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具有自己的 OpenGL 上下文的窗口
这将需要破解 SDL,因为它只为每个进程提供一个上下文。 除非您正在考虑使用按顺序渲染的多个独立子视口执行单个 GL 上下文。
windows with their own OpenGL contexts
That's going to require hacking SDL, since it only provides one context per process. Unless you're thinking of doing a single GL context with multiple independent sub-viewports rendered in sequence.
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这将需要破解 SDL,因为它只为每个进程提供一个上下文。 除非您正在考虑使用按顺序渲染的多个独立子视口执行单个 GL 上下文。
That's going to require hacking SDL, since it only provides one context per process. Unless you're thinking of doing a single GL context with multiple independent sub-viewports rendered in sequence.