XNA 3d 物理引擎
我正在寻找 XNA 的 3D 物理引擎。我听说过一些选项,但我需要的是:
- 免费用于商业目的(最好是开源)
- 支持刚体动力学
- 支持每多边形碰撞(这非常重要)
- 托管代码 - 必须在 XBOX360 上工作
你用过吗像这样的东西?你能推荐一些东西吗?
I am looking for a 3D physics engine for XNA. I heard of some options, but what I need is:
- free for commercial purposes (preferable open-source)
- support for rigid body dynamics
- support for per-polygon collision (this is very important)
- managed code - has to work on XBOX360
Have you used something like this? Can you recommend something?
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我会看看 JigLibX。它是 JigLib 引擎的 C# 端口,支持您需要的所有功能。它还附带了相当多的示例,如果您有物理引擎的经验,那么使用它应该不会太难。
另外,您可能想看看创建者上的此帖子俱乐部论坛,其中正在讨论一些 XNA 物理引擎。
编辑 另外,我忘了提及,我自己在几个项目中使用了 JigLibX,即使进行一些相当繁重的物理模拟,它也很有魅力。
I would look at JigLibX. It's a C# port of the JigLib engine and has support for all the things you need. It also comes with quite a lot of samples, and if you have any experience with physics engines it shouldn't be too hard to work with it.
Also, you might want to take a look at this thread over on the Creators Club forums where some XNA physics engines are being discussed.
EDIT Also, I forgot to mention that I have used JigLibX myself for a couple of projects and it works like a charm even doing some fairly heavy physics simulations.
我相信 www.bulletphysicals.com 包含一个 C# 端口。
www.bulletphysics.com includes a C# port, i believe.
APE 物理引擎,C#,MIT 许可证
APE
APE physics engine, C#, MIT license
APE