Flash 网格补间/动画
有没有办法在Flash创作工具中正确地补间/动画网格?
形状补间不能识别特定顶点的移动,不保留连接并且通常会把事情弄乱。 对于任何重要的网格来说,形状提示太少,而且体力劳动太多。
我试图在两个网格形状之间实现平滑的动画,但保留所有点和顶点,并且没有添加新的点/顶点。
有问题的网格是严格的 2D,但我不会介意解决方案是否需要 Actionscript/Papervision3D 帮助,尽管关键帧网格状态的创作需要在 Flash 创作工具中以交互方式完成(形状/运动太复杂,无法手动编码) )。
想法?
Is there a way to correctly tween/animate meshes in Flash authoring tool?
Shape tweens don't recognise movement of specific vertices, don't preserve connections and generally mess things up. Shape hints are too few for any non-trivial mesh, and too much manual labor anyway.
I am trying to accomplish smooth animation between two mesh shapes, but with all the points and vertices preserved, and no new points/vertices added.
Meshes in question are strictly 2D, but I won't mind if the solution called for Actionscript/Papervision3D assistance, although the authoring of keyframe mesh states needs to be done interactively in flash authoring tool (too complex shapes/movements to code them by hand).
Ideas?
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根据动画的不同,骨骼可能会有所帮助。 尽管您需要 Flash CS4 才能使用它们。
它们可以从标准工具栏获得。
Depending on the animation, bones might help. Though you need Flash CS4 to use them.
Their available from the standard toolbar.