使用 Speex 和 DirectSound 进行声学回声消除 (AEC)

发布于 2024-07-19 03:50:12 字数 1439 浏览 14 评论 0原文

我正在尝试使用 Speex 编解码器库执行声学回声消除 (AEC)。 根据 Speex 文档,我需要执行两次调用:

 speex_echo_playback(echo_state, echo_frame); 

每次播放音频帧时以及

 speex_echo_capture(echo_state, input_frame, output_frame);

捕获每个帧时。

由于我使用的是 DirectSound,我想我可以在调用 speex_echo_playback 时使用主 DirectSound 缓冲区作为 echo_frame,例如,

  DWORD offset = 0;
  DWORD length = 0;
  LPVOID block1, block2;
  DWORD length1, length2;
  DWORD flags = DSBLOCK_ENTIREBUFFER;

  HRESULT hr = primary_buffer->Lock(
        offset
      , length
      , &block1
      , &length1
      , &block2
      , &length2
      , flags
      );

  // Would like to convert the buffer into a form that
  // speex_echo_capture() can use.
  // Why does length1 == length2 == 0 always? 

  hr = primary_buffer->Unlock( block1, length1, block2, length2 );

文档确实说这些是只写指针,但无论如何都不能使用缓冲区数据我?

这基本上就是我创建缓冲区的方式:

  CComPtr< IDirectSoundBuffer > primary_buffer;
  DSBUFFERDESC primarydesc = { sizeof( DSBUFFERDESC ),
      DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D | DSBCAPS_LOCHARDWARE,
      0, 0, NULL, DS3DALG_HRTF_LIGHT };
  HRESULT hr = directsound_->CreateSoundBuffer(
      &primarydesc, &primary_buffer, NULL );

似乎使用 DirectSound 缓冲区本身的替代方法是使用 speex_decode() 的输出并进行我自己的软件混合。

对于让 Speex 和 DirectSound 协同工作有什么建议或建议吗? 谢谢你的帮助。

I am trying to perform Acoustic Echo Cancellation (AEC) with the Speex codec library. According to the Speex documentation, I need to perform two calls:

 speex_echo_playback(echo_state, echo_frame); 

every time an audio frame is played, and

 speex_echo_capture(echo_state, input_frame, output_frame);

for every frame captured.

Since I am using DirectSound, I was thinking that I could use the primary DirectSound buffer as the echo_frame in the call to speex_echo_playback, e.g.,

  DWORD offset = 0;
  DWORD length = 0;
  LPVOID block1, block2;
  DWORD length1, length2;
  DWORD flags = DSBLOCK_ENTIREBUFFER;

  HRESULT hr = primary_buffer->Lock(
        offset
      , length
      , &block1
      , &length1
      , &block2
      , &length2
      , flags
      );

  // Would like to convert the buffer into a form that
  // speex_echo_capture() can use.
  // Why does length1 == length2 == 0 always? 

  hr = primary_buffer->Unlock( block1, length1, block2, length2 );

The documentation does say that these are write-only pointers, but is there not anyway to use the buffer data myself?

This is basically how I am creating the buffer:

  CComPtr< IDirectSoundBuffer > primary_buffer;
  DSBUFFERDESC primarydesc = { sizeof( DSBUFFERDESC ),
      DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D | DSBCAPS_LOCHARDWARE,
      0, 0, NULL, DS3DALG_HRTF_LIGHT };
  HRESULT hr = directsound_->CreateSoundBuffer(
      &primarydesc, &primary_buffer, NULL );

The alternative, it seems, to using the DirectSound buffer itself is to use the output of speex_decode() and do my own software mixing.

Any pointers or suggestions for getting Speex and DirectSound to work together? Thanks for any help.

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椒妓 2024-07-26 03:50:12

我曾经做过一次。 但我的方法如下:

我从未直接使用过主缓冲区。 相反,我只使用一个辅助缓冲区。 我有两个线程 - 播放线程和捕获线程。 另外,我还使用了另一个 speex 函数 - speex_echo_cancellation。

因此,在我的播放线程中,我将当前播放帧保存在全局缓冲区中,并在名为 speex_echo_cancellation 函数的捕获线程中保存当前捕获帧和先前存储的播放帧。

DMO 不适合我,因为我还必须支持 Windows XP。

您还可以查看 - speex 邮件列表存档 或更好的在此处订阅以获取更多有趣的信息。

祝你好运,

安东尼

I've done this once. But my approach was the following:

I've never used Primary buffer directly. Instead, I worked only with one secondary buffer. I had two threads - playback thread and capture thread. Also, I've used another speex function - speex_echo_cancellation.

Thus, in my playback thread I've saved current playback frame in a global buffer and in capture thread called speex_echo_cancellation function with currect capture frame and previously stored playback frame.

DMO was not applicable for me because I had to support Windows XP also.

You can also look throug - speex mailing lists archive or better even subscribe here to get more interesting info.

Good luck,

Anthony

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