当键盘存在时,如何使 UITextField 向上移动 - 开始编辑?

发布于 2024-07-27 19:14:24 字数 1480 浏览 14 评论 0原文

使用 iOS SDK:

我有一个带有 UITextField 的 UIView,可以调出键盘。 我需要它能够:

  1. 允许滚动 UIScrollView 的内容,以便在键盘打开后查看其他文本字段

  2. 自动“跳转”(通过向上滚动)或缩短

我知道我需要一个 UIScrollView。 我尝试将 UIView 的类更改为 UIScrollView,但我仍然无法向上或向下滚动文本框。

我是否需要 UIViewUIScrollView? 一个会进入另一个的内部吗?

需要实现什么才能自动滚动到活动文本字段?

理想情况下,尽可能多的组件设置将在 Interface Builder 中完成。 我只想为需要的地方编写代码。

注意:我正在使用的 UIView (或 UIScrollView)是由选项卡栏(UITabBar)调出的,它需要充当普通的。


我只是在键盘出现时添加滚动条。 尽管不需要,但我觉得它提供了更好的界面,因为用户可以滚动和更改文本框等。

当键盘向上和向下移动时,我可以在更改 UIScrollView 的框架大小的地方使用它。 我只是使用:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

但是,这不会自动“向上移动”或将下部文本字段置于可见区域的中心,而这正是我真正想要的。

With the iOS SDK:

I have a UIView with UITextFields that bring up a keyboard. I need it to be able to:

  1. Allow scrolling of the contents of the UIScrollView to see the other text fields once the keyboard is brought up

  2. Automatically "jump" (by scrolling up) or shortening

I know that I need a UIScrollView. I've tried changing the class of my UIView to a UIScrollView, but I'm still unable to scroll the textboxes up or down.

Do I need both a UIView and a UIScrollView? Does one go inside the other?

What needs to be implemented in order to automatically scroll to the active text field?

Ideally as much of the setup of the components as possible will be done in Interface Builder. I'd like to only write code for what needs it.

Note: the UIView (or UIScrollView) that I'm working with is brought up by a tabbar (UITabBar), which needs to function as normal.


I am adding the scroll bar just for when the keyboard comes up. Even though it's not needed, I feel like it provides a better interface because then the user can scroll and change textboxes, for example.

I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

However, this doesn't automatically "move up" or center the lower text fields in the visible area, which is what I would really like.

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评论(30

水中月 2024-08-03 19:14:25

需要考虑的一件事是您是否想单独使用 UITextField。 我还没有遇到过任何设计良好的 iPhone 应用程序在 UITableViewCells 之外实际使用 UITextFields

这将是一些额外的工作,但我建议您将所有数据输入视图实现为表视图。 将 UITextView 添加到您的 UITableViewCells

One thing to consider is whether you ever want to use a UITextField on its own. I haven’t come across any well-designed iPhone apps that actually use UITextFields outside of UITableViewCells.

It will be some extra work, but I recommend you implement all data entry views a table views. Add a UITextView to your UITableViewCells.

指尖微凉心微凉 2024-08-03 19:14:25

文档详细介绍了以下问题的解决方案:这个问题。 查看“移动位于键盘下的内容”下的源代码。 这非常简单。

编辑:注意到示例中有一个小故障。 您可能想要监听 UIKeyboardWillHideNotification 而不是 UIKeyboardDidHideNotification。 否则,键盘后面的滚动视图将在键盘关闭动画期间被剪切。

This document details a solution to this problem. Look at the source code under 'Moving Content That Is Located Under the Keyboard'. It's pretty straightforward.

EDIT: Noticed there's a wee glitch in the example. You will probably want to listen for UIKeyboardWillHideNotification instead of UIKeyboardDidHideNotification. Otherwise the scroll view behind of the keyboard will be clipped for the duration of the keyboard closing animation.

心房敞 2024-08-03 19:14:25

找到最简单的解决方案

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self animateTextField: textField up: YES];
}


- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField: textField up: NO];
}

- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
    const int movementDistance = 80; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? -movementDistance : movementDistance);

    [UIView beginAnimations: @"anim" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}

Easiest solution found

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self animateTextField: textField up: YES];
}


- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField: textField up: NO];
}

- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
    const int movementDistance = 80; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? -movementDistance : movementDistance);

    [UIView beginAnimations: @"anim" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}
北渚 2024-08-03 19:14:25

一个适用于许多 UITextField 的小修复:

#pragma mark UIKeyboard handling

#define kMin 150

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
    if (currTextField) {
        [currTextField release];
    }
    currTextField = [sender retain];
    // Move the main view, so that the keyboard does not hide it.
    if (self.view.frame.origin.y + currTextField.frame.origin. y >= kMin) {
        [self setViewMovedUp:YES];
    }
}


// Method to move the view up/down whenever the keyboard is shown/dismissed
-(void)setViewMovedUp:(BOOL)movedUp
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:0.3]; // If you want to slide up the view

    CGRect rect = self.view.frame;
    if (movedUp)
    {
        // 1. move the view's origin up so that the text field that will be hidden come above the keyboard
        // 2. increase the size of the view so that the area behind the keyboard is covered up.
        rect.origin.y = kMin - currTextField.frame.origin.y ;
    }
    else
    {
        // Revert back to the normal state.
        rect.origin.y = 0;
    }
    self.view.frame = rect;

    [UIView commitAnimations];
}


- (void)keyboardWillShow:(NSNotification *)notif
{
    // Keyboard will be shown now. Depending on which textfield is active, move up or move down the view appropriately

    if ([currTextField isFirstResponder] && currTextField.frame.origin.y + self.view.frame.origin.y >= kMin)
    {
        [self setViewMovedUp:YES];
    }
    else if (![currTextField isFirstResponder] && currTextField.frame.origin.y + self.view.frame.origin.y < kMin)
    {
        [self setViewMovedUp:NO];
    }
}


- (void)keyboardWillHide:(NSNotification *)notif
{
    // Keyboard will be shown now. Depending on which textfield is active, move up or move down the view appropriately
    if (self.view.frame.origin.y < 0 ) {
        [self setViewMovedUp:NO];
    }
}


- (void)viewWillAppear:(BOOL)animated
{
    // Register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:)
                                                 name:UIKeyboardWillShowNotification object:self.view.window];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:)
                                                 name:UIKeyboardWillHideNotification object:self.view.window];
}

- (void)viewWillDisappear:(BOOL)animated
{
    // Unregister for keyboard notifications while not visible.
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
}

A little fix that works for many UITextFields:

#pragma mark UIKeyboard handling

#define kMin 150

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
    if (currTextField) {
        [currTextField release];
    }
    currTextField = [sender retain];
    // Move the main view, so that the keyboard does not hide it.
    if (self.view.frame.origin.y + currTextField.frame.origin. y >= kMin) {
        [self setViewMovedUp:YES];
    }
}


// Method to move the view up/down whenever the keyboard is shown/dismissed
-(void)setViewMovedUp:(BOOL)movedUp
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:0.3]; // If you want to slide up the view

    CGRect rect = self.view.frame;
    if (movedUp)
    {
        // 1. move the view's origin up so that the text field that will be hidden come above the keyboard
        // 2. increase the size of the view so that the area behind the keyboard is covered up.
        rect.origin.y = kMin - currTextField.frame.origin.y ;
    }
    else
    {
        // Revert back to the normal state.
        rect.origin.y = 0;
    }
    self.view.frame = rect;

    [UIView commitAnimations];
}


- (void)keyboardWillShow:(NSNotification *)notif
{
    // Keyboard will be shown now. Depending on which textfield is active, move up or move down the view appropriately

    if ([currTextField isFirstResponder] && currTextField.frame.origin.y + self.view.frame.origin.y >= kMin)
    {
        [self setViewMovedUp:YES];
    }
    else if (![currTextField isFirstResponder] && currTextField.frame.origin.y + self.view.frame.origin.y < kMin)
    {
        [self setViewMovedUp:NO];
    }
}


- (void)keyboardWillHide:(NSNotification *)notif
{
    // Keyboard will be shown now. Depending on which textfield is active, move up or move down the view appropriately
    if (self.view.frame.origin.y < 0 ) {
        [self setViewMovedUp:NO];
    }
}


- (void)viewWillAppear:(BOOL)animated
{
    // Register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:)
                                                 name:UIKeyboardWillShowNotification object:self.view.window];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:)
                                                 name:UIKeyboardWillHideNotification object:self.view.window];
}

- (void)viewWillDisappear:(BOOL)animated
{
    // Unregister for keyboard notifications while not visible.
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
}
舞袖。长 2024-08-03 19:14:25

RPDP 的代码成功地将文本字段移出了键盘。 但是,当您在使用并关闭键盘后滚动到顶部时,顶部已向上滚动到视图之外。 对于模拟器和设备来说都是如此。 要阅读该视图顶部的内容,必须重新加载视图。

他的以下代码不是应该使视图恢复正常吗?

else
{
    // revert back to the normal state.
    rect.origin.y += kOFFSET_FOR_KEYBOARD;
    rect.size.height -= kOFFSET_FOR_KEYBOARD;
}

RPDP's code successfully moves the text field out of the way of the keyboard. But when you scroll to the top after using and dismissing the keyboard, the top has been scrolled up out of the view. This is true for the Simulator and the device. To read the content at the top of that view, one has to reload the view.

Isn't his following code supposed to bring the view back down?

else
{
    // revert back to the normal state.
    rect.origin.y += kOFFSET_FOR_KEYBOARD;
    rect.size.height -= kOFFSET_FOR_KEYBOARD;
}
意中人 2024-08-03 19:14:25

要恢复到原始视图状态,请添加:

-(void)textFieldDidEndEditing:(UITextField *)sender

{
    //move the main view, so that the keyboard does not hide it.
    if  (self.view.frame.origin.y < 0)
    {
        [self setViewMovedUp:NO];
    }
}

To bring back to original view state, add:

-(void)textFieldDidEndEditing:(UITextField *)sender

{
    //move the main view, so that the keyboard does not hide it.
    if  (self.view.frame.origin.y < 0)
    {
        [self setViewMovedUp:NO];
    }
}
邮友 2024-08-03 19:14:25

试试这个小技巧。

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self animateTextField: textField up: YES];
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField: textField up: NO];
}

- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
    const int movementDistance = textField.frame.origin.y / 2; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? -movementDistance : movementDistance);

    [UIView beginAnimations: @"anim" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}

Try this short trick.

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self animateTextField: textField up: YES];
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField: textField up: NO];
}

- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
    const int movementDistance = textField.frame.origin.y / 2; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? -movementDistance : movementDistance);

    [UIView beginAnimations: @"anim" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}
握住我的手 2024-08-03 19:14:25

有很多解决方案,但我花了几个小时才开始工作。 所以,我把这段代码放在这里(只需粘贴到项目中,不需要任何修改):

@interface RegistrationViewController : UIViewController <UITextFieldDelegate>{
    UITextField* activeField;
    UIScrollView *scrollView;
}
@end

- (void)viewDidLoad
{
    [super viewDidLoad];

    scrollView = [[UIScrollView alloc] initWithFrame:self.view.frame];

    //scrool view must be under main view - swap it
    UIView* natView = self.view;
    [self setView:scrollView];
    [self.view addSubview:natView];

    CGSize scrollViewContentSize = self.view.frame.size;
    [scrollView setContentSize:scrollViewContentSize];

    [self registerForKeyboardNotifications];
}

- (void)viewDidUnload {
    activeField = nil;
    scrollView = nil;
    [self unregisterForKeyboardNotifications];
    [super viewDidUnload];
}

- (void)registerForKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillShown:)
                                                 name:UIKeyboardWillShowNotification object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillBeHidden:)
                                                 name:UIKeyboardWillHideNotification object:nil];

}

-(void)unregisterForKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                                    name:UIKeyboardWillShowNotification
                                                  object:nil];
    // unregister for keyboard notifications while not visible.
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                                    name:UIKeyboardWillHideNotification
                                                  object:nil];
}

- (void)keyboardWillShown:(NSNotification*)aNotification
{
    NSDictionary* info = [aNotification userInfo];
    CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;

    CGRect frame = self.view.frame;
    frame.size.height -= kbSize.height;
    CGPoint fOrigin = activeField.frame.origin;
    fOrigin.y -= scrollView.contentOffset.y;
    fOrigin.y += activeField.frame.size.height;
    if (!CGRectContainsPoint(frame, fOrigin) ) {
        CGPoint scrollPoint = CGPointMake(0.0, activeField.frame.origin.y + activeField.frame.size.height - frame.size.height);
        [scrollView setContentOffset:scrollPoint animated:YES];
    }
}

- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
     [scrollView setContentOffset:CGPointZero animated:YES];
}

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    activeField = textField;
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    activeField = nil;
}

-(BOOL) textFieldShouldReturn:(UITextField *)textField
{
    [textField resignFirstResponder];
    return YES;
}

PS:我希望代码可以帮助人们快速达到预期的效果。
(Xcode 4.5)

There so many solutions, but I've spend some hours before it start works. So, I put this code here (just paste to the project, any modifications needn't):

@interface RegistrationViewController : UIViewController <UITextFieldDelegate>{
    UITextField* activeField;
    UIScrollView *scrollView;
}
@end

- (void)viewDidLoad
{
    [super viewDidLoad];

    scrollView = [[UIScrollView alloc] initWithFrame:self.view.frame];

    //scrool view must be under main view - swap it
    UIView* natView = self.view;
    [self setView:scrollView];
    [self.view addSubview:natView];

    CGSize scrollViewContentSize = self.view.frame.size;
    [scrollView setContentSize:scrollViewContentSize];

    [self registerForKeyboardNotifications];
}

- (void)viewDidUnload {
    activeField = nil;
    scrollView = nil;
    [self unregisterForKeyboardNotifications];
    [super viewDidUnload];
}

- (void)registerForKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillShown:)
                                                 name:UIKeyboardWillShowNotification object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillBeHidden:)
                                                 name:UIKeyboardWillHideNotification object:nil];

}

-(void)unregisterForKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                                    name:UIKeyboardWillShowNotification
                                                  object:nil];
    // unregister for keyboard notifications while not visible.
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                                    name:UIKeyboardWillHideNotification
                                                  object:nil];
}

- (void)keyboardWillShown:(NSNotification*)aNotification
{
    NSDictionary* info = [aNotification userInfo];
    CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;

    CGRect frame = self.view.frame;
    frame.size.height -= kbSize.height;
    CGPoint fOrigin = activeField.frame.origin;
    fOrigin.y -= scrollView.contentOffset.y;
    fOrigin.y += activeField.frame.size.height;
    if (!CGRectContainsPoint(frame, fOrigin) ) {
        CGPoint scrollPoint = CGPointMake(0.0, activeField.frame.origin.y + activeField.frame.size.height - frame.size.height);
        [scrollView setContentOffset:scrollPoint animated:YES];
    }
}

- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
     [scrollView setContentOffset:CGPointZero animated:YES];
}

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    activeField = textField;
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    activeField = nil;
}

-(BOOL) textFieldShouldReturn:(UITextField *)textField
{
    [textField resignFirstResponder];
    return YES;
}

P.S: I hope the code help somebody make desired effect quickly.
(Xcode 4.5)

浅忆 2024-08-03 19:14:25

@user271753

要将您的视图恢复到原始添加:

-(BOOL)textFieldShouldReturn:(UITextField *)textField{
   [textField resignFirstResponder];
   [self setViewMovedUp:NO];
   return YES;
}

@user271753

To get your view back to original add:

-(BOOL)textFieldShouldReturn:(UITextField *)textField{
   [textField resignFirstResponder];
   [self setViewMovedUp:NO];
   return YES;
}
剩余の解释 2024-08-03 19:14:25

它不需要滚动视图就能够移动视图框架。 您可以更改viewcontroller的视图的框架,以便整个视图向上移动到足以将firstresponder文本字段放在键盘上方。 当我遇到这个问题时,我创建了一个 UIViewController 的子类来执行此操作。 它观察键盘将出现的通知并找到第一响应者子视图,并且(如果需要)它会将主视图向上动画化,以便第一响应者位于键盘上方。 当键盘隐藏时,它会将视图动画恢复到原来的位置。

要使用此子类,请使您的自定义视图控制器成为 GMKeyboardVC 的子类并且它继承了这个功能(只要确定你是否实现了 viewWillAppear 和 viewWillDisappear ,它们就必须调用 super )。 该课程位于 github 上。

It doesn't require a scroll view to be able to move the view frame. You can change the frame of a viewcontroller's view so that the entire view moves up just enough to put the firstresponder text field above the keyboard. When I ran into this problem I created a subclass of UIViewController that does this. It observes for the keyboard will appear notification and finds the first responder subview and (if needed) it animates the main view upward just enough so that the first responder is above the keyboard. When the keyboard hides, it animates the view back where it was.

To use this subclass make your custom view controller a subclass of GMKeyboardVC and it inherits this feature (just be sure if you implement viewWillAppear and viewWillDisappear they must call super). The class is on github.

蓝眼泪 2024-08-03 19:14:25

斯威夫特4

您可以使用UIKeyBoard动画轻松上下移动UITextFieldUIView
输入图像描述这里

import UIKit

class ViewController: UIViewController, UITextFieldDelegate {

    @IBOutlet var textField: UITextField!
    @IBOutlet var chatView: UIView!

    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil)
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        textField.resignFirstResponder()
    }

    @objc func keyboardWillChange(notification: NSNotification) {

        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        print("deltaY",deltaY)

        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
            self.chatView.frame.origin.y+=deltaY // Here You Can Change UIView To UITextField
        },completion: nil)
    }

    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        textField.resignFirstResponder()
        return true
    }

}

Swift 4 .

You Can Easily Move Up And Down UITextField Or UIView With UIKeyBoard With Animation
enter image description here

import UIKit

class ViewController: UIViewController, UITextFieldDelegate {

    @IBOutlet var textField: UITextField!
    @IBOutlet var chatView: UIView!

    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil)
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        textField.resignFirstResponder()
    }

    @objc func keyboardWillChange(notification: NSNotification) {

        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        print("deltaY",deltaY)

        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
            self.chatView.frame.origin.y+=deltaY // Here You Can Change UIView To UITextField
        },completion: nil)
    }

    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        textField.resignFirstResponder()
        return true
    }

}
巾帼英雄 2024-08-03 19:14:25

这是我针对特定布局提出的黑客解决方案。 该解决方案与 Matt Gallagher 解决方案类似,即将一个部分滚动到视图中。 我对 iPhone 开发还是个新手,不熟悉布局的工作原理。 因此,这个黑客。

我的实现需要支持在单击字段时滚动,以及当用户在键盘上选择下一个时支持滚动。

我有一个高度为 775 的 UIView。控件基本上以 3 个为一组分布在一个很大的空间中。 我最终得到了以下 IB 布局。

UIView -> UIScrollView -> [UI Components]

这里有一个技巧,

我将 UIScrollView 高度设置为比实际布局 (1250) 大 500 个单位。 然后,我创建了一个包含需要滚动到的绝对位置的数组,以及一个根据 IB 标签编号获取它们的简单函数。

static NSInteger stepRange[] = {
    0, 0, 0, 0, 0, 0, 0, 0, 0, 140, 140, 140, 140, 140, 410
};

NSInteger getScrollPos(NSInteger i) {
    if (i < TXT_FIELD_INDEX_MIN || i > TXT_FIELD_INDEX_MAX) {
        return 0 ;
    return stepRange[i] ;
}

现在您需要做的就是在 textFieldDidBeginEditing 和 textFieldShouldReturn (如果您要创建下一个字段导航,则为后一行)中使用以下两行代码作为

CGPoint point = CGPointMake(0, getScrollPos(textField.tag)) ;
[self.scrollView setContentOffset:point animated:YES] ;

示例。

- (void) textFieldDidBeginEditing:(UITextField *)textField
{
    CGPoint point = CGPointMake(0, getScrollPos(textField.tag)) ;
    [self.scrollView setContentOffset:point animated:YES] ;
}


- (BOOL)textFieldShouldReturn:(UITextField *)textField {

    NSInteger nextTag = textField.tag + 1;
    UIResponder* nextResponder = [textField.superview viewWithTag:nextTag];

    if (nextResponder) {
        [nextResponder becomeFirstResponder];
        CGPoint point = CGPointMake(0, getScrollPos(nextTag)) ;
        [self.scrollView setContentOffset:point animated:YES] ;
    }
    else{
        [textField resignFirstResponder];
    }

    return YES ;
}

此方法不像其他方法那样“向后滚动”。 这不是一个要求。 同样,这是一个相当“高”的 UIView,我没有时间学习内部布局引擎。

Here is the hack solution I came up with for a specific layout. This solution is similar to Matt Gallagher solution in that is scrolls a section into view. I am still new to iPhone development, and am not familiar with how the layouts work. Thus, this hack.

My implementation needed to support scrolling when clicking in a field, and also scrolling when the user selects next on the keyboard.

I had a UIView with a height of 775. The controls are spread out basically in groups of 3 over a large space. I ended up with the following IB layout.

UIView -> UIScrollView -> [UI Components]

Here comes the hack

I set the UIScrollView height to 500 units larger then the actual layout (1250). I then created an array with the absolute positions I need to scroll to, and a simple function to get them based on the IB Tag number.

static NSInteger stepRange[] = {
    0, 0, 0, 0, 0, 0, 0, 0, 0, 140, 140, 140, 140, 140, 410
};

NSInteger getScrollPos(NSInteger i) {
    if (i < TXT_FIELD_INDEX_MIN || i > TXT_FIELD_INDEX_MAX) {
        return 0 ;
    return stepRange[i] ;
}

Now all you need to do is use the following two lines of code in textFieldDidBeginEditing and textFieldShouldReturn (the latter one if you are creating a next field navigation)

CGPoint point = CGPointMake(0, getScrollPos(textField.tag)) ;
[self.scrollView setContentOffset:point animated:YES] ;

An example.

- (void) textFieldDidBeginEditing:(UITextField *)textField
{
    CGPoint point = CGPointMake(0, getScrollPos(textField.tag)) ;
    [self.scrollView setContentOffset:point animated:YES] ;
}


- (BOOL)textFieldShouldReturn:(UITextField *)textField {

    NSInteger nextTag = textField.tag + 1;
    UIResponder* nextResponder = [textField.superview viewWithTag:nextTag];

    if (nextResponder) {
        [nextResponder becomeFirstResponder];
        CGPoint point = CGPointMake(0, getScrollPos(nextTag)) ;
        [self.scrollView setContentOffset:point animated:YES] ;
    }
    else{
        [textField resignFirstResponder];
    }

    return YES ;
}

This method does not 'scroll back' as other methods do. This was not a requirement. Again this was for a fairly 'tall' UIView, and I did not have days to learn the internal layout engines.

面犯桃花 2024-08-03 19:14:25

根据 文档,从 iOS 3.0 开始,当对文本字段进行内联编辑时,UITableViewController 类会自动调整其表格视图的大小和位置。 我认为将文本字段放入 UITableViewCell 中是不够的,正如一些人指出的那样。

来自 文档

表视图控制器支持表视图行的内联编辑;
例如,如果行在编辑模式下嵌入了文本字段,则它
将正在编辑的行滚动到虚拟键盘上方
显示。

As per the docs, as of iOS 3.0, the UITableViewController class automatically resizes and repositions its table view when there is in-line editing of text fields. I think it's not sufficient to put the text field inside a UITableViewCell as some have indicated.

From the docs:

A table view controller supports inline editing of table view rows;
if, for example, rows have embedded text fields in editing mode, it
scrolls the row being edited above the virtual keyboard that is
displayed.

失退 2024-08-03 19:14:25

在这里我找到了处理键盘的最简单的解决方案。

您只需复制粘贴下面的示例代码并更改您的文本字段或任何您想要向上移动的视图。

第 1 步

只需将以下两种方法复制粘贴到控制器中即可

- (void)registerForKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasShown:)
                                                 name:UIKeyboardDidShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillBeHidden:)
                                                 name:UIKeyboardWillHideNotification object:nil];
}

- (void)deregisterFromKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardDidHideNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

步骤 2

注册& 在 viewWillAppear 中取消注册键盘通知并
分别是 viewWillDisappear 方法。

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    [self registerForKeyboardNotifications];
}

- (void)viewWillDisappear:(BOOL)animated
{
    [self deregisterFromKeyboardNotifications];
    [super viewWillDisappear:animated];
}

第 3 步

灵魂部分来了,只需替换你的文本字段,然后更改
高度 您想要向上移动多少。

- (void)keyboardWasShown:(NSNotification *)notification
{
    NSDictionary* info = [notification userInfo];
    CGSize currentKeyboardSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;

    //you need replace your textfield instance here
    CGPoint textFieldOrigin = self.tokenForPlaceField.frame.origin;
    CGFloat textFieldHeight = self.tokenForPlaceField.frame.size.height;

    CGRect visibleRect = self.view.frame;
    visibleRect.size.height -= currentKeyboardSize.height;

    if (!CGRectContainsPoint(visibleRect, textFieldOrigin))
    {
        //you can add yor desired height how much you want move keypad up, by replacing "textFieldHeight" below

        CGPoint scrollPoint = CGPointMake(0.0, textFieldOrigin.y - visibleRect.size.height  + textFieldHeight); //replace textFieldHeight to currentKeyboardSize.height, if you want to move up with more height
        [self.scrollView setContentOffset:scrollPoint animated:YES];
    }
}

- (void)keyboardWillBeHidden:(NSNotification *)notification
{
    [self.scrollView setContentOffset:CGPointZero animated:YES];
}

参考
好吧,请欣赏这个人,他分享了这个漂亮的代码片段、干净的解决方案。

希望这对那里的人有帮助。

Here I found the simplest solution to handle keypad.

You need to just copy-paste below sample code and change your textfield or any view which you want to move up.

Step-1

Just copy-paste below two method in your controller

- (void)registerForKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasShown:)
                                                 name:UIKeyboardDidShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillBeHidden:)
                                                 name:UIKeyboardWillHideNotification object:nil];
}

- (void)deregisterFromKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardDidHideNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

Step-2

register & deregister Keypad Notifications in viewWillAppear and
viewWillDisappear methods respectively.

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    [self registerForKeyboardNotifications];
}

- (void)viewWillDisappear:(BOOL)animated
{
    [self deregisterFromKeyboardNotifications];
    [super viewWillDisappear:animated];
}

Step-3

Here comes the soul part, Just replace your textfield, and change
height how much you want to move upside.

- (void)keyboardWasShown:(NSNotification *)notification
{
    NSDictionary* info = [notification userInfo];
    CGSize currentKeyboardSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;

    //you need replace your textfield instance here
    CGPoint textFieldOrigin = self.tokenForPlaceField.frame.origin;
    CGFloat textFieldHeight = self.tokenForPlaceField.frame.size.height;

    CGRect visibleRect = self.view.frame;
    visibleRect.size.height -= currentKeyboardSize.height;

    if (!CGRectContainsPoint(visibleRect, textFieldOrigin))
    {
        //you can add yor desired height how much you want move keypad up, by replacing "textFieldHeight" below

        CGPoint scrollPoint = CGPointMake(0.0, textFieldOrigin.y - visibleRect.size.height  + textFieldHeight); //replace textFieldHeight to currentKeyboardSize.height, if you want to move up with more height
        [self.scrollView setContentOffset:scrollPoint animated:YES];
    }
}

- (void)keyboardWillBeHidden:(NSNotification *)notification
{
    [self.scrollView setContentOffset:CGPointZero animated:YES];
}

Reference:
well, Please appreciate this guy, who shared this beautiful code snip, clean solution.

Hope this would be surly helpful someone out there.

执笔绘流年 2024-08-03 19:14:25

一直在为该主题的初学者寻找一个好的教程,找到了最好的教程 此处

在教程底部的 MIScrollView.h 示例中,请确保在

@property (nonatomic, retain) id backgroundTapDelegate;

您看到的位置添加一个空格。

Been searching for a good tutorial for beginners on the subject, found the best tutorial here.

In the MIScrollView.h example at the bottom of the tutorial be sure to put a space at

@property (nonatomic, retain) id backgroundTapDelegate;

as you see.

不喜欢何必死缠烂打 2024-08-03 19:14:25

UITextField 位于 UITableViewCell 中时,应该自动设置滚动。

如果不是,可能是因为表格视图的代码/设置不正确。

例如,当我重新加载底部有一个 UITextField 的长表时,如下所示,

-(void) viewWillAppear:(BOOL)animated
{
   [self.tableview reloadData];
}

底部的文本字段被我在文本字段内单击时出现的键盘遮挡。

为了解决这个问题,我必须这样做 -

-(void) viewWillAppear:(BOOL)animated
{
    //add the following line to fix issue
    [super viewWillAppear:animated];
    [self.tableview reloadData];
}

When UITextField is in a UITableViewCell scrolling should be setup automatically.

If it is not it is probably because of incorrect code/setup of the tableview.

For example when i reloaded my long table with one UITextField at the bottom as follows,

-(void) viewWillAppear:(BOOL)animated
{
   [self.tableview reloadData];
}

then my textfield at the bottom was obscured by the keyboard which appeared when I clicked inside the textfield.

To fix this I had to do this -

-(void) viewWillAppear:(BOOL)animated
{
    //add the following line to fix issue
    [super viewWillAppear:animated];
    [self.tableview reloadData];
}
一个人练习一个人 2024-08-03 19:14:25

使用这个第三方,你甚至不需要写一行

https://github.com/hackiftekhar/IQKeyboardManager< /a>

下载项目并将 IQKeyboardManager 拖放到您的项目中。
如果您发现任何问题,请阅读README文档。

伙计们,这确实消除了管理键盘的麻烦。

Use this third party you don't need to write even one line

https://github.com/hackiftekhar/IQKeyboardManager

download project and drag and drop IQKeyboardManager in your project.
If you find any issue please read README document.

Guys really its remove headache to manage keyboard.

胡渣熟男 2024-08-03 19:14:25

注意:此答案假设您的文本字段位于滚动视图中。

我更喜欢使用scrollContentInset和scrollContentOffset来处理这个问题,而不是弄乱我的视图的框架。

首先让我们监听键盘通知

//call this from viewWillAppear
-(void)addKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillShow:)
                                                 name:UIKeyboardWillShowNotification
                                               object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillHide:)
                                                 name:UIKeyboardWillHideNotification
                                               object:nil];
}
//call this from viewWillDisappear
-(void)removeKeyboardNotifications{
    [[NSNotificationCenter default
    Center] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

下一步是保留一个代表当前第一响应者的属性(当前拥有键盘的 UITextfield/ UITextVIew)。

我们使用委托方法来设置此属性。 如果您使用其他组件,则需要类似的组件。

请注意,对于文本字段,我们在 didBeginEditing 中设置它,对于 textView,我们在 shouldBeginEditing 中设置它。 这是因为由于某种原因,textViewDidBeginEditing 在 UIKeyboardWillShowNotification 之后被调用。

-(BOOL)textViewShouldBeginEditing:(UITextView * )textView{
    self.currentFirstResponder = textView;
    return YES;
}

-(void)textFieldDidBeginEditing:(UITextField *)textField{
    self.currentFirstResponder = textField;
}

最后,这就是神奇之处

- (void)keyboardWillShow:(NSNotification*)aNotification{
    NSDictionary* info = [aNotification userInfo];
    CGRect kbFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];


    /*if currentFirstResponder is overlayed by the keyboard, move it so it bottom ends where the keyboard begins*/
    if(self.currentFirstResponder){

        //keyboard origin in currentFirstResponderFrame
        CGPoint keyboardOrigin = [self.currentFirstResponder convertPoint:kbFrame.origin fromView:nil];

        float spaceBetweenFirstResponderAndKeyboard = abs(self.currentFirstResponder.frame.size.height-keyboardOrigin.y);

        //only scroll the scrollview if keyboard overlays the first responder
        if(spaceBetweenFirstResponderAndKeyboard>0){
            //if i call setContentOffset:animate:YES it behaves differently, not sure why
            [UIView animateWithDuration:0.25 animations:^{
                [self.scrollView setContentOffset:CGPointMake(0,self.scrollView.contentOffset.y+spaceBetweenFirstResponderAndKeyboard)];
            }];
        }
    }

    //set bottom inset to the keyboard height so you can still scroll the whole content

    UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbFrame.size.height, 0.0);
    _scrollView.contentInset = contentInsets;
    _scrollView.scrollIndicatorInsets = contentInsets;

}

- (void)keyboardWillHide:(NSNotification*)aNotification{
    UIEdgeInsets contentInsets = UIEdgeInsetsZero;
    _scrollView.contentInset = contentInsets;
    _scrollView.scrollIndicatorInsets = contentInsets;
}

Note: this answer assumes your textField is in a scrollView.

I prefer to deal with this using scrollContentInset and scrollContentOffset instead of messing with the frames of my view.

First let's listen for the keyboard notifications

//call this from viewWillAppear
-(void)addKeyboardNotifications
{
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillShow:)
                                                 name:UIKeyboardWillShowNotification
                                               object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillHide:)
                                                 name:UIKeyboardWillHideNotification
                                               object:nil];
}
//call this from viewWillDisappear
-(void)removeKeyboardNotifications{
    [[NSNotificationCenter default
    Center] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

Next step is to keep a property that represents the current first responder (UITextfield/ UITextVIew that currently has the keyboard).

We use the delegate methods to set this property. If you're using another component, you will need something similar.

Note that for textfield we set it in didBeginEditing and for textView in shouldBeginEditing. This is because textViewDidBeginEditing gets called after UIKeyboardWillShowNotification for some reason.

-(BOOL)textViewShouldBeginEditing:(UITextView * )textView{
    self.currentFirstResponder = textView;
    return YES;
}

-(void)textFieldDidBeginEditing:(UITextField *)textField{
    self.currentFirstResponder = textField;
}

Finally, here's the magic

- (void)keyboardWillShow:(NSNotification*)aNotification{
    NSDictionary* info = [aNotification userInfo];
    CGRect kbFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];


    /*if currentFirstResponder is overlayed by the keyboard, move it so it bottom ends where the keyboard begins*/
    if(self.currentFirstResponder){

        //keyboard origin in currentFirstResponderFrame
        CGPoint keyboardOrigin = [self.currentFirstResponder convertPoint:kbFrame.origin fromView:nil];

        float spaceBetweenFirstResponderAndKeyboard = abs(self.currentFirstResponder.frame.size.height-keyboardOrigin.y);

        //only scroll the scrollview if keyboard overlays the first responder
        if(spaceBetweenFirstResponderAndKeyboard>0){
            //if i call setContentOffset:animate:YES it behaves differently, not sure why
            [UIView animateWithDuration:0.25 animations:^{
                [self.scrollView setContentOffset:CGPointMake(0,self.scrollView.contentOffset.y+spaceBetweenFirstResponderAndKeyboard)];
            }];
        }
    }

    //set bottom inset to the keyboard height so you can still scroll the whole content

    UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbFrame.size.height, 0.0);
    _scrollView.contentInset = contentInsets;
    _scrollView.scrollIndicatorInsets = contentInsets;

}

- (void)keyboardWillHide:(NSNotification*)aNotification{
    UIEdgeInsets contentInsets = UIEdgeInsetsZero;
    _scrollView.contentInset = contentInsets;
    _scrollView.scrollIndicatorInsets = contentInsets;
}
陪你到最终 2024-08-03 19:14:25

这是使用 Swift 的解决方案。

import UIKit

class ExampleViewController: UIViewController, UITextFieldDelegate {

    @IBOutlet var scrollView: UIScrollView!

    @IBOutlet var textField1: UITextField!
    @IBOutlet var textField2: UITextField!
    @IBOutlet var textField3: UITextField!
    @IBOutlet var textField4: UITextField!
    @IBOutlet var textField5: UITextField!

    var activeTextField: UITextField!

    // MARK: - View
    override func viewDidLoad() {
        super.viewDidLoad()
        self.textField1.delegate = self
        self.textField2.delegate = self
        self.textField3.delegate = self
        self.textField4.delegate = self
        self.textField5.delegate = self
    }

    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
        self.registerForKeyboardNotifications()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)
        self.unregisterFromKeyboardNotifications()
    }

    // MARK: - Keyboard

    // Call this method somewhere in your view controller setup code.
    func registerForKeyboardNotifications() {
        let center:  NSNotificationCenter = NSNotificationCenter.defaultCenter()
        center.addObserver(self, selector: "keyboardWasShown:", name: UIKeyboardDidShowNotification, object: nil)
        center.addObserver(self, selector: "keyboardWillBeHidden:", name: UIKeyboardWillHideNotification, object: nil)
    }

    func unregisterFromKeyboardNotifications () {
        let center:  NSNotificationCenter = NSNotificationCenter.defaultCenter()
        center.removeObserver(self, name: UIKeyboardDidShowNotification, object: nil)
        center.removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
    }

    // Called when the UIKeyboardDidShowNotification is sent.
    func keyboardWasShown (notification: NSNotification) {
        let info : NSDictionary = notification.userInfo!
        let kbSize = (info.objectForKey(UIKeyboardFrameBeginUserInfoKey)?.CGRectValue() as CGRect!).size

        let contentInsets: UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
        scrollView.contentInset = contentInsets;
        scrollView.scrollIndicatorInsets = contentInsets;

        // If active text field is hidden by keyboard, scroll it so it's visible
        // Your app might not need or want this behavior.
        var aRect = self.view.frame
        aRect.size.height -= kbSize.height;
        if (!CGRectContainsPoint(aRect, self.activeTextField.frame.origin) ) {
            self.scrollView.scrollRectToVisible(self.activeTextField.frame, animated: true)
        }
    }

    // Called when the UIKeyboardWillHideNotification is sent
    func keyboardWillBeHidden (notification: NSNotification) {
        let contentInsets = UIEdgeInsetsZero;
        scrollView.contentInset = contentInsets;
        scrollView.scrollIndicatorInsets = contentInsets;
    }

    // MARK: -  Text Field

    func textFieldDidBeginEditing(textField: UITextField) {
        self.activeTextField = textField
    }

    func textFieldDidEndEditing(textField: UITextField) {
        self.activeTextField = nil
    }

}

This is the solution using Swift.

import UIKit

class ExampleViewController: UIViewController, UITextFieldDelegate {

    @IBOutlet var scrollView: UIScrollView!

    @IBOutlet var textField1: UITextField!
    @IBOutlet var textField2: UITextField!
    @IBOutlet var textField3: UITextField!
    @IBOutlet var textField4: UITextField!
    @IBOutlet var textField5: UITextField!

    var activeTextField: UITextField!

    // MARK: - View
    override func viewDidLoad() {
        super.viewDidLoad()
        self.textField1.delegate = self
        self.textField2.delegate = self
        self.textField3.delegate = self
        self.textField4.delegate = self
        self.textField5.delegate = self
    }

    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
        self.registerForKeyboardNotifications()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)
        self.unregisterFromKeyboardNotifications()
    }

    // MARK: - Keyboard

    // Call this method somewhere in your view controller setup code.
    func registerForKeyboardNotifications() {
        let center:  NSNotificationCenter = NSNotificationCenter.defaultCenter()
        center.addObserver(self, selector: "keyboardWasShown:", name: UIKeyboardDidShowNotification, object: nil)
        center.addObserver(self, selector: "keyboardWillBeHidden:", name: UIKeyboardWillHideNotification, object: nil)
    }

    func unregisterFromKeyboardNotifications () {
        let center:  NSNotificationCenter = NSNotificationCenter.defaultCenter()
        center.removeObserver(self, name: UIKeyboardDidShowNotification, object: nil)
        center.removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
    }

    // Called when the UIKeyboardDidShowNotification is sent.
    func keyboardWasShown (notification: NSNotification) {
        let info : NSDictionary = notification.userInfo!
        let kbSize = (info.objectForKey(UIKeyboardFrameBeginUserInfoKey)?.CGRectValue() as CGRect!).size

        let contentInsets: UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
        scrollView.contentInset = contentInsets;
        scrollView.scrollIndicatorInsets = contentInsets;

        // If active text field is hidden by keyboard, scroll it so it's visible
        // Your app might not need or want this behavior.
        var aRect = self.view.frame
        aRect.size.height -= kbSize.height;
        if (!CGRectContainsPoint(aRect, self.activeTextField.frame.origin) ) {
            self.scrollView.scrollRectToVisible(self.activeTextField.frame, animated: true)
        }
    }

    // Called when the UIKeyboardWillHideNotification is sent
    func keyboardWillBeHidden (notification: NSNotification) {
        let contentInsets = UIEdgeInsetsZero;
        scrollView.contentInset = contentInsets;
        scrollView.scrollIndicatorInsets = contentInsets;
    }

    // MARK: -  Text Field

    func textFieldDidBeginEditing(textField: UITextField) {
        self.activeTextField = textField
    }

    func textFieldDidEndEditing(textField: UITextField) {
        self.activeTextField = nil
    }

}
负佳期 2024-08-03 19:14:25

尝试这个:

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
    if ([sender isEqual:self.m_Sp_Contact])
    {
        [self.m_Scroller setContentOffset:CGPointMake(0, 105)animated:YES];          
    }
}

Try this:

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
    if ([sender isEqual:self.m_Sp_Contact])
    {
        [self.m_Scroller setContentOffset:CGPointMake(0, 105)animated:YES];          
    }
}
禾厶谷欠 2024-08-03 19:14:24
  1. 如果您现在的内容不适合 iPhone 屏幕,您只需要一个 ScrollView。 (如果您添加 ScrollView 作为组件的超级视图只是为了让 TextField 在键盘出现时向上滚动,那么就不需要它。)

  2. 标准防止 TextField 被键盘覆盖的方法是在显示键盘时向上/向下移动视图。

这是一些示例代码:

#define kOFFSET_FOR_KEYBOARD 80.0

-(void)keyboardWillShow {
    // Animate the current view out of the way
    if (self.view.frame.origin.y >= 0)
    {
        [self setViewMovedUp:YES];
    }
    else if (self.view.frame.origin.y < 0)
    {
        [self setViewMovedUp:NO];
    }
}

-(void)keyboardWillHide {
    if (self.view.frame.origin.y >= 0)
    {
        [self setViewMovedUp:YES];
    }
    else if (self.view.frame.origin.y < 0)
    {
        [self setViewMovedUp:NO];
    }
}

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
    if ([sender isEqual:mailTf])
    {
        //move the main view, so that the keyboard does not hide it.
        if  (self.view.frame.origin.y >= 0)
        {
            [self setViewMovedUp:YES];
        }
    }
}

//method to move the view up/down whenever the keyboard is shown/dismissed
-(void)setViewMovedUp:(BOOL)movedUp
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:0.3]; // if you want to slide up the view

    CGRect rect = self.view.frame;
    if (movedUp)
    {
        // 1. move the view's origin up so that the text field that will be hidden come above the keyboard 
        // 2. increase the size of the view so that the area behind the keyboard is covered up.
        rect.origin.y -= kOFFSET_FOR_KEYBOARD;
        rect.size.height += kOFFSET_FOR_KEYBOARD;
    }
    else
    {
        // revert back to the normal state.
        rect.origin.y += kOFFSET_FOR_KEYBOARD;
        rect.size.height -= kOFFSET_FOR_KEYBOARD;
    }
    self.view.frame = rect;

    [UIView commitAnimations];
}


- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    // register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(keyboardWillShow)
                                             name:UIKeyboardWillShowNotification
                                           object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(keyboardWillHide)
                                             name:UIKeyboardWillHideNotification
                                           object:nil];
}

- (void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:animated];
    // unregister for keyboard notifications while not visible.
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                             name:UIKeyboardWillShowNotification
                                           object:nil];

    [[NSNotificationCenter defaultCenter] removeObserver:self
                                             name:UIKeyboardWillHideNotification
                                           object:nil];
}
  1. You will only need a ScrollView if the contents you have now do not fit in the iPhone screen. (If you are adding the ScrollView as the superview of the components just to make the TextField scroll up when keyboard comes up, then it's not needed.)

  2. The standard way to prevent the TextFields from being covered by the keyboard is to move the view up/down whenever the keyboard is shown.

Here is some sample code:

#define kOFFSET_FOR_KEYBOARD 80.0

-(void)keyboardWillShow {
    // Animate the current view out of the way
    if (self.view.frame.origin.y >= 0)
    {
        [self setViewMovedUp:YES];
    }
    else if (self.view.frame.origin.y < 0)
    {
        [self setViewMovedUp:NO];
    }
}

-(void)keyboardWillHide {
    if (self.view.frame.origin.y >= 0)
    {
        [self setViewMovedUp:YES];
    }
    else if (self.view.frame.origin.y < 0)
    {
        [self setViewMovedUp:NO];
    }
}

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
    if ([sender isEqual:mailTf])
    {
        //move the main view, so that the keyboard does not hide it.
        if  (self.view.frame.origin.y >= 0)
        {
            [self setViewMovedUp:YES];
        }
    }
}

//method to move the view up/down whenever the keyboard is shown/dismissed
-(void)setViewMovedUp:(BOOL)movedUp
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:0.3]; // if you want to slide up the view

    CGRect rect = self.view.frame;
    if (movedUp)
    {
        // 1. move the view's origin up so that the text field that will be hidden come above the keyboard 
        // 2. increase the size of the view so that the area behind the keyboard is covered up.
        rect.origin.y -= kOFFSET_FOR_KEYBOARD;
        rect.size.height += kOFFSET_FOR_KEYBOARD;
    }
    else
    {
        // revert back to the normal state.
        rect.origin.y += kOFFSET_FOR_KEYBOARD;
        rect.size.height -= kOFFSET_FOR_KEYBOARD;
    }
    self.view.frame = rect;

    [UIView commitAnimations];
}


- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    // register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(keyboardWillShow)
                                             name:UIKeyboardWillShowNotification
                                           object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(keyboardWillHide)
                                             name:UIKeyboardWillHideNotification
                                           object:nil];
}

- (void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:animated];
    // unregister for keyboard notifications while not visible.
    [[NSNotificationCenter defaultCenter] removeObserver:self
                                             name:UIKeyboardWillShowNotification
                                           object:nil];

    [[NSNotificationCenter defaultCenter] removeObserver:self
                                             name:UIKeyboardWillHideNotification
                                           object:nil];
}
︶ ̄淡然 2024-08-03 19:14:24

我还遇到了很多由多个 UITextFields 组成的 UIScrollView 的问题,其中一个或多个在编辑时会被键盘遮挡。

如果您的 UIScrollView 无法正确滚动,请考虑以下事项。

1) 确保您的 contentSize 大于 UIScrollView 框架大小。 理解 UIScrollViews 的方法是,UIScrollView 就像 contentSize 中定义的内容的查看窗口。 因此,为了让 UIScrollview 滚动到任意位置,contentSize 必须大于 UIScrollView。 否则,不需要滚动,因为 contentSize 中定义的所有内容都已经可见。 顺便说一句,默认 contentSize = CGSizeZero

2) 现在您已经了解 UIScrollView 实际上是进入“内容”的窗口,确保键盘不会遮挡 UIScrollView 查看“窗口”的方法是调整 UIScrollView 的大小,以便当键盘存在时,您可以将 UIScrollView 窗口的大小调整为原始 UIScrollView frame.size.height减去键盘的高度。 这将确保您的窗口只有那么小的可视区域。

3)这里有一个问题:当我第一次实现这个时,我想我必须获取编辑后的文本字段的CGRect并调用UIScrollView的scrollRecToVisible方法。 我通过调用 scrollRecToVisible 方法实现了 UITextFieldDelegate 方法 textFieldDidBeginEditing。 这实际上产生了一个奇怪的副作用,即滚动会将 UITextField 固定到位。 在很长一段时间里我都不明白那是什么。 然后我注释掉了 textFieldDidBeginEditing Delegate 方法,一切都正常了!!(???)。 事实证明,我相信 UIScrollView 实际上隐式地将当前编辑的 UITextField 隐式带入可视窗口。 我对 UITextFieldDelegate 方法的实现以及对 scrollRecToVisible 的后续调用是多余的,并且是导致奇怪副作用的原因。

因此,以下是在键盘出现时将 UIScrollView 中的 UITextField 正确滚动到位的步骤。

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.

- (void)viewDidLoad 
{
    [super viewDidLoad];

    // register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self 
                                             selector:@selector(keyboardWillShow:) 
                                                 name:UIKeyboardWillShowNotification 
                                               object:self.view.window];
    // register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self 
                                             selector:@selector(keyboardWillHide:) 
                                                 name:UIKeyboardWillHideNotification 
                                               object:self.view.window];
    keyboardIsShown = NO;
    //make contentSize bigger than your scrollSize (you will need to figure out for your own use case)
    CGSize scrollContentSize = CGSizeMake(320, 345);
    self.scrollView.contentSize = scrollContentSize;
}

- (void)keyboardWillHide:(NSNotification *)n
{
    NSDictionary* userInfo = [n userInfo];

    // get the size of the keyboard
    CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;


    // resize the scrollview
    CGRect viewFrame = self.scrollView.frame;
    // I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.
    viewFrame.size.height += (keyboardSize.height - kTabBarHeight);

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [self.scrollView setFrame:viewFrame];
    [UIView commitAnimations];

    keyboardIsShown = NO;
}

- (void)keyboardWillShow:(NSNotification *)n
{
    // This is an ivar I'm using to ensure that we do not do the frame size adjustment on the `UIScrollView` if the keyboard is already shown.  This can happen if the user, after fixing editing a `UITextField`, scrolls the resized `UIScrollView` to another `UITextField` and attempts to edit the next `UITextField`.  If we were to resize the `UIScrollView` again, it would be disastrous.  NOTE: The keyboard notification will fire even when the keyboard is already shown.
    if (keyboardIsShown) {
        return;
    }

    NSDictionary* userInfo = [n userInfo];

    // get the size of the keyboard
    CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;

    // resize the noteView
    CGRect viewFrame = self.scrollView.frame;
    // I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.
    viewFrame.size.height -= (keyboardSize.height - kTabBarHeight);

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [self.scrollView setFrame:viewFrame];
    [UIView commitAnimations];
    keyboardIsShown = YES;
}
  1. viewDidLoad 注册键盘通知
  2. viewDidUnload 取消注册键盘通知
  3. 确保已设置 contentSize 并大于您的 UIScrollView< /code> 在 viewDidLoad
  4. 缩小 当键盘存在时
  5. 恢复 UIScrollView UIScrollView code> 当键盘消失时。
  6. 使用 ivar 来检测键盘是否已显示在屏幕上,因为每次选择 UITextField 时都会发送键盘通知,即使键盘已存在以避免缩小 UIScrollView 当它已经收缩

需要注意的是,即使当您按 Tab 键时键盘已经在屏幕上,UIKeyboardWillShowNotification 也会触发另一个UITextField。 我通过使用 ivar 来解决这个问题,以避免在键盘已经在屏幕上时调整 UIScrollView 的大小。 当键盘已经存在时,无意中调整 UIScrollView 的大小将是灾难性的!

希望这段代码可以为你们中的一些人省去很多麻烦。

I was also having a lot of issue with a UIScrollView composing of multiple UITextFields, of which, one or more of them would get obscured by the keyboard when they are being edited.

Here are some things to consider if your UIScrollView is not properly scrolling.

1) Ensure that your contentSize is greater than the UIScrollView frame size. The way to understand UIScrollViews is that the UIScrollView is like a viewing window on the content defined in the contentSize. So when in order for the UIScrollview to scroll anywhere, the contentSize must be greater than the UIScrollView. Else, there is no scrolling required as everything defined in the contentSize is already visible. BTW, default contentSize = CGSizeZero.

2) Now that you understand that the UIScrollView is really a window into your "content", the way to ensure that the keyboard is not obscuring your UIScrollView's viewing "window" would be to resize the UIScrollView so that when the keyboard is present, you have the UIScrollView window sized to just the original UIScrollView frame.size.height minus the height of the keyboard. This will ensure that your window is only that small viewable area.

3) Here's the catch: When I first implemented this I figured I would have to get the CGRect of the edited textfield and call UIScrollView's scrollRecToVisible method. I implemented the UITextFieldDelegate method textFieldDidBeginEditing with the call to the scrollRecToVisible method. This actually worked with a strange side effect that the scrolling would snap the UITextField into position. For the longest time I couldn't figure out what it was. Then I commented out the textFieldDidBeginEditing Delegate method and it all work!!(???). As it turned out, I believe the UIScrollView actually implicitly brings the currently edited UITextField into the viewable window implicitly. My implementation of the UITextFieldDelegate method and subsequent call to the scrollRecToVisible was redundant and was the cause of the strange side effect.

So here are the steps to properly scroll your UITextField in a UIScrollView into place when the keyboard appears.

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.

- (void)viewDidLoad 
{
    [super viewDidLoad];

    // register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self 
                                             selector:@selector(keyboardWillShow:) 
                                                 name:UIKeyboardWillShowNotification 
                                               object:self.view.window];
    // register for keyboard notifications
    [[NSNotificationCenter defaultCenter] addObserver:self 
                                             selector:@selector(keyboardWillHide:) 
                                                 name:UIKeyboardWillHideNotification 
                                               object:self.view.window];
    keyboardIsShown = NO;
    //make contentSize bigger than your scrollSize (you will need to figure out for your own use case)
    CGSize scrollContentSize = CGSizeMake(320, 345);
    self.scrollView.contentSize = scrollContentSize;
}

- (void)keyboardWillHide:(NSNotification *)n
{
    NSDictionary* userInfo = [n userInfo];

    // get the size of the keyboard
    CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;


    // resize the scrollview
    CGRect viewFrame = self.scrollView.frame;
    // I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.
    viewFrame.size.height += (keyboardSize.height - kTabBarHeight);

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [self.scrollView setFrame:viewFrame];
    [UIView commitAnimations];

    keyboardIsShown = NO;
}

- (void)keyboardWillShow:(NSNotification *)n
{
    // This is an ivar I'm using to ensure that we do not do the frame size adjustment on the `UIScrollView` if the keyboard is already shown.  This can happen if the user, after fixing editing a `UITextField`, scrolls the resized `UIScrollView` to another `UITextField` and attempts to edit the next `UITextField`.  If we were to resize the `UIScrollView` again, it would be disastrous.  NOTE: The keyboard notification will fire even when the keyboard is already shown.
    if (keyboardIsShown) {
        return;
    }

    NSDictionary* userInfo = [n userInfo];

    // get the size of the keyboard
    CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;

    // resize the noteView
    CGRect viewFrame = self.scrollView.frame;
    // I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.
    viewFrame.size.height -= (keyboardSize.height - kTabBarHeight);

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [self.scrollView setFrame:viewFrame];
    [UIView commitAnimations];
    keyboardIsShown = YES;
}
  1. Register for the keyboard notifications at viewDidLoad
  2. Unregister for the keyboard nofitications at viewDidUnload
  3. Ensure that the contentSize is set and greater than your UIScrollView at viewDidLoad
  4. Shrink the UIScrollView when the keyboard is present
  5. Revert back the UIScrollView when the keyboard goes away.
  6. Use an ivar to detect if the keyboard is already shown on the screen since the keyboard notifications are sent each time a UITextField is tabbed even if the keyboard is already present to avoid shrinking the UIScrollView when it's already shrunk

One thing to note is that the UIKeyboardWillShowNotification will fire even when the keyboard is already on the screen when you tab on another UITextField. I took care of this by using an ivar to avoid resizing the UIScrollView when the keyboard is already on the screen. Inadvertently resizing the UIScrollView when the keyboard is already there would be disastrous!

Hope this code saves some of you a lot of headache.

剧终人散尽 2024-08-03 19:14:24

实际上最好只使用 Apple 的实现,如 文档。 然而,他们提供的代码是错误的。 将注释下方的 keyboardWasShown: 中找到的部分替换为以下内容:

NSDictionary* info = [aNotification userInfo];
CGRect keyPadFrame=[[UIApplication sharedApplication].keyWindow convertRect:[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue] fromView:self.view];
CGSize kbSize =keyPadFrame.size;
CGRect activeRect=[self.view convertRect:activeField.frame fromView:activeField.superview];
CGRect aRect = self.view.bounds;
aRect.size.height -= (kbSize.height);

CGPoint origin =  activeRect.origin;
origin.y -= backScrollView.contentOffset.y;
if (!CGRectContainsPoint(aRect, origin)) {
    CGPoint scrollPoint = CGPointMake(0.0,CGRectGetMaxY(activeRect)-(aRect.size.height));
    [backScrollView setContentOffset:scrollPoint animated:YES];
}

Apple 代码的问题如下:
(1) 他们总是计算该点是否在视图的框架内,但它是一个 ScrollView,因此它可能已经滚动,您需要考虑该偏移量:

origin.y -= scrollView.contentOffset.y

(2) 他们将 contentOffset 移动键盘的高度,但我们想要相反的高度(我们希望将 contentOffset 移动屏幕上可见的高度,而不是屏幕上不可见的高度):

activeField.frame.origin.y-(aRect.size.height)

It's actually best just to use Apple's implementation, as provided in the docs. However, the code they provide is faulty. Replace the portion found in keyboardWasShown: just below the comments to the following:

NSDictionary* info = [aNotification userInfo];
CGRect keyPadFrame=[[UIApplication sharedApplication].keyWindow convertRect:[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue] fromView:self.view];
CGSize kbSize =keyPadFrame.size;
CGRect activeRect=[self.view convertRect:activeField.frame fromView:activeField.superview];
CGRect aRect = self.view.bounds;
aRect.size.height -= (kbSize.height);

CGPoint origin =  activeRect.origin;
origin.y -= backScrollView.contentOffset.y;
if (!CGRectContainsPoint(aRect, origin)) {
    CGPoint scrollPoint = CGPointMake(0.0,CGRectGetMaxY(activeRect)-(aRect.size.height));
    [backScrollView setContentOffset:scrollPoint animated:YES];
}

The problems with Apple's code are these:
(1) They always calculate if the point is within the view's frame, but it's a ScrollView, so it may already have scrolled and you need to account for that offset:

origin.y -= scrollView.contentOffset.y

(2) They shift the contentOffset by the height of the keyboard, but we want the opposite (we want to shift the contentOffset by the height that is visible on the screen, not what isn't):

activeField.frame.origin.y-(aRect.size.height)
腹黑女流氓 2024-08-03 19:14:24

textFieldDidBeginEdittingtextFieldDidEndEditing 中调用函数 [self animateTextField:textField up:YES] 如下:

-(void)textFieldDidBeginEditing:(UITextField *)textField 
{ 
    [self animateTextField:textField up:YES]; 
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField:textField up:NO];
}

-(void)animateTextField:(UITextField*)textField up:(BOOL)up
{
    const int movementDistance = -130; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? movementDistance : -movementDistance); 

    [UIView beginAnimations: @"animateTextField" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}

我希望这段代码会对您有所帮助。

雨燕5

func animateTextField(textField: UITextField, up: Bool) {
    
    let movementDistance: CGFloat = -130
    let movementDuration: Double = 0.3
    
    var movement:CGFloat = 0
    if up {
        movement = movementDistance
    } else {
        movement = -movementDistance
    }
    
    UIView.animate(withDuration: movementDuration, delay: 0, options: [.beginFromCurrentState]) {
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
    }
}

func textFieldDidBeginEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: true)
}

func textFieldDidEndEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: false)
}

In textFieldDidBeginEditting and in textFieldDidEndEditing call the function [self animateTextField:textField up:YES] like so:

-(void)textFieldDidBeginEditing:(UITextField *)textField 
{ 
    [self animateTextField:textField up:YES]; 
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField:textField up:NO];
}

-(void)animateTextField:(UITextField*)textField up:(BOOL)up
{
    const int movementDistance = -130; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? movementDistance : -movementDistance); 

    [UIView beginAnimations: @"animateTextField" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}

I hope this code will help you.

Swift 5

func animateTextField(textField: UITextField, up: Bool) {
    
    let movementDistance: CGFloat = -130
    let movementDuration: Double = 0.3
    
    var movement:CGFloat = 0
    if up {
        movement = movementDistance
    } else {
        movement = -movementDistance
    }
    
    UIView.animate(withDuration: movementDuration, delay: 0, options: [.beginFromCurrentState]) {
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
    }
}

func textFieldDidBeginEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: true)
}

func textFieldDidEndEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: false)
}
烟花易冷人易散 2024-08-03 19:14:24

仅使用 TextFields:

1a) 使用 Interface Builder:选择所有 TextFields => 编辑 => 嵌入 => ScrollView

1b) 在 UIScrollView 中手动嵌入 TextFields(称为scrollView)

2) 设置 UITextFieldDelegate

3) 设置每个 textField.delegate = self; (或在 Interface Builder 中建立连接代码>)

4) 复制/粘贴:

- (void)textFieldDidBeginEditing:(UITextField *)textField {
    CGPoint scrollPoint = CGPointMake(0, textField.frame.origin.y);
    [scrollView setContentOffset:scrollPoint animated:YES];
}

- (void)textFieldDidEndEditing:(UITextField *)textField {
    [scrollView setContentOffset:CGPointZero animated:YES];
}

Just using TextFields:

1a) Using Interface Builder: Select All TextFields => Edit => Embed In => ScrollView

1b) Manually embed TextFields in UIScrollView called scrollView

2) Set UITextFieldDelegate

3) Set each textField.delegate = self; (or make connections in Interface Builder)

4) Copy / Paste:

- (void)textFieldDidBeginEditing:(UITextField *)textField {
    CGPoint scrollPoint = CGPointMake(0, textField.frame.origin.y);
    [scrollView setContentOffset:scrollPoint animated:YES];
}

- (void)textFieldDidEndEditing:(UITextField *)textField {
    [scrollView setContentOffset:CGPointZero animated:YES];
}
岁月打碎记忆 2024-08-03 19:14:24

对于通用解决方案,这是我实现IQKeyboardManager的方法。

在此处输入图像描述

Step1:- 我添加了 UITextFieldUITextViewUIKeyboard 在单例类中。 我称之为 IQKeyboardManager

Step2:- 如果找到 UIKeyboardWillShowNotificationUITextFieldTextDidBeginEditingNotificationUITextViewTextDidBeginEditingNotification 通知,我会尝试获取 topMostViewControllerUIWindow.rootViewController 层次结构中的 code> 实例。 为了正确地显示 UITextField/UITextView ,需要调整 topMostViewController.view 的框架。

第3步:-我计算了topMostViewController.view相对于第一个响应的UITextField/UITextView的预期移动距离。

第四步:-我根据预期的移动距离向上/向下移动topMostViewController.view.frame

Step5:- 如果发现 UIKeyboardWillHideNotificationUITextFieldTextDidEndEditingNotificationUITextViewTextDidEndEditingNotification 通知,我会再次尝试获取 topMostViewController< UIWindow.rootViewController 层次结构中的 /code> 实例。

Step6:- 我计算了 topMostViewController.view 的受干扰距离,需要将其恢复到原始位置。

Step7:-我根据被干扰的距离将topMostViewController.view.frame恢复下来。

Step8:- 我在应用程序加载时实例化了单例 IQKeyboardManager 类实例,因此每个 UITextField/UITextView会根据预期的移动距离自动调整。

这就是 IQKeyboardManager 为您所做的一切,无需任何代码! 只需要将相关源文件拖放到项目中即可。 IQKeyboardManager 还支持设备方向自动 UIToolbar 管理KeybkeyboardDistanceFromTextField 比你想象的要多得多。

For Universal Solution, Here was my approach for implementing IQKeyboardManager.

enter image description here

Step1:- I Added global notifications of UITextField, UITextView, and UIKeyboard in a singleton class. I call it IQKeyboardManager.

Step2:- If found UIKeyboardWillShowNotification, UITextFieldTextDidBeginEditingNotification or UITextViewTextDidBeginEditingNotification notifications, I try to get topMostViewController instance from the UIWindow.rootViewController hierarchy. In order to properly uncover UITextField/UITextView on it, topMostViewController.view's frame needs to be adjusted.

Step3:- I calculated expected move distance of topMostViewController.view with respect to first responded UITextField/UITextView.

Step4:- I moved topMostViewController.view.frame up/down according to the expected move distance.

Step5:- If found UIKeyboardWillHideNotification, UITextFieldTextDidEndEditingNotification or UITextViewTextDidEndEditingNotification notification, I again try to get topMostViewController instance from the UIWindow.rootViewController hierarchy.

Step6:- I calculated disturbed distance of topMostViewController.view which needs to be restored to it's original position.

Step7:- I restored topMostViewController.view.frame down according to the disturbed distance.

Step8:- I instantiated singleton IQKeyboardManager class instance on app load, so every UITextField/UITextView in the app will adjust automatically according to the expected move distance.

That's all IQKeyboardManager do for you with NO LINE OF CODE really!! only need to drag and drop related source file to project. IQKeyboardManager also support Device Orientation, Automatic UIToolbar Management, KeybkeyboardDistanceFromTextField and much more than you think.

梦幻的味道 2024-08-03 19:14:24

我已经组合了一个通用的嵌入式 UIScrollViewUITableView 甚至 UICollectionView 子类,负责将其中的所有文本字段移出键盘的方式。

当键盘即将出现时,子类将找到即将编辑的子视图,并调整其框架和内容偏移量以确保该视图可见,并带有与键盘弹出窗口相匹配的动画。 当键盘消失时,它会恢复原来的大小。

它基本上应该适用于任何设置,无论是基于 UITableView 的界面,还是由手动放置的视图组成的界面。

这是:将文本字段移出键盘的解决方案

I've put together a universal, drop-in UIScrollView, UITableView and even UICollectionView subclass that takes care of moving all text fields within it out of the way of the keyboard.

When the keyboard is about to appear, the subclass will find the subview that's about to be edited, and adjust its frame and content offset to make sure that view is visible, with an animation to match the keyboard pop-up. When the keyboard disappears, it restores its prior size.

It should work with basically any setup, either a UITableView-based interface, or one consisting of views placed manually.

Here' tis: solution for moving text fields out of the way of the keyboard

ゝ杯具 2024-08-03 19:14:24

对于 Swift 程序员:

这将为您完成所有操作,只需将它们放入您的视图控制器类中,并为您的视图控制器实现 UITextFieldDelegate 即可。 将 textField 的委托设置为 self

textField.delegate = self // Setting delegate of your UITextField to self

实现委托回调方法:

func textFieldDidBeginEditing(textField: UITextField) {
    animateViewMoving(true, moveValue: 100)
}

func textFieldDidEndEditing(textField: UITextField) {
    animateViewMoving(false, moveValue: 100)
}

// Lifting the view up
func animateViewMoving (up:Bool, moveValue :CGFloat){
    let movementDuration:NSTimeInterval = 0.3
    let movement:CGFloat = ( up ? -moveValue : moveValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(movementDuration )
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}

对于 Swift 4、4.2、5:
更改

self.view.frame = CGRectOffset(self.view.frame, 0,  movement)

self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)

有关此实现的最后一个注释:如果在显示键盘时将另一个视图控制器推入堆栈,则会产生错误,视图返回到其中心框架,但键盘偏移量不会重置。 例如,您的键盘是 nameField 的第一响应者,但随后您按下一个按钮,将帮助视图控制器推送到堆栈上。 要修复偏移错误,请确保在离开视图控制器之前调用 nameField.resignFirstResponder(),并确保同时调用 textFieldDidEndEditing 委托方法。 我在 viewWillDisappear 方法中执行此操作。

For Swift Programmers :

This will do everything for you, just put these in your view controller class and implement the UITextFieldDelegate to your view controller & set the textField's delegate to self

textField.delegate = self // Setting delegate of your UITextField to self

Implement the delegate callback methods:

func textFieldDidBeginEditing(textField: UITextField) {
    animateViewMoving(true, moveValue: 100)
}

func textFieldDidEndEditing(textField: UITextField) {
    animateViewMoving(false, moveValue: 100)
}

// Lifting the view up
func animateViewMoving (up:Bool, moveValue :CGFloat){
    let movementDuration:NSTimeInterval = 0.3
    let movement:CGFloat = ( up ? -moveValue : moveValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(movementDuration )
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}

For Swift 4, 4.2, 5:
Change

self.view.frame = CGRectOffset(self.view.frame, 0,  movement)

to

self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)

Last note about this implementation: If you push another view controller onto the stack while the keyboard is shown, this will create an error where the view is returned back to its center frame but keyboard offset is not reset. For example, your keyboard is the first responder for nameField, but then you push a button that pushes your Help View Controller onto your stack. To fix the offset error, make sure to call nameField.resignFirstResponder() before leaving the view controller, ensuring that the textFieldDidEndEditing delegate method is called as well. I do this in the viewWillDisappear method.

南城追梦 2024-08-03 19:14:24

已经有很多答案,但上述解决方案仍然没有一个具有“完美”无错误、向后兼容和无闪烁动画所需的所有精美定位内容。 (一起动画框架/边界和 contentOffset 时的错误、不同的界面方向、iPad 分体式键盘……)
让我分享我的解决方案:
(假设您已设置UIKeyboardWill(Show|Hide)Notification

// Called when UIKeyboardWillShowNotification is sent
- (void)keyboardWillShow:(NSNotification*)notification
{
    // if we have no view or are not visible in any window, we don't care
    if (!self.isViewLoaded || !self.view.window) {
        return;
    }

    NSDictionary *userInfo = [notification userInfo];

    CGRect keyboardFrameInWindow;
    [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardFrameInWindow];

    // the keyboard frame is specified in window-level coordinates. this calculates the frame as if it were a subview of our view, making it a sibling of the scroll view
    CGRect keyboardFrameInView = [self.view convertRect:keyboardFrameInWindow fromView:nil];

    CGRect scrollViewKeyboardIntersection = CGRectIntersection(_scrollView.frame, keyboardFrameInView);
    UIEdgeInsets newContentInsets = UIEdgeInsetsMake(0, 0, scrollViewKeyboardIntersection.size.height, 0);

    // this is an old animation method, but the only one that retains compaitiblity between parameters (duration, curve) and the values contained in the userInfo-Dictionary.
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
    [UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]];

    _scrollView.contentInset = newContentInsets;
    _scrollView.scrollIndicatorInsets = newContentInsets;

    /*
     * Depending on visual layout, _focusedControl should either be the input field (UITextField,..) or another element
     * that should be visible, e.g. a purchase button below an amount text field
     * it makes sense to set _focusedControl in delegates like -textFieldShouldBeginEditing: if you have multiple input fields
     */
    if (_focusedControl) {
        CGRect controlFrameInScrollView = [_scrollView convertRect:_focusedControl.bounds fromView:_focusedControl]; // if the control is a deep in the hierarchy below the scroll view, this will calculate the frame as if it were a direct subview
        controlFrameInScrollView = CGRectInset(controlFrameInScrollView, 0, -10); // replace 10 with any nice visual offset between control and keyboard or control and top of the scroll view.

        CGFloat controlVisualOffsetToTopOfScrollview = controlFrameInScrollView.origin.y - _scrollView.contentOffset.y;
        CGFloat controlVisualBottom = controlVisualOffsetToTopOfScrollview + controlFrameInScrollView.size.height;

        // this is the visible part of the scroll view that is not hidden by the keyboard
        CGFloat scrollViewVisibleHeight = _scrollView.frame.size.height - scrollViewKeyboardIntersection.size.height;

        if (controlVisualBottom > scrollViewVisibleHeight) { // check if the keyboard will hide the control in question
            // scroll up until the control is in place
            CGPoint newContentOffset = _scrollView.contentOffset;
            newContentOffset.y += (controlVisualBottom - scrollViewVisibleHeight);

            // make sure we don't set an impossible offset caused by the "nice visual offset"
            // if a control is at the bottom of the scroll view, it will end up just above the keyboard to eliminate scrolling inconsistencies
            newContentOffset.y = MIN(newContentOffset.y, _scrollView.contentSize.height - scrollViewVisibleHeight);

            [_scrollView setContentOffset:newContentOffset animated:NO]; // animated:NO because we have created our own animation context around this code
        } else if (controlFrameInScrollView.origin.y < _scrollView.contentOffset.y) {
            // if the control is not fully visible, make it so (useful if the user taps on a partially visible input field
            CGPoint newContentOffset = _scrollView.contentOffset;
            newContentOffset.y = controlFrameInScrollView.origin.y;

            [_scrollView setContentOffset:newContentOffset animated:NO]; // animated:NO because we have created our own animation context around this code
        }
    }

    [UIView commitAnimations];
}


// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillHide:(NSNotification*)notification
{
    // if we have no view or are not visible in any window, we don't care
    if (!self.isViewLoaded || !self.view.window) {
        return;
    }

    NSDictionary *userInfo = notification.userInfo;

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:[[userInfo valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
    [UIView setAnimationCurve:[[userInfo valueForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]];

    // undo all that keyboardWillShow-magic
    // the scroll view will adjust its contentOffset apropriately
    _scrollView.contentInset = UIEdgeInsetsZero;
    _scrollView.scrollIndicatorInsets = UIEdgeInsetsZero;

    [UIView commitAnimations];
}

There are already a lot of answers, but still none of the solutions above had all the fancy positioning stuff required for a "perfect" bug-free, backwards compatible and flicker-free animation. (bug when animating frame/bounds and contentOffset together, different interface orientations, iPad split keyboard, ...)
Let me share my solution:
(assuming you have set up UIKeyboardWill(Show|Hide)Notification)

// Called when UIKeyboardWillShowNotification is sent
- (void)keyboardWillShow:(NSNotification*)notification
{
    // if we have no view or are not visible in any window, we don't care
    if (!self.isViewLoaded || !self.view.window) {
        return;
    }

    NSDictionary *userInfo = [notification userInfo];

    CGRect keyboardFrameInWindow;
    [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardFrameInWindow];

    // the keyboard frame is specified in window-level coordinates. this calculates the frame as if it were a subview of our view, making it a sibling of the scroll view
    CGRect keyboardFrameInView = [self.view convertRect:keyboardFrameInWindow fromView:nil];

    CGRect scrollViewKeyboardIntersection = CGRectIntersection(_scrollView.frame, keyboardFrameInView);
    UIEdgeInsets newContentInsets = UIEdgeInsetsMake(0, 0, scrollViewKeyboardIntersection.size.height, 0);

    // this is an old animation method, but the only one that retains compaitiblity between parameters (duration, curve) and the values contained in the userInfo-Dictionary.
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
    [UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]];

    _scrollView.contentInset = newContentInsets;
    _scrollView.scrollIndicatorInsets = newContentInsets;

    /*
     * Depending on visual layout, _focusedControl should either be the input field (UITextField,..) or another element
     * that should be visible, e.g. a purchase button below an amount text field
     * it makes sense to set _focusedControl in delegates like -textFieldShouldBeginEditing: if you have multiple input fields
     */
    if (_focusedControl) {
        CGRect controlFrameInScrollView = [_scrollView convertRect:_focusedControl.bounds fromView:_focusedControl]; // if the control is a deep in the hierarchy below the scroll view, this will calculate the frame as if it were a direct subview
        controlFrameInScrollView = CGRectInset(controlFrameInScrollView, 0, -10); // replace 10 with any nice visual offset between control and keyboard or control and top of the scroll view.

        CGFloat controlVisualOffsetToTopOfScrollview = controlFrameInScrollView.origin.y - _scrollView.contentOffset.y;
        CGFloat controlVisualBottom = controlVisualOffsetToTopOfScrollview + controlFrameInScrollView.size.height;

        // this is the visible part of the scroll view that is not hidden by the keyboard
        CGFloat scrollViewVisibleHeight = _scrollView.frame.size.height - scrollViewKeyboardIntersection.size.height;

        if (controlVisualBottom > scrollViewVisibleHeight) { // check if the keyboard will hide the control in question
            // scroll up until the control is in place
            CGPoint newContentOffset = _scrollView.contentOffset;
            newContentOffset.y += (controlVisualBottom - scrollViewVisibleHeight);

            // make sure we don't set an impossible offset caused by the "nice visual offset"
            // if a control is at the bottom of the scroll view, it will end up just above the keyboard to eliminate scrolling inconsistencies
            newContentOffset.y = MIN(newContentOffset.y, _scrollView.contentSize.height - scrollViewVisibleHeight);

            [_scrollView setContentOffset:newContentOffset animated:NO]; // animated:NO because we have created our own animation context around this code
        } else if (controlFrameInScrollView.origin.y < _scrollView.contentOffset.y) {
            // if the control is not fully visible, make it so (useful if the user taps on a partially visible input field
            CGPoint newContentOffset = _scrollView.contentOffset;
            newContentOffset.y = controlFrameInScrollView.origin.y;

            [_scrollView setContentOffset:newContentOffset animated:NO]; // animated:NO because we have created our own animation context around this code
        }
    }

    [UIView commitAnimations];
}


// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillHide:(NSNotification*)notification
{
    // if we have no view or are not visible in any window, we don't care
    if (!self.isViewLoaded || !self.view.window) {
        return;
    }

    NSDictionary *userInfo = notification.userInfo;

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:[[userInfo valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
    [UIView setAnimationCurve:[[userInfo valueForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]];

    // undo all that keyboardWillShow-magic
    // the scroll view will adjust its contentOffset apropriately
    _scrollView.contentInset = UIEdgeInsetsZero;
    _scrollView.scrollIndicatorInsets = UIEdgeInsetsZero;

    [UIView commitAnimations];
}
痴情 2024-08-03 19:14:24

Shiun 说,“事实证明,我相信 UIScrollView 实际上隐式地将当前编辑的 UITextField 隐式地带入可视窗口” 这对于 iOS 3.1.3 似乎是正确的,但对于 3.2、4.0 或 4.1 则不然。 我必须添加显式的scrollRectToVisible 才能使UITextField 在iOS >= 3.2 上可见。

Shiun said "As it turned out, I believe the UIScrollView actually implicitly brings the currently edited UITextField into the viewable window implicitly" This seems to be true for iOS 3.1.3, but not 3.2, 4.0, or 4.1. I had to add an explicit scrollRectToVisible in order to make the UITextField visible on iOS >= 3.2.

~没有更多了~
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