SDL_DisplayFormatAlpha 问题 (c++)

发布于 2024-07-10 00:15:34 字数 2125 浏览 11 评论 0原文

正如我在这个问题中所述,我我正在使用 SDL 开发一个小游戏。 现在我遇到了 SDL_DisplayFormatAlpha 问题。 我正在尝试从 PNG 图像创建一个带有 alpha 通道的表面。 它以前可以工作,但现在我做了一些轻微的重构,有些东西被破坏了。 我已经将其范围缩小到这个构造函数:


Surface::Surface( tfilename file ) {
    // initialize the surface data member to the image indicated by filename
    SDL_Surface *tempSurface;
    tempSurface = IMG_Load( file.c_str() );
    if ( !tempSurface ) {
        surface = NULL;
        exit(1);
    }
    else {
        surface = SDL_DisplayFormatAlpha( tempSurface );
        //surface = tempSurface;
    }
    SDL_FreeSurface( tempSurface );
}

这个编译得很好,但是当我运行它时,我遇到了分段错误。 gdb报告的错误:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb79c16c0 (LWP 8089)]
0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0

堆栈跟踪如下:

#0  0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0
#1  0x0804987e in Surface (this=0x804d060, file=@0xbfb20760) at Surface.cpp:16
#2  0x0804a159 in Image (this=0x804d038, x=0, y=0, file=@0xbfb207a0)
    at Image.cpp:16
#3  0x0804a3de in Object (this=0x804d028, imageFile=@0xbfb207dc)
    at Object.cpp:4
#4  0x080491cb in Application (this=0xbfb20810) at Application.cpp:8
#5  0x08048e0d in main () at main.cpp:5

如果我注释掉 surface = SDL_DisplayFormatAlpha( tempSurface );SDL_FreeSurface( tempSurface ); 并取消注释 surface = tempSurface; 像这样:



Surface::Surface( tfilename file ) {
    // initialize the surface data member to the image indicated by filename
    SDL_Surface *tempSurface;
    tempSurface = IMG_Load( file.c_str() );
    if ( !tempSurface ) {
        surface = NULL;
        exit(1);
    }
    else {
        //surface = SDL_DisplayFormatAlpha( tempSurface );
        surface = tempSurface;
    }
    //SDL_FreeSurface( tempSurface );
}

然后它似乎工作得很好。 谁能告诉我发生了什么事吗? 实际上,当我注释掉 SDL_DisplayFormatAlpha 时,透明度似乎也起作用。 该函数是否仅适用于尚未具有 Alpha 通道的图像?

As I stated in this question, I am using SDL for a small game I'm developing. Now I am having problems with SDL_DisplayFormatAlpha. I am trying to create a surface with an alpha channel from a PNG image. It was working before, but now that I've done some slight refactoring something got broken. I've narrowed it down to this constructor:


Surface::Surface( tfilename file ) {
    // initialize the surface data member to the image indicated by filename
    SDL_Surface *tempSurface;
    tempSurface = IMG_Load( file.c_str() );
    if ( !tempSurface ) {
        surface = NULL;
        exit(1);
    }
    else {
        surface = SDL_DisplayFormatAlpha( tempSurface );
        //surface = tempSurface;
    }
    SDL_FreeSurface( tempSurface );
}

This compiles just fine, but when I run it I get a Segmentation fault.
The error reported by gdb:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb79c16c0 (LWP 8089)]
0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0

The stack trace is as follows:

#0  0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0
#1  0x0804987e in Surface (this=0x804d060, file=@0xbfb20760) at Surface.cpp:16
#2  0x0804a159 in Image (this=0x804d038, x=0, y=0, file=@0xbfb207a0)
    at Image.cpp:16
#3  0x0804a3de in Object (this=0x804d028, imageFile=@0xbfb207dc)
    at Object.cpp:4
#4  0x080491cb in Application (this=0xbfb20810) at Application.cpp:8
#5  0x08048e0d in main () at main.cpp:5

If I comment out surface = SDL_DisplayFormatAlpha( tempSurface ); and SDL_FreeSurface( tempSurface ); and uncomment surface = tempSurface; like so:



Surface::Surface( tfilename file ) {
    // initialize the surface data member to the image indicated by filename
    SDL_Surface *tempSurface;
    tempSurface = IMG_Load( file.c_str() );
    if ( !tempSurface ) {
        surface = NULL;
        exit(1);
    }
    else {
        //surface = SDL_DisplayFormatAlpha( tempSurface );
        surface = tempSurface;
    }
    //SDL_FreeSurface( tempSurface );
}

Then it seems to work just fine. Can anyone tell me what's going on? Actually, the transparency seems to work, too when I comment out SDL_DisplayFormatAlpha. Is that function only meant to be used with images that do not already have an alpha channel?

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评论(2

不即不离 2024-07-17 00:15:34

IMG_Load 应该自动处理透明 PNG,如帖子末尾所述。 实际抛出的异常/错误是什么? 你的堆栈跟踪没有显示这一点。

IMG_Load should handle transparent PNG's automatically, as the end of your post notes. What is the actual exception/error being thrown? Your stack trace doesn't show that.

ぶ宁プ宁ぶ 2024-07-17 00:15:34

如果您阅读此处的链接(相关函数):

SDL_DisplayFormat

“您必须调用 SDL_Init在使用 SDL_DisplayFormat 函数之前,如果不这样做,您的程序将因访问冲突而崩溃。”

这可能是你的问题吗?

If you read the link here (related function):

SDL_DisplayFormat

"You have to call SDL_Init before using the SDL_DisplayFormat function. If you don't, your program will crash with an access violation."

Could that be your problem?

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