什么是“安全变量”?

发布于 2024-08-11 05:56:43 字数 389 浏览 5 评论 0原文

我刚刚读了一篇关于不同排名算法的文章。我有点困惑的一件事是 stumbleupon 的算法:

(初始绊脚石受众/# 域) + ((% 绊倒者观众 / # 个域名) + 有机奖励 – 非朋友) – (% 绊脚石观众 + 有机奖金)+ N

N 是一个“安全变量”,因此 假设算法是灵活的。它 代表一个随机数。

有人可以向我解释一下 N 的用途吗?我不明白它如何使算法更加灵活。

I was just reading an article about different ranking algorithms. One thing I'm a bit confused about is stumbleupon's algoritm:

(Initial stumbler audience / # domain)
+ ((% stumbler audience / # domain) + organic bonus – nonfriend) – (%
stumbler audience + organic bonus) + N

N is a "safety variable" so that the
assumed algorithm is flexible. It
represents a random number.

Could someone explain the purpose of N to me? I don't understand how it's making the algorithm more flexible.

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(2

情深如许 2024-08-18 05:56:43

它会导致结果以不可预测的速度下降。如果你曾经跌跌撞撞地跌跌撞撞了几个小时,那么当你开始摸索时,你可能会注意到每次跌跌撞撞的质量和相关性都严重下降。

如果没有随机变量,结果将以非常可预测的速度下降。您最可能喜欢的链接将是第一个,而后续的每个链接对您的吸引力可能会稍差一些。该变量试图在某种程度上否定这一点。

这是 stumbleupon 旨在让人上瘾的众多巧妙方法之一

结果一致
事实上,当一个人执行一项
一次又一次的行动,
随机给予奖励,多巴胺
水平上升。如果给予奖励
始终如一,即每四次
行动执行后,多巴胺
水平保持不变

It helps the results degrade at an unpredictable rate. If you've ever stumbled for a couple of hours you'll likely have noticed a serious decline in the quality and relevance of each stumble as you start scraping the bottom of the barrel.

Without the random variable the results would degrade in a very predictable rate. The link you were most likely to love would be first and each subsequent link would likely appeal a little less to you. The variable attempts to negate this somewhat.

It's one of the many clever ways stumbleupon is designed to be addictive:

The results were unanimous in
the fact that when one performed an
action over and over again, and was
given a reward randomly, dopamine
levels rose. If the reward was given
consistently, i.e. every four time the
action was performed, the dopamine
levels remained constant

哆啦不做梦 2024-08-18 05:56:43

通过引入 N,您可以确保那些不经常被评级的内容偶尔会被洗牌到顶部(如果 N 结果很高)。我想这可以确保所有东西最初至少被看到几次,从而有机会获得更多的绊脚石(或者无论它们被称为什么)。
基本上只是对新内容进行轻微的随机化,以消除排名第一的偏见。

无论如何,这是我的猜测。

By introducing N you ensure that stuff that is not rated very often yet gets shuffled to the top occassionally (if N turns out high). I guess this ensures that everything gets seen at least a few times initially, and thus gets a few shots at obtaining more stumbles (or whatever they're called).
Basically just slight randomization of new stuff to remove top-spot bias.

That is my guess anyway.

~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文