更改异步 TreeView 中节点的值
我有一个树视图,使用 BackGround 工作程序在展开任何节点时添加节点。我在展开后显示“正在加载..”消息,并在加载节点后将其删除。它工作得很好。现在我想将加载消息更改为“正在加载...节点n/n”。我能够做到这一点,但问题是此消息在执行节点添加操作时不显示(更新为),但在完成后不显示。我无法弄清楚我做错了什么,我希望有人能够阐明这一点。
这是我的代码。我调试了 SetValue 方法,它正确更新了节点文本,但直到操作结束才显示。
private void t_AfterExpand(object sender, NodeEventArgs e)
{
t.AppendNode(new object[] { "Loading.." }, e.Node);
bw.RunWorkerAsync(new object[] { e.Node });
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
t.Invoke(new MethodInvoker( () => AddSubNodes(e.Argument) ));
e.Result = e.Argument;
}
private void AddSubNodes(object arg)
{
object[] args = arg as object[];
TreeListNode parentNode = args[0] as TreeListNode;
int nodeCount = 10;
for (int i = 0; i < nodeCount; i++)
{
t.AppendNode(new object[] { "node cell text" }, parentNode);
bw.ReportProgress(i, new object[]{ parentNode, "node: " + i.ToString() + "/" + nodeCount.ToString()});
}
}
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
object[] args = e.UserState as object[];
TreeListNode parentNode = args[0] as TreeListNode;
string percentMsg = args[1].ToString(); //node: n/n message
t.Invoke(new MethodInvoker(() => parentNode.Nodes[0].SetValue(0, percentMsg))); //change "Loading.." to "node: n/n"
//parentNode.Nodes[0].SetValue(0, mesaj);
}
private void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
object[] result = e.Result as object[];
TreeListNode node = result[0] as TreeListNode;
node.Nodes.RemoveAt(0); //remove loading text
}
I have a treeview using BackGround worker to add nodes when you expand any. I display a "Loading.." message after the expand and remove it after the nodes are loaded. It works fine and all. Now I want to change the loading message to "Loading...node n/n". I was able to do it but the problem is this message is not displayed(updated to) while doing the node adding operation but after it's completed. I couldn't figure out what I'm doing wrong and I hope someone can shed a light on this.
Here's my code. I debugged SetValue method and it correctly updates the node text, but it doesn't displayed until the end of the operation..
private void t_AfterExpand(object sender, NodeEventArgs e)
{
t.AppendNode(new object[] { "Loading.." }, e.Node);
bw.RunWorkerAsync(new object[] { e.Node });
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
t.Invoke(new MethodInvoker( () => AddSubNodes(e.Argument) ));
e.Result = e.Argument;
}
private void AddSubNodes(object arg)
{
object[] args = arg as object[];
TreeListNode parentNode = args[0] as TreeListNode;
int nodeCount = 10;
for (int i = 0; i < nodeCount; i++)
{
t.AppendNode(new object[] { "node cell text" }, parentNode);
bw.ReportProgress(i, new object[]{ parentNode, "node: " + i.ToString() + "/" + nodeCount.ToString()});
}
}
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
object[] args = e.UserState as object[];
TreeListNode parentNode = args[0] as TreeListNode;
string percentMsg = args[1].ToString(); //node: n/n message
t.Invoke(new MethodInvoker(() => parentNode.Nodes[0].SetValue(0, percentMsg))); //change "Loading.." to "node: n/n"
//parentNode.Nodes[0].SetValue(0, mesaj);
}
private void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
object[] result = e.Result as object[];
TreeListNode node = result[0] as TreeListNode;
node.Nodes.RemoveAt(0); //remove loading text
}
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(主要)问题在于您的 bw_ProgressChanged。它不需要调用任何东西,因为同步 ProgressChanged 是 Bgw 的工作。我没有受伤,但还是失去了调用。
您看不到任何更改的原因是缺少 Update()。
bw_DoWork() 中还有另一个问题,您在 AddSubNodes() 方法上使用 Invoke。因此,99% 的代码完全在主线程上运行,并且您的解决方案根本不是多线程的。
我会这样做:
然后,在 bw_RunWorkerCompleted 中,快速将 newNodes 的元素添加到“t”。
The (main) problem is with your bw_ProgressChanged. It does not need to Invoke anything because it is the Bgw's job to synchronize the ProgressChanged. I doesn't hurt, but loose the Invoke anyway.
The reason you don't see any changes is the lack of an Update().
There is another problem in bw_DoWork(), you use Invoke on the AddSubNodes() method. As a result 99% of your code runs entirely on the main thread and your solution is not multi-threaded at all.
I would do something like:
And then, in bw_RunWorkerCompleted, quickly add the elements of newNodes to 't'.