编组结构体数组指针的方法
我正在从 C++ 调用函数,该函数返回一个指向结构数组的指针,但我遇到了问题,因为我是这个操作/实现的新手。
我的 C++ 代码:
// My C++ Structs
typedef struct _MainData {
double dCount;
DataS1 *DS1;
int iCount1;
DataS2 *DS2;
int iCount2;
}MainData;
typedef struct _DataS1 {
unsigned int uiCount1;
unsigned int uiCount2;
int iCount;
void *pA;
void *pB;
} DataS1;
typedef struct _DataS2 {
unsigned int uiCount1;
unsigned int uiCount2;
unsigned int uiCount3;
unsigned int uiCount4;
double dCount;
int iCount1;
char strLbl[64];
} DataS2;
// My C++ Function
MainData* GetData(const int ID)
{
MainData* mData;
int iLength = Get_Count();
mData = new MainData[iLength];
for(int x = 0;x < VarCounter; x++)
{
// Codes here assign data to mData[x]
}
return mData;
}
问题: 如何在 C# 中调用 C++ 函数 GetData?
我当前的 C# 代码是:
[DllImport(".\\sdata.dll")]
[return: MarshalAs(UnmanagedType.LPArray)]
private static unsafe extern MainData[] GetData(int ID);
// The struct MainData in my C# side is already "Marshalled"...
//My function call is here:
MainData[] SmpMapData = GetData(ID);
当我编译它时,出现异常: “无法封送‘返回值’:托管/非托管类型组合无效。”
抱歉,编码不好......请帮忙......
I'm calling functions from C++ that returns a pointer to an array of struct and I'm having problems since I'm new to this operation/implementation.
My C++ codes:
// My C++ Structs
typedef struct _MainData {
double dCount;
DataS1 *DS1;
int iCount1;
DataS2 *DS2;
int iCount2;
}MainData;
typedef struct _DataS1 {
unsigned int uiCount1;
unsigned int uiCount2;
int iCount;
void *pA;
void *pB;
} DataS1;
typedef struct _DataS2 {
unsigned int uiCount1;
unsigned int uiCount2;
unsigned int uiCount3;
unsigned int uiCount4;
double dCount;
int iCount1;
char strLbl[64];
} DataS2;
// My C++ Function
MainData* GetData(const int ID)
{
MainData* mData;
int iLength = Get_Count();
mData = new MainData[iLength];
for(int x = 0;x < VarCounter; x++)
{
// Codes here assign data to mData[x]
}
return mData;
}
Question:
How can I call the C++ function GetData to C#?
My current codes in C# are:
[DllImport(".\\sdata.dll")]
[return: MarshalAs(UnmanagedType.LPArray)]
private static unsafe extern MainData[] GetData(int ID);
// The struct MainData in my C# side is already "Marshalled"...
//My function call is here:
MainData[] SmpMapData = GetData(ID);
When I compiled it, there's an exception:
"Cannot marshal 'return value': Invalid managed/unmanaged type combination."
Sorry for the poor coding... Please help...
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(2)
如果您想保持这些内存结构不变,我强烈建议您研究 C++/CLI。您将能够将这些复杂类型包装到混合的本机/托管类中,这将避免您复制数据。这将帮助您将本机代码和托管代码之间的数据封送保持在最低限度。
如果您仍然想使用 C# 而不是 C++/CLI,则必须编写一段更智能的代码来将本机代码返回的数据解组为托管数据。您可以查看自定义封送处理。
If you want to keep these memory structures as-is, I strongly suggest you to look into C++/CLI. You'll be able to wrap those complex types into mixed native/managed classes that will avoid you to copy the data around. This will help you keep the data marshaling to the bare minimum between native and managed code.
If you still want to use C# and no C++/CLI, you'll have to write a somehow smarter piece of code to unmarshal the data returned by the native code into managed data. You can look into Custom Marshaling for that.
我不明白 .NET 运行时如何知道在
GetData(...)
中分配了多少MainData
。重构您的 C++ 代码以使用数组来填充或返回单个
MainData
。I don't see how the .NET runtime could possibly know how many
MainData
are allocated inGetData(...)
.Refactor your C++ code to consume an array to populate or return single
MainData
s.