如何使它们都具有相同的速度(AS3)
我目前有一个无限旋转的动画,但一开始就太快了...我尝试将 fps 降低到 12,但它只会被跳过...是否有可能通过此代码使动画变慢:
//Import TweenMax
import com.greensock.TweenMax;
//Save the horizontal center
var centerX:Number = stage.stageWidth / 2;
//Save the width of the whole gallery
var galleryWidth:Number = infiniteGallery.width;
//Speed of the movement (calculated by the mouse position in the moveGallery() function)
var speed:Number = 0.02;
//Add an ENTER_FRAME listener for the animation
addEventListener(Event.ENTER_FRAME, moveGallery);
function moveGallery(e:Event):void {
//Calculate the new speed
speed = -(0.02 * (mouseX - centerX));
//Update the x coordinate
infiniteGallery.x+=speed;
//Check if we are too far on the right (no more stuff on the left edge)
if (infiniteGallery.x>0) {
//Update the gallery's coordinates
infiniteGallery.x= (-galleryWidth/2);
}
//Check if we are too far on the left (no more stuff on the right edge)
if (infiniteGallery.x<(-galleryWidth/2)) {
//Update the gallery's coordinates
infiniteGallery.x=0;
}
}
此处是 演示 »
I currently have an animation that rotate infinitely but it's just too fast to begin with... I tried lowering the fps to 12 but it would just be skip.... Is there a possibility to make the animation slower by this code:
//Import TweenMax
import com.greensock.TweenMax;
//Save the horizontal center
var centerX:Number = stage.stageWidth / 2;
//Save the width of the whole gallery
var galleryWidth:Number = infiniteGallery.width;
//Speed of the movement (calculated by the mouse position in the moveGallery() function)
var speed:Number = 0.02;
//Add an ENTER_FRAME listener for the animation
addEventListener(Event.ENTER_FRAME, moveGallery);
function moveGallery(e:Event):void {
//Calculate the new speed
speed = -(0.02 * (mouseX - centerX));
//Update the x coordinate
infiniteGallery.x+=speed;
//Check if we are too far on the right (no more stuff on the left edge)
if (infiniteGallery.x>0) {
//Update the gallery's coordinates
infiniteGallery.x= (-galleryWidth/2);
}
//Check if we are too far on the left (no more stuff on the right edge)
if (infiniteGallery.x<(-galleryWidth/2)) {
//Update the gallery's coordinates
infiniteGallery.x=0;
}
}
here is the demo »
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
在
speed = -(0.02 * (mouseX - centerX));
中尝试使用小于 0.02 的数字Try a smaller number than 0.02 in
speed = -(0.02 * (mouseX - centerX));