UIImage 阴影问题
我正在尝试向图像添加一个小阴影,就像应用商店中的图标阴影一样。 现在我正在使用以下代码来圆化图像的角。 有谁知道我如何调整它以添加小阴影?
- (UIImage *)roundCornersOfImage:(UIImage *)source height:(int)height width:(int)width {
int w = width;
int h = height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef imageContext = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(imageContext);
CGRect rect = CGRectMake(0, 0, w, h);
addRoundedRectToPath(imageContext, rect, 10, 10);
CGContextClosePath(imageContext);
CGContextClip(imageContext);
CGContextDrawImage(imageContext, CGRectMake(0, 0, w, h), source.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(imageContext);
CGContextRelease(imageContext);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}
addRoundedRectToPath
指的是另一种明显圆角的方法。
I'm trying to add a small shadow to an image, much like the icon shadows in the App Store. Right now I'm using the following code to round the corners of my images. Does anyone know how I can adapt it to add a small shadow?
- (UIImage *)roundCornersOfImage:(UIImage *)source height:(int)height width:(int)width {
int w = width;
int h = height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef imageContext = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(imageContext);
CGRect rect = CGRectMake(0, 0, w, h);
addRoundedRectToPath(imageContext, rect, 10, 10);
CGContextClosePath(imageContext);
CGContextClip(imageContext);
CGContextDrawImage(imageContext, CGRectMake(0, 0, w, h), source.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(imageContext);
CGContextRelease(imageContext);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}
addRoundedRectToPath
refers to another method that obviously rounds the corners.
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首先,这是文档的链接:
http://developer.apple.com/iPhone/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_shadows/dq_shadows.html#//apple_ref/doc/uid/TP30001066 -CH208-TPXREF101
接下来,尝试在调用 CGContextDrawImage(...) 之前添加类似的内容:
在调用 CGContextSetShadowWithColor(.....) 之后,所有内容都应该使用偏移的阴影进行绘制由 (3, 3) 点组成,并以 2.0 点模糊半径绘制。 您可能需要调整黑色(组件中的第四个组件)的不透明度,并更改阴影参数。
如果您想在某个时刻停止使用阴影进行绘制,则需要在调用 CGContextSetShadowWithColor 之前保存图形上下文,并在您想要停止使用阴影进行绘制时恢复它。
First, here's a link to the documentation:
http://developer.apple.com/iPhone/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_shadows/dq_shadows.html#//apple_ref/doc/uid/TP30001066-CH208-TPXREF101
Next, try adding something like this right before the call to CGContextDrawImage(...):
After, the call to CGContextSetShadowWithColor(.....), everything should draw with a shadow that is offset by (3, 3) points, and drawn with a 2.0 point blur radius. You'll probably want to tweak the opacity of the black color (the forth component in components), and change the shadow parameters.
If you'd like to stop drawing with a shadow at some point, you need to save the graphics context before calling CGContextSetShadowWithColor, and restore it when you want to stop drawing with a shadow.