访问 Flash CS4 IDE 中的舞台

发布于 2024-07-16 22:43:21 字数 222 浏览 5 评论 0原文

Flash CS4 创作环境中的阶段是正在运行的 SWF。 这使得 3D 和 Bone Tools 之类的东西可以在 IDE 中工作。

可以访问该 swf 吗? 我怀疑直接的答案是否定的,因为这可能会引发一些安全问题,并导致许多开发人员每 5 分钟就会崩溃 IDE :)。

也就是说,我不认为这是一个直接的过程,但我想应该有一种方法可以访问它。

有什么想法吗 ?

The stage in the Flash CS4 Authoring Enviroment is a running SWF. That what makes thing like the 3D and Bone Tools to work in the IDE.

Is it possible to access that swf ? I suspect the immediate answer would be no because that would raise some security issues maybe and cause lots of developers to crash the IDE every 5 minutes :).

That said I don't expect this to be a straight forward process, but I guess there should be a way to access that.

Any thoughts ?

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巴黎夜雨 2024-07-23 22:43:21

我只能告诉您组件如何在舞台上工作,我们已经尝试了您所说的访问类型。

我怀疑,3D 和骨骼工具的核心是使用类似组件的技术来实现,以显示“实时”舞台实例。 一般来说,这将涉及放置在舞台上的实时预览 swf 的编译实例。 将舞台视为单个玩家是一种误导。 每个组件预览都在自己的沙箱中运行,据我所知,沙箱无法与 IDE 阶段的其他组件预览进行通信。 没有共同的存储位置。

当然,如果你负责预览swf(就像组件的情况),你可以尝试LocalConnection来聊天,但你想穿透的预览是关闭的。 我怀疑如果你挖得足够努力,你会发现隐藏在安装文件夹中的骨头/3D预览(也许在swc中..ik.swc看起来很有趣)并且可能能够破解它与反编译器,但直接开箱即用,我不确定是否有解决方案来满足您的要求。

I can only tell you how components work on the stage, where we've attempted the type of access you talk about.

I suspect that at their core, the 3d and bone tools are implemented using component-like tech to display the "live" stage instance. In general this would involve a compiled instance of a live preview swf that is placed on the stage. It is misleading to think of the stage as a single player. Each component preview runs in its own sandbox that, as far as I can tell, has no means of communication with other component previews on the IDE stage. There is no common storage location.

Of course, if you were in charge of the preview swf (as with the case of a component), you could try LocalConnection to chat, but the previews you want to penetrate are closed. I suspect if you dig hard enough, you'd find the bone/3d preview hidden in the installation folders (perhaps in a swc.. ik.swc looks interesting) and might be able to hack about at it with a decompiler, but straight out the box, I'm not sure there's a solution to what you ask.

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