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我建议您看一下 Farseer 物理引擎,它是一个用 .NET 编写的 2d 引擎C#。 您可以在此处查看此包的使用示例。 非常容易使用和理解。 这是开始理解这些事情的好地方。 此外,如果您有疑问,很容易联系到该产品的制作人员并与之聊天!
I suggest that you take a look at the Farseer Physics Engine which is a 2d engine for .NET written in C#. You can look here for some examples of this package in use. Very easy to use and understand. A great place to get started understanding such things. Also, the people making the product are very easy to get ahold of and chat with if you have questions!
我发现 此 链接有些帮助(主要针对蠕虫类型游戏) - 在底部表示,如果您想找到碰撞点的法线(这可能需要正确定位车辆),您必须扫描碰撞点周围的区域并创建一个平面以进行进一步的数学计算。
I have found that this link is somewhat helpful (mostly for a worms type game) - at the bottom it says that if you want to find the normal at the collision point (which would probably be needed to orientate a vehicle correctly) you have to scan the area around the collision point and create a plane for further maths.
我假设您已经:
看看这个。
I assume that you already:
Take a look at this.