AS3 测验 - 如何转到下一个问题?

发布于 2024-08-05 23:23:37 字数 2118 浏览 7 评论 0原文

使用各种教程,我在 AS3 中创建了下一个测验。它是动态的,我使用一个重要的函数来设置整个事物,并使用一个计数器来管理测验和数组。 选择答案后,单击复选按钮,然后单击“下一步”按钮。 我没有收到任何错误,但是由于某种原因,调用 setup() 函数并没有移动测验。 附件是我的简短代码,其中包含对无用内容的编辑,我希望得到一些建议。 顺便说一句,外语是希伯来语:)

var arrQuestion:Array = [ "?מיהו סטיב ג'ובס", "מהי משמעות הקיצור WWW?"];
var arrAnswers:Array = [["AOL מנכל","יור אורקל","מנכל אפל","מנכל סאן"], ["World Wide Web", "With Web Wins", "Wired Web Window", "Wap Windows War"]];
var arrCorrect:Array = [3, 1];
var btnNext:myNext = new myNext();


setup();

function setup():void {

 var i:Number=0;


 var thequestion_txt:TextField= new TextField;
 addChild(thequestion_txt);

 var feedback_txt:TextField= new TextField;
 addChild(feedback_txt);

 var radio1:RadioButton = new RadioButton();
 var radio2:RadioButton = new RadioButton();
 var radio3:RadioButton = new RadioButton();
 var radio4:RadioButton = new RadioButton();

 var radioGrp:RadioButtonGroup = new RadioButtonGroup("radioGrp");

 addChild(radio1);
 addChild(radio2);
 addChild(radio3);
 addChild(radio4);


 radio1.label = arrAnswers[i][0];
 radio1.value = 1;
 //etc..

 var checkButton:Button = new Button();
 addChild(checkButton);
 checkButton.x =230;
 checkButton.y = 300;
 checkButton.label = "בדוק";


 checkButton.addEventListener(MouseEvent.CLICK, clickHandler);
 function clickHandler(event:MouseEvent):void {

  addChild(btnNext);
  btnNext.x =230;
  btnNext.y = 300;
  if (radioGrp.selection.value == (arrCorrect[i])) {
   feedback_txt.text = "!נכון מאוד";
   btnNext.addEventListener(MouseEvent.CLICK, myRemove);


  } else {
   feedback_txt.text = "תשובה שגויה";
   btnNext.addEventListener(MouseEvent.CLICK, myRemove);


  }


 }
 function myRemove(e:MouseEvent):void {
  removeChild(thequestion_txt);
  removeChild(feedback_txt);
  removeChild(radio1);
  removeChild(radio2);
  removeChild(radio3);
  removeChild(radio4);
  removeChild(checkButton);
  removeChild(btnNext);
  //chaning the counter to change the question and answers
  i++;
  //shouldn't the call to setting up the entire stage again be here?
  //it is't working, I dont get the next question.
  setup();

 }
}

using various tutorials I created the next quiz in AS3. It's dynamic and I use an important function to set up the entire thing, and a counter to manage the quiz and arrays.
After picking an answer you click on a check button and then on a "Next" button.
I'm getting no errors, however for some reason calling the setup() function isn't moving the quiz fwd.
Attached is my short code with edits of the useless stuff, I would love some suggestions.
BTW, the foreign language is Hebrew :)

var arrQuestion:Array = [ "?מיהו סטיב ג'ובס", "מהי משמעות הקיצור WWW?"];
var arrAnswers:Array = [["AOL מנכל","יור אורקל","מנכל אפל","מנכל סאן"], ["World Wide Web", "With Web Wins", "Wired Web Window", "Wap Windows War"]];
var arrCorrect:Array = [3, 1];
var btnNext:myNext = new myNext();


setup();

function setup():void {

 var i:Number=0;


 var thequestion_txt:TextField= new TextField;
 addChild(thequestion_txt);

 var feedback_txt:TextField= new TextField;
 addChild(feedback_txt);

 var radio1:RadioButton = new RadioButton();
 var radio2:RadioButton = new RadioButton();
 var radio3:RadioButton = new RadioButton();
 var radio4:RadioButton = new RadioButton();

 var radioGrp:RadioButtonGroup = new RadioButtonGroup("radioGrp");

 addChild(radio1);
 addChild(radio2);
 addChild(radio3);
 addChild(radio4);


 radio1.label = arrAnswers[i][0];
 radio1.value = 1;
 //etc..

 var checkButton:Button = new Button();
 addChild(checkButton);
 checkButton.x =230;
 checkButton.y = 300;
 checkButton.label = "בדוק";


 checkButton.addEventListener(MouseEvent.CLICK, clickHandler);
 function clickHandler(event:MouseEvent):void {

  addChild(btnNext);
  btnNext.x =230;
  btnNext.y = 300;
  if (radioGrp.selection.value == (arrCorrect[i])) {
   feedback_txt.text = "!נכון מאוד";
   btnNext.addEventListener(MouseEvent.CLICK, myRemove);


  } else {
   feedback_txt.text = "תשובה שגויה";
   btnNext.addEventListener(MouseEvent.CLICK, myRemove);


  }


 }
 function myRemove(e:MouseEvent):void {
  removeChild(thequestion_txt);
  removeChild(feedback_txt);
  removeChild(radio1);
  removeChild(radio2);
  removeChild(radio3);
  removeChild(radio4);
  removeChild(checkButton);
  removeChild(btnNext);
  //chaning the counter to change the question and answers
  i++;
  //shouldn't the call to setting up the entire stage again be here?
  //it is't working, I dont get the next question.
  setup();

 }
}

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勿忘初心 2024-08-12 23:23:37

更改

function setup():void {

var i:Number=0;

var i:Number=0;

function setup():void {

:否则,您将使用“i++”递增并调用“setup()”,然后再次将“i”重置为 0,并且增量从未发生。

PS 使用“代码示例”格式将极大地提高示例的可读性。

change:

function setup():void {

var i:Number=0;

to:

var i:Number=0;

function setup():void {

Otherwise, you're incrementing with 'i++' and calling 'setup()', which then resets 'i' to 0 again and the increment never happened.

P.S. using 'Code Sample' formatting would help the readability of your example immensely.

~没有更多了~
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