在 C++ 中确定 32 位与 64 位

发布于 2024-08-06 21:47:39 字数 323 浏览 6 评论 0 原文

我正在寻找一种方法来可靠地确定 C++ 代码是否以 32 位与 64 位进行编译。我们已经提出了我们认为使用宏的合理解决方案,但很想知道人们是否能想到可能失败的情况,或者是否有更好的方法来做到这一点。请注意,我们正在尝试在跨平台、多编译器环境中执行此操作。

#if ((ULONG_MAX) == (UINT_MAX))
# define IS32BIT
#else
# define IS64BIT
#endif

#ifdef IS64BIT
DoMy64BitOperation()
#else
DoMy32BitOperation()
#endif

谢谢。

I'm looking for a way to reliably determine whether C++ code is being compiled in 32 vs 64 bit. We've come up with what we think is a reasonable solution using macros, but was curious to know if people could think of cases where this might fail or if there is a better way to do this. Please note we are trying to do this in a cross-platform, multiple compiler environment.

#if ((ULONG_MAX) == (UINT_MAX))
# define IS32BIT
#else
# define IS64BIT
#endif

#ifdef IS64BIT
DoMy64BitOperation()
#else
DoMy32BitOperation()
#endif

Thanks.

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评论(16

九厘米的零° 2024-08-13 21:47:39

不幸的是,没有跨平台宏可以跨主要编译器定义 32 / 64 位。我发现最有效的方法如下。

首先我选择自己的代表。我更喜欢 ENVIRONMENT64 / ENVIRONMENT32。然后我找出所有主要编译器使用什么来确定它是否是 64 位环境,并使用它来设置我的变量。

// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENVIRONMENT64
#else
#define ENVIRONMENT32
#endif
#endif

// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENVIRONMENT64
#else
#define ENVIRONMENT32
#endif
#endif

另一种更简单的方法是简单地从编译器命令行设置这些变量。

Unfortunately there is no cross platform macro which defines 32 / 64 bit across the major compilers. I've found the most effective way to do this is the following.

First I pick my own representation. I prefer ENVIRONMENT64 / ENVIRONMENT32. Then I find out what all of the major compilers use for determining if it's a 64 bit environment or not and use that to set my variables.

// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENVIRONMENT64
#else
#define ENVIRONMENT32
#endif
#endif

// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENVIRONMENT64
#else
#define ENVIRONMENT32
#endif
#endif

Another easier route is to simply set these variables from the compiler command line.

北斗星光 2024-08-13 21:47:39
template<int> void DoMyOperationHelper();

template<> void DoMyOperationHelper<4>() 
{
  // do 32-bits operations
}

template<> void DoMyOperationHelper<8>() 
{
  // do 64-bits operations
}

// helper function just to hide clumsy syntax
inline void DoMyOperation() { DoMyOperationHelper<sizeof(size_t)>(); }

int main()
{
  // appropriate function will be selected at compile time 
  DoMyOperation(); 

  return 0;
}
template<int> void DoMyOperationHelper();

template<> void DoMyOperationHelper<4>() 
{
  // do 32-bits operations
}

template<> void DoMyOperationHelper<8>() 
{
  // do 64-bits operations
}

// helper function just to hide clumsy syntax
inline void DoMyOperation() { DoMyOperationHelper<sizeof(size_t)>(); }

int main()
{
  // appropriate function will be selected at compile time 
  DoMyOperation(); 

  return 0;
}
天生の放荡 2024-08-13 21:47:39

不幸的是,在跨平台、跨编译器环境中,没有单一可靠的方法可以纯粹在编译时执行此操作。

  • 如果项目设置有缺陷或损坏(特别是在 Visual Studio 2008 SP1 上),_WIN32 和 _WIN64 有时可能都未定义。
  • 由于项目配置错误,标记为“Win32”的项目可能会设置为 64 位。
  • 在 Visual Studio 2008 SP1 上,根据当前的 #define,有时智能感知不会使代码的正确部分变灰。这使得很难在编译时准确地看出正在使用哪个#define。

因此,唯一可靠的方法是结合3个简单检查

  • 1)编译时间设置,以及;
  • 2) 运行时检查,以及;
  • 3) 强大的编译时检查

简单检查1/3:编译时设置

选择任意方法来设置所需的#define变量。我建议使用 @JaredPar 中的方法:

// Check windows
#if _WIN32 || _WIN64
   #if _WIN64
     #define ENV64BIT
  #else
    #define ENV32BIT
  #endif
#endif

// Check GCC
#if __GNUC__
  #if __x86_64__ || __ppc64__
    #define ENV64BIT
  #else
    #define ENV32BIT
  #endif
#endif

简单检查 2/3:运行时检查

在 main() 中,仔细检查 sizeof() 是否有意义:

#if defined(ENV64BIT)
    if (sizeof(void*) != 8)
    {
        wprintf(L"ENV64BIT: Error: pointer should be 8 bytes. Exiting.");
        exit(0);
    }
    wprintf(L"Diagnostics: we are running in 64-bit mode.\n");
#elif defined (ENV32BIT)
    if (sizeof(void*) != 4)
    {
        wprintf(L"ENV32BIT: Error: pointer should be 4 bytes. Exiting.");
        exit(0);
    }
    wprintf(L"Diagnostics: we are running in 32-bit mode.\n");
#else
    #error "Must define either ENV32BIT or ENV64BIT".
#endif

简单检查 3/3:强大的编译时检查

一般规则是“每个 #define必须以 #else 结尾,这会生成错误”。

#if defined(ENV64BIT)
    // 64-bit code here.
#elif defined (ENV32BIT)
    // 32-bit code here.
#else
    // INCREASE ROBUSTNESS. ALWAYS THROW AN ERROR ON THE ELSE.
    // - What if I made a typo and checked for ENV6BIT instead of ENV64BIT?
    // - What if both ENV64BIT and ENV32BIT are not defined?
    // - What if project is corrupted, and _WIN64 and _WIN32 are not defined?
    // - What if I didn't include the required header file?
    // - What if I checked for _WIN32 first instead of second?
    //   (in Windows, both are defined in 64-bit, so this will break codebase)
    // - What if the code has just been ported to a different OS?
    // - What if there is an unknown unknown, not mentioned in this list so far?
    // I'm only human, and the mistakes above would break the *entire* codebase.
    #error "Must define either ENV32BIT or ENV64BIT"
#endif

2017-01-17 更新

来自@AI.G的评论:

4年后(不知道以前是否可以)可以转换
使用静态断言对编译时进行运行时检查:
static_assert(sizeof(void*) == 4);。现在一切都在编译时完成
:)

附录 A

顺便说一句,可以调整上述规则以使整个代码库更加可靠:

  • 每个 if() 语句都以“else”结尾,这会生成警告或错误。
  • 每个 switch() 语句都以“default:”结尾,这会生成警告或错误。

这种方法之所以有效,是因为它迫使您提前考虑每种情况,而不是依赖“else”部分中的(有时是有缺陷的)逻辑来执行正确的代码。

我使用这种技术(以及其他许多技术)编写了一个 30,000 行的项目,该项目从首次部署到生产中(即 12 个月前)之日起就完美运行。

Unfortunately, in a cross platform, cross compiler environment, there is no single reliable method to do this purely at compile time.

  • Both _WIN32 and _WIN64 can sometimes both be undefined, if the project settings are flawed or corrupted (particularly on Visual Studio 2008 SP1).
  • A project labelled "Win32" could be set to 64-bit, due to a project configuration error.
  • On Visual Studio 2008 SP1, sometimes the intellisense does not grey out the correct parts of the code, according to the current #define. This makes it difficult to see exactly which #define is being used at compile time.

Therefore, the only reliable method is to combine 3 simple checks:

  • 1) Compile time setting, and;
  • 2) Runtime check, and;
  • 3) Robust compile time checking.

Simple check 1/3: Compile time setting

Choose any method to set the required #define variable. I suggest the method from @JaredPar:

// Check windows
#if _WIN32 || _WIN64
   #if _WIN64
     #define ENV64BIT
  #else
    #define ENV32BIT
  #endif
#endif

// Check GCC
#if __GNUC__
  #if __x86_64__ || __ppc64__
    #define ENV64BIT
  #else
    #define ENV32BIT
  #endif
#endif

Simple check 2/3: Runtime check

In main(), double check to see if sizeof() makes sense:

#if defined(ENV64BIT)
    if (sizeof(void*) != 8)
    {
        wprintf(L"ENV64BIT: Error: pointer should be 8 bytes. Exiting.");
        exit(0);
    }
    wprintf(L"Diagnostics: we are running in 64-bit mode.\n");
#elif defined (ENV32BIT)
    if (sizeof(void*) != 4)
    {
        wprintf(L"ENV32BIT: Error: pointer should be 4 bytes. Exiting.");
        exit(0);
    }
    wprintf(L"Diagnostics: we are running in 32-bit mode.\n");
#else
    #error "Must define either ENV32BIT or ENV64BIT".
#endif

Simple check 3/3: Robust compile time checking

The general rule is "every #define must end in a #else which generates an error".

#if defined(ENV64BIT)
    // 64-bit code here.
#elif defined (ENV32BIT)
    // 32-bit code here.
#else
    // INCREASE ROBUSTNESS. ALWAYS THROW AN ERROR ON THE ELSE.
    // - What if I made a typo and checked for ENV6BIT instead of ENV64BIT?
    // - What if both ENV64BIT and ENV32BIT are not defined?
    // - What if project is corrupted, and _WIN64 and _WIN32 are not defined?
    // - What if I didn't include the required header file?
    // - What if I checked for _WIN32 first instead of second?
    //   (in Windows, both are defined in 64-bit, so this will break codebase)
    // - What if the code has just been ported to a different OS?
    // - What if there is an unknown unknown, not mentioned in this list so far?
    // I'm only human, and the mistakes above would break the *entire* codebase.
    #error "Must define either ENV32BIT or ENV64BIT"
#endif

Update 2017-01-17

Comment from @AI.G:

4 years later (don't know if it was possible before) you can convert
the run-time check to compile-time one using static assert:
static_assert(sizeof(void*) == 4);. Now it's all done at compile time
:)

Appendix A

Incidentially, the rules above can be adapted to make your entire codebase more reliable:

  • Every if() statement ends in an "else" which generates a warning or error.
  • Every switch() statement ends in a "default:" which generates a warning or error.

The reason why this works well is that it forces you to think of every single case in advance, and not rely on (sometimes flawed) logic in the "else" part to execute the correct code.

I used this technique (among many others) to write a 30,000 line project that worked flawlessly from the day it was first deployed into production (that was 12 months ago).

ぃ弥猫深巷。 2024-08-13 21:47:39

您应该能够使用 stdint.h< 中定义的宏/代码>。特别是 INTPTR_MAX 正是您需要的值。

#include <cstdint>
#if INTPTR_MAX == INT32_MAX
    #define THIS_IS_32_BIT_ENVIRONMENT
#elif INTPTR_MAX == INT64_MAX
    #define THIS_IS_64_BIT_ENVIRONMENT
#else
    #error "Environment not 32 or 64-bit."
#endif

某些(所有?)版本的 Microsoft 编译器不附带 stdint.h。不知道为什么,因为它是标准文件。您可以使用以下版本:http://msinttypes.googlecode.com/svn/trunk/stdint.h

You should be able to use the macros defined in stdint.h. In particular INTPTR_MAX is exactly the value you need.

#include <cstdint>
#if INTPTR_MAX == INT32_MAX
    #define THIS_IS_32_BIT_ENVIRONMENT
#elif INTPTR_MAX == INT64_MAX
    #define THIS_IS_64_BIT_ENVIRONMENT
#else
    #error "Environment not 32 or 64-bit."
#endif

Some (all?) versions of Microsoft's compiler don't come with stdint.h. Not sure why, since it's a standard file. Here's a version you can use: http://msinttypes.googlecode.com/svn/trunk/stdint.h

若沐 2024-08-13 21:47:39

一开始这在 Windows 上是行不通的。无论您是针对 32 位还是 64 位窗口进行编译,长整型和整数都是 32 位。我认为检查指针的大小是否为 8 字节可能是更可靠的路线。

That won't work on Windows for a start. Longs and ints are both 32 bits whether you're compiling for 32 bit or 64 bit windows. I would think checking if the size of a pointer is 8 bytes is probably a more reliable route.

柒七 2024-08-13 21:47:39

你可以这样做:

#if __WORDSIZE == 64
char *size = "64bits";
#else
char *size = "32bits";
#endif

You could do this:

#if __WORDSIZE == 64
char *size = "64bits";
#else
char *size = "32bits";
#endif
汹涌人海 2024-08-13 21:47:39
Try this:
#ifdef _WIN64
// 64 bit code
#elif _WIN32
// 32 bit code
#else
   if(sizeof(void*)==4)

       // 32 bit code
   else 

       // 64 bit code   
#endif
Try this:
#ifdef _WIN64
// 64 bit code
#elif _WIN32
// 32 bit code
#else
   if(sizeof(void*)==4)

       // 32 bit code
   else 

       // 64 bit code   
#endif
稚然 2024-08-13 21:47:39

下面的代码适用于大多数当前环境:

  #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) &&     !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
    #define IS64BIT 1
 #else
    #define IS32BIT 1
#endif

Below code works fine for most current environments:

  #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) &&     !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
    #define IS64BIT 1
 #else
    #define IS32BIT 1
#endif
绮筵 2024-08-13 21:47:39

“以 64 位编译”在 C++ 中没有明确定义。

C++ 仅对 int、long 和 void * 等大小设置下限。即使为 64 位平台编译,也不能保证 int 是 64 位。该模型允许例如 23 位 intsizeof(int *) != sizeof(char *)

有不同的 64 位平台的编程模型

最好的选择是特定于平台的测试。您的次优、可移植决策必须更具体地说明什么是 64 位。

"Compiled in 64 bit" is not well defined in C++.

C++ sets only lower limits for sizes such as int, long and void *. There is no guarantee that int is 64 bit even when compiled for a 64 bit platform. The model allows for e.g. 23 bit ints and sizeof(int *) != sizeof(char *)

There are different programming models for 64 bit platforms.

Your best bet is a platform specific test. Your second best, portable decision must be more specific in what is 64 bit.

只涨不跌 2024-08-13 21:47:39

您的方法并不太遥远,但您只是检查 longint 的大小是否相同。理论上,它们可能都是 64 位,在这种情况下,假设两者都是 32 位,您的检查将会失败。下面的检查实际上检查类型本身的大小,而不是它们的相对大小:

#if ((UINT_MAX) == 0xffffffffu)
    #define INT_IS32BIT
#else
    #define INT_IS64BIT
#endif
#if ((ULONG_MAX) == 0xfffffffful)
    #define LONG_IS32BIT
#else
    #define LONG_IS64BIT
#endif

原则上,您可以对具有最大值的系统定义宏的任何类型执行此操作。

请注意,该标准要求 long long 至少为 64 位,即使在 32 位系统上也是如此。

Your approach was not too far off, but you are only checking whether long and int are of the same size. Theoretically, they could both be 64 bits, in which case your check would fail, assuming both to be 32 bits. Here is a check that actually checks the size of the types themselves, not their relative size:

#if ((UINT_MAX) == 0xffffffffu)
    #define INT_IS32BIT
#else
    #define INT_IS64BIT
#endif
#if ((ULONG_MAX) == 0xfffffffful)
    #define LONG_IS32BIT
#else
    #define LONG_IS64BIT
#endif

In principle, you can do this for any type for which you have a system defined macro with the maximal value.

Note, that the standard requires long long to be at least 64 bits even on 32 bit systems.

玩心态 2024-08-13 21:47:39

借鉴了 Contango优秀上面的答案并将其与“更好的宏相结合, Better Flags" 来自 Fluent C++,你可以这样做:

// Macro for checking bitness (safer macros borrowed from 
// https://www.fluentcpp.com/2019/05/28/better-macros-better-flags/)
#define MYPROJ_IS_BITNESS( X ) MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_##X()

// Bitness checks borrowed from https://stackoverflow.com/a/12338526/201787
#if _WIN64 || ( __GNUC__ && __x86_64__ )
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_64() 1
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_32() 0
#    define MYPROJ_IF_64_BIT_ELSE( x64, x86 ) (x64)
    static_assert( sizeof( void* ) == 8, "Pointer size is unexpected for this bitness" );
#elif _WIN32 || __GNUC__
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_64() 0
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_32() 1
#    define MYPROJ_IF_64_BIT_ELSE( x64, x86 ) (x86)
    static_assert( sizeof( void* ) == 4, "Pointer size is unexpected for this bitness" );
#else
#    error "Unknown bitness!"
#endif

然后你可以像这样使用它:

#if MYPROJ_IS_BITNESS( 64 )
    DoMy64BitOperation()
#else
    DoMy32BitOperation()
#endif

或者使用我添加的额外宏:

MYPROJ_IF_64_BIT_ELSE( DoMy64BitOperation(), DoMy32BitOperation() );

Borrowing from Contango's excellent answer above and combining it with "Better Macros, Better Flags" from Fluent C++, you can do:

// Macro for checking bitness (safer macros borrowed from 
// https://www.fluentcpp.com/2019/05/28/better-macros-better-flags/)
#define MYPROJ_IS_BITNESS( X ) MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_##X()

// Bitness checks borrowed from https://stackoverflow.com/a/12338526/201787
#if _WIN64 || ( __GNUC__ && __x86_64__ )
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_64() 1
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_32() 0
#    define MYPROJ_IF_64_BIT_ELSE( x64, x86 ) (x64)
    static_assert( sizeof( void* ) == 8, "Pointer size is unexpected for this bitness" );
#elif _WIN32 || __GNUC__
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_64() 0
#    define MYPROJ_IS_BITNESS_PRIVATE_DEFINITION_32() 1
#    define MYPROJ_IF_64_BIT_ELSE( x64, x86 ) (x86)
    static_assert( sizeof( void* ) == 4, "Pointer size is unexpected for this bitness" );
#else
#    error "Unknown bitness!"
#endif

Then you can use it like:

#if MYPROJ_IS_BITNESS( 64 )
    DoMy64BitOperation()
#else
    DoMy32BitOperation()
#endif

Or using the extra macro I added:

MYPROJ_IF_64_BIT_ELSE( DoMy64BitOperation(), DoMy32BitOperation() );
百合的盛世恋 2024-08-13 21:47:39

人们已经提出了一些方法来尝试确定程序是否以 32 位或 64 位编译。

我想补充一点,您可以使用 c++11 功能 static_assert 来确保架构符合您的想法(“放松”)。

所以在你定义宏的地方:

#if ...
# define IS32BIT
  static_assert(sizeof(void *) == 4, "Error: The Arch is not what I think it is")
#elif ...
# define IS64BIT
  static_assert(sizeof(void *) == 8, "Error: The Arch is not what I think it is")
#else
# error "Cannot determine the Arch"
#endif

People already suggested methods that will try to determine if the program is being compiled in 32-bit or 64-bit.

And I want to add that you can use the c++11 feature static_assert to make sure that the architecture is what you think it is ("to relax").

So in the place where you define the macros:

#if ...
# define IS32BIT
  static_assert(sizeof(void *) == 4, "Error: The Arch is not what I think it is")
#elif ...
# define IS64BIT
  static_assert(sizeof(void *) == 8, "Error: The Arch is not what I think it is")
#else
# error "Cannot determine the Arch"
#endif
风苍溪 2024-08-13 21:47:39

这里还有一些方法可以在现代 C++ 中实现您想要的功能。

您可以创建一个定义系统位数的变量:

static constexpr size_t sysbits = (CHAR_BIT * sizeof(void*));

然后在 C++17 中您可以执行以下操作:

void DoMy64BitOperation() { 
    std::cout << "64-bit!\n"; 
}

void DoMy32BitOperation() { 
    std::cout << "32-bit!\n"; 
}

inline void DoMySysBitOperation() 
{ 
    if constexpr(sysbits == 32)
        DoMy32BitOperation();
    else if constexpr(sysbits == 64)
        DoMy64BitOperation();
    /*else - other systems. */
}

或者在 C++20 中:

template<void* = nullptr>
// template<int = 32>  // May be clearer, pick whatever you like.
void DoMySysBitOperation()
    requires(sysbits == 32)
{
    std::cout << "32-bit!\n"; 
}

template<void* = nullptr>
// template<int = 64>
void DoMySysBitOperation()
    requires(sysbits == 64)
{
    std::cout << "64-bit!\n"; 
}

template<void* = nullptr>
void DoMySysBitOperation()
    /* requires(sysbits == OtherSystem) */
{
    std::cout << "Unknown System!\n"; 
}

template<...> 通常是不需要,但由于这些函数将具有相同的修饰名称,因此我们必须强制编译器选择正确的函数。另外, template 可能会令人困惑(另一个模板可能更好并且逻辑上更正确),我仅将其用作满足编译器名称修改的解决方法。

Here are a few more ways to do what you want in modern C++.

You can create a variable that defines the number of system bits:

static constexpr size_t sysbits = (CHAR_BIT * sizeof(void*));

And then in C++17 you can do something like:

void DoMy64BitOperation() { 
    std::cout << "64-bit!\n"; 
}

void DoMy32BitOperation() { 
    std::cout << "32-bit!\n"; 
}

inline void DoMySysBitOperation() 
{ 
    if constexpr(sysbits == 32)
        DoMy32BitOperation();
    else if constexpr(sysbits == 64)
        DoMy64BitOperation();
    /*else - other systems. */
}

Or in C++20:

template<void* = nullptr>
// template<int = 32>  // May be clearer, pick whatever you like.
void DoMySysBitOperation()
    requires(sysbits == 32)
{
    std::cout << "32-bit!\n"; 
}

template<void* = nullptr>
// template<int = 64>
void DoMySysBitOperation()
    requires(sysbits == 64)
{
    std::cout << "64-bit!\n"; 
}

template<void* = nullptr>
void DoMySysBitOperation()
    /* requires(sysbits == OtherSystem) */
{
    std::cout << "Unknown System!\n"; 
}

The template<...> is usually not needed, but since those functions will have the same mangling name, we must enforce the compiler to pick the correct ones. Also, template<void* = nullptr> may be confusing ( The other template may be better and more logically correct ), I only used it as a workaround to satisfy the compiler name mangling.

秋风の叶未落 2024-08-13 21:47:39

如果您可以在所有环境中使用项目配置,则可以轻松定义 64 位和 32 位符号。所以你会有这样的项目配置:

32位调试
32 位版本
64位调试
64 位版本

编辑:这些是通用配置,而不是目标配置。你想怎么称呼他们就怎么称呼他们。

如果你做不到,我喜欢贾里德的想法。

If you can use project configurations in all your environments, that would make defining a 64- and 32-bit symbol easy. So you'd have project configurations like this:

32-bit Debug
32-bit Release
64-bit Debug
64-bit Release

EDIT: These are generic configurations, not targetted configurations. Call them whatever you want.

If you can't do that, I like Jared's idea.

不念旧人 2024-08-13 21:47:39

我会将 32 位和 64 位源放在不同的文件中,然后使用构建系统选择适当的源文件。

I'd place 32-bit and 64-bit sources in different files and then select appropriate source files using the build system.

寒冷纷飞旳雪 2024-08-13 21:47:39

我将此答案添加为另一个答案中描述的运行时检查的用例和完整示例。

这是我一直在向最终用户传达程序是编译为 64 位还是 32 位(或其他位,就此而言)的方法:

version.h

#ifndef MY_VERSION
#define MY_VERSION

#include <string>

const std::string version = "0.09";
const std::string arch = (std::to_string(sizeof(void*) * 8) + "-bit");

#endif

test.cc

#include <iostream>
#include "version.h"

int main()
{
    std::cerr << "My App v" << version << " [" << arch << "]" << std::endl;
}

编译并测试

g++ -g test.cc
./a.out
My App v0.09 [64-bit]

I'm adding this answer as a use case and complete example for the runtime-check described in another answer.

This is the approach I've been taking for conveying to the end-user whether the program was compiled as 64-bit or 32-bit (or other, for that matter):

version.h

#ifndef MY_VERSION
#define MY_VERSION

#include <string>

const std::string version = "0.09";
const std::string arch = (std::to_string(sizeof(void*) * 8) + "-bit");

#endif

test.cc

#include <iostream>
#include "version.h"

int main()
{
    std::cerr << "My App v" << version << " [" << arch << "]" << std::endl;
}

Compile and Test

g++ -g test.cc
./a.out
My App v0.09 [64-bit]
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