is 和 typeof 哪个更快

发布于 2024-07-06 05:04:06 字数 138 浏览 6 评论 0原文

这些代码中哪一段更快?

if (obj is ClassA) {}

if (obj.GetType() == typeof(ClassA)) {}

编辑: 我知道他们不做同样的事情。

Which of these pieces of code is faster?

if (obj is ClassA) {}

if (obj.GetType() == typeof(ClassA)) {}

Edit:
I'm aware that they don't do the same thing.

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我不咬妳我踢妳 2024-07-13 05:04:09

他们不做同样的事情。 如果 obj 属于 ClassA 类型或 ClassA 的某个子类,则第一个方法有效。 第二个仅匹配 ClassA 类型的对象。 第二个会更快,因为它不必检查类层次结构。

对于那些想知道原因但又不想阅读 中引用的文章的人是 vs typeof

They don't do the same thing. The first one works if obj is of type ClassA or of some subclass of ClassA. The second one will only match objects of type ClassA. The second one will be faster since it doesn't have to check the class hierarchy.

For those who want to know the reason, but don't want to read the article referenced in is vs typeof.

并安 2024-07-13 05:04:09

我做了一些基准测试,他们做了同样的事情——密封类型。

var c1 = "";
var c2 = typeof(string);
object oc1 = c1;
object oc2 = c2;

var s1 = 0;
var s2 = '.';
object os1 = s1;
object os2 = s2;

bool b = false;

Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 10000000; i++)
{
    b = c1.GetType() == typeof(string); // ~60ms
    b = c1 is string; // ~60ms

    b = c2.GetType() == typeof(string); // ~60ms
    b = c2 is string; // ~50ms

    b = oc1.GetType() == typeof(string); // ~60ms
    b = oc1 is string; // ~68ms

    b = oc2.GetType() == typeof(string); // ~60ms
    b = oc2 is string; // ~64ms


    b = s1.GetType() == typeof(int); // ~130ms
    b = s1 is int; // ~50ms

    b = s2.GetType() == typeof(int); // ~140ms
    b = s2 is int; // ~50ms

    b = os1.GetType() == typeof(int); // ~60ms
    b = os1 is int; // ~74ms

    b = os2.GetType() == typeof(int); // ~60ms
    b = os2 is int; // ~68ms


    b = GetType1<string, string>(c1); // ~178ms
    b = GetType2<string, string>(c1); // ~94ms
    b = Is<string, string>(c1); // ~70ms

    b = GetType1<string, Type>(c2); // ~178ms
    b = GetType2<string, Type>(c2); // ~96ms
    b = Is<string, Type>(c2); // ~65ms

    b = GetType1<string, object>(oc1); // ~190ms
    b = Is<string, object>(oc1); // ~69ms

    b = GetType1<string, object>(oc2); // ~180ms
    b = Is<string, object>(oc2); // ~64ms


    b = GetType1<int, int>(s1); // ~230ms
    b = GetType2<int, int>(s1); // ~75ms
    b = Is<int, int>(s1); // ~136ms

    b = GetType1<int, char>(s2); // ~238ms
    b = GetType2<int, char>(s2); // ~69ms
    b = Is<int, char>(s2); // ~142ms

    b = GetType1<int, object>(os1); // ~178ms
    b = Is<int, object>(os1); // ~69ms

    b = GetType1<int, object>(os2); // ~178ms
    b = Is<int, object>(os2); // ~69ms
}

sw.Stop();
MessageBox.Show(sw.Elapsed.TotalMilliseconds.ToString());

用于测试泛型类型的泛型函数:

static bool GetType1<S, T>(T t)
{
    return t.GetType() == typeof(S);
}
static bool GetType2<S, T>(T t)
{
    return typeof(T) == typeof(S);
}
static bool Is<S, T>(T t)
{
    return t is S;
}

我也尝试了自定义类型,结果是一致的:

var c1 = new Class1();
var c2 = new Class2();
object oc1 = c1;
object oc2 = c2;

var s1 = new Struct1();
var s2 = new Struct2();
object os1 = s1;
object os2 = s2;

bool b = false;

Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 10000000; i++)
{
    b = c1.GetType() == typeof(Class1); // ~60ms
    b = c1 is Class1; // ~60ms

    b = c2.GetType() == typeof(Class1); // ~60ms
    b = c2 is Class1; // ~55ms

    b = oc1.GetType() == typeof(Class1); // ~60ms
    b = oc1 is Class1; // ~68ms

    b = oc2.GetType() == typeof(Class1); // ~60ms
    b = oc2 is Class1; // ~68ms


    b = s1.GetType() == typeof(Struct1); // ~150ms
    b = s1 is Struct1; // ~50ms

    b = s2.GetType() == typeof(Struct1); // ~150ms
    b = s2 is Struct1; // ~50ms

    b = os1.GetType() == typeof(Struct1); // ~60ms
    b = os1 is Struct1; // ~64ms

    b = os2.GetType() == typeof(Struct1); // ~60ms
    b = os2 is Struct1; // ~64ms


    b = GetType1<Class1, Class1>(c1); // ~178ms
    b = GetType2<Class1, Class1>(c1); // ~98ms
    b = Is<Class1, Class1>(c1); // ~78ms

    b = GetType1<Class1, Class2>(c2); // ~178ms
    b = GetType2<Class1, Class2>(c2); // ~96ms
    b = Is<Class1, Class2>(c2); // ~69ms

    b = GetType1<Class1, object>(oc1); // ~178ms
    b = Is<Class1, object>(oc1); // ~69ms

    b = GetType1<Class1, object>(oc2); // ~178ms
    b = Is<Class1, object>(oc2); // ~69ms


    b = GetType1<Struct1, Struct1>(s1); // ~272ms
    b = GetType2<Struct1, Struct1>(s1); // ~140ms
    b = Is<Struct1, Struct1>(s1); // ~163ms

    b = GetType1<Struct1, Struct2>(s2); // ~272ms
    b = GetType2<Struct1, Struct2>(s2); // ~140ms
    b = Is<Struct1, Struct2>(s2); // ~163ms

    b = GetType1<Struct1, object>(os1); // ~178ms
    b = Is<Struct1, object>(os1); // ~64ms

    b = GetType1<Struct1, object>(os2); // ~178ms
    b = Is<Struct1, object>(os2); // ~64ms
}

sw.Stop();
MessageBox.Show(sw.Elapsed.TotalMilliseconds.ToString());

并且类型:

sealed class Class1 { }
sealed class Class2 { }
struct Struct1 { }
struct Struct2 { }

推理:

  1. structGetType code>s 速度较慢。 GetType 是在 object 类上定义的,不能在子类型中重写,因此 structs需要装箱才能调用 GetType

  2. 在对象实例上,GetType 速度更快,但速度非常快。

  3. 在泛型类型上,如果 Tclass,则 is 是快多了。 如果 Tstruct,则 isGetType 快得多,但 typeof(T) 比两者都快得多。Tclass 的情况下,typeof(T) 不可靠,因为它不同来自实际基础类型 t.GetType

简而言之,如果您有一个 object 实例,请使用 GetType。 如果您有通用的 class 类型,请使用 is。 如果您有通用的struct类型,请使用typeof(T)。 如果您不确定泛型类型是引用类型还是值类型,请使用 is。 如果您希望始终与一种样式保持一致(对于密封类型),请使用 is..

I did some benchmarking where they do the same - sealed types.

var c1 = "";
var c2 = typeof(string);
object oc1 = c1;
object oc2 = c2;

var s1 = 0;
var s2 = '.';
object os1 = s1;
object os2 = s2;

bool b = false;

Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 10000000; i++)
{
    b = c1.GetType() == typeof(string); // ~60ms
    b = c1 is string; // ~60ms

    b = c2.GetType() == typeof(string); // ~60ms
    b = c2 is string; // ~50ms

    b = oc1.GetType() == typeof(string); // ~60ms
    b = oc1 is string; // ~68ms

    b = oc2.GetType() == typeof(string); // ~60ms
    b = oc2 is string; // ~64ms


    b = s1.GetType() == typeof(int); // ~130ms
    b = s1 is int; // ~50ms

    b = s2.GetType() == typeof(int); // ~140ms
    b = s2 is int; // ~50ms

    b = os1.GetType() == typeof(int); // ~60ms
    b = os1 is int; // ~74ms

    b = os2.GetType() == typeof(int); // ~60ms
    b = os2 is int; // ~68ms


    b = GetType1<string, string>(c1); // ~178ms
    b = GetType2<string, string>(c1); // ~94ms
    b = Is<string, string>(c1); // ~70ms

    b = GetType1<string, Type>(c2); // ~178ms
    b = GetType2<string, Type>(c2); // ~96ms
    b = Is<string, Type>(c2); // ~65ms

    b = GetType1<string, object>(oc1); // ~190ms
    b = Is<string, object>(oc1); // ~69ms

    b = GetType1<string, object>(oc2); // ~180ms
    b = Is<string, object>(oc2); // ~64ms


    b = GetType1<int, int>(s1); // ~230ms
    b = GetType2<int, int>(s1); // ~75ms
    b = Is<int, int>(s1); // ~136ms

    b = GetType1<int, char>(s2); // ~238ms
    b = GetType2<int, char>(s2); // ~69ms
    b = Is<int, char>(s2); // ~142ms

    b = GetType1<int, object>(os1); // ~178ms
    b = Is<int, object>(os1); // ~69ms

    b = GetType1<int, object>(os2); // ~178ms
    b = Is<int, object>(os2); // ~69ms
}

sw.Stop();
MessageBox.Show(sw.Elapsed.TotalMilliseconds.ToString());

The generic functions to test for generic types:

static bool GetType1<S, T>(T t)
{
    return t.GetType() == typeof(S);
}
static bool GetType2<S, T>(T t)
{
    return typeof(T) == typeof(S);
}
static bool Is<S, T>(T t)
{
    return t is S;
}

I tried for custom types as well and the results were consistent:

var c1 = new Class1();
var c2 = new Class2();
object oc1 = c1;
object oc2 = c2;

var s1 = new Struct1();
var s2 = new Struct2();
object os1 = s1;
object os2 = s2;

bool b = false;

Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 10000000; i++)
{
    b = c1.GetType() == typeof(Class1); // ~60ms
    b = c1 is Class1; // ~60ms

    b = c2.GetType() == typeof(Class1); // ~60ms
    b = c2 is Class1; // ~55ms

    b = oc1.GetType() == typeof(Class1); // ~60ms
    b = oc1 is Class1; // ~68ms

    b = oc2.GetType() == typeof(Class1); // ~60ms
    b = oc2 is Class1; // ~68ms


    b = s1.GetType() == typeof(Struct1); // ~150ms
    b = s1 is Struct1; // ~50ms

    b = s2.GetType() == typeof(Struct1); // ~150ms
    b = s2 is Struct1; // ~50ms

    b = os1.GetType() == typeof(Struct1); // ~60ms
    b = os1 is Struct1; // ~64ms

    b = os2.GetType() == typeof(Struct1); // ~60ms
    b = os2 is Struct1; // ~64ms


    b = GetType1<Class1, Class1>(c1); // ~178ms
    b = GetType2<Class1, Class1>(c1); // ~98ms
    b = Is<Class1, Class1>(c1); // ~78ms

    b = GetType1<Class1, Class2>(c2); // ~178ms
    b = GetType2<Class1, Class2>(c2); // ~96ms
    b = Is<Class1, Class2>(c2); // ~69ms

    b = GetType1<Class1, object>(oc1); // ~178ms
    b = Is<Class1, object>(oc1); // ~69ms

    b = GetType1<Class1, object>(oc2); // ~178ms
    b = Is<Class1, object>(oc2); // ~69ms


    b = GetType1<Struct1, Struct1>(s1); // ~272ms
    b = GetType2<Struct1, Struct1>(s1); // ~140ms
    b = Is<Struct1, Struct1>(s1); // ~163ms

    b = GetType1<Struct1, Struct2>(s2); // ~272ms
    b = GetType2<Struct1, Struct2>(s2); // ~140ms
    b = Is<Struct1, Struct2>(s2); // ~163ms

    b = GetType1<Struct1, object>(os1); // ~178ms
    b = Is<Struct1, object>(os1); // ~64ms

    b = GetType1<Struct1, object>(os2); // ~178ms
    b = Is<Struct1, object>(os2); // ~64ms
}

sw.Stop();
MessageBox.Show(sw.Elapsed.TotalMilliseconds.ToString());

And the types:

sealed class Class1 { }
sealed class Class2 { }
struct Struct1 { }
struct Struct2 { }

Inference:

  1. Calling GetType on structs is slower. GetType is defined on object class which can't be overridden in sub types and thus structs need to be boxed to be called GetType.

  2. On an object instance, GetType is faster, but very marginally.

  3. On generic type, if T is class, then is is much faster. If T is struct, then is is much faster than GetType but typeof(T) is much faster than both. In cases of T being class, typeof(T) is not reliable since its different from actual underlying type t.GetType.

In short, if you have an object instance, use GetType. If you have a generic class type, use is. If you have a generic struct type, use typeof(T). If you are unsure if generic type is reference type or value type, use is. If you want to be consistent with one style always (for sealed types), use is..

哎呦我呸! 2024-07-13 05:04:07

这应该回答这个问题,然后是一些。

第二行 if (obj.GetType() == typeof(ClassA)) {} 对于那些不想阅读文章。

(请注意,他们不做同样的事情)

This should answer that question, and then some.

The second line, if (obj.GetType() == typeof(ClassA)) {}, is faster, for those that don't want to read the article.

(Be aware that they don't do the same thing)

心意如水 2024-07-13 05:04:06

如果他们不做同样的事情,哪个更快还有关系吗? 比较具有不同含义的语句的性能似乎是一个坏主意。

is 告诉您该对象是否在其类型层次结构中的任何位置实现了 ClassAGetType() 告诉您最派生的类型。

不是同一件事。

Does it matter which is faster, if they don't do the same thing? Comparing the performance of statements with different meaning seems like a bad idea.

is tells you if the object implements ClassA anywhere in its type heirarchy. GetType() tells you about the most-derived type.

Not the same thing.

~没有更多了~
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