返回0后出现段错误;
我编写了一个程序来测试我的二叉树,当我运行它时,该程序似乎崩溃了(btree.exe 已停止工作,Windows 正在检查解决方案...)。
当我通过调试器运行它并将断点放置在我怀疑导致它的函数 destroy_tree() 上时,它似乎按预期运行并返回到主函数。 Main 依次从程序返回,但随后光标跳回 destroy_tree() 并在其自身内递归循环。
下面是最小的代码示例,因此可以立即运行。 我的编译器是 MinGW,调试器是 gdb(我使用的是 Code::Blocks)。
#include <iostream>
using namespace std;
struct node
{
int key_value;
node *left;
node *right;
};
class Btree
{
public:
Btree();
~Btree();
void insert(int key);
void destroy_tree();
private:
node *root;
void destroy_tree(node *leaf);
void insert(int key, node *leaf);
};
Btree::Btree()
{
root = NULL;
}
Btree::~Btree()
{
destroy_tree();
}
void Btree::destroy_tree()
{
destroy_tree(root);
cout<<"tree destroyed\n"<<endl;
}
void Btree::destroy_tree(node *leaf)
{
if(leaf!=NULL)
{
destroy_tree(leaf->left);
destroy_tree(leaf->right);
delete leaf;
}
}
void Btree::insert(int key, node *leaf)
{
if(key < leaf->key_value)
{
if(leaf->left!=NULL)
insert(key, leaf->left);
else
{
leaf->left = new node;
leaf->left->key_value = key;
leaf->left->left = NULL;
leaf->left->right = NULL;
}
}
else if (key >= leaf->key_value)
{
if(leaf->right!=NULL)
insert(key, leaf->right);
else
{
leaf->right = new node;
leaf->right->key_value = key;
leaf->right->left = NULL;
leaf->right->right = NULL;
}
}
}
void Btree::insert(int key)
{
if(root!=NULL)
{
insert(key, root);
}
else
{
root = new node;
root->key_value = key;
root->left = NULL;
root->right = NULL;
}
}
int main()
{
Btree tree;
int i;
tree.insert(1);
tree.destroy_tree();
return 0;
}
顺便说一句,我计划从 Code::Blocks 内置调试器切换到 DDD 来调试这些问题。 我听说 DDD 可以直观地显示指向对象的指针,而不仅仅是显示指针的地址。 您认为进行转换有助于解决这些类型的问题(数据结构和算法问题)吗?
I wrote a program to test my binary tree and when I run it, the program seems to crash (btree.exe has stopped working, Windows is checking for a solution ...).
When I ran it through my debugger and placed the breakpoint on the function I suspect is causing it, destroy_tree(), it seemed to run as expected and returned back to the main function. Main, in turn, returned from the program but then the cursor jumped back to destroy_tree() and looped recusively within itself.
The minimal code sample is below so it can be ran instantly. My compiler is MinGW and my debugger is gdb (I'm using Code::Blocks).
#include <iostream>
using namespace std;
struct node
{
int key_value;
node *left;
node *right;
};
class Btree
{
public:
Btree();
~Btree();
void insert(int key);
void destroy_tree();
private:
node *root;
void destroy_tree(node *leaf);
void insert(int key, node *leaf);
};
Btree::Btree()
{
root = NULL;
}
Btree::~Btree()
{
destroy_tree();
}
void Btree::destroy_tree()
{
destroy_tree(root);
cout<<"tree destroyed\n"<<endl;
}
void Btree::destroy_tree(node *leaf)
{
if(leaf!=NULL)
{
destroy_tree(leaf->left);
destroy_tree(leaf->right);
delete leaf;
}
}
void Btree::insert(int key, node *leaf)
{
if(key < leaf->key_value)
{
if(leaf->left!=NULL)
insert(key, leaf->left);
else
{
leaf->left = new node;
leaf->left->key_value = key;
leaf->left->left = NULL;
leaf->left->right = NULL;
}
}
else if (key >= leaf->key_value)
{
if(leaf->right!=NULL)
insert(key, leaf->right);
else
{
leaf->right = new node;
leaf->right->key_value = key;
leaf->right->left = NULL;
leaf->right->right = NULL;
}
}
}
void Btree::insert(int key)
{
if(root!=NULL)
{
insert(key, root);
}
else
{
root = new node;
root->key_value = key;
root->left = NULL;
root->right = NULL;
}
}
int main()
{
Btree tree;
int i;
tree.insert(1);
tree.destroy_tree();
return 0;
}
As an aside, I'm planning to switch from Code::Blocks built-in debugger to DDD for debugging these problems. I heard DDD can display visually pointers to objects instead of just displaying the pointer's address. Do you think making the switch will help with solving these types of problems (data structure and algorithm problems)?
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destroy_tree() 被调用两次,调用一次,然后在执行从析构函数中离开 main() 后调用它。
您可能认为无论如何它都应该起作用,因为您检查 leaf!=NULL 是否,但删除不会将指针设置为 NULL。 所以当第二次调用 destroy_tree() 时你的 root 不为 NULL,
Your destroy_tree() is called twice, you call it once and then it gets called after the execution leaves main() from the destructor.
You may think it should work anyway, because you check whether leaf!=NULL, but delete does not set the pointer to NULL. So your root is not NULL when destroy_tree() is called for the second time,
与您的问题没有直接关系(或者可能是),但为结构提供构造函数是一个很好的做法。 例如:
如果你这样做,你的代码会变得更简单,因为你不需要担心在创建节点时设置指针,并且不可能忘记初始化它们。
关于 DDD,它是一个很好的调试器,但坦率地说,调试的秘诀是首先编写正确的代码,因此您不必这样做。 C++ 在这方面给了你很多帮助(比如构造函数的使用),但是你必须理解并使用它提供的设施。
Not directly related (or maybe it is) to your problem, but it's good practice to give structs a constructor. For example:
If you do this, your code becomes simpler, because you don't need worry about setting the pointers when you create a node, and it is not possible to forget to initialise them.
Regarding DDD, it;'s a fine debugger, but frankly the secret of debugging is to write correct code in the first place, so you don't have to do it. C++ gives you a lot of help in this direction (like the use of constructors), but you have to understand and use the facilities it provides.
成功摧毁树后,Btree::destroy_tree 不会将“root”设置为 0。 结果,析构函数类 destroy_tree() 再次出现,并且您试图销毁已经销毁的对象。
那将是未定义的行为:)。
Btree::destroy_tree doesn't set 'root' to 0 after successfully nuking the tree. As a result, the destructor class destroy_tree() again and you're trying to destroy already destroyed objects.
That'll be undefined behaviour then :).
一旦你破坏了根。
确保它是 NULL,这样它就不会尝试再次执行此操作(从析构函数)
Once you destroy the root.
Make sure it is NULL so it does not try to do it again (from the destructor)