如何创建垂直颜色渐变(或除平面水平渐变之外的任何其他角度)
大家好,我第一次尝试在 ActionScript 3 中绘制多色渐变。
所以我从 帮助文档,但我似乎无法获得垂直渐变,无论我使用什么公式或数字进行旋转,它都会卡住在默认水平渐变上:(
我的代码:
您可以在痕迹中看到我尝试过的旋转代码...
package
{
import flash.display.DisplayObject;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.events.*;
public class MyGradient extends MovieClip
{
private var colorHolder:MovieClip = new MovieClip();
private var colorGrad:MovieClip = new MovieClip();
private var fillType:String = GradientType.LINEAR;
private var colors:Array = [0xFF0000, 0x4F8EEC];
private var alphas:Array = [1, 1];
private var ratios:Array = [0x00, 0xFF];
private var matr:Matrix = new Matrix();
private var spreadMethod:String = SpreadMethod.PAD;
public function MyGradient():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init():void
{
colorHolder = new MovieClip();
colorGrad = new MovieClip();
//matr.rotate(30*Math.PI/180);
//matr.rotate(45);
//matr.rotate(90);
//matr.rotate(Math.PI/90);
matr.rotate(Math.PI/9);
matr.createGradientBox(200, 200, 0, 0, 1);
colorGrad.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod);
colorGrad.graphics.drawRect(0,0,200,200);
colorHolder.addChild(colorGrad);
addChild(colorHolder);
}
}
}
更新修复 大量涉及:
matr.createGradientBox(200, 200, Math.PI/2, 0, 0);
Hey everyone, my first time trying to draw a multi-color gradient in actionscript 3.
So I got this code from the help docs, but I can't seem to get a vertical gradient, whatever formula or number I use for rotate, it stays stuck on the default horizontal gradient :(
My Code:
You can see in the traces the rotation code I tried...
package
{
import flash.display.DisplayObject;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.events.*;
public class MyGradient extends MovieClip
{
private var colorHolder:MovieClip = new MovieClip();
private var colorGrad:MovieClip = new MovieClip();
private var fillType:String = GradientType.LINEAR;
private var colors:Array = [0xFF0000, 0x4F8EEC];
private var alphas:Array = [1, 1];
private var ratios:Array = [0x00, 0xFF];
private var matr:Matrix = new Matrix();
private var spreadMethod:String = SpreadMethod.PAD;
public function MyGradient():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init():void
{
colorHolder = new MovieClip();
colorGrad = new MovieClip();
//matr.rotate(30*Math.PI/180);
//matr.rotate(45);
//matr.rotate(90);
//matr.rotate(Math.PI/90);
matr.rotate(Math.PI/9);
matr.createGradientBox(200, 200, 0, 0, 1);
colorGrad.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod);
colorGrad.graphics.drawRect(0,0,200,200);
colorHolder.addChild(colorGrad);
addChild(colorHolder);
}
}
}
Updated Fix by Heavily involved:
matr.createGradientBox(200, 200, Math.PI/2, 0, 0);
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这行代码将旋转值设置回零:
如果您查看该函数接受的参数,您会发现第三个参数是旋转。因此,请尝试以下操作:
另外,是否有任何理由将 y 值平移 1 个像素?
希望这有帮助。祝你好运!
This line of code sets the rotation value back to zero:
If you look at the parameters accepted by the function you'll see that the third parameter is rotation. So, try the following:
Also, is there any reason you are translating the y value by 1 pixel?
Hope this helps. Good luck!
尝试改变这两行的顺序,所以它是:
try to change the order of this 2 lines, so it would be:
如果你经常画画,你也应该看看 degrafa。
http://www.degrafa.org/
If you're doing a lot of drawing, you should also check out degrafa.
http://www.degrafa.org/