将我的 360 连接到应用程序
有没有办法(使用.net)将我编写的应用程序连接到360? 我想做的是编写一个自定义媒体共享应用程序,并将内容流传输到 Xbox。
我看到有一个名为 Connect360 的 Mac 应用程序可以执行此操作,因此必须有一种方式,对吗?
Is there a way (using .net) to connect an application i write to the 360? What I want to do is write a custom media sharing application, and have the contents stream to an xbox.
I see that there is an application for the mac called Connect360 that does this, so there must be a way, right?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(5)
XBMC 使用 白金 UPnP 库,支持 Xbox 360 在某一时刻。 不确定是否仍然如此。 然而,两者都是开源的并且受到修订控制,因此源代码应该可以让您很好地了解如何在应用程序中实现 UPnP 支持。
XBMC which uses the Platinum UPnP library, had Xbox 360 support at one point. Not sure if it still does. However, both are open source and under revision control, so the source code should give you a good idea of how to implement UPnP support in your application.
Connect360 模拟 Windows Media Server。 360 所做的一切就是像平常一样(或者它认为是这样)连接到 Windows Media Server。
Connect360 emulates Windows Media Server. All the 360 is doing is connecting to a Windows Media Server like it would normally (or so it thinks).
编写一个 DLNA 服务器。 有一个适用于 Linux 的媒体共享服务器,您可以研究它以了解协议如何工作,但我不记得它叫什么了。
Write a DLNA server. There's a media sharing server for linux that you can look into for an idea on how the protocols work, but I don't remember what it's called.
我认为在XNA中有一个可以用于套接字的对象。 您可能需要利用套接字对象来连接回您的 PC。
I think in XNA there is a object that can be used for sockets. You'll probably need to utilize the socket object to connect back to your PC.
假设您想使用 Xbox 360 内置的媒体播放器,我认为您需要研究媒体流标准以及 360 识别什么(我自己也不确定)。
您可能还对 TVersity 感兴趣,它可以处理各种流媒体功能。
Assuming you want to use the media player built into the Xbox 360, i think you will need to look into media streaming standards and what one's the 360 recognizes (i'm not sure myself).
You may also be interested in TVersity which handles a wide range of streaming capabilities.