to use this code.

/******************************************************************************************/

//
//  text.m
//

/******************************************************************************************/

@interface drawtext : NSObject {

  // name of the font to be used
  NSString *fontname;

  // instantiations of that font, at size 20 and at size 40, and at the currently-best size
  NSFont   *font20, *font40, *font;

  // first sizing function: rendered string height as a function of the font-size attribute
  CGFloat mh, bh; 

  // second sizing function: rendered string width as a function of the font-size attribute
  CGFloat mw, bw; 

}

@end

/******************************************************************************************/

@implementation drawtext

/******************************************************************************************/

// CLASS METHODS

/******************************************************************************************/

// The caller specifies the text string (all capitals! no descenders!) to be drawn, the
// name of the font to use, the box in which to draw the text, and a border if desired.
//
// The routine returns the fontsize to be used, and the origin to be used for the
// "drawAtPoint" message. This will result in the largest rendition of the text string
// which meets the constraints.

+ (void) sizeText: (NSString *) captext   // the string of text to evaluate for font size
    usingFontName: (NSString *) fontname  // the string name of the font to be employed
            inBox: (NSRect)     box       // the containing box on the screen
       withBorder: (NSSize)     border    // the # of pixels to leave blank as X & Y borders
    usingFontSize: (CGFloat *)  fontsize  // (returned) what font-size to use
         atOrigin: (NSPoint *)  origin    // (returned) where to execute the drawAtPoint
{
  // let's start by redefining the containing box to presume the borders

  NSRect newBox;
  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  // find out dimensions at font size = 20, then at font size = 40, to use for extrapolation

  NSSize s20, s40;

  NSFont *f20 = [NSFont fontWithName:fontname size:20];
  NSMutableAttributedString *mtext20 = [[NSMutableAttributedString alloc] initWithString:captext];
  [mtext20 addAttribute:NSFontAttributeName value:f20 range:NSMakeRange(0,[mtext20 length])];
  s20.width  = mtext20.size.width;
  s20.height = f20.capHeight;

  NSFont *f40 = [NSFont fontWithName:fontname size:40];
  NSMutableAttributedString *mtext40 = [[NSMutableAttributedString alloc] initWithString:captext];
  [mtext40 addAttribute:NSFontAttributeName value:f40 range:NSMakeRange(0,[mtext40 length])];
  s40.width  = mtext40.size.width;
  s40.height = f40.capHeight;

  // hsize is "font size to cause height of rendered string to match box height"
  // wsize is "font size to cause width of rendered string to match box width"

  CGFloat x1, x2, y1, y2, m, b, hsize, wsize;

  // cap height as function of text size, in y = mx + b format

  x1 = 20;
  y1 = s20.height;
  x2 = 40;
  y2 = s40.height;
  m  = ( y2 - y1 ) / ( x2 - x1 );
  b  = y1 - ( m * x1 );
  hsize = ( newBox.size.height - b ) / m;

  // string len as function of text size, y = mx + b format

  x1 = 20;
  y1 = s20.width;
  x2 = 40;
  y2 = s40.width;
  m  = ( y2 - y1 ) / ( x2 - x1 );
  b  = y1 - ( m * x1 );
  wsize = ( newBox.size.width - b ) / m;

  // choose the lesser of the two extrapolated font-sizes to fit the string into the box,
  // and at the same time, find the origin point at which to render the string
  //
  // if ( hsize < wsize ) { // there will be east-west spaces
  // else { // there will be north-south spaces

  *fontsize = fmin( hsize, wsize );

  NSSize  textSize;

  NSMutableAttributedString *mtext = [[NSMutableAttributedString alloc] initWithString:captext];
  NSFont *f = [NSFont fontWithName:fontname size:*fontsize];
  [mtext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[mtext length])];
  textSize.width  = mtext.size.width;
  textSize.height = f.capHeight;

  // don't forget "descender", as this is an all-caps string (strings with descenders are
  // left as an extra credit exercise for the reader :)
  origin->y = newBox.origin.y + f.descender + ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin->x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );
}

/******************************************************************************************/

// Like the previous routine, except the font size is specified by the caller (this is
// employed in the case it is desired that various text strings, in different containing
// boxes, are to be drawn in the same font size).

+ (void) placeText: (NSString *) captext   // the string of text to evaluate for positioning
     usingFontName: (NSString *) fontname  // the string name of the font to be employed
             inBox: (NSRect)     box       // the containing box on the screen
        withBorder: (NSSize)     border    // the # of pixels to leave blank as X & Y borders
     usingFontSize: (CGFloat)    fontsize  // (passed) what font-size to use
          atOrigin: (NSPoint *)  origin    // (returned) where to execute the drawAtPoint
{
  NSRect newBox;

  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  NSSize  textSize;

  NSMutableAttributedString *mtext = [[NSMutableAttributedString alloc] initWithString:captext];
  NSFont *f = [NSFont fontWithName:fontname size:fontsize];
  [mtext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[mtext length])];
  textSize.width  = mtext.size.width;
  textSize.height = f.capHeight;

  // don't forget "descender", as this is an all-caps string
  origin->y = newBox.origin.y + f.descender + ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin->x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );
}

/******************************************************************************************/

// This routine actually draws the text (the previous routines only determine how it
// should be drawn).
//
// The second routine can be used to draw a string with attributes such as color (i.e., 
// attributes which don't affect the size of the rendered string).

+ (void) drawText: (NSString *)  captext   // the string of text to be drawn
    usingFontName: (NSString *)  fontname  // the string name of the font to be employed
      andFontSize: (CGFloat)     fontsize  // what font-size to use
         atOrigin: (NSPoint)     origin    // where to execute the drawAtPoint
{
  NSMutableAttributedString *mtext = [[NSMutableAttributedString alloc] initWithString:captext];
  NSFont *f = [NSFont fontWithName:fontname size:fontsize];
  [mtext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[mtext length])];
  [mtext drawAtPoint:origin];
}

+ (void) drawMText: (NSMutableAttributedString *) captext // the string of Mtext to be drawn
    usingFontName:  (NSString *)  fontname  // the string name of the font to be employed
      andFontSize:  (CGFloat)     fontsize  // what font-size to use
         atOrigin:  (NSPoint)     origin    // where to execute the drawAtPoint
{
  NSFont *f = [NSFont fontWithName:fontname size:fontsize];
  [captext addAttribute:NSFontAttributeName value:f range:NSMakeRange(0,[captext length])];
  [captext drawAtPoint:origin];
}

/******************************************************************************************/

// INSTANCE METHODS

/******************************************************************************************/

// When you instantiate the object, you set the font; from this, you can elucidate the 
// first of the two sizing functions: rendered string height as a function of the 
// font-size attribute. The function is stored in the instance variables of the object,
// in the variables { mh, bh }, to be used with the classic "y(x) = mx + b" format, where:
//
//     y is rendered string height
//     m is mh
//     x is font size attribute
//     b is bh

- (id) initUsingFontName: (NSString *) fname   // string name of font to be employed
{
  if ( !self ) self = [super init];

  fontname = [[NSString alloc] initWithString:fname];

  font20 = [NSFont fontWithName:fontname size:20];
  font40 = [NSFont fontWithName:fontname size:40];

  // "cap height as function of text size", in y = mx + b format (mh is m, bh is b)

  CGFloat x1, x2, y1, y2;

  x1 = 20;
  y1 = font20.capHeight;
  x2 = 40;
  y2 = font40.capHeight;

  mh = ( y2 - y1 ) / ( x2 - x1 );
  bh = y1 - ( mh * x1 );

  return self;
}

/******************************************************************************************/

// After initializing the object, you size a text string; this stores a second sizing
// function: rendered string width as a function of the font-size attribute, in { mw, bw }.

- (void) sizeString: (NSString *) captext   // one string of text to evaluate for font size
{
  CGFloat x1, x2, y1, y2;

  NSMutableAttributedString *mtext = 
    [[NSMutableAttributedString alloc] initWithString:captext];

  [mtext addAttribute:NSFontAttributeName 
                value:font20 
                range:NSMakeRange(0,[mtext length])];

  x1 = 20;
  y1 = mtext.size.width;

  [mtext addAttribute:NSFontAttributeName 
                value:font40 
                range:NSMakeRange(0,[mtext length])];

  x2 = 40;
  y2 = mtext.size.width;

  // "string width as function of text size", in y = mx + b format (mw is m, bw is b)

  mw = ( y2 - y1 ) / ( x2 - x1 );
  bw = y1 - ( mw * x1 );
}

/******************************************************************************************/

// Then to draw the text string in a box, you use this routine, which will draw it at the 
// largest size possible given all the constraints, including the provided box and border.
//
// A similar routine is provided following this one, to draw a mutable string which may
// contain attributes, such as color, which do not affect the size of the rendered string.

- (void) drawString: (NSString *) captext   // string of text to be drawn
              inBox: (NSRect)     box       // containing box on the screen
         withBorder: (NSSize)     border    // # of pixels to leave blank as X & Y borders
{
  NSRect newBox;

  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  // solve linear sizing functions for text size, and choose the smaller text size
  //
  // if ( hsize < wsize ) there will be east-west spaces
  // if ( wsize < hsize ) there will be north-south spaces

  CGFloat hsize, wsize, fontsize;

  hsize = ( newBox.size.height - bh ) / mh;
  wsize = ( newBox.size.width  - bw ) / mw;

  fontsize = fmin( hsize, wsize );

  font = [NSFont fontWithName:fontname size:fontsize];

  NSMutableAttributedString *mtext = 
    [[NSMutableAttributedString alloc] initWithString:captext];

  [mtext addAttribute:NSFontAttributeName value:font range:NSMakeRange(0,[mtext length])];

  // find the origin-point at which to render the given string,
  // so that the text is centered in the box

  NSSize textSize;

  textSize.width  = mtext.size.width;
  textSize.height = font.capHeight;

  NSPoint origin;

  origin.y = newBox.origin.y + font.descender + 
               ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin.x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );

  [mtext drawAtPoint:origin];
}

/******************************************************************************************/

// To draw a mutable text string in a box (a string containing attributes e.g. color, which
// do not affect the sizing of the rendered string), use this routine.

- (void) drawMString: (NSMutableAttributedString *) captext // the M-string to be drawn
               inBox: (NSRect)     box       // containing box on the screen
          withBorder: (NSSize)     border    // # of pixels to leave blank as X & Y borders
{
  NSRect newBox;

  newBox.origin.x    = box.origin.x + border.width;
  newBox.origin.y    = box.origin.y + border.height;
  newBox.size.width  = box.size.width - 2.0 * border.width;
  newBox.size.height = box.size.height - 2.0 * border.height;

  // solve linear sizing functions for text size, and choose the smaller text size
  //
  // if ( hsize < wsize ) there will be east-west spaces
  // if ( wsize < hsize ) there will be north-south spaces

  CGFloat hsize, wsize, fontsize;

  hsize = ( newBox.size.height - bh ) / mh;
  wsize = ( newBox.size.width  - bw ) / mw;

  fontsize = fmin( hsize, wsize );

  font = [NSFont fontWithName:fontname size:fontsize];

  [captext addAttribute:NSFontAttributeName 
                  value:font 
                  range:NSMakeRange(0,[captext length])];

  // find the origin-point at which to render the given string,
  // so that the text is centered in the box

  NSSize textSize;

  textSize.width  = captext.size.width;
  textSize.height = font.capHeight;

  NSPoint origin;

  origin.y = newBox.origin.y + font.descender + 
               ( ( newBox.size.height / 2.0 ) - ( textSize.height / 2.0 ) );
  origin.x = ( newBox.origin.x + ( newBox.size.width / 2.0 ) ) - ( textSize.width / 2.0 );

  [captext drawAtPoint:origin];
}

/******************************************************************************************/

@end

/******************************************************************************************/
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