当加载图标且 tk.mainloop 位于线程中时,Tkinter 会锁定 Python

发布于 2024-07-29 07:18:19 字数 541 浏览 4 评论 0原文

这是测试用例...

import Tkinter as tk
import thread
from time import sleep

if __name__ == '__main__':
    t = tk.Tk()
    thread.start_new_thread(t.mainloop, ())
    # t.iconbitmap('icon.ico')

    b = tk.Button(text='test', command=exit)
    b.grid(row=0)

    while 1:
        sleep(1)

该代码有效。 取消注释 t.iconbitmap 行并将其锁定。 以您喜欢的方式重新排列; 它会锁定。

当存在图标时,如何防止 tk.mainloop 锁定 GIL

目标是win32和Python 2.6.2。

Here's the test case...

import Tkinter as tk
import thread
from time import sleep

if __name__ == '__main__':
    t = tk.Tk()
    thread.start_new_thread(t.mainloop, ())
    # t.iconbitmap('icon.ico')

    b = tk.Button(text='test', command=exit)
    b.grid(row=0)

    while 1:
        sleep(1)

This code works. Uncomment the t.iconbitmap line and it locks. Re-arrange it any way you like; it will lock.

How do I prevent tk.mainloop locking the GIL when there is an icon present?

The target is win32 and Python 2.6.2.

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评论(1

邮友 2024-08-05 07:18:19

我相信你不应该在不同的线程上执行主循环。 AFAIK,主循环应该在创建小部件的同一线程上执行。

我熟悉的 GUI 工具包(Tkinter、.NET Windows Forms)是这样的:您只能从一个线程操作 GUI。

在 Linux 上,您的代码引发异常:

self.tk.mainloop(n)
RuntimeError: Calling Tcl from different appartment

以下之一将起作用(无额外线程):

if __name__ == '__main__':
    t = tk.Tk()
    t.iconbitmap('icon.ico')

    b = tk.Button(text='test', command=exit)
    b.grid(row=0)

    t.mainloop()

使用额外线程:

def threadmain():
    t = tk.Tk()
    t.iconbitmap('icon.ico')
    b = tk.Button(text='test', command=exit)
    b.grid(row=0)
    t.mainloop()


if __name__ == '__main__':
    thread.start_new_thread(threadmain, ())

    while 1:
        sleep(1)

如果您需要从 tkinter 线程外部与 tkinter 进行通信,我建议您设置一个计时器来检查队列为了工作。

这是一个例子:

import Tkinter as tk
import thread
from time import sleep
import Queue

request_queue = Queue.Queue()
result_queue = Queue.Queue()

def submit_to_tkinter(callable, *args, **kwargs):
    request_queue.put((callable, args, kwargs))
    return result_queue.get()

t = None
def threadmain():
    global t

    def timertick():
        try:
            callable, args, kwargs = request_queue.get_nowait()
        except Queue.Empty:
            pass
        else:
            print "something in queue"
            retval = callable(*args, **kwargs)
            result_queue.put(retval)

        t.after(500, timertick)

    t = tk.Tk()
    t.configure(width=640, height=480)
    b = tk.Button(text='test', name='button', command=exit)
    b.place(x=0, y=0)
    timertick()
    t.mainloop()

def foo():
    t.title("Hello world")

def bar(button_text):
    t.children["button"].configure(text=button_text)

def get_button_text():
    return t.children["button"]["text"]

if __name__ == '__main__':
    thread.start_new_thread(threadmain, ())

    trigger = 0
    while 1:
        trigger += 1

        if trigger == 3:
            submit_to_tkinter(foo)

        if trigger == 5:
            submit_to_tkinter(bar, "changed")

        if trigger == 7:
            print submit_to_tkinter(get_button_text)

        sleep(1)

I believe you should not execute the main loop on a different thread. AFAIK, the main loop should be executed on the same thread that created the widget.

The GUI toolkits that I am familiar with (Tkinter, .NET Windows Forms) are that way: You can manipulate the GUI from one thread only.

On Linux, your code raises an exception:

self.tk.mainloop(n)
RuntimeError: Calling Tcl from different appartment

One of the following will work (no extra threads):

if __name__ == '__main__':
    t = tk.Tk()
    t.iconbitmap('icon.ico')

    b = tk.Button(text='test', command=exit)
    b.grid(row=0)

    t.mainloop()

With extra thread:

def threadmain():
    t = tk.Tk()
    t.iconbitmap('icon.ico')
    b = tk.Button(text='test', command=exit)
    b.grid(row=0)
    t.mainloop()


if __name__ == '__main__':
    thread.start_new_thread(threadmain, ())

    while 1:
        sleep(1)

If you need to do communicate with tkinter from outside the tkinter thread, I suggest you set up a timer that checks a queue for work.

Here is an example:

import Tkinter as tk
import thread
from time import sleep
import Queue

request_queue = Queue.Queue()
result_queue = Queue.Queue()

def submit_to_tkinter(callable, *args, **kwargs):
    request_queue.put((callable, args, kwargs))
    return result_queue.get()

t = None
def threadmain():
    global t

    def timertick():
        try:
            callable, args, kwargs = request_queue.get_nowait()
        except Queue.Empty:
            pass
        else:
            print "something in queue"
            retval = callable(*args, **kwargs)
            result_queue.put(retval)

        t.after(500, timertick)

    t = tk.Tk()
    t.configure(width=640, height=480)
    b = tk.Button(text='test', name='button', command=exit)
    b.place(x=0, y=0)
    timertick()
    t.mainloop()

def foo():
    t.title("Hello world")

def bar(button_text):
    t.children["button"].configure(text=button_text)

def get_button_text():
    return t.children["button"]["text"]

if __name__ == '__main__':
    thread.start_new_thread(threadmain, ())

    trigger = 0
    while 1:
        trigger += 1

        if trigger == 3:
            submit_to_tkinter(foo)

        if trigger == 5:
            submit_to_tkinter(bar, "changed")

        if trigger == 7:
            print submit_to_tkinter(get_button_text)

        sleep(1)
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