无法创建由“父级”链接的元素列表

发布于 2024-08-23 21:13:23 字数 3187 浏览 7 评论 0原文

我正在尝试创建一种方法(使用 *A** 算法)来解决难题并返回该解决方案的步骤。解决方案很简单..但我无法返回该路径。

我使用了一个节点列表,然后每次推回一个新节点时,我都会将父节点设置为指向新出现的节点;

list<Node> opened;
list<Node> closed;

Node current;

opened.push_back(start);

while( opened.size() !=0 )
{
   current = getLowestCostPath(opened);


   if(IsSolution(current) == true)
       return opened;

   opened.remove(current);

   if( !Has(closed, current))
          closed.push_back(current);


   for( int i = 0; i < static_cast<int>(current.GetBoard().capacity()); i++ ) 
   {   
   xx = current.GetBoard()[i].X();
   yy = current.GetBoard()[i].Y();

       for(int j = 0; j < static_cast<int>(current.GetBoard().capacity()); j++) 
       {
            if( isMovable(current))
            {
                //if found a new node
                Node newNode = Node(newBoard);
                Node *t = &current;

                if(!Has(opened, newNode ) && !Has(closed, newNode ) )
                {
                   newNode.SetParent(t);
                   opened.push_back(newPath);
                }
            }
        }
    }
}

(..)

节点类就是这样

class Node{

public:
   std::vector<Point> board;
   Path *parent;

   Node();
   Node(std::vector<Point> board)

   virtual std::vector<Point> GetBoard() const;
   virtual Path* GetParent() const;
   virtual void SetParent(Node *p); 

Node::Node(): board(),parent(NULL)
{
}

std::vector<Point> Node::GetBoard() const
{
return board;
}

void Path::SetParent(Node *p)
{
    this->parent = p;
}

Path* Path::GetParent() const
{
    return parent;
}

但是后来我意识到我无法构建解决难题的路径...

我什至看不到一个家长板...

for( list<Node>::iterator it = goal.begin(); it != goal.end(); it++)
{
    if( (*it).GetParent() != NULL ){
        cout << "writing a board" << endl;
        mas::WriteLine( (*it).GetParent()->GetBoard() , "\n");
    }
}

我已经在互联网上进行了搜索,但我不能'没有意识到我做错了什么:(


我也尝试过这个,但它使 VS2005 崩溃。

//目标它是 Solve 方法返回的打开列表....

for(std::list<Node>::iterator it = goal.end(); it->GetParent() != NULL; t->GetParent())
{

    std::cout << "step" << std::endl;
    mas::WriteLine((*it).GetBoard(), "\n");
}

我试图更清楚和目标。所以...看到这部分

current = getLowestCostPath(opened);

方法 getLowestCostPath 返回的值来自:

Node Solution::getLowestCostPath( std::list<Node> l)
{
    std::list<Node>::reverse_iterator min = l.rbegin();
    int value = 0;
    for(std::list<Node>::reverse_iterator it = l.rbegin(); it != l.rend(); it++)
    {
        if( value < (*it).GetStep())
        {   
            min = it;
            value = (*it).GetStep();
        }
    }
    return *min;
}

在那之后...在方法 Solve.. 上有这部分代码

//if found a new node
Node newNode = Node(newBoard);
Node *t = &current;

newPath.SetParent(t);

我认为错误就在这部分上,newPath 它指向 t,而它应该指向列表上的节点 opened

这是真的吗?如果是……我该如何解决这个问题?

I'm trying to create a method (using the *A** algorithm) that solves a puzzle and returns the steps to that solution. The solution it's easy.. but I can't return the path to that.

I used a list of Nodes and then every time a push back a new Node I set the parent pointing to the Node which new came;

list<Node> opened;
list<Node> closed;

Node current;

opened.push_back(start);

while( opened.size() !=0 )
{
   current = getLowestCostPath(opened);


   if(IsSolution(current) == true)
       return opened;

   opened.remove(current);

   if( !Has(closed, current))
          closed.push_back(current);


   for( int i = 0; i < static_cast<int>(current.GetBoard().capacity()); i++ ) 
   {   
   xx = current.GetBoard()[i].X();
   yy = current.GetBoard()[i].Y();

       for(int j = 0; j < static_cast<int>(current.GetBoard().capacity()); j++) 
       {
            if( isMovable(current))
            {
                //if found a new node
                Node newNode = Node(newBoard);
                Node *t = ¤t;

                if(!Has(opened, newNode ) && !Has(closed, newNode ) )
                {
                   newNode.SetParent(t);
                   opened.push_back(newPath);
                }
            }
        }
    }
}

(..)

the class Node it's just this

class Node{

public:
   std::vector<Point> board;
   Path *parent;

   Node();
   Node(std::vector<Point> board)

   virtual std::vector<Point> GetBoard() const;
   virtual Path* GetParent() const;
   virtual void SetParent(Node *p); 

Node::Node(): board(),parent(NULL)
{
}

std::vector<Point> Node::GetBoard() const
{
return board;
}

void Path::SetParent(Node *p)
{
    this->parent = p;
}

Path* Path::GetParent() const
{
    return parent;
}

But then I realized that I can't BUILD the path to solve the puzzle...

I can't even see a single Parent board...

for( list<Node>::iterator it = goal.begin(); it != goal.end(); it++)
{
    if( (*it).GetParent() != NULL ){
        cout << "writing a board" << endl;
        mas::WriteLine( (*it).GetParent()->GetBoard() , "\n");
    }
}

I've searched all over the internet and I can't realize what am I doing wrong :(


I also tried this but it makes VS2005 Crash.

//goal it's the opened list that the method Solve returned....

for(std::list<Node>::iterator it = goal.end(); it->GetParent() != NULL; t->GetParent())
{

    std::cout << "step" << std::endl;
    mas::WriteLine((*it).GetBoard(), "\n");
}

I'm trying to be more clear and objective. So... see this parts

current = getLowestCostPath(opened);

The value returned by the method getLowestCostPath came from:

Node Solution::getLowestCostPath( std::list<Node> l)
{
    std::list<Node>::reverse_iterator min = l.rbegin();
    int value = 0;
    for(std::list<Node>::reverse_iterator it = l.rbegin(); it != l.rend(); it++)
    {
        if( value < (*it).GetStep())
        {   
            min = it;
            value = (*it).GetStep();
        }
    }
    return *min;
}

after that... on the method Solve.. there is this part of the code

//if found a new node
Node newNode = Node(newBoard);
Node *t = ¤t;

newPath.SetParent(t);

I think that the ERROR it's on this part, newPath it's pointing to t when it should be pointing to node on the list opened

Is it true? If it is.. how can I fix this?

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烟酒忠诚 2024-08-30 21:13:23

您的代码量需要更深入的调查,但基本上我看到您错误地追溯了您的方式。假设 n 是您的最终节点。 像这样返回n 将是初始节点

for (; n->GetParent() != NULL; n = n->GetParent())
  //do something on each node

执行完后

your volume of code require deeper investigation, but basically what i see that you trace back your way incorrectly. assume n is your final node. then return back like this

for (; n->GetParent() != NULL; n = n->GetParent())
  //do something on each node

after this executes n will be the initial node

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