CIL 中的字符串生成器 (MSIL)

发布于 2024-08-08 13:52:51 字数 1574 浏览 12 评论 0原文

我正在尝试生成采用 StringBuilder 的代码,并将类中所有属性的值写入字符串。我有以下内容,但我目前在以下代码中收到“无效的方法令牌”:

    public static DynamicAccessor<T> CreateWriter(T target) //Target class to *serialize*
    {
        DynamicAccessor<T> dynAccessor = new DynamicAccessor<T>();

        MethodInfo AppendMethod = typeof(StringBuilder).GetMethod("Append", new[] { typeof(Object) }); //Append method of Stringbuilder

        var method = new DynamicMethod("ClassWriter", typeof(StringBuilder), new[] { typeof(T) }, typeof(T), true);
        var generator = method.GetILGenerator();
        LocalBuilder sb = generator.DeclareLocal(typeof(StringBuilder)); //sb pointer


        generator.Emit(OpCodes.Newobj, typeof(StringBuilder)); //make our string builder 
        generator.Emit(OpCodes.Stloc, sb);                     //make a pointer to our new sb


        //iterate through all the instance of T's props and sb.Append their values.
        PropertyInfo[] props = typeof(T).GetProperties();
        foreach (var info in props)
        {
            generator.Emit(OpCodes.Callvirt, info.GetGetMethod()); //call the Getter
            generator.Emit(OpCodes.Ldloc, sb);                     //load the sb pointer
            generator.Emit(OpCodes.Callvirt, AppendMethod);        //Call Append 
        }

        generator.Emit(OpCodes.Ldloc, sb);
        generator.Emit(OpCodes.Ret);           //return pointer to sb

        dynAccessor.WriteHandler = method.CreateDelegate(typeof(Write)) as Write;
        return dynAccessor;
    }

有什么想法吗? 提前致谢 :)

I'm trying to generate code that takes a StringBuilder, and writes the values of all the properties in a class to a string. I've got the following, but I'm currently getting a "Invalid method token" in the following code:

    public static DynamicAccessor<T> CreateWriter(T target) //Target class to *serialize*
    {
        DynamicAccessor<T> dynAccessor = new DynamicAccessor<T>();

        MethodInfo AppendMethod = typeof(StringBuilder).GetMethod("Append", new[] { typeof(Object) }); //Append method of Stringbuilder

        var method = new DynamicMethod("ClassWriter", typeof(StringBuilder), new[] { typeof(T) }, typeof(T), true);
        var generator = method.GetILGenerator();
        LocalBuilder sb = generator.DeclareLocal(typeof(StringBuilder)); //sb pointer


        generator.Emit(OpCodes.Newobj, typeof(StringBuilder)); //make our string builder 
        generator.Emit(OpCodes.Stloc, sb);                     //make a pointer to our new sb


        //iterate through all the instance of T's props and sb.Append their values.
        PropertyInfo[] props = typeof(T).GetProperties();
        foreach (var info in props)
        {
            generator.Emit(OpCodes.Callvirt, info.GetGetMethod()); //call the Getter
            generator.Emit(OpCodes.Ldloc, sb);                     //load the sb pointer
            generator.Emit(OpCodes.Callvirt, AppendMethod);        //Call Append 
        }

        generator.Emit(OpCodes.Ldloc, sb);
        generator.Emit(OpCodes.Ret);           //return pointer to sb

        dynAccessor.WriteHandler = method.CreateDelegate(typeof(Write)) as Write;
        return dynAccessor;
    }

Any ideas?
Thanks in advance :)

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幽梦紫曦~ 2024-08-15 13:52:51

任何值类型的属性(int 等)都需要装箱;或者您将需要使用不同的 Append 重载。

另外:

  • 每次都需要加载对象(arg0)
  • StringBuilder.Append是一个流畅的API;您要么需要弹出该值,要么重新使用它:
  • 因此,您不需要该字段

(但就我个人而言,我会返回一个字符串,但是“meh”)

就像所以:

    DynamicAccessor<T> dynAccessor = new DynamicAccessor<T>();
    MethodInfo AppendMethod = typeof(StringBuilder).GetMethod("Append", new[] { typeof(Object) }); //Append method of Stringbuilder

    var method = new DynamicMethod("ClassWriter", typeof(StringBuilder), new[] { typeof(T) }, typeof(T), true);
    var generator = method.GetILGenerator();
    generator.Emit(OpCodes.Newobj, typeof(StringBuilder).GetConstructor(Type.EmptyTypes)); //make our string builder 
    //iterate through all the instance of T's props and sb.Append their values.
    PropertyInfo[] props = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);
    foreach (var info in props)
    {   
        generator.Emit(OpCodes.Ldarg_0);
        generator.Emit(OpCodes.Callvirt, info.GetGetMethod()); //call the Getter
        if (info.PropertyType.IsValueType)
        {
            generator.Emit(OpCodes.Box, info.PropertyType);
        }
        generator.Emit(OpCodes.Callvirt, AppendMethod);        //Call Append 
    }
    generator.Emit(OpCodes.Ret);           //return pointer to sb

这生成等价于:

StringBuilder ClassWriter(T obj) {
    return new StringBuilder.Append((object)obj.Foo).Append((object)obj.Bar)
                   .Append((object)obj.Blip).Append((object)obj.Blap);
}

Any properties that are value-types (int etc) will need boxing; or you will need to use a different Append overload.

Also:

  • you need to load the object each time (arg0)
  • StringBuilder.Append is a fluent API; you either need to pop the value, or re-use it:
  • as a consequence, you don't need the field

(personally, though, I'd return a string, but "meh")

Like so:

    DynamicAccessor<T> dynAccessor = new DynamicAccessor<T>();
    MethodInfo AppendMethod = typeof(StringBuilder).GetMethod("Append", new[] { typeof(Object) }); //Append method of Stringbuilder

    var method = new DynamicMethod("ClassWriter", typeof(StringBuilder), new[] { typeof(T) }, typeof(T), true);
    var generator = method.GetILGenerator();
    generator.Emit(OpCodes.Newobj, typeof(StringBuilder).GetConstructor(Type.EmptyTypes)); //make our string builder 
    //iterate through all the instance of T's props and sb.Append their values.
    PropertyInfo[] props = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);
    foreach (var info in props)
    {   
        generator.Emit(OpCodes.Ldarg_0);
        generator.Emit(OpCodes.Callvirt, info.GetGetMethod()); //call the Getter
        if (info.PropertyType.IsValueType)
        {
            generator.Emit(OpCodes.Box, info.PropertyType);
        }
        generator.Emit(OpCodes.Callvirt, AppendMethod);        //Call Append 
    }
    generator.Emit(OpCodes.Ret);           //return pointer to sb

This generates the equivalent to:

StringBuilder ClassWriter(T obj) {
    return new StringBuilder.Append((object)obj.Foo).Append((object)obj.Bar)
                   .Append((object)obj.Blip).Append((object)obj.Blap);
}
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