如何在 C# 中确定 .wav 文件的长度(即持续时间)?
在未压缩的情况下,我知道我需要读取 wav 标头,提取通道数、位数和采样率,然后从那里计算出来: (通道) * (位) * (样本/秒) * (秒) = (文件大小)
有没有更简单的方法 - 一个免费的库,或者 .net 框架中的东西?
如果 .wav 文件被压缩(例如使用 mpeg 编解码器),我该如何执行此操作?
In the uncompressed situation I know I need to read the wav header, pull out the number of channels, bits, and sample rate and work it out from there:
(channels) * (bits) * (samples/s) * (seconds) = (filesize)
Is there a simpler way - a free library, or something in the .net framework perhaps?
How would I do this if the .wav file is compressed (with the mpeg codec for example)?
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尝试以下如何在 C# 中确定 .wav 文件的长度中的代码
Try code below from How to determine the length of a .wav file in C#
我需要获取可能是多种音频格式之一的流的长度。 我尝试使用 nAudio 但 nAudio 不能在 Linux 上运行,因为它依赖于几个 Windows 内部库。
相反,我找到了 ATL,这是一个用于处理音频文件的小型跨平台库,它工作得超级好快速、简单:
I needed to get the length of a stream that could be one of several audio formats. I tried with nAudio but nAudio doesn't run on Linux since it depends on several windows internal libraries.
Instead I found ATL, which is a small cross-platform library for working with audio files and it works super fast and easy:
我假设您对 .WAV 文件的结构有些熟悉:它包含一个 WAVEFORMATEX 标头结构,后面是许多包含各种信息的其他结构(或“块”)。 有关文件格式的详细信息,请参阅维基百科。
首先,迭代 .wav 文件并将“数据”块的未填充长度相加(“数据”块包含文件的音频数据;通常只有其中一个,但也可能有超过一个)。 现在您已获得音频数据的总大小(以字节为单位)。
接下来,获取文件的 WAVEFORMATEX 标头结构的“每秒平均字节数”成员。
最后,将音频数据的总大小除以每秒的平均字节数 - 这将给出文件的持续时间(以秒为单位)。
这对于未压缩和压缩的文件相当有效。
I'm going to assume that you're somewhat familiar with the structure of a .WAV file : it contains a WAVEFORMATEX header struct, followed by a number of other structs (or "chunks") containing various kinds of information. See Wikipedia for more info on the file format.
First, iterate through the .wav file and add up the the unpadded lengths of the "data" chunks (the "data" chunk contains the audio data for the file; usually there is only one of these, but it's possible that there could be more than one). You now have the total size, in bytes, of the audio data.
Next, get the "average bytes per second" member of the WAVEFORMATEX header struct of the file.
Finally, divide the total size of the audio data by the average bytes per second - this will give you the duration of the file, in seconds.
This works reasonably well for uncompressed and compressed files.
代码项目。
您唯一需要注意的是,WAV 文件由多个块组成是完全“正常”的 - 因此您必须遍历整个文件以确保所有块都被考虑在内。
There's a bit of a tutorial (with - presumably - working code you can leverage) over at CodeProject.
The only thing you have to be a little careful of is that it's perfectly "normal" for a WAV file to be composed of multiple chunks - so you have to scoot over the entire file to ensure that all chunks are accounted for.
您的应用程序到底用压缩的 WAV 做什么? 压缩的 WAV 文件总是很棘手 - 在这种情况下我总是尝试使用替代容器格式,例如 OGG 或 WMA 文件。 XNA 库往往被设计为与特定格式一起工作 - 尽管在 XACT 中您可能会找到更通用的 wav 播放方法。 一个可能的替代方案是研究 SDL C# 端口,尽管我只用它来播放未压缩的 WAV - 一旦打开,您可以查询样本数量以确定长度。
What exactly is your application doing with compressed WAVs? Compressed WAV files are always tricky - I always try and use an alternative container format in this case such as OGG or WMA files. The XNA libraries tend to be designed to work with specific formats - although it is possible that within XACT you'll find a more generic wav playback method. A possible alternative is to look into the SDL C# port, although I've only ever used it to play uncompressed WAVs - once opened you can query the number of samples to determine the length.
您可能会发现 XNA 库 对使用 WAV 提供了一些支持等等,如果你愿意走那条路。 它旨在与 C# 一起进行游戏编程,因此可能只满足您的需求。
You might find that the XNA library has some support for working with WAV's etc. if you are willing to go down that route. It is designed to work with C# for game programming, so might just take care of what you need.
不要从已经接受的答案中删除任何内容,但我能够使用 Microsoft.DirectX.AudioVideoPlayBack 获取音频文件的持续时间(几种不同的格式,包括 AC3,这是我当时需要的) 命名空间。 这是用于托管代码的 DirectX 9.0 的一部分。 添加对此的引用使我的代码变得如此简单......
而且速度也非常快! 以下是 Audio 类的参考。
Not to take anything away from the answer already accepted, but I was able to get the duration of an audio file (several different formats, including AC3, which is what I needed at the time) using the
Microsoft.DirectX.AudioVideoPlayBack
namespace. This is part of DirectX 9.0 for Managed Code. Adding a reference to that made my code as simple as this...And it's pretty fast, too! Here's a reference for the Audio class.
我在上面的 MediaPlayer 类示例中遇到了困难。 播放器可能需要一些时间才能打开文件。 在“现实世界”中,您必须注册 MediaOpened 事件,在该事件触发后,NaturalDuration 才有效。
在控制台应用程序中,您只需在打开后等待几秒钟。
I had difficulties with the example of the MediaPlayer-class above. It could take some time, before the player has opened the file. In the "real world" you have to register for the MediaOpened-event, after that has fired, the NaturalDuration is valid.
In a console-app you just have to wait a few seconds after the open.
是的,有一个免费的库可用于获取音频文件的持续时间。 该库还提供了更多功能。
TagLib
TagLib 根据 GNU 宽通用公共许可证 (LGPL) 和 Mozilla 公共许可证 ( MPL)。
我实现了下面的代码,它返回持续时间(以秒为单位)。
Yes, There is a free library that can be used to get time duration of Audio file. This library also provides many more functionalities.
TagLib
TagLib is distributed under the GNU Lesser General Public License (LGPL) and Mozilla Public License (MPL).
I implemented below code that returns time duration in seconds.
您可以考虑使用 mciSendString(...) 函数(为了清楚起见,省略了错误检查):
You may consider using the mciSendString(...) function (error checking is omitted for clarity):
下载NAudio.dll
从链接
https://www.dll-files.com/naudio.dll.html
然后使用这个函数
你会得到持续时间
Download NAudio.dll
from the link
https://www.dll-files.com/naudio.dll.html
and then use this function
you will get the Duration
我不得不说 MediaInfo,我已经使用它一年多了,音频/我正在开发的视频编码应用程序。 它提供了 wav 文件以及几乎所有其他格式的所有信息。
MediaInfoDll 附带有关如何使其工作的示例 C# 代码。
I'm gonna have to say MediaInfo, I have been using it for over a year with a audio/video encoding application I'm working on. It gives all the information for wav files along with almost every other format.
MediaInfoDll Comes with sample C# code on how to get it working.
在.net框架中有一个mediaplayer类:
http ://msdn.microsoft.com/en-us/library/system.windows.media.mediaplayer_members.aspx
这是一个示例:
http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=2667714&SiteID=1&pageid =0#2685871
In the .net framework there is a mediaplayer class:
http://msdn.microsoft.com/en-us/library/system.windows.media.mediaplayer_members.aspx
Here is an example:
http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=2667714&SiteID=1&pageid=0#2685871
我已经测试过,自爆代码会失败,文件格式类似于“\\ip\dir\*.wav”,
而 naudio 可以工作
i have tested blew code would fail,file formats are like "\\ip\dir\*.wav'
while naudio works
时间 = 文件长度 /(采样率 * 通道 * 每个样本的位数 /8)
time = FileLength / (Sample Rate * Channels * Bits per sample /8)