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如果您正在使用 Torque 或 Unity3D 等中间件环境,它们包含一个可供构建的 GUI 框架。 Flash 是一种理想的工具,但要在 Flash 或 Shockwave3d 游戏以外的任何游戏中使用,您还需要购买 ScaleForm,这非常昂贵,而且对于独立开发人员来说不容易获得。 WPF 和 Silverlight 看起来很有希望用于此目的,但到目前为止还没有针对游戏集成进行设置。
不幸的是,对于许多开发人员来说,唯一的解决方案是从头开始推出自己的 UI 组件。
If you are working with a middleware environment like Torque or Unity3D, they include a GUI framework to build on. Flash is an ideal tool, but to use in anything other than a Flash or Shockwave3d game you need to purchase ScaleForm too, which is expensive and isn't easy to get hold of for indie developers. WPF and Silverlight look promising for this purpose, but so far haven't been set up for game integration.
Unfortunately, for many developers the only solution is to roll their own UI components from scratch.
使用 Flash 将为图形艺术家提供最高的生产力(好吧 - 如果他了解 Flash)。
您可能想看看 gameswf。 它有点过时,但似乎非常适合您的问题。
http://tulrich.com/geekstuff/gameswf.html
另一种选择就是这样做3D 内容工具中的整个 UI 并使用动画系统来回放过渡。
Using flash will give the highest productivity for the graphical artist (well - if he knows flash).
You may want to have a look at gameswf. It's a bit dated but seems like a perfect match for your problem.
http://tulrich.com/geekstuff/gameswf.html
Another option would be to just do the entire UI in your 3D content-tool and use your animation system to play back the transitions.
一种选择是将 Flash 与名为 ScaleForm 的包结合使用。 这允许艺术家在 Flash 中制作 UI,然后 ScaleForm 在游戏中执行 Flash。
One option is to use Flash in conjunction with a package called ScaleForm. This allows the artist to make the UI in flash and then ScaleForm executes the flash in game.