iPhone 应用程序的用户界面灵感
有没有人对一个可能有一些鼓舞人心的用户界面来构建我自己的 iPhone 应用程序的网站有任何建议。 使用传统的 UIKit 小部件不断构建应用程序是很简单的,但这并不能让您在竞争中脱颖而出。 一些关于如何构建有吸引力的界面的资源非常需要灵感。 这适用于具有最低 Photoshop/Illustrator 技能但不介意使用 iStockPhoto 等网站和使用自定义视图的人。
Does anyone have any suggestions for a site that potentially has some inspirational user interfaces for building my own iPhone Apps. It's straight forward to continually build out applications with the conventional UIKit widgets, but it does not set you apart from the competition. Some resources on how to build attractive interfaces is highly desired for inspiration. This is for someone with minimal Photoshop/Illustrator skills, but doesn't mind using sites such as iStockPhoto and working with custom views.
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苹果历来以其产品的用户界面和为其编写的程序而闻名,但近年来,它因似乎允许其人机界面指南(HIG)失效而受到批评。 一些最好的 Mac 和 iPhone 应用程序实际上是那些偏离 HIG 的应用程序,但并没有牺牲太多可用性(或被 App Store 接受)(请参阅 链接文本)。
此类创新 iPhone 应用程序的示例可以在 iPhone app 中找到 和 网络应用 展示苹果设计奖获奖者。 苹果公司自己认为这些应用程序具有创意、鼓舞人心,并且体现了 iPhone 平台作为移动计算设备的潜力。
Apple is historically well-known for the user interfaces of its products and programs written for them, but in recent years it has come under fire for seemingly allowing its Human Interface Guidelines (HIG) to lapse. Some of the best Mac and iPhone applications are actually those that deviate from the HIG, but not so much that usability (or acceptance into the App Store) is sacrificed (see link text).
Examples of such innovative iPhone applications can be found in the iPhone app and web app showcases of Apple Design Award winners. These apps have been judged by Apple itself to be creative, inspiring, and exemplary of the iPhone platform's potential as a mobile computing device.
前往当地的百思买、Game Stop 或任何其他有 Xbox360、Wiis 和 Playstation 3 的商店。 在这些机器上玩每个演示并仅根据 UI 体验对其进行评分。 在我看来,3A 主机游戏仍然引领着界面世界。 软合成器紧随其后,并且通常具有漂亮的 UI(正如 Chris Schreiner 指出的那样)。 快速浏览一下 logic 会让您大致了解苹果自己在这方面的工作。
Go to your local best buy, game stop, or any other store with xbox360s, wiis and playstation 3s lying around. Play every single demo on these machines and rate them solely on UI experience. Triple A console games still lead the interface world in my opinion. Soft synths are a close second and also often have beautiful UIs (as Chris Schreiner pointed out). A quick trip through logic will give you a glimpse of apple's own work in that direction.
您可能想查看 Matt Gemmell 撰写的关于他的流程的文章为他的收藏夹应用程序设计 UI。
You might want to check out this article by Matt Gemmell about his process in designing the UI for his Favorites app.
10 个设计精美的 iPhone 应用程序 有一些设计非常精美的应用程序。
10 Gorgeously Designed iPhone Applications has some very nicely designed apps.
我花了很长时间才把这个放在一起,它是我在互联网上可以找到的每一个 ios 灵感/移动 css 画廊的完整列表。 如果您找到其他人,请告诉我,以便我添加!
http://www.kintek.com.au/web-design-blog/iphone-mobile-css-gallery-listing-ios-inspiration/" rel="nofollow"> kintek.com.au/web-design-blog/iphone-mobile-css-gallery-listing-ios-inspiration/
I spent a long time getting this one together, it's a full list of every single ios inspiration / mobile css gallery I could find on the internet. Let me know if you find any others so I can add them!
http://www.kintek.com.au/web-design-blog/iphone-mobile-css-gallery-listing-ios-inspiration/
也许这会有所帮助:我的灵感来源来自软件合成器领域。 我想到了一汽的圆圈。 Ableton Live(在我的书中)值得关注。
Maybe this will help: My source of inspiration comes from the software-synth domain. Circle from FAW comes to mind. Ableton Live is (in my book) something to look at.
这是一篇关于设计 Convertbot 应用程序的好文章。 一个非常简单的应用程序,因其用户界面而脱颖而出。
Heres a good article about designing the Convertbot application. A very simple app that stands out because of its UI.
我不想戳破你的幻想,但是伟大的设计并不是你通过找到一个“网站”来观看就能得到的。 主要大学都有研究生设计课程,这是一些人学习成为伟大设计师的地方。 关于设计和所有相关领域(艺术、建筑、心理学、生物力学等)的多门课程和教科书我见过太多工程师,至少没有接受过一些这样的培训,经常提出一些非常糟糕的 UI 设计想法。 不要成为他们中的另一个人。
将学习伟大的设计视为比寻找网站(或学习另一种编程语言等)更重要的事情,更像是一项多年的努力,你可能有机会。
或者找到已经是经验丰富的设计师并与之合作。
I hate to burst your bubble, but great design is not something you will get from finding a "site" to look at. Major universities have graduate design programs, that's the kind of place where some people learn to be great designers. Multiple courses and textbooks on design and all the related areas (art, architecture, psychology, biomechanics, etc., etc.) I've seen too many engineers, without at least some of this training, routinely suggest some really bad UI design ideas. Don't be another one of them.
Treat learning great design as something far bigger than finding a site (or learning another programming language, etc.), more like a multi-year endeavor, and you might have a chance.
Or find and team up with someone who's already an experienced designer.