树顶SGF解析
我目前正在尝试编写一个 Treetop 语法来解析简单游戏格式文件,并且到目前为止它大部分工作正常。 然而,也出现了一些问题。
- 我不确定如何实际访问解析后生成的 Treetop 结构。
- 有没有比我的字符规则更好的方法来处理捕获所有字符?
有一个评论我似乎无法正确书写。
C[player1 [4k\]: hi player2 [3k\]: hi!]
我无法理解如何处理其中包含 [] 的 C[] 节点的嵌套结构。
以下是我目前的进展。
sgf-grammar.treetop
grammar SgfGrammar
rule node
'(' chunk* ')' {
def value
text_value
end
}
end
rule chunk
';' property_set* {
def value
text_value
end
}
end
rule property_set
property ('[' property_data ']')* / property '[' property_data ']' {
def value
text_value
end
}
end
rule property_data
chars '[' (!'\]' . )* '\]' chars / chars / empty {
def value
text_value
end
}
end
rule property
[A-Z]+ / [A-Z] {
def value
text_value
end
}
end
rule chars
[a-zA-Z0-9_/\-:;|'"\\<>(){}!@#$%^&\*\+\-,\.\?!= \r\n\t]*
end
rule empty
''
end
end
以及我的测试用例,当前排除具有上述嵌套括号问题的 C[] 节点:
example.rb
require 'rubygems'
require 'treetop'
require 'sgf-grammar'
parser = SgfGrammarParser.new
parser.parse("(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.50]TM[1800]OT[5x30 byo-yomi]
PW[stoic]PB[bojo]WR[3k]BR[4k]DT[2008-11-30]RE[B+2.50])")
I am currently trying to write a Treetop grammar to parse Simple Game Format files, and have it mostly working so far. However, there are a few questions that have come up.
- I am unsure how to actually access the structure Treetop generates after a parse.
- Is there a better way to handle capturing all characters than my chars rule?
There is a case for comments that I can't seem to write correctly.
C[player1 [4k\]: hi player2 [3k\]: hi!]
I can't wrap my head around how to deal with the nested structure of the C[] node with []'s inside them.
The following is my current progress.
sgf-grammar.treetop
grammar SgfGrammar
rule node
'(' chunk* ')' {
def value
text_value
end
}
end
rule chunk
';' property_set* {
def value
text_value
end
}
end
rule property_set
property ('[' property_data ']')* / property '[' property_data ']' {
def value
text_value
end
}
end
rule property_data
chars '[' (!'\]' . )* '\]' chars / chars / empty {
def value
text_value
end
}
end
rule property
[A-Z]+ / [A-Z] {
def value
text_value
end
}
end
rule chars
[a-zA-Z0-9_/\-:;|'"\\<>(){}!@#$%^&\*\+\-,\.\?!= \r\n\t]*
end
rule empty
''
end
end
And my test case, currently excluding C[] nodes with the above mentioned nested bracket problem:
example.rb
require 'rubygems'
require 'treetop'
require 'sgf-grammar'
parser = SgfGrammarParser.new
parser.parse("(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.50]TM[1800]OT[5x30 byo-yomi]
PW[stoic]PB[bojo]WR[3k]BR[4k]DT[2008-11-30]RE[B+2.50])")
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如果您的意思是“如何从节点函数内访问组件?” 有几种方法。 您可以使用 element[x] 符号或规则来获取它们:
您也可以像这样命名它们:
然后按名称引用它们。
如果您只想匹配这些字符,那么您的字符规则看起来不错。 如果您想匹配任何字符,您只需使用点(.),就像在正则表达式中一样。
我不熟悉您尝试解析的语言,但您正在寻找的规则可能类似于:
第二条规则的中间部分匹配除方括号或带有balanced_方括号的嵌套字符串之外的任何内容。
PS 有一个相当活跃的 Google 群组,有在线档案和在线档案。 可搜索。
If what you mean is "how do you access the components from within a node function?" there are several ways. You can get at them with the element[x] notation or by rule:
You can also name them like so:
and then refer to them by name.
Your chars rule looks fine if you only want to match those characters. If you want to match any character you can just use a dot (.) like in a regular expression.
I'm not familiar with the language you are trying to parse, but the rule you are looking for may be something like:
The middle part of the second rule matches anything that isn't a square bracket or a nested string with balanced_square brackets.
P.S. There is a fairly active Google group, with archives online & searchable.