在应用程序商店购买的新东西如何集成到我的 iPhone 应用程序中?
我正在为 iPhone 编写一个应用程序,我想添加可下载的内容以供将来从苹果商店获取。我了解商店工具包可以让我访问商店并帮助我进行交易,但是下载的内容如何与我的应用程序集成?
通常是如何完成的?例如,当有人为他的游戏创建一个新物品或新武器时...它是如何实现的以及如何将其添加到应用程序中?,该物品的图形资源需要已经包含在原始应用程序还是将来有办法添加更多应用程序?
我需要对我的应用程序进行特殊考虑才能实现这一目标?
I'm writing an app for iPhone and I would like to add downloadable content to get from the apple store in the future. I understand that the Store kit gives me access to the store and helps me to make the transactions, but how the downloaded content is integrated with my app ?
How It's usually done ?, when someone creates for example, a new Item or a new weapon for his game...how It's implemented and how It's added to the app ?, the graphic resources of the item need to be already included in the original app or there is a way to add more in the future ?
I need to have special considerations with my app to make it happen ?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
基本上,您必须在应用程序中构建支持来处理此类可下载内容。如果您想允许下载新武器,您必须考虑如何将其集成到应用程序中。在我的脑海中,这是我能想到的你必须处理的事情:
您基本上需要考虑可下载内容如何需要游戏中已有的框架支持,以便完全融入游戏机制的各个部分。
Basically, you'll have to build support into your application to handle such downloadable content. If you want to allow downloads of new weapons, you'll have to think about how that has to be integrated into the application. Off the top of my head, here's the things I can think about that you'll have to handle:
You basically need to think through how downloadable content would need to have framework support already present in your game in order to be fully incorporated into the various parts of the game mechanics.