在 .NET 应用程序中使用 Unreal 3 引擎
现在,虚幻 3 引擎的虚幻开发套件是免费的,我正在考虑将其用于应用程序。您认为有可能将 Unreal 3 支持的 3D 窗口嵌入到 .NET(WPF 或 Windows 窗体)中并使用 C# 控制其中的游戏对象部分吗?引擎是纯C++吗?或者 COM 还是有 .NET 包装器之类的?
Now that the Unreal Development Kit for Unreal 3 engine is free I am thinking about utilizing it for an appication. Do you think it is possible to emebedd a Unreal 3 powered 3D window into a .NET (WPF or Windows Forms) and control parts of the gameobjects therein using c#? Is the engine plain c++? Or COM or is there a .NET wrapper or something?
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抱歉,UDK 不提供对代码的本机访问。相反,它是脚本级别的。因此,您将无法包装它等以在 .NET 中使用。
虚幻引擎并不是为了嵌入到另一个应用程序中而设计的,它是一个非常大的软件,具有特殊、非常特定的用途。即使您拥有完整的开发许可证,执行您所要求的任务也将是一项艰巨的任务。
我建议研究一个基于 XNA 的游戏引擎,以便与 C# 一起使用。
The UDK does not give you native access to code, sorry. Instead, it's script-level. As such, you would not be able to wrap it, etc. for use in .NET.
Unreal was not designed to be embedded in another application, it is a very large piece of software with special, very specific purposes. Even if you had a full development license, performing what you're asking would be a mountain of a task.
I would suggest looking into an XNA-based game engine for use with C#.
我同意 AA Grapsas,我还建议查看 Unity。
I agree with A.A. Grapsas, I would also recommend looking at Unity.