改进足球模拟算法
在另一个问题中,您帮助我构建了足球模拟算法。 我在那里得到了一些非常好的答案。 再次感谢!
现在我已经编写了这个算法。我想改进它并发现其中可能存在的小错误。我不想讨论如何解决它——就像我们在上一个问题中所做的那样。现在我只想改进它。你能再帮我一次吗?
- 有没有错误?
- 嵌套 if 子句的结构好吗?是否可以改进?
- 根据我的描述,战术整合是否正确?
影响随机性的战术设置:
- $战术[x][0]调整(1=防御,2=中立,3=进攻):值越高,攻击越弱防守越强,进攻就越强
- $tropicsx 比赛速度(1=慢, 2=中,3=快):值越高,机会就越好,但获得快速反击的风险就越高
- $战术x 传球距离(1=短传,2=中传,3=长传):值越高,获得的机会越少但越好,越位的可能性也越大
- $tropicsx 创建更改(1=安全,2=中,3=风险):值越高,机会就越大,但获得快速反击的风险就越高
- $战术[x][4] 防守压力(1=低,2=中,3=高):值越高,你的反击速度越快
- $战术[x][5]攻击性(1=低,2=中,3=高):值越高,你的攻击性越强进攻将因犯规而停止
注意: 策略 0 和策略 4 部分集成在引擎的其余部分中,在此功能中不需要。
当前算法:
<?php
function tactics_weight($wert) {
$neuerWert = $wert*0.1+0.8;
return $neuerWert;
}
function strengths_weight($wert) {
$neuerWert = log10($wert+1)+0.35;
return $neuerWert;
}
function Chance_Percent($chance, $universe = 100) {
$chance = abs(intval($chance));
$universe = abs(intval($universe));
if (mt_rand(1, $universe) <= $chance) {
return true;
}
return false;
}
function simulate_attack($teamname_att, $teamname_def, $strength_att, $strength_def) {
global $minute, $goals, $_POST, $matchReport, $fouls, $yellowCards, $redCards, $offsides, $shots, $tactics;
// input values: attacker's name, defender's name, attacker's strength array, defender's strength array
// players' strength values vary from 0.1 to 9.9
$matchReport .= '<p>'.$minute.'\': '.comment_action($teamname_att, 'attack');
$offense_strength = $strength_att['forwards']/$strength_def['defenders'];
$defense_strength = $strength_def['defenders']/$strength_att['forwards'];
if (Chance_Percent(50*$offense_strength*tactics_weight($tactics[$teamname_att][1])/tactics_weight($tactics[$teamname_att][2]))) {
// attacking team passes 1st third of opponent's field side
$matchReport .= ' '.comment_action($teamname_def, 'advance');
if (Chance_Percent(25*tactics_weight($tactics[$teamname_def][5]))) {
// the defending team fouls the attacking team
$fouls[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'foul');
if (Chance_Percent(43)) {
// yellow card for the defending team
$yellowCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'yellow');
}
elseif (Chance_Percent(3)) {
// red card for the defending team
$redCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'red');
}
// indirect free kick
$matchReport .= ' '.comment_action($teamname_att, 'iFreeKick');
if (Chance_Percent(25*strengths_weight($strength_att['forwards']))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'iFreeKick_shot');
if (Chance_Percent(25/strengths_weight($strength_def['goalkeeper']))) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'iFreeKick_shot_save');
}
}
else {
// defending team cleares the ball
$matchReport .= ' '.comment_action($teamname_def, 'iFreeKick_clear');
}
}
elseif (Chance_Percent(17)*tactics_weight($tactics[$teamname_att][2])) {
// attacking team is caught offside
$offsides[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_def, 'offside');
}
else {
// attack isn't interrupted
// attack passes the 2nd third of the opponent's field side - good chance
$matchReport .= ' '.comment_action($teamname_def, 'advance_further');
if (Chance_Percent(25*tactics_weight($tactics[$teamname_def][5]))) {
// the defending team fouls the attacking team
$fouls[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'foul');
if (Chance_Percent(43)) {
// yellow card for the defending team
$yellowCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'yellow');
}
elseif (Chance_Percent(3)) {
// red card for the defending team
$redCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'red');
}
if (Chance_Percent(19)) {
// penalty for the attacking team
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'penalty');
if (Chance_Percent(77)) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
elseif (Chance_Percent(50)) {
// shot misses the goal
$matchReport .= ' '.comment_action($teamname_att, 'penalty_miss');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'penalty_save');
}
}
else {
// direct free kick
$matchReport .= ' '.comment_action($teamname_att, 'dFreeKick');
if (Chance_Percent(33*strengths_weight($strength_att['forwards']))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'dFreeKick_shot');
if (Chance_Percent(33/strengths_weight($strength_def['goalkeeper']))) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'dFreeKick_shot_save');
}
}
else {
// defending team cleares the ball
$matchReport .= ' '.comment_action($teamname_def, 'dFreeKick_clear');
}
}
}
elseif (Chance_Percent(62*strengths_weight($strength_att['forwards'])*tactics_weight($tactics[$teamname_att][2])*tactics_weight($tactics[$teamname_att][3]))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot');
if (Chance_Percent(30/strengths_weight($strength_def['goalkeeper']))) {
// the attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
if (Chance_Percent(50)) {
// the defending defenders block the shot
$matchReport .= ' '.comment_action($teamname_def, 'shot_block');
}
else {
// the defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'shot_save');
}
}
}
else {
// attack is stopped
$matchReport .= ' '.comment_action($teamname_def, 'stopped');
if (Chance_Percent(15*$defense_strength*tactics_weight($tactics[$teamname_att][1])*tactics_weight($tactics[$teamname_att][3])*tactics_weight($tactics[$teamname_def][4]))) {
// quick counter attack - playing on the break
$strength_att['defenders'] = $strength_att['defenders']*0.8; // weaken the current attacking team's defense
$matchReport .= ' '.comment_action($teamname_def, 'quickCounterAttack');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
}
}
}
// attacking team doesn't pass 1st third of opponent's field side
elseif (Chance_Percent(15*$defense_strength*tactics_weight($tactics[$teamname_att][1])*tactics_weight($tactics[$teamname_att][3])*tactics_weight($tactics[$teamname_def][4]))) {
// attack is stopped
// quick counter attack - playing on the break
$matchReport .= ' '.comment_action($teamname_def, 'stopped');
$strength_att['defenders'] = $strength_att['defenders']*0.8; // weaken the current attacking team's defense
$matchReport .= ' '.comment_action($teamname_def, 'quickCounterAttack');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
else {
// ball goes into touch - out of the field
$matchReport .= ' '.comment_action($teamname_def, 'throwIn');
if (Chance_Percent(33)) {
// if a new chance is created
if (Chance_Percent(50)) {
// throw-in for the attacking team
$matchReport .= ' '.comment_action($teamname_def, 'throwIn_att');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_att, $teamname_def, $strength_att, $strength_def); // new attack - this one is finished
}
else {
// throw-in for the defending team
$matchReport .= ' '.comment_action($teamname_def, 'throwIn_def');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
}
}
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return TRUE; // finish the attack
}
更新(2014):几年后,我现在已将游戏的完整代码库发布为 GitHub 上的开源。您将在此文件中找到此模拟的具体实现< /a>,如果有人感兴趣的话。
In another question, you helped me to build a simulation algorithm for soccer. I got some very good answers there. Thanks again!
Now I've coded this algorithm. I would like to improve it and find little mistakes which could be in it. I don't want to discuss how to solve it - as we did in the last question. Now I only want to improve it. Can you help me again please?
- Are there any mistakes?
- Is the structure of the nested if-clauses ok? Could it be improved?
- Are the tactics integrated correctly according to my description?
Tactical settings which should have an influence on the randomness:
- $tactics[x][0] adjustment (1=defensive, 2=neutral, 3=offensive): the higher the value is the weaker is the defense and the stronger is the offense
- $tacticsx speed of play (1=slow, 2=medium, 3=fast): the higher the value is the better are the opportunities but the higher is the risk of getting a quick counter attack
- $tacticsx distance of passes (1=short, 2=medium, 3=long): the higher the value is the less but better opportunities you get and the more often you are offside
- $tacticsx creation of changes (1=safe, 2=medium, 3=risky): the higher the value is the better are your opportunities but the higher is the risk of getting a quick counter attack
- $tactics[x][4] pressure in defense (1=low, 2=medium, 3=high): the higher the value is the more quick counter attacks you will have
- $tactics[x][5] aggressivity (1=low, 2=medium, 3=high): the higher the value is the more attacks you will stop by fouls
Note:
Tactic 0 and tactic 4 are partly integrated in the rest of the engine, not needed in this function.
The current algorithm:
<?php
function tactics_weight($wert) {
$neuerWert = $wert*0.1+0.8;
return $neuerWert;
}
function strengths_weight($wert) {
$neuerWert = log10($wert+1)+0.35;
return $neuerWert;
}
function Chance_Percent($chance, $universe = 100) {
$chance = abs(intval($chance));
$universe = abs(intval($universe));
if (mt_rand(1, $universe) <= $chance) {
return true;
}
return false;
}
function simulate_attack($teamname_att, $teamname_def, $strength_att, $strength_def) {
global $minute, $goals, $_POST, $matchReport, $fouls, $yellowCards, $redCards, $offsides, $shots, $tactics;
// input values: attacker's name, defender's name, attacker's strength array, defender's strength array
// players' strength values vary from 0.1 to 9.9
$matchReport .= '<p>'.$minute.'\': '.comment_action($teamname_att, 'attack');
$offense_strength = $strength_att['forwards']/$strength_def['defenders'];
$defense_strength = $strength_def['defenders']/$strength_att['forwards'];
if (Chance_Percent(50*$offense_strength*tactics_weight($tactics[$teamname_att][1])/tactics_weight($tactics[$teamname_att][2]))) {
// attacking team passes 1st third of opponent's field side
$matchReport .= ' '.comment_action($teamname_def, 'advance');
if (Chance_Percent(25*tactics_weight($tactics[$teamname_def][5]))) {
// the defending team fouls the attacking team
$fouls[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'foul');
if (Chance_Percent(43)) {
// yellow card for the defending team
$yellowCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'yellow');
}
elseif (Chance_Percent(3)) {
// red card for the defending team
$redCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'red');
}
// indirect free kick
$matchReport .= ' '.comment_action($teamname_att, 'iFreeKick');
if (Chance_Percent(25*strengths_weight($strength_att['forwards']))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'iFreeKick_shot');
if (Chance_Percent(25/strengths_weight($strength_def['goalkeeper']))) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'iFreeKick_shot_save');
}
}
else {
// defending team cleares the ball
$matchReport .= ' '.comment_action($teamname_def, 'iFreeKick_clear');
}
}
elseif (Chance_Percent(17)*tactics_weight($tactics[$teamname_att][2])) {
// attacking team is caught offside
$offsides[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_def, 'offside');
}
else {
// attack isn't interrupted
// attack passes the 2nd third of the opponent's field side - good chance
$matchReport .= ' '.comment_action($teamname_def, 'advance_further');
if (Chance_Percent(25*tactics_weight($tactics[$teamname_def][5]))) {
// the defending team fouls the attacking team
$fouls[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'foul');
if (Chance_Percent(43)) {
// yellow card for the defending team
$yellowCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'yellow');
}
elseif (Chance_Percent(3)) {
// red card for the defending team
$redCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'red');
}
if (Chance_Percent(19)) {
// penalty for the attacking team
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'penalty');
if (Chance_Percent(77)) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
elseif (Chance_Percent(50)) {
// shot misses the goal
$matchReport .= ' '.comment_action($teamname_att, 'penalty_miss');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'penalty_save');
}
}
else {
// direct free kick
$matchReport .= ' '.comment_action($teamname_att, 'dFreeKick');
if (Chance_Percent(33*strengths_weight($strength_att['forwards']))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'dFreeKick_shot');
if (Chance_Percent(33/strengths_weight($strength_def['goalkeeper']))) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'dFreeKick_shot_save');
}
}
else {
// defending team cleares the ball
$matchReport .= ' '.comment_action($teamname_def, 'dFreeKick_clear');
}
}
}
elseif (Chance_Percent(62*strengths_weight($strength_att['forwards'])*tactics_weight($tactics[$teamname_att][2])*tactics_weight($tactics[$teamname_att][3]))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot');
if (Chance_Percent(30/strengths_weight($strength_def['goalkeeper']))) {
// the attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
if (Chance_Percent(50)) {
// the defending defenders block the shot
$matchReport .= ' '.comment_action($teamname_def, 'shot_block');
}
else {
// the defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'shot_save');
}
}
}
else {
// attack is stopped
$matchReport .= ' '.comment_action($teamname_def, 'stopped');
if (Chance_Percent(15*$defense_strength*tactics_weight($tactics[$teamname_att][1])*tactics_weight($tactics[$teamname_att][3])*tactics_weight($tactics[$teamname_def][4]))) {
// quick counter attack - playing on the break
$strength_att['defenders'] = $strength_att['defenders']*0.8; // weaken the current attacking team's defense
$matchReport .= ' '.comment_action($teamname_def, 'quickCounterAttack');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
}
}
}
// attacking team doesn't pass 1st third of opponent's field side
elseif (Chance_Percent(15*$defense_strength*tactics_weight($tactics[$teamname_att][1])*tactics_weight($tactics[$teamname_att][3])*tactics_weight($tactics[$teamname_def][4]))) {
// attack is stopped
// quick counter attack - playing on the break
$matchReport .= ' '.comment_action($teamname_def, 'stopped');
$strength_att['defenders'] = $strength_att['defenders']*0.8; // weaken the current attacking team's defense
$matchReport .= ' '.comment_action($teamname_def, 'quickCounterAttack');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
else {
// ball goes into touch - out of the field
$matchReport .= ' '.comment_action($teamname_def, 'throwIn');
if (Chance_Percent(33)) {
// if a new chance is created
if (Chance_Percent(50)) {
// throw-in for the attacking team
$matchReport .= ' '.comment_action($teamname_def, 'throwIn_att');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_att, $teamname_def, $strength_att, $strength_def); // new attack - this one is finished
}
else {
// throw-in for the defending team
$matchReport .= ' '.comment_action($teamname_def, 'throwIn_def');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
}
}
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return TRUE; // finish the attack
}
Update (2014): A few years later, I have now released the full code base of the game as open-source on GitHub. You'll find the specific implementation of this simulation in this file, if anyone is interested.
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评论(4)
总的来说,这看起来是一个相当复杂的问题,我不确定你能得到多少效率。
也就是说,我看到了一些对你肯定有帮助的东西。
首先,我将在参数中键入变量。这不一定会使您的代码更快,但它会使代码更易于阅读和调试。接下来,我将删除 $teamname_att、$teamname_def 参数,并将它们简单地作为关联 $strength_att、$strength_def 数组中的值。由于无论如何这些数据总是配对的,这将降低意外使用一个团队的名称作为对另一个团队的引用的风险。
这将使您不必不断查找数组中的值:
您有三个辅助函数,它们都具有以下模式:
因为这意味着您每次运行时都必须创建一个额外的变量(可能会很昂贵)函数,请改用这些:
我忍不住注意到这种模式始终出现:
我的一般经验是,如果将 $matchReport 的串联移动到 comment_action 中,那么它会稍微更快(通常不到十几毫秒,但由于您在递归函数内调用该函数六次,因此每次运行可以节省十分之几秒)。
我认为这会更好(无论是从读者的角度来看,还是从
最后的角度来看),有几次您将使用相同的参数对相同的函数进行相同的调用。预先进行该调用:
希望这会有所帮助。
In general, it looks like this is a fairly complicated problem, and I'm not sure how efficient you'll get it.
That said, I have seen some things which would decidedly help you.
First I would type the variables in the parameters. This may not necessarily make your code faster, but it would make it easier to read and debug. Next, I would remove the $teamname_att, $teamname_def parameters and simply have those as values in the associative $strength_att, $strength_def arrays. Since this data is always paired up anyway, this will reduce the risk of accidentally using one team's name as a reference to the other team.
This will make it so you will not have to continually look up values in arrays:
You have three helper functions which all have the pattern:
Since this means that you have to create an extra variable (something which can be costly) each time you run the function, use these instead:
I couldn't help but notice this pattern coming up consistently:
My general experience is that if you move the concatenation of $matchReport into comment_action, then it will be just slightly faster (Generally less than a dozen milliseconds, but since you're calling that function a half-dozen times inside of a recursive function, this could shave a couple tenths of a second per running).
I think that this would flow much better (both from a reader's perspective, and from
Finally, there are several times where you will use the same call to the same function with the same parameter. Make that call up front:
Hope this helps.
我(快速)通读了它,注意到了几件事:
在所有三分之一的场地中发出红/黄牌的百分比是相同的,这是故意的吗?我不是足球爱好者,但我想说进攻更有可能发生在球场的最后三分之一,而不是前三分之一。 (因为如果你在第一,你很可能会防守)
每个球队确定罚进点球的百分比是相同的,但是某些球队,或者更确切地说,球员,更有可能罚进点球
您没有考虑角球、犯规后可能受伤或使用头部进球(报告中可能值得一提)。
除此之外,您只需要多次运行此模拟,看看您选择的值是否正确;调整算法。最好的办法是手动调整它(例如,从文件中读取所有常量,并使用不同的值和不同的团队运行数百次模拟),最简单的办法可能是实现遗传算法来尝试并找到更好的价值观。
基本上,您这里拥有的是真正的游戏/人工智能代码,因此您可能需要阅读游戏工作室用于管理此类代码的技术。 (一件事是将变量放入谷歌电子表格中,然后您可以更轻松地共享/调整,例如)。
此外,即使您错过了真正的足球比赛所具有的一些东西,也没有必要尝试尽可能真实,因为通常在这些情况下,提供良好的游戏玩法比提供准确的模拟更重要。
I (quickly) read through it and I noticed a couple of things:
The percentage a red / yellow card is handed out is the same in all thirds of the field, is this intentional? I'm not a soccer guy, but I'd say that offences are more likely to happen on the last third of the field, than on the first. (Because if you're on the first, you're likely defending)
The percentage to determine that a penalty is scored is the same for each team, however some teams, or rather players, are more likely to score a penalty than others.
You're not taking into account corner kicks, possible injuries after a foul, or goals scored using the head (which might be worth mentioning in the report).
Apart from that, you'll just need to run this simulation a lot of times and see if the values you chose are correct; tweak the algorithm. The best thing to do is hand tweak it (eg. read all the constants from a file and run a couple of hundred simulations with different values and different teams), the easiest thing to do is probably to implement a Genetic Algorithm to try and find better values.
Basically what you have here is genuine gameplay / ai code, so you might want to read up on techniques used by game studios to manage this type of code. (One thing is to put the variables in a google spreadsheet which you can then share / tweak more easily, for example).
Also, even though you're missing some things that a real soccer match has, there's no point trying to be as realistic as possible because generally in these cases it's more important to provide nice gameplay than it is to provide an accurate simulation.
你似乎失踪了:-
Yous seem to be missing:-
这些值多久检查一次?如果它会被很多人使用并且不断地递归这些 if/else 语句,我可以看到你会消耗大量内存并且运行速度相当慢。
也许你可以用几个开关来替换一些 if ?
这就是我所看到的速度改进。至于算法本身,如果没有其他人这样做,我将不得不稍后再仔细研究。
How often are these values going to be checked? If it's going to be in use by a lot of people and constantly recursing over those if/else statements, I can see you eating up a lot of memory and running quite slowly.
Perhaps you could but a few switches in there to replace some of the if's?
That's all I can see for speed improvement. As for the algorithm itself, I'll have to peruse over that a bit later if no one else does.