从 MemoryStream 创建 WPF 位图图像 png、gif

发布于 2024-08-18 02:05:23 字数 1384 浏览 14 评论 0原文

我在从 Web 请求获取的 png 和 gif 字节的 MemoryStream 创建 BitmapImage 时遇到了一些问题。字节似乎下载得很好,并且 BitmapImage 对象的创建没有问题,但图像实际上并未在我的 UI 上呈现。仅当下载的图像类型为 png 或 gif(适用于 jpeg)时,才会出现此问题。

下面是演示该问题的代码:

var webResponse = webRequest.GetResponse();
var stream = webResponse.GetResponseStream();
if (stream.CanRead)
{
    Byte[] buffer = new Byte[webResponse.ContentLength];
    stream.Read(buffer, 0, buffer.Length);

    var byteStream = new System.IO.MemoryStream(buffer);

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.DecodePixelWidth = 30;
    bi.StreamSource = byteStream;
    bi.EndInit();

    byteStream.Close();
    stream.Close();

    return bi;
}

为了测试 Web 请求是否正确获取字节,我尝试了以下操作,将字节保存到磁盘上的文件中,然后使用 UriSource 而不是StreamSource 并且它适用于所有图像类型:

var webResponse = webRequest.GetResponse();
var stream = webResponse.GetResponseStream();
if (stream.CanRead)
{
    Byte[] buffer = new Byte[webResponse.ContentLength];
    stream.Read(buffer, 0, buffer.Length);

    string fName = "c:\\" + ((Uri)value).Segments.Last();
    System.IO.File.WriteAllBytes(fName, buffer);

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.DecodePixelWidth = 30;
    bi.UriSource = new Uri(fName);
    bi.EndInit();

    stream.Close();

    return bi;
}

有人有任何闪光吗?

I am having some trouble creating a BitmapImage from a MemoryStream from png and gif bytes obtained from a web request. The bytes seem to be downloaded fine and the BitmapImage object is created without issue however the image is not actually rendering on my UI. The problem only occurs when the downloaded image is of type png or gif (works fine for jpeg).

Here is code that demonstrates the problem:

var webResponse = webRequest.GetResponse();
var stream = webResponse.GetResponseStream();
if (stream.CanRead)
{
    Byte[] buffer = new Byte[webResponse.ContentLength];
    stream.Read(buffer, 0, buffer.Length);

    var byteStream = new System.IO.MemoryStream(buffer);

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.DecodePixelWidth = 30;
    bi.StreamSource = byteStream;
    bi.EndInit();

    byteStream.Close();
    stream.Close();

    return bi;
}

To test that the web request was correctly obtaining the bytes I tried the following which saves the bytes to a file on disk and then loads the image using a UriSource rather than a StreamSource and it works for all image types:

var webResponse = webRequest.GetResponse();
var stream = webResponse.GetResponseStream();
if (stream.CanRead)
{
    Byte[] buffer = new Byte[webResponse.ContentLength];
    stream.Read(buffer, 0, buffer.Length);

    string fName = "c:\\" + ((Uri)value).Segments.Last();
    System.IO.File.WriteAllBytes(fName, buffer);

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.DecodePixelWidth = 30;
    bi.UriSource = new Uri(fName);
    bi.EndInit();

    stream.Close();

    return bi;
}

Anyone got any light to shine?

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评论(2

洋洋洒洒 2024-08-25 02:05:23

直接在 .BeginInit() 之后添加 bi.CacheOption = BitmapCacheOption.OnLoad

BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.CacheOption = BitmapCacheOption.OnLoad;
...

如果没有这个,BitmapImage 默认使用延迟初始化,此时流将被关闭。在第一个示例中,您尝试从可能已关闭甚至已处置的 MemoryStream 中读取图像。第二个示例使用文件,该文件仍然可用。
另外,不要写得

var byteStream = new System.IO.MemoryStream(buffer);

更好

using (MemoryStream byteStream = new MemoryStream(buffer))
{
   ...
}

Add bi.CacheOption = BitmapCacheOption.OnLoad directly after your .BeginInit():

BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.CacheOption = BitmapCacheOption.OnLoad;
...

Without this, BitmapImage uses lazy initialization by default and stream will be closed by then. In first example you try to read image from possibly garbage-collected closed or even disposed MemoryStream. Second example uses file, which is still available.
Also, don't write

var byteStream = new System.IO.MemoryStream(buffer);

better

using (MemoryStream byteStream = new MemoryStream(buffer))
{
   ...
}
痴梦一场 2024-08-25 02:05:23

我正在使用这段代码:

public static BitmapImage GetBitmapImage(byte[] imageBytes)
{
   var bitmapImage = new BitmapImage();
   bitmapImage.BeginInit();
   bitmapImage.StreamSource = new MemoryStream(imageBytes);
   bitmapImage.EndInit();
   return bitmapImage;
}

也许你应该删除这一行:

bi.DecodePixelWidth = 30;

I'm using this code:

public static BitmapImage GetBitmapImage(byte[] imageBytes)
{
   var bitmapImage = new BitmapImage();
   bitmapImage.BeginInit();
   bitmapImage.StreamSource = new MemoryStream(imageBytes);
   bitmapImage.EndInit();
   return bitmapImage;
}

May be you should delete this line:

bi.DecodePixelWidth = 30;
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