在 C++ 之间发送 Byte[][]非托管 dll 和 C# 托管 dll
我有一个非托管 C++ dll,它导出以下方法:
ERASURE_API void encode(unsigned char ** inp, unsigned char ** outp,
unsigned int *block_nums, size_t num_block_nums, size_t sz);
ERASURE_API void decode(unsigned char ** inp, unsigned char ** outp,
unsigned int * index, size_t sz);
inp 和 outp 的大小可以大到 10KB,从 C# 托管代码调用这些方法的最佳性能方法是什么?
编辑:我做了以下实现,它有效,但它是最有效的方法吗?
C++:
ERASURE_API void encode_w(unsigned char * inpbuf,int k, unsigned char * outpbuf,
int nfecs, unsigned int * block_nums, size_t num_block_nums, size_t sz)
{
unsigned char ** inp= new unsigned char*[k];
for(i=0;i<k;i++){
inp[i] = inpbuf+i*sz;
}
unsigned char ** outp= new unsigned char *[nfecs];
for(i=0;i<nfecs;i++){
outp[i] =outpbuf+i*sz;
}
encode(inp,outp,block_nums,num_block_nums,sz);
delete [] inp;
delete [] outp;
}
C#:
[DllImport("erasure.dll")]
public static extern void encode_w([In] byte[] inpbuf,int k,[Out] byte[] outpbuf,
int nfecs, uint[] block_nums, int num_block_nums, int sz);
I have an unmanaged C++ dll that exports the following methods:
ERASURE_API void encode(unsigned char ** inp, unsigned char ** outp,
unsigned int *block_nums, size_t num_block_nums, size_t sz);
ERASURE_API void decode(unsigned char ** inp, unsigned char ** outp,
unsigned int * index, size_t sz);
Size of inp and outp can be as large as 10KB, What would be the best performance way to call these methods from C# managed code?
EDIT: I did the following implementation, and It works, but is it the most efficient way to do this.
C++ :
ERASURE_API void encode_w(unsigned char * inpbuf,int k, unsigned char * outpbuf,
int nfecs, unsigned int * block_nums, size_t num_block_nums, size_t sz)
{
unsigned char ** inp= new unsigned char*[k];
for(i=0;i<k;i++){
inp[i] = inpbuf+i*sz;
}
unsigned char ** outp= new unsigned char *[nfecs];
for(i=0;i<nfecs;i++){
outp[i] =outpbuf+i*sz;
}
encode(inp,outp,block_nums,num_block_nums,sz);
delete [] inp;
delete [] outp;
}
C#:
[DllImport("erasure.dll")]
public static extern void encode_w([In] byte[] inpbuf,int k,[Out] byte[] outpbuf,
int nfecs, uint[] block_nums, int num_block_nums, int sz);
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(4)
C++/CLI 是一种选择吗? IMO,它就是为这些复杂的互操作/自定义编组场景而设计的。
Is C++/CLI an option? IMO, it's these sorts of complex interop/custom marshaling scenarios for which it was designed.
呃,这是一些很棒的编组工作。
我只见过一篇处理这类事情的好文章:
编组C# 中非托管代码的可变长度数组
Errg that's some awesome Marshalling to be done there.
I've only ever come across one good article that deals with this sort of thing:
Marshalling a Variable-Length Array From Unmanaged Code In C#
您是否必须在托管堆和本机堆之间编组数据?如果将缓冲区上的所有操作移至本机 DLL,则可以避免堆之间数据复制的成本。
这意味着您需要在本机堆上分配数据,在 ref IntPtr 参数中返回它,然后在 IntPtr 中保存缓冲区的地址(.Net 相当于 void*)并将其传递。使用完缓冲区后,您可以调用本机 dll 中的另一个函数来删除缓冲区。当必须将数据复制到托管堆(这就是 CLR 编组器对编组内置类型的调用)时,请使用 System.Runtime.InteropServices.Marshal.Copy。
创建缓冲区操作函数的 COM 包装器会稍微慢一些,但会使代码更具可读性。但是,在 COM 堆上分配可能会慢一些,因为托管代码也可以锁定 COM 堆。
Do you have to marshal data between managed and native heap? If you move all operation on the buffer to your native DLL you can avoid the cost of data copy between heaps.
That means you need to allocate the data on the native heap, return it in a ref IntPtr parameter, then hold the buffer's address in IntPtr (.Net equivalent of void*) and pass it around. After you are done with the buffer you can call another function in your native dll to delete the buffer. Use System.Runtime.InteropServices.Marshal.Copy when you have to copy the data to the managed heap (that's what the CLR marshaller called for marshalling built-in types).
Creating COM wrappers of the buffer-operating functions would be a little slower but makes the code more readable. However, allocating on the COM heap could be a little slower because managed code can also locking the COM heap.
我建议为这些函数创建 COM 包装器。
I would recommend creating COM wrapper for these functions.