iphone石英画两条线互相重叠会导致蠕虫效应

发布于 2024-08-17 23:34:55 字数 2407 浏览 3 评论 0原文

我正在使用 iPhone 版 Quartz-2D 在地图上显示路线。路线根据温度着色。因为有些街道是黄色的,所以我在路线线下方使用稍粗的黑线来创建边框效果,以便路线的黄色部分在黄色街道上清晰可见。但是,即使黑线和路线一样粗,整个路线看起来就像一条虫子(非常难看)。我认为这是因为我正在从一个航路点到另一个航路点绘制线条,而不是使用最后一个航路点作为下一个起始航路点。这样,即使缺少几个航路点,路线仍然不会有中断。

我需要做什么才能显示两行而不出现蠕虫效应?

-(void) drawRect:(CGRect) rect
{
CSRouteAnnotation* routeAnnotation = (CSRouteAnnotation*)self.routeView.annotation;

// only draw our lines if we're not int he moddie of a transition and we 
// acutally have some points to draw. 
if(!self.hidden && nil != routeAnnotation.points && routeAnnotation.points.count >   0)
{
    CGContextRef context = UIGraphicsGetCurrentContext(); 

    Waypoint* fromWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:0]];
    Waypoint* toWaypoint;

    for(int idx = 1; idx < routeAnnotation.points.count; idx++)
    {
        toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]];


        CLLocation* fromLocation = [fromWaypoint getLocation];
        CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self];

        CLLocation* toLocation = [toWaypoint getLocation];
        CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self];

        routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor];

        CGContextBeginPath(context);
        CGContextSetLineWidth(context, 3.0);
        CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);

        CGContextBeginPath(context);
        CGContextSetLineWidth(context, 3.0);
        CGContextSetStrokeColorWithColor(context,    routeAnnotation.lineColor.CGColor);
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);


        fromWaypoint = toWaypoint;
    }

    [fromWaypoint release];
    [toWaypoint release];       
}
}

另外,我收到一个

<Error>: CGContextClosePath: no current point.

错误,我认为这是胡说八道。

请提示我! :)


I'm using Quartz-2D for iPhone to display a route on a map. The route is colored according to temperature. Because some streets are colored yellow, I am using a slightly thicker black line under the route line to create a border effect, so that yellow parts of the route are spottable on yellow streets. But, even if the black line is as thick as the route line, the whole route looks like a worm (very ugly). I tought this was because I was drawing lines from waypoint to waypoint, instead using the last waypoint as the next starting waypoint. That way if there is a couple of waypoints missing, the route will still have no cuts.

What do I need to do to display both lines without a worm effect?

-(void) drawRect:(CGRect) rect
{
CSRouteAnnotation* routeAnnotation = (CSRouteAnnotation*)self.routeView.annotation;

// only draw our lines if we're not int he moddie of a transition and we 
// acutally have some points to draw. 
if(!self.hidden && nil != routeAnnotation.points && routeAnnotation.points.count >   0)
{
    CGContextRef context = UIGraphicsGetCurrentContext(); 

    Waypoint* fromWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:0]];
    Waypoint* toWaypoint;

    for(int idx = 1; idx < routeAnnotation.points.count; idx++)
    {
        toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]];


        CLLocation* fromLocation = [fromWaypoint getLocation];
        CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self];

        CLLocation* toLocation = [toWaypoint getLocation];
        CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self];

        routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor];

        CGContextBeginPath(context);
        CGContextSetLineWidth(context, 3.0);
        CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);

        CGContextBeginPath(context);
        CGContextSetLineWidth(context, 3.0);
        CGContextSetStrokeColorWithColor(context,    routeAnnotation.lineColor.CGColor);
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);


        fromWaypoint = toWaypoint;
    }

    [fromWaypoint release];
    [toWaypoint release];       
}
}

Also, I get a

<Error>: CGContextClosePath: no current point.

error, which I think is bullshit.

Please hint me! :)


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评论(4

不喜欢何必死缠烂打 2024-08-24 23:34:55

您是否可以只绘制一条线并使用 影子能力

Instead of drawing two lines, could you just draw one and use the Shadows ability?

计㈡愣 2024-08-24 23:34:55

谢谢你们!因此,简单地添加阴影或线帽并没有帮助,效果保持不变。然而,我只是稍微玩了一下代码,结果发现,如果我分别在完整路径中绘制两条线(在两个 for 循环中),效果就消失了!然后我在背景线上添加了方形线帽,使其看起来更好一些。

现在我唯一想知道的是......对此有何解释?这是新代码,稍后我会优化它......

-(void) drawRect:(CGRect) rect {
CSRouteAnnotation* routeAnnotation = (CSRouteAnnotation*)self.routeView.annotation;

// only draw our lines if we're not int he moddie of a transition and we 
// acutally have some points to draw. 
if(!self.hidden && nil != routeAnnotation.points && routeAnnotation.points.count > 0)
{
    CGContextRef context = UIGraphicsGetCurrentContext(); 


    Waypoint* fromWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:0]];
    Waypoint* toWaypoint;

    for(int idx = 1; idx < routeAnnotation.points.count; idx++)
    {
        toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]];


        CLLocation* fromLocation = [fromWaypoint getLocation];
        CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self];

        CLLocation* toLocation = [toWaypoint getLocation];
        CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self];

        routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor];

        CGContextBeginPath(context);
        CGContextSetLineWidth(context, 3.5);
        CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
        CGContextSetLineCap(context, kCGLineCapSquare);
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);

        fromWaypoint = toWaypoint;

    }

    // zweite for schleife
    for(int idx = 1; idx < routeAnnotation.points.count; idx++)
    {
        toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]];


        CLLocation* fromLocation = [fromWaypoint getLocation];
        CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self];

        CLLocation* toLocation = [toWaypoint getLocation];
        CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self];

        routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor];

        CGContextBeginPath(context);

        CGContextSetLineWidth(context, 3.0);
        CGContextSetStrokeColorWithColor(context, routeAnnotation.lineColor.CGColor);
        CGContextSetLineCap(context, kCGLineCapSquare );
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);

    }

    [fromWaypoint release];
   }
}       

Thanks guys! So, simply adding a shadow or the line caps didn't help, the effect stayed the same. However, I just played with the code a little and it turns out that if I draw both lines in full path separately (in two for loops), the effect is gone! Then I added square line caps to the background line to make it slightly nicer.

Now the only thing I'm wondering about is...what's the explanation for this? Here's the new code, I'll optimize it later...

-(void) drawRect:(CGRect) rect {
CSRouteAnnotation* routeAnnotation = (CSRouteAnnotation*)self.routeView.annotation;

// only draw our lines if we're not int he moddie of a transition and we 
// acutally have some points to draw. 
if(!self.hidden && nil != routeAnnotation.points && routeAnnotation.points.count > 0)
{
    CGContextRef context = UIGraphicsGetCurrentContext(); 


    Waypoint* fromWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:0]];
    Waypoint* toWaypoint;

    for(int idx = 1; idx < routeAnnotation.points.count; idx++)
    {
        toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]];


        CLLocation* fromLocation = [fromWaypoint getLocation];
        CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self];

        CLLocation* toLocation = [toWaypoint getLocation];
        CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self];

        routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor];

        CGContextBeginPath(context);
        CGContextSetLineWidth(context, 3.5);
        CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
        CGContextSetLineCap(context, kCGLineCapSquare);
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);

        fromWaypoint = toWaypoint;

    }

    // zweite for schleife
    for(int idx = 1; idx < routeAnnotation.points.count; idx++)
    {
        toWaypoint = [[Waypoint alloc] initWithDictionary:[routeAnnotation.points objectAtIndex:idx]];


        CLLocation* fromLocation = [fromWaypoint getLocation];
        CGPoint fromPoint = [self.routeView.mapView convertCoordinate:fromLocation.coordinate toPointToView:self];

        CLLocation* toLocation = [toWaypoint getLocation];
        CGPoint toPoint = [self.routeView.mapView convertCoordinate:toLocation.coordinate toPointToView:self];

        routeAnnotation.lineColor = [fromWaypoint.weather getTemperatureColor];

        CGContextBeginPath(context);

        CGContextSetLineWidth(context, 3.0);
        CGContextSetStrokeColorWithColor(context, routeAnnotation.lineColor.CGColor);
        CGContextSetLineCap(context, kCGLineCapSquare );
        CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
        CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
        CGContextStrokePath(context);
        CGContextClosePath(context);

    }

    [fromWaypoint release];
   }
}       
笑脸一如从前 2024-08-24 23:34:55

听起来这可能与线帽有关。尝试用平端盖绘图,看看是否有帮助。

更新:
我明白现在发生了什么。它只是“背景”线与先前“背景”+“前景”线绘制所覆盖的像素重叠。您更改绘制所有“背景”线然后绘制所有“前景”线可以避免此问题。
您的线条仍然透支了一些像素,但只是颜色相同,因此您不会注意到。
(请注意,大多数线端盖样式都超出了线中的实际点,使效果更加明显 - 更多重叠像素。)

Sounds like it might be something to do with the line caps. Try drawing with flat end caps and see it that helps.

UPDATE:
I see what was happening now. It is simply the "background" line overlapping the pixels covered by the previous "background"+"forground" line draw. Your change to draw all the "background" lines then all the "foreground" lines avoids this issue.
Your lines still overdraw some pixels, but only of the same colour so you won't notice.
(Note that most of the line end cap styles extend beyound the actual point in the line, making the effect more pronounced - more overlapping pixels.)

网白 2024-08-24 23:34:55

另外,我得到了一个

<错误>:CGContextClosePath:没有当前点。

抚摸路径结束当前路径上下文。

Also, I get a

<Error>: CGContextClosePath: no current point.

Stroking the path end the current path context.

~没有更多了~
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