You should have a short tutorial explaining what your product does and how to use it without having to install anything or fill out a single form. I'm not exactly sure what AnyHub (The OP's website) does with my files, how I would share or manage them or why you are doing it for free.
Look at Web 2.0 sensations and see how they streamline the process from hit to customer. For example Twitter has the What, Why and How buttons right there on the front page and nothing else to distract you from them. It also has motivating testimonials there too, and is themed to represent the idea.
Also, you should be trying to find a point of pain that many people have and try to ease that. Twitter knows it is getting impossible to tell your friends what you are doing via email, sms, blogs, feeds, rss and so on so takes care of it. What do you provide (other than an alternative pricing model?) Tell me on your website.
If you're going at it alone, grassroots via Blogging, Facebook, and Twitter work.
You can also purchase google ad words, and other ad-related venues.
You can consider an open source version of your project, or joining tradegroups/ forums related to whatver problem your product addresses, and start to build a following (but please DONT spam these groups).
Mobile phone applications are really easy to promote nowdays, thanks to Apple's iPhone App Store paradigm. Now all major players (RIM, Nokia, Palm, etc) are opening their own application stores which takes away much of the promotion effort from the developer. As long as your application, game, etc is interesting it will sell by itself. Nevertheless, everything depends on the first week you launch your app and it is up on the list of the newest arrivals.
In the desktop world things are more difficult although Sun recently announced a similar promotion scheme for Java applications. More might follow, but it will depend on Sun's success or failure.
I believe (and actually hope) that centralized "selling services" will be the primary way of buying applications, games, plug-ins, services, etc in the near future. It is far too convenient to pass.
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您应该有一个简短的教程来解释您的产品的用途以及如何使用它,而无需安装任何东西或填写单个表格。 我不太确定 AnyHub (OP 的网站)对我的文件做什么,我将如何共享或管理它们或者为什么你免费这样做。
看看 Web 2.0 的轰动,看看他们如何简化从点击到客户的流程。 例如,Twitter 在首页上有“内容”、“原因”和“如何”按钮,没有其他任何东西可以分散您的注意力。 它也有激励人心的推荐,并以代表这个想法为主题。
另外,你应该尝试找到很多人都有的痛点,并尝试缓解它。 Twitter 知道通过电子邮件、短信、博客、提要、RSS 等方式告诉您的朋友您在做什么已经变得不可能,因此它会处理这个问题。 您提供什么(除了替代定价模型?)请在您的网站上告诉我。
You should have a short tutorial explaining what your product does and how to use it without having to install anything or fill out a single form. I'm not exactly sure what AnyHub (The OP's website) does with my files, how I would share or manage them or why you are doing it for free.
Look at Web 2.0 sensations and see how they streamline the process from hit to customer. For example Twitter has the What, Why and How buttons right there on the front page and nothing else to distract you from them. It also has motivating testimonials there too, and is themed to represent the idea.
Also, you should be trying to find a point of pain that many people have and try to ease that. Twitter knows it is getting impossible to tell your friends what you are doing via email, sms, blogs, feeds, rss and so on so takes care of it. What do you provide (other than an alternative pricing model?) Tell me on your website.
互联网(显然)。
如果你独自行动,草根阶层可以通过博客、Facebook 和 Twitter 来开展工作。
您还可以购买谷歌广告词,以及其他与广告相关的场所。
您可以考虑项目的开源版本,或者加入与您的产品解决的任何问题相关的贸易组/论坛,并开始建立追随者(但请不要向这些组发送垃圾邮件)。
The internet (obviously).
If you're going at it alone, grassroots via Blogging, Facebook, and Twitter work.
You can also purchase google ad words, and other ad-related venues.
You can consider an open source version of your project, or joining tradegroups/ forums related to whatver problem your product addresses, and start to build a following (but please DONT spam these groups).
如今,手机应用程序确实很容易推广,这要归功于 Apple 的 iPhone App Store 范式。 现在,所有主要参与者(RIM、诺基亚、Palm 等)都开设了自己的应用程序商店,这占用了开发商的大部分推广工作。 只要你的应用程序、游戏等有趣,它就会自行销售。 不过,一切都取决于您启动应用程序的第一周,并且它会出现在最新发布的列表中。
在桌面世界,事情变得更加困难,尽管 Sun 最近宣布了针对 Java 应用程序的类似促销计划。 更多可能会随之而来,但这将取决于Sun 的成功或失败。
我相信(并且实际上希望)集中的“销售服务”将在不久的将来成为购买应用程序、游戏、插件、服务等的主要方式。 过去太方便了。
Mobile phone applications are really easy to promote nowdays, thanks to Apple's iPhone App Store paradigm. Now all major players (RIM, Nokia, Palm, etc) are opening their own application stores which takes away much of the promotion effort from the developer. As long as your application, game, etc is interesting it will sell by itself. Nevertheless, everything depends on the first week you launch your app and it is up on the list of the newest arrivals.
In the desktop world things are more difficult although Sun recently announced a similar promotion scheme for Java applications. More might follow, but it will depend on Sun's success or failure.
I believe (and actually hope) that centralized "selling services" will be the primary way of buying applications, games, plug-ins, services, etc in the near future. It is far too convenient to pass.