应该IEquatable、IComparable在非密封类上实施?

发布于 2024-08-14 08:29:49 字数 1251 浏览 11 评论 0原文

任何人对于 IEquatableIComparable 是否通常应要求 T密封有任何意见code>(如果它是一个)?

因为我正在编写一组旨在帮助实现不可变类的基类,所以我想到了这个问题。基类旨在提供的部分功能是自动实现相等比较(使用类的字段以及可应用于字段来控制相等比较的属性)。当我完成时应该会很不错 - 我正在使用表达式树为每个 T 动态创建一个编译的比较函数,因此比较函数应该非常接近常规相等的性能比较功能。 (我使用以 System.Type 为键的不可变字典,并双重检查锁定以一种相当高性能的方式存储生成的比较函数)

不过,突然出现的一件事是要使用哪些函数检查成员字段的相等性。我最初的目的是检查每个成员字段的类型(我将其称为 X)是否实现 IEquatable。然而,经过一番思考,我认为除非 Xsealed ,否则使用起来不安全。原因是,如果 X 不是 sealed,我无法确定 X 是否适当地将相等性检查委托给虚拟方法X,从而允许子类型覆盖相等比较。

这就提出了一个更普遍的问题 - 如果类型没有密封,它真的应该实现这些接口吗?我认为不是,因为我认为接口契约是在两个 X 类型之间进行比较,而不是两个可能是也可能不是 X 的类型(尽管它们必须是当然是 X 或子类型)。

你们觉得怎么样?对于未密封的类,是否应该避免 IEquatableIComparable? (也让我想知道是否有一个 fxcop 规则)

我当前的想法是让我生成的比较函数仅在 T 为的成员字段上使用 IEquatable sealed,如果 T 未密封,则使用虚拟 Object.Equals(Object obj),即使 T实现 IEquatable,因为该字段可能会存储 T 的子类型,并且我怀疑 IEquatable 的大多数实现是否适合为遗产。

Anyone have any opinions on whether or not IEquatable<T> or IComparable<T> should generally require that T is sealed (if it's a class)?

This question occurred to me since I'm writing a set of base classes intended to aid in the implementation of immutable classes. Part of the functionality which the base class is intended to provide is automatic implementation of equality comparisons (using the class's fields together with attributes which can be applied to fields to control equality comparisons). It should be pretty nice when I'm finished - I'm using expression trees to dynamically create a compiled comparison function for each T, so the comparison function should be very close to the performance of a regular equality comparison function. (I'm using an immutable dictionary keyed on System.Type and double check locking to store the generated comparison functions in a manner that's reasonably performant)

One thing that has cropped up though, is what functions to use to check equality of the member fields. My initial intention was to check if each member field's type (which I'll call X) implements IEquatable<X>. However, after some thought, I don't think this is safe to use unless X is sealed. The reason being that if X is not sealed, I can't know for sure if X is appropriately delegating equality checks to a virtual method on X, thereby allowing a subtype to override the equality comparison.

This then brings up a more general question - if a type is not sealed, should it really implement these interfaces AT ALL?? I would think not, since I would argue that the interfaces contract is to compare between two X types, not two types which may or may not be X (though they must of course be X or a subtype).

What do you guys think? Should IEquatable<T> and IComparable<T> be avoided for unsealed classes? (Also makes me wonder if there is an fxcop rule for this)

My current thought is to have my generated comparison function only use IEquatable<T> on member fields whose T is sealed, and instead to use the virtual Object.Equals(Object obj) if T is unsealed even if T implements IEquatable<T>, since the field could potentially store subtypes of T and I doubt most implementations of IEquatable<T> are designed appropriately for inheritance.

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评论(4

晨光如昨 2024-08-21 08:29:49

我一直在思考这个问题,经过一番考虑后,我同意实现 IEquatableIComparable 只能在密封上完成类型。

我来来回回想了一会儿,但后来我想到了下面的测试。在什么情况下以下内容应该返回 false?恕我直言,两个对象要么相等,要么不相等。

public void EqualitySanityCheck<T>(T left, T right) where T : IEquatable<T> {
  var equals1 = left.Equals(right);
  var equals2 = ((IEqutable<T>)left).Equals(right);
  Assert.AreEqual(equals1,equals2);
}

假设比较器具有等效类型,给定对象上的 IEquatable 结果应与 Object.Equals 具有相同的行为。在对象层次结构中实现两次 IEquatable 允许并暗示系统中有两种不同的方式来表达相等性。由于存在多个 IEquatable 实现,因此很容易设计出任意数量的 IEquatableObject.Equals 不同的场景,但是只有一个Object.Equals。因此,上述操作将会失败,并在您的代码中造成一些混乱。

有些人可能会认为,在对象层次结构的较高位置实现 IEquatable是有效的,因为您想要比较对象属性的子集。在这种情况下,您应该青睐专为比较这些属性而设计的 IEqualityComparer

I've been thinking about this question for a bit and after a bit of consideration I agree that implementing IEquatable<T> and IComparable<T> should only be done on sealed types.

I went back and forth for a bit but then I thought of the following test. Under what circumstances should the following ever return false? IMHO, 2 objects are either equal or they are not.

public void EqualitySanityCheck<T>(T left, T right) where T : IEquatable<T> {
  var equals1 = left.Equals(right);
  var equals2 = ((IEqutable<T>)left).Equals(right);
  Assert.AreEqual(equals1,equals2);
}

The result of IEquatable<T> on a given object should have the same behavior as Object.Equals assuming the comparer is of the equivalent type. Implementing IEquatable<T> twice in an object hierarchy allows for, and implies, there are 2 different ways of expressing equality in your system. It's easy to contrive any number of scenarios where IEquatable<T> and Object.Equals would differ since there are multiple IEquatable<T> implementations but only a single Object.Equals. Hence the above would fail and create a bit of confusion in your code.

Some people may argue that implementing IEquatable<T> at a higher point in the object hierarchy is valid because you want to compare a subset of the objects properties. In that case you should favor an IEqualityComparer<T> which is specifically designed to compare those properties.

落墨 2024-08-21 08:29:49

我通常建议不要实施 IEquatable在任何非密封类上,或在大多数类上实现非泛型 IComparable,但对于 IComparable却不能说同样的情况。原因有两个:

  1. 已经存在一种比较同一类型或不同类型的对象的方法:Object.Equals。由于 IEquatable不包括 GetHashCode,其行为本质上必须与 Object.Equals 的行为相匹配。实施 IEquatable的唯一原因是除了Object.Equals就是性能。 IEquatable当应用于密封类类型时,与 Object.Equals 相比,性能有微小的改进;而当应用于结构类型时,性能有很大的改进。然而,未密封类型的 IEquatable.Equals 实现可以确保其行为与可能重写的 Object.Equals 的行为相匹配的唯一方法是调用 Object.Equals。如果 IEquatable.Equals 必须调用 Object.Equals,则任何可能的性能优势都会消失。
  2. 有时,基类具有仅涉及基类属性的定义的自然顺序是可能的、有意义的且有用的,这在所有子类中都是一致的。检查两个对象是否相等时,结果不应取决于将对象视为基类型还是派生类型。然而,在对对象进行排名时,结果通常应取决于用作比较基础的类型。派生类对象应实现 IComparable;但不应覆盖基类型的比较方法。当两个派生类对象作为父类型进行比较时,将其作为“无排名”进行比较是完全合理的,但当作为派​​生类型进行比较时,其中一个对象会高于另一个对象。

可继承类中非泛型 IComparable 的实现可能比 IComparable的实现更值得怀疑。如果不希望任何子类需要其他排序,那么最好的办法可能是允许基类实现它,但对于子类来说,不要重新实现或覆盖父类的实现。

I would generally recommend against implementing IEquatable<T> on any non-sealed class, or implementing non-generic IComparable on most, but the same cannot be said for IComparable<T>. Two reasons:

  1. There already exists a means of comparing objects which may or may not be the same type: Object.Equals. Since IEquatable<T> does not include GetHashCode, its behavior essentially has to match that of Object.Equals. The only reason for implementing IEquatable<T> in addition to Object.Equals is performance. IEquatable<T> offers a small performance improvement versus Object.Equals when applied to sealed class types, and a big improvement when applied to structure types. The only way an unsealed type's implementation of IEquatable<T>.Equals can ensure that its behavior matches that of a possibly-overridden Object.Equals, however, is to call Object.Equals. If IEquatable<T>.Equals has to call Object.Equals, any possible performance advantage vanishes.
  2. It is sometimes possible, meaningful, and useful, for a base class to have a defined natural ordering involving only base-class properties, which will be consistent through all subclasses. When checking two objects for equality, the result shouldn't depend upon whether one regards the objects as being a base type or a derived type. When ranking objects, however, the result should often depend upon the type being used as the basis for comparison. Derived-class objects should implement IComparable<TheirOwnType> but should not override the base type's comparison method. It is entirely reasonable for two derived-class objects to compare as "unranked" when compared as the parent type, but for one to compare above the other when compared as the derived type.

Implementation of non-generic IComparable in inheritable classes is perhaps more questionable than implementation of IComparable<T>. Probably the best thing to do is allow a base-class to implement it if it's not expected that any child class will need some other ordering, but for child classes not to reimplement or override parent-class implementations.

骄兵必败 2024-08-21 08:29:49

我见过的大多数 Equals 实现都会检查正在比较的对象的类型,如果它们不相同,则该方法返回 false。

这巧妙地避免了子类型与其父类型进行比较的问题,从而无需密封类。

一个明显的例子是尝试将 2D 点 (A) 与 3D 点 (B) 进行比较:对于 2D,3D 点的 x 和 y 值可能相等,但对于 3D 点,z 值将很可能会有所不同。

这意味着 A == B 将为 true,但 B == A 将为 false。大多数人喜欢 Equals 运算符是可交换的,在这种情况下检查类型显然是一个好主意。

但是,如果您进行子类化并且不添加任何新属性怎么办?嗯,这个问题有点难回答,可能取决于你的情况。

Most Equals implementations I've seen check the types of the objects being compared, if they aren't the same then the method returns false.

This neatly avoids the problem of a sub-type being compared against it's parent type, thereby negating the need for sealing a class.

An obvious example of this would be trying to compare a 2D point (A) with a 3D point (B): for a 2D the x and y values of a 3D point might be equal, but for a 3D point, the z value will most likely be different.

This means that A == B would be true, but B == A would be false. Most people like the Equals operators to be commutative, to checking types is clearly a good idea in this case.

But what if you subclass and you don't add any new properties? Well, that's a bit harder to answer, and possibly depends on your situation.

祁梦 2024-08-21 08:29:49

我今天在阅读时偶然发现了这个话题
https://blog.mischel.com /2013/01/05/继承与可等同的-不要混合/
我同意,有理由不实现 IEquatable,因为它很可能会以错误的方式完成。

然而,在阅读链接的文章后,我测试了自己的实现,我在各种非密封的继承类上使用了它,我发现它工作正常。
在实现IEquatable时,我参考了这篇文章:
http://www.loganfranken.com/blog /687/overriding-equals-in-c-part-1/
它很好地解释了在 Equals() 中使用哪些代码。但它没有解决继承问题,所以我自己调整了它。这是结果。

并回答原来的问题:
我并不是说它应该在非密封类上实现,但我说它绝对可以毫无问题地实现。

//============================================================================
class CBase : IEquatable<CBase>
{
  private int m_iBaseValue = 0;

  //--------------------------------------------------------------------------
  public CBase (int i_iBaseValue)
  {
    m_iBaseValue = i_iBaseValue;
  }

  //--------------------------------------------------------------------------
  public sealed override bool Equals (object i_value)
  {
    if (ReferenceEquals (null, i_value))
      return false;
    if (ReferenceEquals (this, i_value))
      return true;

    if (i_value.GetType () != GetType ())
      return false;

    return Equals_EXEC ((CBase)i_value);
  }

  //--------------------------------------------------------------------------
  public bool Equals (CBase i_value)
  {
    if (ReferenceEquals (null, i_value))
      return false;
    if (ReferenceEquals (this, i_value))
      return true;

    if (i_value.GetType () != GetType ())
      return false;

    return Equals_EXEC (i_value);
  }

  //--------------------------------------------------------------------------
  protected virtual bool Equals_EXEC (CBase i_oValue)
  {
    return i_oValue.m_iBaseValue == m_iBaseValue;
  }
}

//============================================================================
class CDerived : CBase, IEquatable<CDerived>
{
  public int m_iDerivedValue = 0;

  //--------------------------------------------------------------------------
  public CDerived (int i_iBaseValue,
                  int i_iDerivedValue)
  : base (i_iBaseValue)
  {
    m_iDerivedValue = i_iDerivedValue;
  }

  //--------------------------------------------------------------------------
  public bool Equals (CDerived i_value)
  {
    if (ReferenceEquals (null, i_value))
      return false;
    if (ReferenceEquals (this, i_value))
      return true;

    if (i_value.GetType () != GetType ())
      return false;

    return Equals_EXEC (i_value);
  }

  //--------------------------------------------------------------------------
  protected override bool Equals_EXEC (CBase i_oValue)
  {
    CDerived oValue = i_oValue as CDerived;
    return base.Equals_EXEC (i_oValue)
        && oValue.m_iDerivedValue == m_iDerivedValue;
  }
}

测试:

private static void Main (string[] args)
{
// Test with Foo and Fooby for verification of the problem.
  // definition of Foo and Fooby copied from
  // https://blog.mischel.com/2013/01/05/inheritance-and-iequatable-do-not-mix/
  // and not added in this post
  var fooby1 = new Fooby (0, "hello");
  var fooby2 = new Fooby (0, "goodbye");
  Foo foo1 = fooby1;
  Foo foo2 = fooby2;

// all false, as expected
  bool bEqualFooby12a = fooby1.Equals (fooby2);
  bool bEqualFooby12b = fooby2.Equals (fooby1);
  bool bEqualFooby12c = object.Equals (fooby1, fooby2);
  bool bEqualFooby12d = object.Equals (fooby2, fooby1);

// 2 true (wrong), 2 false
  bool bEqualFoo12a = foo1.Equals (foo2);  // unexpectedly "true": wrong result, because "wrong" overload is called!
  bool bEqualFoo12b = foo2.Equals (foo1);  // unexpectedly "true": wrong result, because "wrong" overload is called!
  bool bEqualFoo12c = object.Equals (foo1, foo2);
  bool bEqualFoo12d = object.Equals (foo2, foo1);

// own test
  CBase oB = new CBase (1);
  CDerived oD1 = new CDerived (1, 2);
  CDerived oD2 = new CDerived (1, 2);
  CDerived oD3 = new CDerived (1, 3);
  CDerived oD4 = new CDerived (2, 2);

  CBase oB1 = oD1;
  CBase oB2 = oD2;
  CBase oB3 = oD3;
  CBase oB4 = oD4;

// all false, as expected
  bool bEqualBD1a = object.Equals (oB, oD1);
  bool bEqualBD1b = object.Equals (oD1, oB);
  bool bEqualBD1c = oB.Equals (oD1);
  bool bEqualBD1d = oD1.Equals (oB);

// all true, as expected
  bool bEqualD12a = object.Equals (oD1, oD2);
  bool bEqualD12b = object.Equals (oD2, oD1);
  bool bEqualD12c = oD1.Equals (oD2);
  bool bEqualD12d = oD2.Equals (oD1);
  bool bEqualB12a = object.Equals (oB1, oB2);
  bool bEqualB12b = object.Equals (oB2, oB1);
  bool bEqualB12c = oB1.Equals (oB2);
  bool bEqualB12d = oB2.Equals (oB1);

// all false, as expected
  bool bEqualD13a = object.Equals (oD1, oD3);
  bool bEqualD13b = object.Equals (oD3, oD1);
  bool bEqualD13c = oD1.Equals (oD3);
  bool bEqualD13d = oD3.Equals (oD1);
  bool bEqualB13a = object.Equals (oB1, oB3);
  bool bEqualB13b = object.Equals (oB3, oB1);
  bool bEqualB13c = oB1.Equals (oB3);
  bool bEqualB13d = oB3.Equals (oB1);

// all false, as expected
  bool bEqualD14a = object.Equals (oD1, oD4);
  bool bEqualD14b = object.Equals (oD4, oD1);
  bool bEqualD14c = oD1.Equals (oD4);
  bool bEqualD14d = oD4.Equals (oD1);
  bool bEqualB14a = object.Equals (oB1, oB4);
  bool bEqualB14b = object.Equals (oB4, oB1);
  bool bEqualB14c = oB1.Equals (oB4);
  bool bEqualB14d = oB4.Equals (oB1);
}

I have stumbled over this topic today when reading
https://blog.mischel.com/2013/01/05/inheritance-and-iequatable-do-not-mix/
and I agree, that there are reasons not to implement IEquatable<T>, because chances exist that it will be done in a wrong way.

However, after reading the linked article I tested my own implementation which I use on various non-sealed, inherited classes, and I found that it's working correctly.
When implementing IEquatable<T>, I referred to this article:
http://www.loganfranken.com/blog/687/overriding-equals-in-c-part-1/
It gives a pretty good explanation what code to use in Equals(). It does not address inheritance though, so I tuned it myself. Here's the result.

And to answer the original question:
I don't say that it should be implemented on non-sealed classes, but I say that it definitely could be implemented without problems.

//============================================================================
class CBase : IEquatable<CBase>
{
  private int m_iBaseValue = 0;

  //--------------------------------------------------------------------------
  public CBase (int i_iBaseValue)
  {
    m_iBaseValue = i_iBaseValue;
  }

  //--------------------------------------------------------------------------
  public sealed override bool Equals (object i_value)
  {
    if (ReferenceEquals (null, i_value))
      return false;
    if (ReferenceEquals (this, i_value))
      return true;

    if (i_value.GetType () != GetType ())
      return false;

    return Equals_EXEC ((CBase)i_value);
  }

  //--------------------------------------------------------------------------
  public bool Equals (CBase i_value)
  {
    if (ReferenceEquals (null, i_value))
      return false;
    if (ReferenceEquals (this, i_value))
      return true;

    if (i_value.GetType () != GetType ())
      return false;

    return Equals_EXEC (i_value);
  }

  //--------------------------------------------------------------------------
  protected virtual bool Equals_EXEC (CBase i_oValue)
  {
    return i_oValue.m_iBaseValue == m_iBaseValue;
  }
}

//============================================================================
class CDerived : CBase, IEquatable<CDerived>
{
  public int m_iDerivedValue = 0;

  //--------------------------------------------------------------------------
  public CDerived (int i_iBaseValue,
                  int i_iDerivedValue)
  : base (i_iBaseValue)
  {
    m_iDerivedValue = i_iDerivedValue;
  }

  //--------------------------------------------------------------------------
  public bool Equals (CDerived i_value)
  {
    if (ReferenceEquals (null, i_value))
      return false;
    if (ReferenceEquals (this, i_value))
      return true;

    if (i_value.GetType () != GetType ())
      return false;

    return Equals_EXEC (i_value);
  }

  //--------------------------------------------------------------------------
  protected override bool Equals_EXEC (CBase i_oValue)
  {
    CDerived oValue = i_oValue as CDerived;
    return base.Equals_EXEC (i_oValue)
        && oValue.m_iDerivedValue == m_iDerivedValue;
  }
}

Test:

private static void Main (string[] args)
{
// Test with Foo and Fooby for verification of the problem.
  // definition of Foo and Fooby copied from
  // https://blog.mischel.com/2013/01/05/inheritance-and-iequatable-do-not-mix/
  // and not added in this post
  var fooby1 = new Fooby (0, "hello");
  var fooby2 = new Fooby (0, "goodbye");
  Foo foo1 = fooby1;
  Foo foo2 = fooby2;

// all false, as expected
  bool bEqualFooby12a = fooby1.Equals (fooby2);
  bool bEqualFooby12b = fooby2.Equals (fooby1);
  bool bEqualFooby12c = object.Equals (fooby1, fooby2);
  bool bEqualFooby12d = object.Equals (fooby2, fooby1);

// 2 true (wrong), 2 false
  bool bEqualFoo12a = foo1.Equals (foo2);  // unexpectedly "true": wrong result, because "wrong" overload is called!
  bool bEqualFoo12b = foo2.Equals (foo1);  // unexpectedly "true": wrong result, because "wrong" overload is called!
  bool bEqualFoo12c = object.Equals (foo1, foo2);
  bool bEqualFoo12d = object.Equals (foo2, foo1);

// own test
  CBase oB = new CBase (1);
  CDerived oD1 = new CDerived (1, 2);
  CDerived oD2 = new CDerived (1, 2);
  CDerived oD3 = new CDerived (1, 3);
  CDerived oD4 = new CDerived (2, 2);

  CBase oB1 = oD1;
  CBase oB2 = oD2;
  CBase oB3 = oD3;
  CBase oB4 = oD4;

// all false, as expected
  bool bEqualBD1a = object.Equals (oB, oD1);
  bool bEqualBD1b = object.Equals (oD1, oB);
  bool bEqualBD1c = oB.Equals (oD1);
  bool bEqualBD1d = oD1.Equals (oB);

// all true, as expected
  bool bEqualD12a = object.Equals (oD1, oD2);
  bool bEqualD12b = object.Equals (oD2, oD1);
  bool bEqualD12c = oD1.Equals (oD2);
  bool bEqualD12d = oD2.Equals (oD1);
  bool bEqualB12a = object.Equals (oB1, oB2);
  bool bEqualB12b = object.Equals (oB2, oB1);
  bool bEqualB12c = oB1.Equals (oB2);
  bool bEqualB12d = oB2.Equals (oB1);

// all false, as expected
  bool bEqualD13a = object.Equals (oD1, oD3);
  bool bEqualD13b = object.Equals (oD3, oD1);
  bool bEqualD13c = oD1.Equals (oD3);
  bool bEqualD13d = oD3.Equals (oD1);
  bool bEqualB13a = object.Equals (oB1, oB3);
  bool bEqualB13b = object.Equals (oB3, oB1);
  bool bEqualB13c = oB1.Equals (oB3);
  bool bEqualB13d = oB3.Equals (oB1);

// all false, as expected
  bool bEqualD14a = object.Equals (oD1, oD4);
  bool bEqualD14b = object.Equals (oD4, oD1);
  bool bEqualD14c = oD1.Equals (oD4);
  bool bEqualD14d = oD4.Equals (oD1);
  bool bEqualB14a = object.Equals (oB1, oB4);
  bool bEqualB14b = object.Equals (oB4, oB1);
  bool bEqualB14c = oB1.Equals (oB4);
  bool bEqualB14d = oB4.Equals (oB1);
}
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