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- 缩放滑块
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Icon Sprites with WebGL
Rendering many icons with WebGL
This example shows how to use ol/layer/WebGLPoints
to render a very large amount of sprites. The above map is based on a dataset from the National UFO Reporting Center: each icon marks a UFO sighting according to its reported shape (disk, light, fireball...). The older the sighting, the redder the icon.
A very simple sprite atlas is used in the form of a PNG file containing all icons on a grid. Then, the style
object given to the ol/layer/WebGLPoints
constructor is used to specify which sprite to use according to the sighting shape.
The dataset contains around 80k points and can be found here: https://www.kaggle.com/NUFORC/ufo-sightings
main.js
import 'ol/ol.css';
import Feature from 'ol/Feature';
import Map from 'ol/Map';
import Point from 'ol/geom/Point';
import TileLayer from 'ol/layer/Tile';
import View from 'ol/View';
import WebGLPointsLayer from 'ol/layer/WebGLPoints';
import XYZ from 'ol/source/XYZ';
import {Vector} from 'ol/source';
import {fromLonLat} from 'ol/proj';
const key = 'Get your own API key at https://www.maptiler.com/cloud/';
const attributions =
'<a href="https://www.maptiler.com/copyright/" target="_blank">© MapTiler</a> ' +
'<a href="https://www.openstreetmap.org/copyright" target="_blank">© OpenStreetMap contributors</a>';
const map = new Map({
layers: [
new TileLayer({
source: new XYZ({
attributions: attributions,
url:
'https://api.maptiler.com/tiles/satellite/{z}/{x}/{y}.jpg?key=' + key,
tileSize: 512,
}),
}),
],
target: document.getElementById('map'),
view: new View({
center: [0, 4000000],
zoom: 2,
}),
});
const vectorSource = new Vector({
features: [],
attributions: 'National UFO Reporting Center',
});
const oldColor = [255, 160, 110];
const newColor = [180, 255, 200];
const size = 16;
const style = {
variables: {
filterShape: 'all',
},
filter: [
'case',
['!=', ['var', 'filterShape'], 'all'],
['==', ['get', 'shape'], ['var', 'filterShape']],
true,
],
symbol: {
symbolType: 'image',
src: 'data/ufo_shapes.png',
size: size,
color: [
'interpolate',
['linear'],
['get', 'year'],
1950,
oldColor,
2013,
newColor,
],
rotateWithView: false,
offset: [0, 0],
textureCoord: [
'match',
['get', 'shape'],
'light',
[0, 0, 0.25, 0.5],
'sphere',
[0.25, 0, 0.5, 0.5],
'circle',
[0.25, 0, 0.5, 0.5],
'disc',
[0.5, 0, 0.75, 0.5],
'oval',
[0.5, 0, 0.75, 0.5],
'triangle',
[0.75, 0, 1, 0.5],
'fireball',
[0, 0.5, 0.25, 1],
[0.75, 0.5, 1, 1],
],
},
};
// key is shape name, value is sightings count
const shapeTypes = {
all: 0,
};
const shapeSelect = document.getElementById('shape-filter');
shapeSelect.addEventListener('input', function () {
style.variables.filterShape =
shapeSelect.options[shapeSelect.selectedIndex].value;
map.render();
});
function fillShapeSelect() {
Object.keys(shapeTypes)
.sort(function (a, b) {
return shapeTypes[b] - shapeTypes[a];
})
.forEach(function (shape) {
const option = document.createElement('option');
option.text = `${shape} (${shapeTypes[shape]} sightings)`;
option.value = shape;
shapeSelect.appendChild(option);
});
}
const client = new XMLHttpRequest();
client.open('GET', 'data/csv/ufo_sighting_data.csv');
client.onload = function () {
const csv = client.responseText;
const features = [];
let prevIndex = csv.indexOf('\n') + 1; // scan past the header line
let curIndex;
while ((curIndex = csv.indexOf('\n', prevIndex)) != -1) {
const line = csv.substr(prevIndex, curIndex - prevIndex).split(',');
prevIndex = curIndex + 1;
const coords = fromLonLat([parseFloat(line[5]), parseFloat(line[4])]);
// only keep valid points
if (isNaN(coords[0]) || isNaN(coords[1])) {
continue;
}
const shape = line[2];
shapeTypes[shape] = (shapeTypes[shape] ? shapeTypes[shape] : 0) + 1;
shapeTypes['all']++;
features.push(
new Feature({
datetime: line[0],
year: parseInt(/[0-9]{4}/.exec(line[0])[0]), // extract the year as int
shape: shape,
duration: line[3],
geometry: new Point(coords),
})
);
}
vectorSource.addFeatures(features);
fillShapeSelect();
};
client.send();
map.addLayer(
new WebGLPointsLayer({
source: vectorSource,
style: style,
})
);
const info = document.getElementById('info');
map.on('pointermove', function (evt) {
if (map.getView().getInteracting() || map.getView().getAnimating()) {
return;
}
const pixel = evt.pixel;
info.innerText = '';
map.forEachFeatureAtPixel(pixel, function (feature) {
const datetime = feature.get('datetime');
const duration = feature.get('duration');
const shape = feature.get('shape');
info.innerText =
'On ' +
datetime +
', lasted ' +
duration +
' seconds and had a "' +
shape +
'" shape.';
});
});
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Icon Sprites with WebGL</title>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://unpkg.com/elm-pep"></script>
<!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
<script src="./resources/polyfill.min.js?features=fetch,requestAnimationFrame,Element.prototype.classList,URL,TextDecoder,Number.isInteger"></script>
<style>
.map {
width: 100%;
height:400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<div>Current sighting: <span id="info"></span></div>
<div>
<label for="shape-filter">Filter by UFO shape:</label>
<select id="shape-filter"></select>
</div>
<script src="main.js"></script>
</body>
</html>
package.json
{
"name": "icon-sprite-webgl",
"dependencies": {
"ol": "7.1.0"
},
"devDependencies": {
"parcel": "^2.0.0-beta.1"
},
"scripts": {
"start": "parcel index.html",
"build": "parcel build --public-url . index.html"
}
}
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