从 SilverLight 调用时,NetConnect 在 Flash 中静默失败

发布于 2024-07-19 05:08:24 字数 3372 浏览 5 评论 0原文

这是一个复杂的问题,因为有很多活动部件。 我提前道歉。

我正在尝试编写一个托管 Flash 摄像头和麦克风的 Silverlight 控件(因为 Silverlight 本身不支持这些东西,运气更糟)。 我编写了一个简短的小 Flex 应用程序(“WLocalWebCam.swf”),它处理相机,并公开两个外部方法:connect(uri:String,streamName:String) 和disconnect()。 我可以通过 JavaScript 成功调用这些函数,如下所示(简化以删除错误处理等):

function connectWebCam(webCamID, rtmpUri, streamName) {
    var flashCam = getWebCam(webCamID);
    flashCam.Connect(rtmpUri, streamName);
}

function disconnectWebCam(webCamID) {
    var flashCam = getWebCam(webCamID);
    flashCam.Disconnect();
}

function getWebCam(id) {
    return document.getElementById(id);
}

当我从另一个 JavaScript 源(例如按钮单击处理程序)调用这些函数时,网络摄像头正确连接到 RTMP 服务器(我我正在使用 Wowza)。 但是,当我从 Silverlight 的同一页面上调用完全相同的函数时,Flash 摄像头无法连接到 RTMP 服务器。

/// <summary>
/// Connect() invokes the connectWebCam() JavaScript function contained in the WebCam.js file on the website.
/// The connectWebCam() method in turn calls the Connect() method on the contained Flash web cam object.
/// </summary>
public void Connect()
{
    ScriptObject connectWebCam = (ScriptObject)HtmlPage.Window.GetProperty("connectWebCam");
    connectWebCam.InvokeSelf(CameraID, RtmpUri.ToString(), CameraID);
}

然而,它以一种有趣的方式失败了。 ActionScript connect() 方法被调用,它成功调用 getConnection(),但 handleNetStatus 事件处理程序方法永远不会被调用,并且 Wowza 服务器永远不会看到连接尝试。

这是我正在使用的 ActionScript 代码,这次保留了调试位。

public function connect(uri:String, name:String):void
{
    rtmpUri = uri;
    streamName = name;
    logMessage("Beginning attempt to open connection; rtmpUri=" + rtmpUri + "; streamName = " + streamName);
    logMessage("Retrieving camera.");
    cam = Camera.getCamera();
    if( cam != null )
    {
        logMessage("Retrieved camera.");
        cam.setMode( 320, 240, 20 );
        cam.setQuality( 0,0 );          
    }
    else
    {
        logMessage("Unable to retrieve camera instance.");
    }

    logMessage("Retrieving microphone.");
    mic = new Microphone();
    if (mic == null)
    {
        logMessage("Unable to retrieve microphone instance.");
    }
    logMessage("Retrieving NetConnection.");
    chatNC = getConnection(); 
}

private function getConnection(): NetConnection
{
    var nc: NetConnection = new NetConnection();    
    if (nc != null)
    {
        logMessage("Retrieved NetConnection().");
        nc.client = this;
        nc.objectEncoding = ObjectEncoding.AMF0;
        nc.addEventListener( NetStatusEvent.NET_STATUS, this.handleNetStatus );
        logMessage("Connecting to " + rtmpUri);
        nc.connect(rtmpUri); // <-- We get successfully to this point.
    }
    else
    {
        logMessage("Unable to retrieve new NetConnection()");
    }               
    return nc;
}

private function handleNetStatus( event:NetStatusEvent ):void
{
    logMessage("[SYSTEM MESSAGE] net status " + event.info.code + "  type " + event.type); // <-- We never get this far.  This bit never gets called.

    switch( event.info.code )
    {
        case "NetConnection.Connect.Success":
            publishVideoStream();
            break;
        default:
            Alert.show("Error connecting: " + event.info.code, "Error Connecting");
            break;
    }
}

这让我非常摸不着头脑。

有谁知道为什么完全相同的 ActionScript 如果从 Silverlight 调用与从 JavaScript 调用会表现不同? 关于故障排除有什么建议吗?

This is a complex question, because there are a lot of moving parts. My apologies in advance.

I'm trying to write a Silverlight control that hosts a Flash camera and microphone (since Silverlight doesn't support these things natively, worse luck). I've written a short little Flex application ("WLocalWebCam.swf") which handles the camera, and exposes two external methods: connect(uri:String, streamName:String), and disconnect(). I can call these successfully through JavaScript as follows (simplified to remove error handling, etc.):

function connectWebCam(webCamID, rtmpUri, streamName) {
    var flashCam = getWebCam(webCamID);
    flashCam.Connect(rtmpUri, streamName);
}

function disconnectWebCam(webCamID) {
    var flashCam = getWebCam(webCamID);
    flashCam.Disconnect();
}

function getWebCam(id) {
    return document.getElementById(id);
}

When I call these functions from another JavaScript source (e.g., a button click handler), the web cam connects correctly up to the RTMP server (I'm using Wowza). However, when I call exactly these same functions on the same page from Silverlight, the Flash camera fails to connect to the RTMP server.

/// <summary>
/// Connect() invokes the connectWebCam() JavaScript function contained in the WebCam.js file on the website.
/// The connectWebCam() method in turn calls the Connect() method on the contained Flash web cam object.
/// </summary>
public void Connect()
{
    ScriptObject connectWebCam = (ScriptObject)HtmlPage.Window.GetProperty("connectWebCam");
    connectWebCam.InvokeSelf(CameraID, RtmpUri.ToString(), CameraID);
}

However, it fails in an interesting fashion. The ActionScript connect() method gets called, it successfully calls getConnection(), but the handleNetStatus event handler method never gets called, and the Wowza server never sees an attempt to connect.

Here's the ActionScript code I'm using, this time with the debugging bits left in.

public function connect(uri:String, name:String):void
{
    rtmpUri = uri;
    streamName = name;
    logMessage("Beginning attempt to open connection; rtmpUri=" + rtmpUri + "; streamName = " + streamName);
    logMessage("Retrieving camera.");
    cam = Camera.getCamera();
    if( cam != null )
    {
        logMessage("Retrieved camera.");
        cam.setMode( 320, 240, 20 );
        cam.setQuality( 0,0 );          
    }
    else
    {
        logMessage("Unable to retrieve camera instance.");
    }

    logMessage("Retrieving microphone.");
    mic = new Microphone();
    if (mic == null)
    {
        logMessage("Unable to retrieve microphone instance.");
    }
    logMessage("Retrieving NetConnection.");
    chatNC = getConnection(); 
}

private function getConnection(): NetConnection
{
    var nc: NetConnection = new NetConnection();    
    if (nc != null)
    {
        logMessage("Retrieved NetConnection().");
        nc.client = this;
        nc.objectEncoding = ObjectEncoding.AMF0;
        nc.addEventListener( NetStatusEvent.NET_STATUS, this.handleNetStatus );
        logMessage("Connecting to " + rtmpUri);
        nc.connect(rtmpUri); // <-- We get successfully to this point.
    }
    else
    {
        logMessage("Unable to retrieve new NetConnection()");
    }               
    return nc;
}

private function handleNetStatus( event:NetStatusEvent ):void
{
    logMessage("[SYSTEM MESSAGE] net status " + event.info.code + "  type " + event.type); // <-- We never get this far.  This bit never gets called.

    switch( event.info.code )
    {
        case "NetConnection.Connect.Success":
            publishVideoStream();
            break;
        default:
            Alert.show("Error connecting: " + event.info.code, "Error Connecting");
            break;
    }
}

This has got me seriously scratching my head.

Does anyone know why the exact same ActionScript would behave differently if called from Silverlight vs. being called from JavaScript? Any suggestions on troubleshooting it?

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遮云壑 2024-07-26 05:08:24

叹。 没关系。 事实证明,如果您尝试连接到 http://localhost/videochat 而不是 rtmp,结果会有所不同://localhost/videochat。 当你给它正确的参数时,一切都会按预期工作。 在我发现我做错了什么之前,我一定已经把这段代码看了一百遍了。

Sigh. Never mind. Turns out it makes a difference if you try to connect to http://localhost/videochat instead of rtmp://localhost/videochat. It all works as expected when you give it the right parameters. I must have looked at that code a hundred times before I spotted what I did wrong.

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