将 System.Windows.Input.KeyEventArgs 键转换为 char

发布于 2024-07-20 14:55:06 字数 333 浏览 6 评论 0原文

我需要将事件参数作为 char 获取,但是当我尝试转换 Key 枚举时,我得到的字母和符号与传入的字母和符号完全不同。

如何正确地将 Key 转换为 char?

这是我尝试过的

ObserveKeyStroke(this, new ObervableKeyStrokeEvent((char)((KeyEventArgs)e.StagingItem.Input).Key));

编辑:我在参数上也没有 KeyCode 属性。 我从 InputManager.Current.PreNotifyInput 事件获取它们。

I need to get the event args as a char, but when I try casting the Key enum I get completely different letters and symbols than what was passed in.

How do you properly convert the Key to a char?

This is what I've tried

ObserveKeyStroke(this, new ObervableKeyStrokeEvent((char)((KeyEventArgs)e.StagingItem.Input).Key));

Edit: I also don't have the KeyCode property on the args. I'm getting them from the InputManager.Current.PreNotifyInput event.

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(5

薄荷港 2024-07-27 14:55:07

在您的 PreNotifyInput 处理程序中,尝试如下操作:

if (e.StagingItem.Input is System.Windows.Input.TextCompositionEventArgs)
{
    if (!String.IsNullOrEmpty((e.StagingItem.Input as System.Windows.Input.TextCompositionEventArgs).Text))
    {
        Char c = (e.StagingItem.Input as System.Windows.Input.TextCompositionEventArgs).Text[0];
    }
}

它会针对不同的路由事件引发多次,因此您可能需要过滤特定的事件。

Inside your PreNotifyInput handler, try something like this:

if (e.StagingItem.Input is System.Windows.Input.TextCompositionEventArgs)
{
    if (!String.IsNullOrEmpty((e.StagingItem.Input as System.Windows.Input.TextCompositionEventArgs).Text))
    {
        Char c = (e.StagingItem.Input as System.Windows.Input.TextCompositionEventArgs).Text[0];
    }
}

It raises multiple times for the different routed events, so you may want to filter for a particular one.

日暮斜阳 2024-07-27 14:55:06

这需要一点时间来适应,但您可以只使用键值本身。 如果您试图将输入限制为字母数字,甚至可能有点额外,下面的代码可能会有所帮助。

    private bool bLeftShiftKey = false;
    private bool bRightShiftKey = false;

    private bool IsValidDescriptionKey(Key key)
    {
        //KEYS ALLOWED REGARDLESS OF SHIFT KEY

        //various editing keys
        if (
        key == Key.Back ||
        key == Key.Tab ||
        key == Key.Up ||
        key == Key.Down ||
        key == Key.Left ||
        key == Key.Right ||
        key == Key.Delete ||
        key == Key.Space ||
        key == Key.Home ||
        key == Key.End
        ) {
            return true;
        }

        //letters
        if (key >= Key.A && key <= Key.Z)
        {
            return true;
        }

        //numbers from keypad
        if (key >= Key.NumPad0 && key <= Key.NumPad9)
        {
            return true;
        }

        //hyphen
        if (key == Key.OemMinus)
        {
            return true;
        }

        //KEYS ALLOWED CONDITITIONALLY DEPENDING ON SHIFT KEY

        if (!bLeftShiftKey && !bRightShiftKey)
        {
            //numbers from keyboard
            if (key >= Key.D0 && key <= Key.D9)
            {
                return true;
            }
        }

        return false;
    }

    private void cboDescription_PreviewKeyDown(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.LeftShift)
        {
            bLeftShiftKey = true;
        }

        if (e.Key == Key.RightShift)
        {
            bRightShiftKey = true;
        }

        if (!IsValidDescriptionKey(e.Key))
        {
            e.Handled = true;
        }
    }

    private void cboDescription_PreviewKeyUp(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.LeftShift)
        {
            bLeftShiftKey = false;
        }

        if (e.Key == Key.RightShift)
        {
            bRightShiftKey = false;
        }
    }

It takes a little getting used to, but you can just use the key values themselves. If you're trying to limit input to alphanumerics and maybe a little extra, the code below may help.

    private bool bLeftShiftKey = false;
    private bool bRightShiftKey = false;

    private bool IsValidDescriptionKey(Key key)
    {
        //KEYS ALLOWED REGARDLESS OF SHIFT KEY

        //various editing keys
        if (
        key == Key.Back ||
        key == Key.Tab ||
        key == Key.Up ||
        key == Key.Down ||
        key == Key.Left ||
        key == Key.Right ||
        key == Key.Delete ||
        key == Key.Space ||
        key == Key.Home ||
        key == Key.End
        ) {
            return true;
        }

        //letters
        if (key >= Key.A && key <= Key.Z)
        {
            return true;
        }

        //numbers from keypad
        if (key >= Key.NumPad0 && key <= Key.NumPad9)
        {
            return true;
        }

        //hyphen
        if (key == Key.OemMinus)
        {
            return true;
        }

        //KEYS ALLOWED CONDITITIONALLY DEPENDING ON SHIFT KEY

        if (!bLeftShiftKey && !bRightShiftKey)
        {
            //numbers from keyboard
            if (key >= Key.D0 && key <= Key.D9)
            {
                return true;
            }
        }

        return false;
    }

    private void cboDescription_PreviewKeyDown(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.LeftShift)
        {
            bLeftShiftKey = true;
        }

        if (e.Key == Key.RightShift)
        {
            bRightShiftKey = true;
        }

        if (!IsValidDescriptionKey(e.Key))
        {
            e.Handled = true;
        }
    }

    private void cboDescription_PreviewKeyUp(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.LeftShift)
        {
            bLeftShiftKey = false;
        }

        if (e.Key == Key.RightShift)
        {
            bRightShiftKey = false;
        }
    }
〃温暖了心ぐ 2024-07-27 14:55:06

这对我有用:

根据上一个条目,我发现在 WPF 中没有这样的事件 PreNotifyInput,但我找到了等效的 PreviewTextInput

首先,我尝试使用 RegExp,但我无法使其工作,然后我使用一个简单的indexOf

private bool ValidChar(string _char)
{
   string Lista = @" ! "" # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ";
   return Lista.IndexOf(_char.ToUpper()) != -1;
   //System.Text.RegularExpressions.Regex RegVal = new System.Text.RegularExpressions.Regex(@"(?<LETRAS>[A-Z]+)+(?<NUMERO>[0-9]+)+(?<CAR>[!|""|#|$|%|&|'|(|)|*|+|,|\-|.|/|:|;|<|=|>|?|@]+)+");
   //return RegVal.IsMatch(_char);
}

private void textBoxDescripcion_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
    if (!ValidChar(e.Text))
         e.Handled = true;
}

That work for me:

Based on the last entry i found that in WPF there is no such event PreNotifyInput, but i found and equivalent PreviewTextInput

First I try with a RegExp, but I cant make it work, then I use a simple indexOf.

private bool ValidChar(string _char)
{
   string Lista = @" ! "" # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ";
   return Lista.IndexOf(_char.ToUpper()) != -1;
   //System.Text.RegularExpressions.Regex RegVal = new System.Text.RegularExpressions.Regex(@"(?<LETRAS>[A-Z]+)+(?<NUMERO>[0-9]+)+(?<CAR>[!|""|#|$|%|&|'|(|)|*|+|,|\-|.|/|:|;|<|=|>|?|@]+)+");
   //return RegVal.IsMatch(_char);
}

private void textBoxDescripcion_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
    if (!ValidChar(e.Text))
         e.Handled = true;
}
神仙妹妹 2024-07-27 14:55:06

我知道这已经很旧了,但似乎没有一个答案能够真正回答这个问题。 返回不同字符的原因是,当您尝试将其转换为 char 时,您正在将枚举值转换为“char”。 但是:

var keyPressed = e.key.ToString();

效果很好。 以字符串形式返回按下的键。 然后你检查长度。 如果它是 == 1 那么它是一个字符、数字或符号。 如果它大于 1,则它是一个特殊密钥。

如果您只想要 char,则可以执行 keyPressed[0];

这就是我的做法。

private void scrollViewer_KeyDown(object sender, KeyEventArgs e)
{
    if (!e.IsRepeat)
    {
        var keyPressed = e.Key.ToString();
        if(keyPressed.Length == 1)
            CharKeyPressed(keyPressed[0]);
        else if(keyPressed.Length > 1)
            HandleSpecialKey(keyPressed)
    }
}

I know this is old, but none of the answers seem to actually answer the question. The reason a different char is coming back is because when you just try to cast it to a char you are casting the enum value to a 'char'. However:

var keyPressed = e.key.ToString();

Works great. Returns the key pressed as a string. Then you check the length. If it's == 1 then it's a char, number or symbol. If it's greater than 1 it's a special key.

If you just want the char you can then do keyPressed[0];

This is how I do it.

private void scrollViewer_KeyDown(object sender, KeyEventArgs e)
{
    if (!e.IsRepeat)
    {
        var keyPressed = e.Key.ToString();
        if(keyPressed.Length == 1)
            CharKeyPressed(keyPressed[0]);
        else if(keyPressed.Length > 1)
            HandleSpecialKey(keyPressed)
    }
}
~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文