使用 Open Flash Chart 2 创建燃尽图的技巧
我将为我们的项目管理系统实施燃尽图。 它将使用 Open Flash Chart 2
系统知道项目何时启动开始以及预计何时完成。 它还知道故事点以及每个故事点需要多少小时。
用户每天写下分配给他们的每个故事点的工作时间。
从我看过的图表来看,它们通常显示每天的状态。 以及预计完成日期。
- 我应该预计每天是 8 小时还是 8 小时*用户工作。
或者我应该只显示剩余时间并让图表自行标准化(因为许多用户可以在开始时使用它,而在最后很少有人使用它(或相反) - 有没有人在打开的 Flash 图表 2 中创建了燃尽图您对于创建类似的东西还有其他建议吗?
I am going to be implementing a burn down chart for our project management system. It's going to be using Open Flash Chart 2
The system knows when the project starts and when it's estimated to be completed. It also knows the story points and how many hours they each take.
Users write each day how many hours were worked on each story point they are assigned.
From the charts I've looked at, they usually show what the status is each day. And the projected completion date.
- Should I expect each day to be 8 hours or 8 hours * users working.
Or should i just show hours remaining and let the chart normalize itself (since many users can be working on it in the beginning and few at the end (or the opposite) - Has anyone created a burn down chart in open flash chart 2 and do you have any other tips for creating something like this.
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关于冲刺需要多少小时以及需要多长时间的决定应该在冲刺计划阶段完成。 显然,您拥有的资源数量以及它们每天的可用时间将决定总持续时间。 一旦您开始创建和更新燃尽图,您将显示每天剩余的总小时数,而不是细分每天的小时数或资源数量; 这与剩余的工作无关(尽管显然与冲刺期内完成该工作的能力有关)。
你提出的问题是速度问题; 您需要决定是否以恒定的节奏(在冲刺期间使用相同的可用资源)或可变的节奏(例如,预先提供更多资源)工作。 大多数燃尽图显示“稳定节奏”线,因此您可能只需要考虑在变速冲刺中这是什么样子。 恐怕我无法直接对 Open Flash Charts 发表评论,但希望上面的其他信息有用。
The decision about how many hours constitute the sprint and what duration it will take is something that should be done at the sprint planning stage. Obviously the number of resources you have and the available hours they have each day will determine the total duration. Once you get to creating and updating your burndown chart you’ll be showing the total hours remaining on each day as opposed to breaking out the number of hours per day or number of resources; this has no bearing on the effort remaining (although obviously relates to the ability to complete that effort within the sprint period).
The issue you’ve raised is one of velocity; you’ll need to decide whether you’re working at a constant pace (same available resources over sprint duration) or variable pace (more resources up front, for example). Most burndown charts show a “steady pace” line so you might just need to think about what this looks like in a variable velocity sprint. I’m afraid I can’t comment directly on Open Flash Charts but hopefully the other info above is of use.