框选元素中包含分组,旋转时线条跟随矩形中心点移动实现方式?
框选元素中包含分组,旋转时线条跟随矩形中心点移动。
旋转前:
旋转后:
目前采用方法是自己通过三角形余玄函数rotatoNi函数来算坐标的,不知道有没有什么其他方法。(类似fabric提供的函数或属性来更新坐标)
<template>
<div>
<div class="btn" @click="setzoom(0.1)">放大</div>
<div class="btn" @click="setzoom(-0.1)">缩小</div>
<div class="btn" @click="addbox">添加</div>
<div class="btn">初始坐标: X:{{pointer.x.toFixed(0)}} Y:{{pointer.y.toFixed(0)}}</div>
<section style="margin: 0 auto;
clear: both;
width: 1000px;
border: 1px solid yellow;">
<canvas id="can" class="can" width="600" height="600" style="border:1px solid red;"></canvas>
</section>
</div>
</template>
<script>
var canvas;
var lineArr = {};
var triangle = {};
var canvasDom
var firstAdd
import bus from "@/assets/js/bus.js";
import { fabric } from "fabric";
import myCanvas from "./myCanvas";
export default {
computed: {
},
data () {
return {
allData: [], //所有箱体数据
pointer: {
x: 0,
y: 0
},
i: 1,
plist: [],
setColor: ['#FF0000', '#F2C94C', '#EBFF00', '#9B51E0', '#6FCF97',
'#F2F2F2', '#00FFF0', '#33FF00', '#00A3FF', '#FF00C7', '#FF7A00', '#0075FF']
};
},
mounted () {
this.initCanvas()
this.getboxList()
},
watch: {
},
methods: {
//移动和旋转
movAndrotat (p, type) {
let that = this;
if (p) {
if (p.isCheckTo) {
//单选
p._objects[2].set({ angle: -parseFloat(p.angle) }); //单个旋转文字角度不变
that.allData.forEach((item, k) => {
if (item.id == p.id) {
item.rotationAngle = parseFloat(p.angle) % 360;
item.x = p.calcOwnMatrix()[4];
item.y = p.calcOwnMatrix()[5];
item.operateType = "moving";
}
});
} else {
//多选箱体
if (p.type == "group" && p.groupId != "box") {
// 页面直接选择某分组
let objs = p._objects;
let ownMatrixCache = p.ownMatrixCache;
objs.forEach((obj, objIndex) => {
that.allData.forEach((item) => {
if (item.id == obj.id) {
if (type == "moving") {
let gg = that.rotatoNi(
obj.ownMatrixCache.value[4] + ownMatrixCache.value[4],
obj.ownMatrixCache.value[5] + ownMatrixCache.value[5],
ownMatrixCache.value[4],
ownMatrixCache.value[5],
parseFloat(p.angle)
);
item.x = gg.x;
item.y = gg.y;
} else if (type == "rotating") {
item.rotationAngle = (parseFloat(obj.angle) + parseFloat(p.angle)) % 360;
let gg = that.rotatoNi(
obj.ownMatrixCache.value[4] + ownMatrixCache.value[4],
obj.ownMatrixCache.value[5] + ownMatrixCache.value[5],
ownMatrixCache.value[4],
ownMatrixCache.value[5],
parseFloat(p.angle)
);
item.x = gg.x;
item.y = gg.y;
}
}
});
obj._objects[2].set({ angle: -((parseFloat(p.angle) + parseFloat(obj.angle)) % 360) }).setCoords()
});
} else {
var arr = p._objects;
for (var i = 0; i < arr.length; i++) {
if (arr[i].type == "group" && arr[i].groupId == "box") {
let angle =
parseInt(parseFloat(arr[i].angle) + parseFloat(p.angle)) % 360;
arr[i]._objects[2].set({ angle: -angle }); //单个旋转文字角度不变
that.allData.forEach((item) => {
if (item.id == arr[i].id) {
item.rotationAngle = angle;
item.x = arr[i].matrixCache.value[4];
item.y = arr[i].matrixCache.value[5];
}
});
} else if (arr[i].type == "group" && arr[i].groupId != "box") {
let _objs = arr[i]._objects;
let groupValue = arr[i].matrixCache.value;
_objs.forEach((o, pp) => {
that.allData.forEach((item) => {
if (item.id == o.id) {
if (type == "moving") {
item.x = groupValue[4] + o.left;
item.y = groupValue[5] + o.top;
} else if (type == "rotating") {
let x1 = groupValue[4] + o.left;
let y1 = groupValue[5] + o.top;
let gg = that.rotatoNi(
x1,
y1,
groupValue[4],
groupValue[5],
p.angle
);
item.x = gg.x;
item.y = gg.y;
item.rotationAngle = ((p.angle + o.angle) % 360)
o._objects[2].set({ angle: -((p.angle + o.angle) % 360) })
}
}
});
});
}
}
}
}
that.handleDataMovingRotating(type);
canvas.renderAll();
that.activeTpye = true;
if (type == "moving") {
that.movup = true;
}
if (type == "rotating") {
that.rotup = true;
}
}
},
handleDataMovingRotating (type) {
let that = this;
let activeSelection = canvas.getActiveObject();
let activeRectIds = [];
if (activeSelection) {
if (activeSelection.isCheckTo) {
activeRectIds.push(activeSelection.id);
} else {
let objs = activeSelection._objects;
objs.forEach((o) => {
if (o.type == "group" && o.groupId != "box") {
let items = o._objects;
items.forEach((item) => {
activeRectIds.push(item.id);
});
} else {
activeRectIds.push(o.id);
}
});
}
}
canvas.forEachObject(function (obj, i) {
if (["triangle", "line"].indexOf(obj.type) != -1) {
if (
(obj.type == "line" && obj.startId && obj.strokeDashArray.length == 0) ||
obj.type == "triangle"
) {
let startId = obj.startId;
let endId = obj.endId;
if (
activeRectIds.indexOf(startId) >= 0 ||
activeRectIds.indexOf(endId) >= 0
) {
let [x1, y1, x2, y2] = [0, 0, 0, 0];
that.allData.forEach((data) => {
if (data.id == startId) {
[x1, y1] = [data.x, data.y];
} else if (data.id == endId) {
[x2, y2] = [data.x, data.y];
}
});
if (obj.type == "line") {
obj
.set({
x1,
y1,
x2,
y2,
})
.setCoords();
} else if (obj.type == "triangle") {
obj
.set({
angle: that.getAngle(x1, y1, (x1 + x2) / 2, (y1 + y2) / 2),
left: (x1 + x2) / 2,
top: (y1 + y2) / 2,
})
.setCoords();
}
}
}
}
});
},
addbox () {
let par = {
width: 100,
height: 100,
type: 1,
x: -100,
y: -100,
boxFileId: 1,
index: 0,
boxStatus: 1,
rotationAngle: 0,
visible: true,
};
this.plist.push(par)
firstAdd = this.groupAdd(par, canvas);
canvas.add(firstAdd);
//firstAdd.scale(this.i).setCoords();
},
setzoom (num) {
this.i = this.i + num
if (this.i <= 4 || this.i >= 0.2) {
}
canvas.setZoom(this.i);
/* canvasDom.width = 600 * i
canvasDom.height = 600 * i */
canvas.setWidth(600 * this.i);
canvas.setHeight(600 * this.i);
canvas.renderAll();
canvas.forEachObject((obj, j) => {
if (obj.type == "group") {
}
});
},
//初始化fabric画布
initCanvas () {
let that = this;
canvasDom = document.getElementById("can");
canvasDom.width = 600
canvasDom.height = 600
canvas = new fabric.Canvas("can", { selection: true }); //selection 是否支持多选
canvas.on({
"object:moving": function (e) {
var p = e.target;
that.movAndrotat(p, "moving");
},
"object:rotating": function (e) {
var p = e.target;
that.movAndrotat(p, "rotating");
},
"object:scaling": function (e) {
},
"mouse:down": function (e) {
console.log('点击当前箱体', e)
if (that.plist.length > 0) {
that.plist[0].x = e.pointer.x
that.plist[0].y = e.pointer.y
firstAdd = that.groupAdd(that.plist, canvas);
canvas.add(firstAdd);
that.allData.push(that.plist[0])
that.plist = []
}
},
"mouse:up": function (e) { },
// 点击空白部分长按拖动箱体区域
"mouse:move": function (e) {
let x = e.pointer.x;
let y = e.pointer.y;
that.pointer = e.pointer
if (firstAdd) {
firstAdd.set({ visible: true, left: x, top: y }).setCoords();
canvas.renderAll();
}
return
},
// 鼠标滚动画布放大缩小
"mouse:wheel": function (e) { },
"mouse:over": function (e) { },
//离开画布
"mouse:out": function (e) {
that.pointer = {
x: 0,
y: 0
}
},
"selection:created": function (e) { },
"before:selection:cleared": function (e) { },
});
fabric.Group.prototype.hasControls = true;
canvas.selectionLineWidth = 3;
fabric.Group.prototype.setControlsVisibility({
mt: false,
mb: false,
bl: false,
br: false,
tl: false,
tr: false,
mr: false,
ml: false,
mtr: true,
});
canvas.preserveObjectStacking = false;
},
//查询箱体
getboxList (isflag, callback) {
let res = {
"status": 200, "msg": "SUCCESS", "obj": [{
"outputId": 1, "slotId": 1, "portId": 2, "list": [
{
boxFileId: 1,
boxStatus: 1,
height: 100,
index: 1,
rotationAngle: 0,
type: 1,
visible: true,
width: 100,
x: 150,
id: 1,
y: 200,
groupId: "box",
groupIdd: "5",
networkPort: 2
}, {
boxFileId: 1,
boxStatus: 1,
height: 100,
index: 2,
rotationAngle: 0,
type: 1,
visible: true,
width: 100,
x: 250,
y: 300,
id: 2,
groupId: "box",
groupIdd: "5",
networkPort: 2
}, {
boxFileId: 1,
boxStatus: 1,
height: 100,
index: 3,
rotationAngle: 0,
type: 1,
visible: true,
width: 100,
x: 380,
y: 300,
id: 3,
networkPort: 2
}
],
},
], "total": 0
}
let arr = [];
if (res.obj && res.obj.length > 0) {
let array = res.obj;
for (let i = 0; i < array.length; i++) {
let item = array[i].list;
for (let index = 0; index < item.length; index++) {
item[index].slotId = array[i].slotId;
arr.push(item[index]);
}
}
}
this.allData = arr;
this.handleData2("init");
for (let i = 0; i < arr.length; i++) {
let ltgo = this.groupAdd(arr[i], canvas)
canvas.add(ltgo);
ltgo.scale(this.i).setCoords();
}
this.initGroup();
callback && callback();
return arr;
},
initGroup () {
let boxes = [];
let objs = canvas.getObjects();
objs.map((item) => {
if (item.groupIdd) {
boxes.push(item);
}
});
if (boxes.length) {
var sel = new fabric.ActiveSelection(boxes, {
canvas: canvas,
});
canvas.setActiveObject(sel);
let group = canvas.getActiveObject().toGroup({});
group.set({
id: boxes.groupIdd,
});
canvas.requestRenderAll();
}
},
//重新连线
handleData2 (type) {
//获取所有箱体数据处理 start
canvas.forEachObject(function (obj, i) {
if (["triangle", "line"].indexOf(obj.type) != -1) {
canvas.remove(obj);
}
});
var typeWk = [];
this.allData.forEach((item) => {
if (typeWk.indexOf(item.networkPort) == -1) {
typeWk.push(item.networkPort);
}
});
typeWk.forEach((item) => {
var newarr = this.allData.filter(function (obj) {
return obj.networkPort == item;
});
newarr = newarr.sort((a, b) => {
return a.index - b.index;
});
newarr.forEach((m, n) => {
m.index = n + 1;
});
let result = [];
newarr.forEach((item) => {
result.push(item);
});
this.initLines(result, canvas, type);
});
},
//初始化生成线段
initLines (list, canvas, type) {
list = list.sort((a, b) => {
return a.index - b.index;
});
for (var i = 0; i < list.length; i++) {
var dot = list[i];
var todot = list[i];
if (parseInt(i) + 1 < list.length) {
todot = list[parseInt(i) + 1];
}
if (parseInt(i) + 1 != list.length) {
lineArr["AAA" + i] = this.makeLine(
[dot.x, dot.y, todot.x, todot.y],
list[i],
[],
"",
dot.id ? dot.id : dot.boxId,
todot.id ? todot.id : todot.boxId
);
canvas.add(lineArr["AAA" + i]);
triangle["AAA" + i] = this.createArrowHead(
dot.x,
dot.y,
(todot.x + dot.x) / 2,
(todot.y + dot.y) / 2,
10,
10,
list[i],
type,
dot.id ? dot.id : dot.boxId,
todot.id ? todot.id : todot.boxId
);
canvas.add(triangle["AAA" + i]);
}
}
},
rotatoNi (x1, y1, x2, y2, reg) {
// 在平面坐标上,任意点P(x1,y1),绕一个坐标点Q(x2,y2)逆时针旋转θ角度后,新的坐标设为(x, y)的计算公式:
// x= (x1 - x2)*cos(θ) - (y1 - y2)*sin(θ) + x2 ;
// y= (x1 - x2)*sin(θ) + (y1 - y2)*cos(θ) + y2 ;
let x = parseInt((x1 - x2) * Math.cos(Math.PI * reg / 180) - (y1 - y2) * Math.sin(Math.PI * reg / 180) + x2);
let y = parseInt((x1 - x2) * Math.sin(Math.PI * reg / 180) + (y1 - y2) * Math.cos(Math.PI * reg / 180) + y2);
return { x: x, y: y } //旋转后的坐标(x,y)
},
//左上角直角三角形
creatPath (list, i, type) {
//console.log('当前箱体左上角直角三角形数据', list, i, type)
let wc = 0
let x1 = list.x - list.width / 2 + wc
let y1 = list.y - list.height / 2 + wc
let prot = this.rotatoNi(x1, y1, list.x, list.y, list.rotationAngle)
let x = prot.x
let y = prot.y
let u = 'M ' + x + ' ' + y + ' L ' + (x + 10) + ' ' + y + ' L ' + x + ' ' + (y + 10) + ' z'
var path = new fabric.Path(u);
//console.log(i + '三角形的坐标点', x, y)
return path.set({
angle: list.rotationAngle,
left: x, //距离画布上边的距离
top: y, //距离画布左侧的距离,单位是像素
fill: '#FFFFFF', //填充的颜色
selectable: false,
stroke: '#FFFFFF', // 边框颜色
opacity: 0.3,
strokeWidth: 1,
id: list.id,
networkPort: list.networkPort,
operateType: type,
});
},
//创建中心点
makeCircle2 (list) {
var circle = new fabric.Circle({
originX: "center",
originY: "center",
left: list.x, //距离画布上边的距离
top: list.y, //距离画布左侧的距离,单位是像素
radius: 4, //圆形半径
fill: '#000', //填充的颜色
stroke: this.setColor[list.networkPort] ? this.setColor[list.networkPort] : '#fff', // 边框颜色
selectable: false,
evented: false,
id: list.id,
networkPort: list.networkPort,
index: list.index,
hoverCursor: "pointer",//鼠标指针方式
strokeWidth: 2 // 边框大小
});
return circle
},
//创建文本
makeText (t, list, i, type) {
let x1 = list.x - list.width / 2
let y1 = list.y - list.height / 2
let prot = this.rotatoNi(x1, y1, list.x, list.y, list.rotationAngle)
let x = (prot.x - list.x) / 1.5 + list.x
let y = (prot.y - list.y) / 1.5 + list.y
//console.log(i + '文本的坐标点', x, y)
var textBox = new fabric.Textbox(t, {
/* originX: "left",
originY: "top", */
originX: "center",
originY: "center",
left: x,
top: y,
centeredRotation: true, //中心旋转
fontSize: 12,
selectable: false,
evented: false,
networkPort: list.networkPort,
fill: '#fff',
id: list.id,
operateType: type,
});
return textBox
},
//创建矩形
makeRect (left, top, ids, width, height, angle, groupId, boxId, boxFileId) {
let rect = new fabric.Rect({
//rx: 4, //圆角半径
// ry: 4, //圆角半径
angle: angle,
left: left,
top: top,
originX: "center", //相对于坐标点位置
originY: "center", //相对于坐标点位置
width: width,
height: height,
//hoverCursor: "pointer",
fill: "rgba(0,153,255,0.20)",//"#1C445E",
stroke: '#136094', // 边框颜色
strokeWidth: 2, // 边框大小
borderColor: "#0099FF", //选中边框色
cornerStyle: "circle", // 手柄形状 正方形 rect||圆 circle
cornerColor: "#0099FF", //手柄背景色
cornerStrokeColor: "#0099FF", //手柄框边框
hasControls: true, //手柄
hasBorders: true, //手柄线
visible: true, //是否可见
selectable: true, //是否可选择的对象
evented: true, //是否拖动
centeredRotation: true, //中心旋转
centeredScaling: true, //居中缩放
transparentCorners: false, //选中框透明角
preserveObjectStacking: true,
// opacity: 0.5,
networkPort: ids.networkPort,//网口
index: ids.index,//序号
groupId: groupId,
id: boxId ? boxId : null,
boxFileId: boxFileId,
//lockRotation: true,//锁定对象旋转
});
rect.setControlsVisibility({
mt: false,
mb: false,
bl: false,
br: false,
tl: false,
tr: false,
mr: false,
ml: false,
mtr: true,
});
return rect;
},
//创建线段
/*
coords 坐标
list 当前对象
arr虚线
jt, 虚线箭头
*/
makeLine (coords, list, arr, jt, startId, endId) {
return new fabric.Line(coords, {
fill: this.setColor[list && list.networkPort] ? this.setColor[list && list.networkPort] : '#fff',
stroke: this.setColor[list && list.networkPort] ? this.setColor[list && list.networkPort] : '#fff',
strokeWidth: 2,
originX: "center",
originY: "center",
selectable: false,
evented: false,
hasControls: false,
hasBorders: false,
hasRotatingPoint: false,
hoverCursor: "default",
index: list.index,
networkPort: list && list.networkPort,
jt: jt || '',
id: list && list.id,
startId,
endId, //myJoker: arr,
strokeDashArray: arr || [],
huadongbs: list.huadongbs || false
});
},
//创建连线上的实体三角形箭头
createArrowHead (x1, y1, x2, y2, width, height, list, type, startId, endId) {
return new fabric.Triangle({
angle: this.getAngle(x1, y1, x2, y2),
fill: "white",
top: y2,
left: x2,
width: width,
height: height,
originX: "center",
originY: "center",
selectable: false,
evented: false,
id: list.id,
index: list.index,
networkPort: list.networkPort,
startId,
endId,
huadongbs: list.huadongbs || false
});
},
/* 绘制箭头函数 ------->--------
fromX, fromY:起点坐标(也可以换成p1,只不过它是一个数组)
toX, toY:终点坐标 (也可以换成p2,只不过它是一个数组)
theta:三角斜边一直线夹角
headlen:三角斜边长度
width:箭头线宽度
color:箭头颜色 */
drawArrow (canvas, fromX, fromY, toX, toY, theta, headlen, width, color) {
width = 1;//箭头宽度设置为1
var theta = theta || 30,
headlen = headlen || 10,
width = width || 1,
color = color || '#000',
angle = Math.atan2(fromY - toY, fromX - toX) * 180 / Math.PI,
angle1 = (angle + theta) * Math.PI / 180,
angle2 = (angle - theta) * Math.PI / 180,
topX = headlen * Math.cos(angle1),
topY = headlen * Math.sin(angle1),
botX = headlen * Math.cos(angle2),
botY = headlen * Math.sin(angle2);
var arrowX, arrowY;
arrowX = toX + topX; //箭头结尾左边坐标
arrowY = toY + topY;
canvas.add(this.makeLine([arrowX, arrowY, toX, toY], '', [], 'jt'));
//ctx.moveTo(arrowX, arrowY);
//ctx.lineTo(toX, toY); //箭头开始坐标
arrowX = toX + botX; //箭头结尾右边坐标
arrowY = toY + botY;
canvas.add(this.makeLine([arrowX, arrowY, toX, toY], '', [], 'jt'));
// ctx.lineTo(arrowX, arrowY);
},
//三角形角度计算
getAngle (x1, y1, x2, y2) {
var dx = x2 - x1,
dy = y2 - y1,
angle = Math.atan2(dy, dx);
angle *= 180 / Math.PI;
angle += 90;
return angle;
},
//改变画布大小
zoomIt (factor) { // factor: 比例
let cWidth = canvas.width;
canvas.setWidth(cWidth * factor);
canvas.setHeight(cWidth * factor);
if (canvas.backgroundImage) {
var bi = canvas.backgroundImage;
bi.width = bi.width * factor;
bi.height = bi.height * factor;
}
var objects = canvas.getObjects();
for (var i in objects) {
var scaleX = objects[i].scaleX;
var scaleY = objects[i].scaleY;
var left = objects[i].left;
var top = objects[i].top;
var tempScaleX = scaleX * factor;
var tempScaleY = scaleY * factor;
var tempLeft = left * factor;
var tempTop = top * factor;
objects[i].scaleX = tempScaleX;
objects[i].scaleY = tempScaleY;
objects[i].left = tempLeft;
objects[i].top = tempTop;
objects[i].setCoords();
}
canvas.renderAll();
canvas.calcOffset();
},
//阻止右键默认行为
preventYj () {
$(document).contextmenu(function (ev) {
if (ev.preventDefault) {
ev.preventDefault();
} else {
window.event.returnValue = false;
}
})
},
getTanDeg (tan) {
var result = Math.atan(tan) / (Math.PI / 180);
result = parseInt(result);
return result;
},
//自定义修改序号重新排序
setArrIndex (str, end, list) {
for (var i = 0; i < list.length; i++) {
if (end.index > list[i].index && list[i].index > str.index) {
list[i].index = list[i].index + 1
}
if (end.id == list[i].id) {
list[i].index = str.index + 1
}
}
list = list.sort((a, b) => {
return a.index - b.index
});
return list;
},
//自定义修改序号重新排序
setArrIndex2 (str, end, list) {
//序号2和4 实际就是3和4调换位置
if (str.index < end.index) {
list[str.index] = list.splice(end.index - 1, 1, list[str.index])[0];
for (var i = 0; i < list.length; i++) {
list[i].index = i + 1
}
} else {
list[end.index - 1].index = str.index
for (var i = 0; i < list.length; i++) {
if (str.index > list[i].index && list[i].index > end.index) {
list[i].index = list[i].index - 1
}
}
list[str.index - 1].index = str.index - 1
list = list.sort((a, b) => {
return a.index - b.index
});
}
return list;
},
compare (pro) {
return function (obj1, obj2) {
var val1 = obj1[pro];
var val2 = obj2[pro];
if (val1 < val2) { //正序
return 1;
} else if (val1 > val2) {
return -1;
} else {
return 0;
}
}
},
isMouseoeut (x, y) {
let that = this
var a = -15
let cdiv = document.getElementById("canvasZone")
var X1 = that.getOffsetLeft(cdiv) - a
var Y1 = that.getOffsetTop(cdiv) - a
var X2 = that.getOffsetLeft(cdiv) + cdiv.offsetWidth + a
var Y2 = that.getOffsetTop(cdiv) + cdiv.offsetHeight + a
if (x < X2 && x > X1 && y < Y2 && y > Y1) {
return true
} else {
return false
}
},
groupAdd (list, canvas) {
//console.log('新式分组')
/* x.y表示左上角点 */
var x1 = -50, y1 = -50, width = 100, height = 100;
let x = list.x - list.width / 2
let y = list.y - list.height / 2
let u = 'M ' + x + ' ' + y + ' L ' + (x + 10) + ' ' + y + ' L ' + x + ' ' + (y + 10) + ' z'
var path2 = new fabric.Path(u);
//左上角三角形
path2.set({
left: this.face == true ? (-(list.width / 2)) : (list.width / 2),
left: this.showFace == true ? (-(list.width / 2)) : (list.width / 2), top: -(list.height / 2),
fill: '#dadcdb', //填充的颜色
opacity: list.boxStatus == 1 ? 0.3 : 1,
strokeWidth: 1,
angle: this.face == true ? 0 : 90,
angle: this.showFace == true ? 0 : 90,
})
var t = list.index == 0 ? '' : (list.portId ? list.portId : 0) + "_" + list.index
//文字
// console.log(this.face);
var text2 = new fabric.Text(t, {
angle: -list.rotationAngle,
fontSize: 12,
originX: 'center',
originY: 'center',
fill: '#fff',
left: this.face == true ? (-(list.width / 2) + 20) : (list.width / 2 - 20),
left: this.showFace == true ? (-(list.width / 2) + 20) : (list.width / 2 - 20),
top: -(list.height / 2) + 20,
});
//中心点
var circle2 = new fabric.Circle({
originX: "center",
originY: "center",
radius: 4, //圆形半径
fill: '#000', //填充的颜色
stroke: this.setColor[list.networkPort] ? this.setColor[list.networkPort] : '#fff', // 边框颜色
selectable: false,
evented: false,
hoverCursor: "pointer",//鼠标指针方式
strokeWidth: 2 // 边框大小
});
//矩形
var rect2 = new fabric.Rect({
width: list.width,
height: list.height,
originX: 'center',
originY: 'center',
fill: "rgba(0,153,255,0.20)",//"#1C445E",
stroke: '#136094', // 边框颜色
strokeWidth: 2, // 边框大小
borderColor: "#0099FF", //选中边框色
cornerStyle: "circle", // 手柄形状 正方形 rect||圆 circle
cornerColor: "#0099FF", //手柄背景色
cornerStrokeColor: "#0099FF", //手柄框边框
centeredRotation: true,
portId: list.portId,
slotId: list.slotId,
});
var group2 = new fabric.Group([rect2, circle2, text2, path2], {
left: list.x,
top: list.y,
width: list.width,
height: list.height,
originX: 'center',
originY: 'center',
isCheckTo: true, //有这个字段表示单选,没有多选
networkPort: list.networkPort,//网口
index: list.index,//序号
groupId: 'box',
groupIdd: list.groupId,
id: list.id,
angle: list.rotationAngle,
centeredRotation: true,
fill: "#0099FF",//"#1C445E",
stroke: '#0099FF', // 边框颜色
strokeWidth: 2, // 边框大小
borderColor: "#0099FF", //选中边框色
cornerStyle: "circle", // 手柄形状 正方形 rect||圆 circle
cornerColor: "#0099FF", //手柄背景色
cornerStrokeColor: "#0099FF", //手柄框边框
huadongbs: list.huadongbs || false,
boxFileId: list.boxFileId,
portId: list.portId,
slotId: list.slotId,
// scaleX: this.i,
// scaleY: this.i
});
return group2
}
}
};
</script>
<style scoped>
.btn {
float: left;
margin: 15px;
cursor: pointer;
}
</style>
问题描述
问题出现的环境背景及自己尝试过哪些方法
相关代码
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