这是正确的 MonoState 设计吗?

发布于 2024-07-19 20:58:39 字数 6798 浏览 1 评论 0原文

我有一个 Person 类,并且基于我在这篇文章中收到的一些帮助。

MonoState、Singleton 或派生形式:CRUD 应用的最佳方法?

我在它周围有一个 CurrentPerson 类,我通过它访问数据。

我想我明白这是如何工作的,但似乎我不太明白。

问题:

  1. 对于初学者来说,Person 及其所有成员变量不应该是私有吗?

  2. 为什么在 CurrentPerson 中声明 Person 时是静态的? 是对的吗?

  3. Person 实际上有子对象 AddressEnrollmentCaseNote。 我如何合并它们? CurrentEnrollment 包装 Enrollment

我对 OOP 作为一门应用科学还很陌生,因此其中一些概念对我来说很难想象。

代码很长,请见谅。


class Person
{
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public string MiddleName { get; set; }
    public string SuffixID { get; set; }
    public string TitleID { get; set; }
    public string SocialSn { get; set; }
    public string Gender { get; set; }
    public string DlNumber { get; set; }
    public string DlStateID { get; set; }
    public string PrimaryRace { get; set; }
    public string SecondaryRace { get; set; }
    public string EmailAddress { get; set; }
    public string MaritalStatus { get; set; }
    public string InsertProgram { get; set; }
    public string InsertUserID { get; set; }
    public string UpdateProgram { get; set; }
    public string UpdateUserID { get; set; }
    public string LockID { get; set; }

    public int PersonID { get; set; }
    public int ClientID { get; set; }
    public int ResidencyCountyID { get; set; }
    public int ResponsibilityCountyID { get; set; }

    public bool HispanicOriginFlag { get; set; }
    public bool CitizenFlag { get; set; }
    public bool VeteranFlag { get; set; }

    public DateTime BirthDate { get; set; }
    public DateTime DeathDate { get; set; }
    public DateTime InsertDateTime { get; set; }
    public DateTime UpdateDateTime { get; set; }



}

class CurrentPerson
{
    public static Person Person { get; set; }

    public string FirstName
    {
        get { return CurrentPerson.Person.FirstName; }
        set { CurrentPerson.Person.FirstName = value; }
    }

    public string LastName
    {
        get { return CurrentPerson.Person.LastName; }
        set { CurrentPerson.Person.LastName = value; }
    }

    public string MiddleName
    {
        get { return CurrentPerson.Person.MiddleName; }
        set { CurrentPerson.Person.MiddleName = value; }
    }

    public string SuffixID
    {
        get { return CurrentPerson.Person.SuffixID; }
        set { CurrentPerson.Person.SuffixID = value; }
    }

    public string TitleID
    {
        get { return CurrentPerson.Person.TitleID; }
        set { CurrentPerson.Person.TitleID = value; }
    }

    public string SocialSn
    {
        get { return CurrentPerson.Person.SocialSn; }
        set { CurrentPerson.Person.SocialSn = value; }
    }

    public string Gender
    {
        get { return CurrentPerson.Person.Gender; }
        set { CurrentPerson.Person.Gender = value; }
    }

    public string DlNumber
    {
        get { return CurrentPerson.Person.DlNumber; }
        set { CurrentPerson.Person.DlNumber = value; }
    }

    public string DlStateID
    {
        get { return CurrentPerson.Person.DlStateID; }
        set { CurrentPerson.Person.DlStateID = value; }
    }

    public string PrimaryRace
    {
        get { return CurrentPerson.Person.PrimaryRace; }
        set { CurrentPerson.Person.PrimaryRace = value; }
    }

    public string SecondaryRace
    {
        get { return CurrentPerson.Person.SecondaryRace; }
        set { CurrentPerson.Person.SecondaryRace = value; }
    }

    public string EmailAddress
    {
        get { return CurrentPerson.Person.EmailAddress; }
        set { CurrentPerson.Person.EmailAddress = value; }
    }

    public string MaritalStatus
    {
        get { return CurrentPerson.Person.MaritalStatus; }
        set { CurrentPerson.Person.MaritalStatus = value; }
    }

    public string InsertProgram
    {
        get { return CurrentPerson.Person.InsertProgram; }
        set { CurrentPerson.Person.InsertProgram = value; }
    }

    public string InsertUserID
    {
        get { return CurrentPerson.Person.InsertUserID; }
        set { CurrentPerson.Person.InsertUserID = value; }
    }

    public string UpdateProgram
    {
        get { return CurrentPerson.Person.UpdateProgram; }
        set { CurrentPerson.Person.UpdateProgram = value; }
    }

    public string UpdateUserID
    {
        get { return CurrentPerson.Person.UpdateUserID; }
        set { CurrentPerson.Person.UpdateUserID = value; }
    }

    public string LockID
    {
        get { return CurrentPerson.Person.LockID; }
        set { CurrentPerson.Person.LockID = value; }
    }

    public int PersonID
    {
        get { return CurrentPerson.Person.PersonID; }
        set { CurrentPerson.Person.PersonID = value; }
    }

    public int ClientID
    {
        get { return CurrentPerson.Person.ClientID; }
        set { CurrentPerson.Person.ClientID = value; }
    }

    public int ResidencyCountyID
    {
        get { return CurrentPerson.Person.ClientID; }
        set { CurrentPerson.Person.ClientID = value; }
    }

    public int ResponsibilityCountyID
    {
        get { return CurrentPerson.Person.ResponsibilityCountyID; }
        set { CurrentPerson.Person.ResponsibilityCountyID = value; }
    }

    public bool HispanicOriginFlag
    {
        get { return CurrentPerson.Person.HispanicOriginFlag; }
        set { CurrentPerson.Person.HispanicOriginFlag = value; }
    }

    public bool CitizenFlag
    {
        get { return CurrentPerson.Person.CitizenFlag; }
        set { CurrentPerson.Person.CitizenFlag = value; }
    }

    public bool VeteranFlag
    {
        get { return CurrentPerson.Person.VeteranFlag; }
        set { CurrentPerson.Person.VeteranFlag = value; }
    }

    public DateTime BirthDate
    {
        get { return CurrentPerson.Person.BirthDate; }
        set { CurrentPerson.Person.BirthDate = value; }
    }

    public DateTime DeathDate
    {
        get { return CurrentPerson.Person.DeathDate; }
        set { CurrentPerson.Person.DeathDate = value; }
    }

    public DateTime InsertDateTime
    {
        get { return CurrentPerson.Person.InsertDateTime; }
        set { CurrentPerson.Person.InsertDateTime = value; }
    }

    public DateTime UpdateDateTime
    {
        get { return CurrentPerson.Person.UpdateDateTime; }
        set { CurrentPerson.Person.UpdateDateTime = value; }
    }


}

PS:如果 Daniel Brückner 碰巧读到了这篇文章,请不要生气,因为我不会再猜测你的答案; 我只需要对某些项目进行更深入的澄清,以便正确理解单态在我的应用程序中的使用。

I have a Person Class and based on some help I received in this post.

MonoState, Singleton, or Derived Forms: Best approach for CRUD app?

I have a CurrentPerson class around(??) it and I access the data thru that.

I think I understand how this is supposed to work but it seems that I don't have it quite right.

Questions:

  1. For starters, shouldn't Person and all it's member variables be private?

  2. Why is Person, when declared in CurrentPerson, static? Is that right?

  3. Person actually has child objects Address, Enrollment, and CaseNote. How do I incorporate them? A CurrentEnrollment wrapper around Enrollment?

I am fairly new to OOP as an applied science so some of these concepts are hard for me to visualize.

The code is long, I apologize.


class Person
{
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public string MiddleName { get; set; }
    public string SuffixID { get; set; }
    public string TitleID { get; set; }
    public string SocialSn { get; set; }
    public string Gender { get; set; }
    public string DlNumber { get; set; }
    public string DlStateID { get; set; }
    public string PrimaryRace { get; set; }
    public string SecondaryRace { get; set; }
    public string EmailAddress { get; set; }
    public string MaritalStatus { get; set; }
    public string InsertProgram { get; set; }
    public string InsertUserID { get; set; }
    public string UpdateProgram { get; set; }
    public string UpdateUserID { get; set; }
    public string LockID { get; set; }

    public int PersonID { get; set; }
    public int ClientID { get; set; }
    public int ResidencyCountyID { get; set; }
    public int ResponsibilityCountyID { get; set; }

    public bool HispanicOriginFlag { get; set; }
    public bool CitizenFlag { get; set; }
    public bool VeteranFlag { get; set; }

    public DateTime BirthDate { get; set; }
    public DateTime DeathDate { get; set; }
    public DateTime InsertDateTime { get; set; }
    public DateTime UpdateDateTime { get; set; }



}

class CurrentPerson
{
    public static Person Person { get; set; }

    public string FirstName
    {
        get { return CurrentPerson.Person.FirstName; }
        set { CurrentPerson.Person.FirstName = value; }
    }

    public string LastName
    {
        get { return CurrentPerson.Person.LastName; }
        set { CurrentPerson.Person.LastName = value; }
    }

    public string MiddleName
    {
        get { return CurrentPerson.Person.MiddleName; }
        set { CurrentPerson.Person.MiddleName = value; }
    }

    public string SuffixID
    {
        get { return CurrentPerson.Person.SuffixID; }
        set { CurrentPerson.Person.SuffixID = value; }
    }

    public string TitleID
    {
        get { return CurrentPerson.Person.TitleID; }
        set { CurrentPerson.Person.TitleID = value; }
    }

    public string SocialSn
    {
        get { return CurrentPerson.Person.SocialSn; }
        set { CurrentPerson.Person.SocialSn = value; }
    }

    public string Gender
    {
        get { return CurrentPerson.Person.Gender; }
        set { CurrentPerson.Person.Gender = value; }
    }

    public string DlNumber
    {
        get { return CurrentPerson.Person.DlNumber; }
        set { CurrentPerson.Person.DlNumber = value; }
    }

    public string DlStateID
    {
        get { return CurrentPerson.Person.DlStateID; }
        set { CurrentPerson.Person.DlStateID = value; }
    }

    public string PrimaryRace
    {
        get { return CurrentPerson.Person.PrimaryRace; }
        set { CurrentPerson.Person.PrimaryRace = value; }
    }

    public string SecondaryRace
    {
        get { return CurrentPerson.Person.SecondaryRace; }
        set { CurrentPerson.Person.SecondaryRace = value; }
    }

    public string EmailAddress
    {
        get { return CurrentPerson.Person.EmailAddress; }
        set { CurrentPerson.Person.EmailAddress = value; }
    }

    public string MaritalStatus
    {
        get { return CurrentPerson.Person.MaritalStatus; }
        set { CurrentPerson.Person.MaritalStatus = value; }
    }

    public string InsertProgram
    {
        get { return CurrentPerson.Person.InsertProgram; }
        set { CurrentPerson.Person.InsertProgram = value; }
    }

    public string InsertUserID
    {
        get { return CurrentPerson.Person.InsertUserID; }
        set { CurrentPerson.Person.InsertUserID = value; }
    }

    public string UpdateProgram
    {
        get { return CurrentPerson.Person.UpdateProgram; }
        set { CurrentPerson.Person.UpdateProgram = value; }
    }

    public string UpdateUserID
    {
        get { return CurrentPerson.Person.UpdateUserID; }
        set { CurrentPerson.Person.UpdateUserID = value; }
    }

    public string LockID
    {
        get { return CurrentPerson.Person.LockID; }
        set { CurrentPerson.Person.LockID = value; }
    }

    public int PersonID
    {
        get { return CurrentPerson.Person.PersonID; }
        set { CurrentPerson.Person.PersonID = value; }
    }

    public int ClientID
    {
        get { return CurrentPerson.Person.ClientID; }
        set { CurrentPerson.Person.ClientID = value; }
    }

    public int ResidencyCountyID
    {
        get { return CurrentPerson.Person.ClientID; }
        set { CurrentPerson.Person.ClientID = value; }
    }

    public int ResponsibilityCountyID
    {
        get { return CurrentPerson.Person.ResponsibilityCountyID; }
        set { CurrentPerson.Person.ResponsibilityCountyID = value; }
    }

    public bool HispanicOriginFlag
    {
        get { return CurrentPerson.Person.HispanicOriginFlag; }
        set { CurrentPerson.Person.HispanicOriginFlag = value; }
    }

    public bool CitizenFlag
    {
        get { return CurrentPerson.Person.CitizenFlag; }
        set { CurrentPerson.Person.CitizenFlag = value; }
    }

    public bool VeteranFlag
    {
        get { return CurrentPerson.Person.VeteranFlag; }
        set { CurrentPerson.Person.VeteranFlag = value; }
    }

    public DateTime BirthDate
    {
        get { return CurrentPerson.Person.BirthDate; }
        set { CurrentPerson.Person.BirthDate = value; }
    }

    public DateTime DeathDate
    {
        get { return CurrentPerson.Person.DeathDate; }
        set { CurrentPerson.Person.DeathDate = value; }
    }

    public DateTime InsertDateTime
    {
        get { return CurrentPerson.Person.InsertDateTime; }
        set { CurrentPerson.Person.InsertDateTime = value; }
    }

    public DateTime UpdateDateTime
    {
        get { return CurrentPerson.Person.UpdateDateTime; }
        set { CurrentPerson.Person.UpdateDateTime = value; }
    }


}

P.S. If Daniel Brückner happens to read this please take no offense as I am not second guessing your answer; I just need deeper clarification on some items in order to properly understand the use of monostate in my app.

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评论(1

黯淡〆 2024-07-26 20:58:39

关于字段是否应该是私有的,这只是在没有支持变量的情况下声明属性的新(C# 3.0?)方式。 一个常见的变体是

public string SomeProperty { get; protected set }

“当然,一旦您想在 setter 中执行诸如验证之类的操作,这将不起作用,您必须重新编写 setter 和 getter,并声明支持变量。

我不确定静态 CurrentPerson.Person() 方法的意图是什么,或者它是如何设置的。

对于第三个问题,如果我理解正确的话,您可以为 Person 类提供一个 Address 类型的属性,并按如下方式访问它:

Console.WriteLine(somePerson.HomeAddress.City);

Regarding whether the fields should be private, that's just the new (C# 3.0?) way of declaring properties without having a backing variable. A common variation is

public string SomeProperty { get; protected set }

'Course, as soon as you want to do something like validation in the setter this doesn't work and you have to go back to writing setters and getters, and declaring a backing variable.

I'm not sure what the intent of the static CurrentPerson.Person() method is, or how it gets set.

For the third question, if I understand you right you'd give the Person class a property of type Address and access it something like this:

Console.WriteLine(somePerson.HomeAddress.City);
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