coercing to unicode need string or buffer
如题 该怎么解决呢?
#-*- coding:utf-8-*-
# -*- coding: gb2312 -*-
#-*- coding:utf-8-*-
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
except ImportError, message:
raise SystemExit, "Sorry, you must install py2exe, pygame. %s" % message
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL
class pygame2exe(py2exe.build_exe.py2exe):
def copy_extensions(self, extensions):
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
self.script = "start.py"
self.project_name = "RESCUE"
self.project_url = "C:\Users\user\Desktop\pygame\谢bird"
self.project_version = "0.0"
self.license = "MyGames License"
self.author_name = "FAN"
self.author_email = "blog@eyehere.net"
self.copyright = "Copyright (c) 3000 FAN."
self.project_description = "MyGames Description"
self.icon_file = None
self.extra_datas = []
self.extra_modules = ['time','pygame','random','math']
self.exclude_modules = []
self.exclude_dll = ['sdl_ttf.dll']
self.extra_scripts = ['MySprite']
self.zipfile_name = None
self.dist_dir ='game10'
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir):
shutil.rmtree(self.dist_dir)
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# console = [{
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
'compressed': True,
'excludes': self.exclude_modules,
'packages': self.extra_modules,
'dist_dir': self.dist_dir,
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
)
if os.path.isdir('build'):
shutil.rmtree('build')
if __name__ == '__main__':
if len(sys.argv) < 2:
sys.argv.append('py2exe')
BuildExe().run()
raw_input("Finished! Press any key to exit.")
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