今天如何才能接近 C# 中的不可空引用类型?
我读过许多不可为空问题和答案。看起来接近 C# (4.0) 中不可空类型的最佳方法是 Jon Skeet 的 NonNullable 黑客攻击。
然而,C++/CLI 似乎通过支持托管引用解决了大部分问题:Foo%
(而不是本机 C++ Foo&
)。编译器通过向参数添加 modreq(IsImplicitlyDereferenced) 来实现此目的。尝试从 C# 调用这样的函数会导致:
'<FunctionName>' is not supported by the language
还有什么比 NonNullable 更好的吗?
有没有办法(合理地——即不使用反射)从 C# 调用 C++/CLI 方法 Foo::Method(Bar%)
?
[编辑] 目前似乎没有什么比 NonNullable>> 更好的了...我希望我能得到一些关于 C++/CLI 内容的评论,因为它已经有了至少是部分解决方案。
I've read many of the non-nullable questions and answers. It looks like the best way to get close to non-nullable types in C# (4.0) is Jon Skeet's NonNullable<> hack.
However, it seems that C++/CLI has solved much of the problem by supporting managed references: Foo%
(instead of native C++ Foo&
). The compiler makes this work by adding modreq(IsImplicitlyDereferenced)
to the argument. Trying to call such a function from C# results in:
'<FunctionName>' is not supported by the language
Is there anything better then NonNullable<>?
Is there any way to (reasonably--i.e., w/o using reflection) call a C++/CLI method Foo::Method(Bar%)
from C#?
[edit] It seems there is currently nothing better than NonNullable<>...I wish I would have gotten some comments on the C++/CLI stuff as it already has at least a partial solution.
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我已经遇到过几次这样的问题了……我还没有找到比斯基特的解决方案更好的方法。它解决了我遇到的所有案例,所以我必须投票。
我同意这是一个有点棘手的情况,我们必须诉诸于此......但他的修复确实解决了问题。
I've run into this a few times...I've yet to find anything better than Skeet's solution. It's solved all the cases I've come across, so I have to give it my vote.
I agree it's a bit of a hacky situation that we have to resort to that...but his fix does solve the problem.
是的,规范#: http://research.microsoft.com/en-us/ items/specsharp/
-- 编辑:我刚刚注意到你说的是 C# 4.0;我相当确定 Spec# 不支持该版本。尽管如此,还是值得回顾一下。
您也可以(我认为)稍后通过 Gendarme 中的规则进行检查,然后进行编译: http://www.mono-project.com/Gendarme(假设针对 4.0 运行)
Yep, spec#: http://research.microsoft.com/en-us/projects/specsharp/
-- Edit: I just noticed you said C# 4.0; I'm fairly sure Spec# doesn't support that version. Nevertheless, it's worth a review.
You may also be able (I think) to check at a slightly later stage then compile, via a rule in Gendarme: http://www.mono-project.com/Gendarme (assuming that runs against 4.0)