使用 IDA 修补 EXE

发布于 2024-08-22 15:43:54 字数 81 浏览 3 评论 0原文

假设有一个包含 sprintf() 的有问题的程序,我想将其更改为 snprintf,这样它就不会出现缓冲区溢出。我该如何在 IDA 中做到这一点?

Say there is a buggy program that contains a sprintf() and i want to change it to a snprintf so it doesn't have a buffer overflow.. how do I do that in IDA??

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夕嗳→ 2024-08-29 15:43:54

您确实不想使用 IDA pro 中的信息进行此类更改。

尽管IDA的反汇编质量相对较高,但其质量还不足以支持可执行文件重写。将对 sprintf 的调用转换为对 snprintf 的调用需要将新参数推入堆栈。这需要引入一条新指令,这会影响可执行映像中遵循该指令的所有内容的 EA。更新这些有效地址需要极高质量的反汇编。特别是,您需要能够:

  1. 识别可执行文件中的哪些地址是数据,哪些是代码
  2. 识别哪些指令操作数是符号(地址引用)以及哪些指令操作数是数字。

艾达无法(可靠地)向您提供该信息。另外,如果可执行文件静态链接到 crt,它可能不包含 snpritnf,这将使手动执行重写变得非常困难。

有一些潜在的解决方法。如果进行调用的函数中(或之后)有足够的可用填充,则您可能只需重写单个函数即可摆脱困境。或者,如果您有权访问目标文件,并且这些目标文件是使用 /GY 开关编译的(假设您使用的是 Visual Studio),那么您也许能够编辑该目标文件。然而,编辑目标文件可能仍然需要大量修改。

但是,如果您有权访问目标文件,那么您可能也有权访问源代码。更改来源可能是您最好的选择。

You really don't want to make that kind of change using information from IDA pro.

Although IDA's disassembly is relatively high quality, it's not high quality enough to support executable rewriting. Converting a call to sprintf to a call to snprintf requires pushing a new argument on to the stack. That requires the introduction of a new instruction, which impacts the EA of everything that follows it in the executable image. Updating those effective addresses requires extremely high quality disassembly. In particular, you need to be able to:

  1. Identify which addresses in the executable are data, and which ones are code
  2. Identify which instruction operands are symbolic (address references) and which instruction operands are numeric.

Ida can't (reliably) give you that information. Also, if the executable is statically linked against the crt, it may not contain snpritnf, which would make performing the rewriting by hand VERY difficult.

There are a few potential workarounds. If there is sufficient padding available in (or after) the function making the call, you might be able to get away with only rewriting a single function. Alternatively, if you have access to object files, and those object files were compiled with the /GY switch (assuming you are using Visual Studio) then you may be able to edit the object file. However, editing the object file may still require substantial fix ups.

Presumably, however, if you have access to the object files you probably also have access to the source. Changing the source is probably your best bet.

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