评估 Mathematica
我对 Mathematica 进行了 15 天的试用,需要对其进行评估,看看它是否可以用来帮助我们为我们正在开发的一些游戏创建算法。
是否有任何好的资源可以教我一些基础知识并让我探索该应用程序?
I have a 15-day trial of Mathematica and need to evaluate it, and see if it can be used to help create algorithms for some games we are working on.
Are there any good resources that will teach me some basics and let me explore the application?
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您当然可以自己用谷歌搜索一下吗?
Surely you could have googled this yourself?
一些对专业初学者有用的资源:
http://www.wolfram.com/broadcast/
http://blog.wolfram.com/
http://bmia.bmt.tue.nl/Software/Downloads/ Campus/TrainingMathematicaEnglish.zip
http://www.mathprogramming-intro.org/
http://www.google.com/search?&q=site:www.mathprogramming -intro.org
Mathematica® 编程:Leonid Shifrin 的高级介绍。
非常高级的介绍,但仍然平易近人且可搜索(第二个链接)
Some resources that would be useful to the dedicated beginner:
http://www.wolfram.com/broadcast/
http://blog.wolfram.com/
http://bmia.bmt.tue.nl/Software/Downloads/Campus/TrainingMathematicaEnglish.zip
http://www.mathprogramming-intro.org/
http://www.google.com/search?&q=site:www.mathprogramming-intro.org
Mathematica® programming: an advanced introduction by Leonid Shifrin.
A very advanced introduction, but still approachable, and searchable (second link)
查看 Luc Barthelet(前 EA Games 员工)关于在游戏开发中使用 Mathematica 的演示:
http://library.wolfram.com/infocenter/Conferences/5367/
Check out this presentation by Luc Barthelet (formerly of EA Games) on his use of Mathematica in game development:
http://library.wolfram.com/infocenter/Conferences/5367/
Mathematica 包含大量信息,可能会让您感到困惑。
良好的初次参考应该是每个 Mathematica 新用户的目标,因为这可以决定他们的体验。
第一站,虚拟书(可在“帮助”菜单中找到)。
它包含快速入门材料和基本原理,但我发现很容易偏离主题,而且它并没有大量实用的示例。
此外,Wolfram(作为一家营利性公司)将 Mathematica 推销为适合所有人的一切,虚拟书对其缺点并不客观。
我用了
学生手册作为辅修数学的指南:绘图、多变量微积分、线性代数和数据处理。 从这个角度来看,它非常简洁。
听起来您需要浏览“现实世界”的示例,并且在试用期结束之前的时间有限。 我推荐 O'Reilly 的 Mathematica Cookbook。
您可以立即获取在线图书,并且
O'Reilly 的食谱风格将让您了解有效测试您的游戏想法所需的编程类型。
祝 Mathematica 好运
Mathematica contains vast amounts of information which can leave you feeling bewildered.
A good first reference should be the goal of every new Mathematica user, for this can make or break their experience.
The first stop, the Virtual Book (found in the Help menu).
It contains both quick start material and fundamental principles, but I find it easy to get sidetracked, and it isn't heavy on down-to-earth examples.
Also, Wolfram (being a for-profit company) markets Mathematica as being all things to all people, the Virtual book is not objective about its shortcomings.
I used
The Student's Handbook as a guide for a math minor: plotting, multivariable calculus, linear algebra, and working with data. In that capacity it is beautifully succinct.
It sounds like you need to browse "real world" examples—and have a limited amount of time before the trial period ends. I recommend the Mathematica Cookbook from O'Reilly.
You can obtain the online book immediately, and
O'Reilly's cookbook style will give you a feel for the sort of programming needed to be effective in testing your gaming ideas.
Best of luck in Mathematica