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- QAccel类
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- qdatabrowser.h Include File
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- QDataStream类
- qdatastream.h包含文件
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- qdial.h Include File
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- QDialog类
- qdialog.h包含文件
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- qdirectpainter_qws.h Include File
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- qdir.h包含文件
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- qdockarea.h包含文件
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- qdockwindow.h包含文件
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- QDomAttr Class
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- qdom.h Include File
- QDomImplementation Class
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- QDomNamedNodeMap Class
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- QDomNode Class
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- QDomNotation Class
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- QDomText Class
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- QDoubleValidator类
- QDoubleValidator成员列表
- QDragEnterEvent Class
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- QDragMoveEvent Class
- QDragMoveEvent Member List
- QDragObject Class
- qdragobject.h Include File
- QDragObject Member List
- qdrawutil.h Include File
- QDropEvent Class
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- QDropSite Class
- qdropsite.h Include File
- QEditorFactory Class
- qeditorfactory.h Include File
- QEditorFactory Member List
- QEmbed - File and Image Embedder
- QErrorMessage类
- qerrormessage.h包含文件
- QErrorMessage成员列表
- QEucJpCodec Class
- qeucjpcodec.h Include File
- QEucJpCodec Member List
- QEucKrCodec Class
- qeuckrcodec.h Include File
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- QEvent类
- qevent.h包含文件
- QEvent成员列表
- Font Displayer
- QFile类
- QFileDialog类
- qfiledialog.h包含文件
- QFileDialog成员列表
- qfile.h包含文件
- QFileIconProvider Class
- QFileIconProvider Member List
- QFileInfo Class
- qfileinfo.h Include File
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- QFile成员列表
- QFilePreview Class
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- QFocusData Class
- qfocusdata.h Include File
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- QFocusEvent Class
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- QFont Class
- QFontDatabase Class
- qfontdatabase.h Include File
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- QFontDialog类
- qfontdialog.h包含文件
- QFontDialog成员列表
- QFont Examples
- qfont.h Include File
- QFontInfo Class
- qfontinfo.h Include File
- QFontInfo Member List
- QFontManager Class
- qfontmanager_qws.h Include File
- QFontManager Member List
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- QFontMetrics Class
- qfontmetrics.h Include File
- QFontMetrics Member List
- QFrame类
- qframe.h包含文件
- QFrame成员列表
- QFtp类
- qftp.h包含文件
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- QGb18030Codec Class
- qgb18030codec.h Include File
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- QGbkCodec Class
- QGbkCodec Member List
- qgfx_qws.h Include File
- QGL Class
- QGLayoutIterator Class
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- QGLColormap Class
- qglcolormap.h Include File
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- QGLContext Class
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- QGLFormat Class
- QGLFormat Member List
- qgl.h Include File
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- qglobal.h Include File
- QGLWidget Class
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- QGrid类
- qgrid.h包含文件
- QGridLayout Class
- QGridLayout Member List
- QGrid成员列表
- QGridView Class
- qgridview.h Include File
- QGridView Member List
- QGroupBox类
- qgroupbox.h包含文件
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- QGuardedPtr类
- qguardedptr.h包含文件
- QGuardedPtr成员列表
- QHBox Class
- qhbox.h Include File
- QHBoxLayout Class
- QHBoxLayout Member List
- QHBox Member List
- QHButtonGroup类
- qhbuttongroup.h包含文件
- QHButtonGroup成员列表
- QHeader类
- qheader.h包含文件
- QHeader成员列表
- QHebrewCodec Class
- QHebrewCodec Member List
- QHGroupBox类
- qhgroupbox.h包含文件
- QHGroupBox成员列表
- QHideEvent Class
- QHideEvent Member List
- QHostAddress Class
- qhostaddress.h Include File
- QHostAddress Member List
- QHttp Class
- qhttp.h Include File
- QHttp Member List
- QIconDrag Class
- QIconDragItem Class
- QIconDragItem Member List
- QIconDrag Member List
- QIconSet Class
- qiconset.h Include File
- QIconSet Member List
- QIconView Class
- qiconview.h Include File
- QIconViewItem Class
- QIconViewItem Member List
- QIconView Member List
- QImage Class
- QImageConsumer Class
- QImageConsumer Member List
- QImageDecoder Class
- QImageDecoder Member List
- QImageDrag Class
- QImageDrag Member List
- QImageFormat Class
- QImageFormat Member List
- QImageFormatPlugin Class
- qimageformatplugin.h Include File
- QImageFormatPlugin Member List
- QImageFormatType Class
- QImageFormatType Member List
- qimage.h Include File
- QImageIO Class
- QImageIO Member List
- QImage Member List
- QIMEvent Class
- QIMEvent Member List
- QInputDialog类
- qinputdialog.h包含文件
- QInputDialog成员列表
- QIntCache Class
- qintcache.h Include File
- QIntCacheIterator Class
- QIntCacheIterator Member List
- QIntCache Member List
- QIntDict Class
- qintdict.h Include File
- QIntDictIterator Class
- QIntDictIterator Member List
- QIntDict Member List
- QIntValidator类
- QIntValidator成员列表
- QIODevice类
- qiodevice.h包含文件
- QIODevice成员列表
- QIODeviceSource Class
- QJisCodec Class
- qjiscodec.h Include File
- QJisCodec Member List
- qkeyboard_qws.h Include File
- QKeyEvent Class
- QKeyEvent Member List
- QKeySequence Class
- qkeysequence.h Include File
- QKeySequence Member List
- QLabel Class
- qlabel.h Include File
- QLabel Member List
- QLayout Class
- qlayout.h Include File
- QLayoutItem Class
- QLayoutItem Member List
- QLayoutIterator Class
- QLayoutIterator Member List
- QLayout Member List
- QLCDNumber Class
- qlcdnumber.h Include File
- QLCDNumber Member List
- QLibrary Class
- qlibrary.h Include File
- QLibrary Member List
- QLineEdit Class
- qlineedit.h Include File
- QLineEdit Member List
- QListBox Class
- qlistbox.h Include File
- QListBoxItem Class
- QListBoxItem Member List
- QListBox Member List
- QListBoxPixmap Class
- QListBoxPixmap Member List
- QListBoxText Class
- QListBoxText Member List
- QListView Class
- qlistview.h Include File
- QListViewItem Class
- QListViewItemIterator Class
- QListViewItemIterator Member List
- QListViewItem Member List
- QListView Member List
- QLocalFs Class
- qlocalfs.h Include File
- QLocalFs Member List
- QLock Class
- qlock_qws.h Include File
- QLock Member List
- QMag
- QMainWindow类
- qmainwindow.h包含文件
- QMainWindow成员列表
- qmake的介绍
- 安装qmake
- 10分钟学会使用qmake
- qmake教程
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- QMap Class
- QMapConstIterator Class
- QMapConstIterator Member List
- qmap.h Include File
- QMapIterator Class
- QMapIterator Member List
- QMap Member List
- QMemArray类
- qmemarray.h包含文件
- QMemArray成员列表
- QMenuBar Class
- qmenubar.h Include File
- QMenuBar Member List
- QMenuData Class
- qmenudata.h Include File
- QMenuData Member List
- QMessageBox类
- qmessagebox.h包含文件
- QMessageBox成员列表
- QMetaObject Class
- qmetaobject.h Include File
- QMetaObject Member List
- QMetaProperty Class
- QMetaProperty Member List
- qmime.h Include File
- QMimeSource Class
- QMimeSourceFactory Class
- QMimeSourceFactory Member List
- QMimeSource Member List
- QMotifPlusStyle Class
- qmotifplusstyle.h Include File
- QMotifPlusStyle Member List
- QMotifStyle Class
- qmotifstyle.h Include File
- QMotifStyle Member List
- QMouseEvent Class
- QMouseEvent Member List
- QMoveEvent Class
- QMoveEvent Member List
- QMovie Class
- qmovie.h Include File
- QMovie Member List
- QMultiLineEdit Class
- qmultilineedit.h Include File
- QMultiLineEdit Member List
- QMutex类
- qmutex.h包含文件
- QMutex成员列表
- qnamespace.h Include File
- qnetwork.h Example File
- QNetworkOperation Class
- QNetworkOperation Member List
- QNetworkProtocol Class
- qnetworkprotocol.h Include File
- QNetworkProtocol Member List
- qnp.h Include File
- QNPInstance Class
- QNPInstance Member List
- QNPlugin Class
- QNPlugin Member List
- QNPStream Class
- QNPStream Member List
- QNPWidget Class
- QNPWidget Member List
- QObject类
- QObjectCleanupHandler Class
- qobjectcleanuphandler.h Include File
- QObjectCleanupHandler Member List
- qobject.h包含文件
- QObjectList类
- qobjectlist.h包含文件
- QObjectListIt类
- QObjectListIt成员列表
- QObjectList成员列表
- QObject成员列表
- QPaintDevice类
- qpaintdevice.h包含文件
- QPaintDevice成员列表
- QPaintDeviceMetrics Class
- qpaintdevicemetrics.h Include File
- QPaintDeviceMetrics Member List
- QPainter类
- qpainter.h包含文件
- QPainter成员列表
- QPaintEvent Class
- QPaintEvent Member List
- QPair Class
- qpair.h Include File
- QPair Member List
- QPalette Class
- qpalette.h Include File
- QPalette Member List
- QPen Class
- qpen.h Include File
- QPen Member List
- QPicture Class
- qpicture.h Include File
- QPicture Member List
- QPixmap Class
- QPixmapCache Class
- qpixmapcache.h Include File
- QPixmapCache Member List
- qpixmap.h Include File
- QPixmap Member List
- QPlatinumStyle Class
- qplatinumstyle.h Include File
- QPlatinumStyle Member List
- QPNGImagePacker Class
- QPNGImagePacker Member List
- qpngio.h Include File
- QPoint类
- QPointArray Class
- qpointarray.h Include File
- QPointArray Member List
- qpoint.h包含文件
- QPoint成员列表
- QPopupMenu Class
- qpopupmenu.h Include File
- QPopupMenu Member List
- QPrinter Class
- qprinter.h Include File
- QPrinter Member List
- QProcess Class
- QProcess Examples
- qprocess.h Include File
- QProcess Member List
- QProgressBar Class
- qprogressbar.h Include File
- QProgressBar Member List
- QProgressDialog类
- qprogressdialog.h包含文件
- QProgressDialog成员列表
- QPtrCollection类
- qptrcollection.h包含文件
- QPtrCollection成员列表
- QPtrDict Class
- qptrdict.h Include File
- QPtrDictIterator Class
- QPtrDictIterator Member List
- QPtrDict Member List
- QPtrList类
- qptrlist.h包含文件
- QPtrListIterator类
- QPtrListIterator成员列表
- QPtrList成员列表
- QPtrQueue类
- qptrqueue.h包含文件
- QPtrQueue成员列表
- QPtrStack类
- qptrstack.h包含文件
- QPtrStack成员列表
- QPtrVector类
- qptrvector.h包含文件
- QPtrVector成员列表
- QPushButton类
- qpushbutton.h包含文件
- QPushButton成员列表
- QRadioButton Class
- qradiobutton.h Include File
- QRadioButton Member List
- QRangeControl类
- qrangecontrol.h包含文件
- QRangeControld成员列表
- QRect类
- qrect.h包含文件
- QRect成员列表
- QRegExp Class
- qregexp.h Include File
- QRegExp Member List
- QRegExpValidator Class
- QRegExpValidator Member List
- QRegion Class
- qregion.h Include File
- QRegion Member List
- QResizeEvent Class
- QResizeEvent Member List
- qrtlcodec.h Include File
- QScreen Class
- QScreen Member List
- QScrollBar类
- qscrollbar.h包含文件
- QScrollBar成员列表
- QScrollView类
- qscrollview.h包含文件
- QScrollView成员列表
- QSemaphore类
- qsemaphore.h包含文件
- QSemaphore成员列表
- QServerSocket Class
- qserversocket.h Include File
- QServerSocket Member List
- QSessionManager Class
- qsessionmanager.h Include File
- QSessionManager Member List
- QSettings Class
- qsettings.h Include File
- QSettings Member List
- QSGIStyle Class
- qsgistyle.h Include File
- QSGIStyle Member List
- QShowEvent Class
- QShowEvent Member List
- QSignal Class
- qsignal.h Include File
- QSignalMapper Class
- qsignalmapper.h Include File
- QSignalMapper Member List
- QSignal Member List
- QSimpleRichText Class
- qsimplerichtext.h Include File
- QSimpleRichText Member List
- QSize类
- QSizeGrip Class
- qsizegrip.h Include File
- QSizeGrip Member List
- qsize.h包含文件
- QSize成员列表
- QSizePolicy Class
- qsizepolicy.h Include File
- QSizePolicy Member List
- QSjisCodec Class
- qsjiscodec.h Include File
- QSjisCodec Member List
- QSlider Class
- qslider.h Include File
- QSlider Member List
- QSocket类
- QSocketDevice Class
- qsocketdevice.h Include File
- QSocketDevice Member List
- qsocket.h包含文件
- QSocket成员列表
- QSocketNotifier Class
- qsocketnotifier.h Include File
- QSocketNotifier Member List
- QSortedList Class
- qsortedlist.h Include File
- QSortedList Member List
- QSound类
- qsound.h包含文件
- QSound成员列表
- QSpacerItem Class
- QSpacerItem Member List
- QSpinBox Class
- qspinbox.h Include File
- QSpinBox Member List
- QSplitter Class
- qsplitter.h Include File
- QSplitter Member List
- QSql类
- QSqlCursor Class
- qsqlcursor.h Include File
- QSqlCursor Member List
- QSqlDatabase Class
- qsqldatabase.h Include File
- QSqlDatabase Member List
- QSqlDriver Class
- qsqldriver.h Include File
- QSqlDriver Member List
- QSqlDriverPlugin Class
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- Qt教程一 —— 第十章:像丝一样滑
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- Qt教程一 —— 第十一章:悬在空中的砖
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- 介绍
- 大图片
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Tic Tac Toe
This is an implementation of the Tic-tac-toe game.
We didn't put much effort in making a clever algorithm so it's not a challenge to play against the computer. Instead, study the source code to see how you can make reusable components such as the TicTacGameBoard widget.
Header file:
/**************************************************************************** ** $Id: qt/tictac.h 3.0.5 edited Oct 12 2001 $ ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of an example program for Qt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #ifndef TICTAC_H #define TICTAC_H #include <qpushbutton.h> #include <qptrvector.h> class QComboBox; class QLabel; // -------------------------------------------------------------------------- // TicTacButton implements a single tic-tac-toe button // class TicTacButton : public QPushButton { Q_OBJECT public: TicTacButton( QWidget *parent ); enum Type { Blank, Circle, Cross }; Type type() const { return t; } void setType( Type type ) { t = type; repaint(); } QSizePolicy sizePolicy() const { return QSizePolicy( QSizePolicy::Preferred, QSizePolicy::Preferred ); } QSize sizeHint() const { return QSize( 32, 32 ); } QSize minimumSizeHint() const { return QSize( 10, 10 ); } protected: void drawButtonLabel( QPainter * ); private: Type t; }; // Using template vector to make vector-class of TicTacButton. // This vector is used by the TicTacGameBoard class defined below. typedef QPtrVector<TicTacButton> TicTacButtons; typedef QMemArray<int> TicTacArray; // -------------------------------------------------------------------------- // TicTacGameBoard implements the tic-tac-toe game board. // TicTacGameBoard is a composite widget that contains N x N TicTacButtons. // N is specified in the constructor. // class TicTacGameBoard : public QWidget { Q_OBJECT public: TicTacGameBoard( int n, QWidget *parent=0, const char *name=0 ); ~TicTacGameBoard(); enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon }; State state() const { return st; } void computerStarts( bool v ); void newGame(); signals: void finished(); // game finished private slots: void buttonClicked(); private: void setState( State state ) { st = state; } void updateButtons(); int checkBoard( TicTacArray * ); void computerMove(); State st; int nBoard; bool comp_starts; TicTacArray *btArray; TicTacButtons *buttons; }; // -------------------------------------------------------------------------- // TicTacToe implements the complete game. // TicTacToe is a composite widget that contains a TicTacGameBoard and // two push buttons for starting the game and quitting. // class TicTacToe : public QWidget { Q_OBJECT public: TicTacToe( int boardSize=3, QWidget *parent=0, const char *name=0 ); private slots: void newGameClicked(); void gameOver(); private: void newState(); QComboBox *whoStarts; QPushButton *newGame; QPushButton *quit; QLabel *message; TicTacGameBoard *board; }; #endif // TICTAC_H
Implementation:
/**************************************************************************** ** $Id: qt/tictac.cpp 3.0.5 edited Nov 14 2001 $ ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of an example program for Qt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include "tictac.h" #include <qapplication.h> #include <qpainter.h> #include <qdrawutil.h> #include <qcombobox.h> #include <qcheckbox.h> #include <qlabel.h> #include <qlayout.h> #include <stdlib.h> // rand() function #include <qdatetime.h> // seed for rand() //*************************************************************************** //* TicTacButton member functions //*************************************************************************** // -------------------------------------------------------------------------- // Creates a TicTacButton // TicTacButton::TicTacButton( QWidget *parent ) : QPushButton( parent ) { t = Blank; // initial type } // -------------------------------------------------------------------------- // Paints TicTacButton // void TicTacButton::drawButtonLabel( QPainter *p ) { QRect r = rect(); p->setPen( QPen( white,2 ) ); // set fat pen if ( t == Circle ) { p->drawEllipse( r.left()+4, r.top()+4, r.width()-8, r.height()-8 ); } else if ( t == Cross ) { // draw cross p->drawLine( r.topLeft() +QPoint(4,4), r.bottomRight()-QPoint(4,4)); p->drawLine( r.bottomLeft()+QPoint(4,-4),r.topRight() -QPoint(4,-4)); } } //*************************************************************************** //* TicTacGameBoard member functions //*************************************************************************** // -------------------------------------------------------------------------- // Creates a game board with N x N buttons and connects the "clicked()" // signal of all buttons to the "buttonClicked()" slot. // TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) : QWidget( parent, name ) { st = Init; // initial state nBoard = n; n *= n; // make square comp_starts = FALSE; // human starts buttons = new TicTacButtons(n); // create real buttons btArray = new TicTacArray(n); // create button model QGridLayout * grid = new QGridLayout( this, nBoard, nBoard, 4 ); QPalette p( blue ); for ( int i=0; i<n; i++ ) { // create and connect buttons TicTacButton *ttb = new TicTacButton( this ); ttb->setPalette( p ); ttb->setEnabled( FALSE ); connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); grid->addWidget( ttb, i%nBoard, i/nBoard ); buttons->insert( i, ttb ); btArray->at(i) = TicTacButton::Blank; // initial button type } QTime t = QTime::currentTime(); // set random seed srand( t.hour()*12+t.minute()*60+t.second()*60 ); } TicTacGameBoard::~TicTacGameBoard() { delete buttons; delete btArray; } // -------------------------------------------------------------------------- // TicTacGameBoard::computerStarts( bool v ) // // Computer starts if v=TRUE. The human starts by default. // void TicTacGameBoard::computerStarts( bool v ) { comp_starts = v; } // -------------------------------------------------------------------------- // TicTacGameBoard::newGame() // // Clears the game board and prepares for a new game // void TicTacGameBoard::newGame() { st = HumansTurn; for ( int i=0; i<nBoard*nBoard; i++ ) btArray->at(i) = TicTacButton::Blank; if ( comp_starts ) computerMove(); else updateButtons(); } // -------------------------------------------------------------------------- // TicTacGameBoard::buttonClicked() - SLOT // // This slot is activated when a TicTacButton emits the signal "clicked()", // i.e. the user has clicked on a TicTacButton. // void TicTacGameBoard::buttonClicked() { if ( st != HumansTurn ) // not ready return; int i = buttons->findRef( (TicTacButton*)sender() ); TicTacButton *b = buttons->at(i); // get piece that was pressed if ( b->type() == TicTacButton::Blank ) { // empty piece? btArray->at(i) = TicTacButton::Circle; updateButtons(); if ( checkBoard( btArray ) == 0 ) // not a winning move? computerMove(); int s = checkBoard( btArray ); if ( s ) { // any winners yet? st = s == TicTacButton::Circle ? HumanWon : ComputerWon; emit finished(); } } } // -------------------------------------------------------------------------- // TicTacGameBoard::updateButtons() // // Updates all buttons that have changed state // void TicTacGameBoard::updateButtons() { for ( int i=0; i<nBoard*nBoard; i++ ) { if ( buttons->at(i)->type() != btArray->at(i) ) buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) ); buttons->at(i)->setEnabled( buttons->at(i)->type() == TicTacButton::Blank ); } } // -------------------------------------------------------------------------- // TicTacGameBoard::checkBoard() // // Checks if one of the players won the game, works for any board size. // // Returns: // - TicTacButton::Cross if the player with X buttons won // - TicTacButton::Circle if the player with O buttons won // - Zero (0) if there is no winner yet // int TicTacGameBoard::checkBoard( TicTacArray *a ) { int t = 0; int row, col; bool won = FALSE; for ( row=0; row<nBoard && !won; row++ ) { // check horizontal t = a->at(row*nBoard); if ( t == TicTacButton::Blank ) continue; col = 1; while ( col<nBoard && a->at(row*nBoard+col) == t ) col++; if ( col == nBoard ) won = TRUE; } for ( col=0; col<nBoard && !won; col++ ) { // check vertical t = a->at(col); if ( t == TicTacButton::Blank ) continue; row = 1; while ( row<nBoard && a->at(row*nBoard+col) == t ) row++; if ( row == nBoard ) won = TRUE; } if ( !won ) { // check diagonal top left t = a->at(0); // to bottom right if ( t != TicTacButton::Blank ) { int i = 1; while ( i<nBoard && a->at(i*nBoard+i) == t ) i++; if ( i == nBoard ) won = TRUE; } } if ( !won ) { // check diagonal bottom left int j = nBoard-1; // to top right int i = 0; t = a->at(i+j*nBoard); if ( t != TicTacButton::Blank ) { i++; j--; while ( i<nBoard && a->at(i+j*nBoard) == t ) { i++; j--; } if ( i == nBoard ) won = TRUE; } } if ( !won ) // no winner t = 0; return t; } // -------------------------------------------------------------------------- // TicTacGameBoard::computerMove() // // Puts a piece on the game board. Very, very simple. // void TicTacGameBoard::computerMove() { int numButtons = nBoard*nBoard; int *altv = new int[numButtons]; // buttons alternatives int altc = 0; int stopHuman = -1; TicTacArray a = btArray->copy(); int i; for ( i=0; i<numButtons; i++ ) { // try all positions if ( a[i] != TicTacButton::Blank ) // already a piece there continue; a[i] = TicTacButton::Cross; // test if computer wins if ( checkBoard(&a) == a[i] ) { // computer will win st = ComputerWon; stopHuman = -1; break; } a[i] = TicTacButton::Circle; // test if human wins if ( checkBoard(&a) == a[i] ) { // oops... stopHuman = i; // remember position a[i] = TicTacButton::Blank; // restore button continue; // computer still might win } a[i] = TicTacButton::Blank; // restore button altv[altc++] = i; // remember alternative } if ( stopHuman >= 0 ) // must stop human from winning a[stopHuman] = TicTacButton::Cross; else if ( i == numButtons ) { // tried all alternatives if ( altc > 0 ) // set random piece a[altv[rand()%(altc--)]] = TicTacButton::Cross; if ( altc == 0 ) { // no more blanks st = NobodyWon; emit finished(); } } *btArray = a; // update model updateButtons(); // update buttons delete[] altv; } //*************************************************************************** //* TicTacToe member functions //*************************************************************************** // -------------------------------------------------------------------------- // Creates a game widget with a game board and two push buttons, and connects // signals of child widgets to slots. // TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name ) : QWidget( parent, name ) { QVBoxLayout * l = new QVBoxLayout( this, 6 ); // Create a message label message = new QLabel( this ); message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken ); message->setAlignment( AlignCenter ); l->addWidget( message ); // Create the game board and connect the signal finished() to this // gameOver() slot board = new TicTacGameBoard( boardSize, this ); connect( board, SIGNAL(finished()), SLOT(gameOver()) ); l->addWidget( board ); // Create a horizontal frame line QFrame *line = new QFrame( this ); line->setFrameStyle( QFrame::HLine | QFrame::Sunken ); l->addWidget( line ); // Create the combo box for deciding who should start, and // connect its clicked() signals to the buttonClicked() slot whoStarts = new QComboBox( this ); whoStarts->insertItem( "Computer starts" ); whoStarts->insertItem( "Human starts" ); l->addWidget( whoStarts ); // Create the push buttons and connect their clicked() signals // to this right slots. newGame = new QPushButton( "Play!", this ); connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); quit = new QPushButton( "Quit", this ); connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); QHBoxLayout * b = new QHBoxLayout; l->addLayout( b ); b->addWidget( newGame ); b->addWidget( quit ); newState(); } // -------------------------------------------------------------------------- // TicTacToe::newGameClicked() - SLOT // // This slot is activated when the new game button is clicked. // void TicTacToe::newGameClicked() { board->computerStarts( whoStarts->currentItem() == 0 ); board->newGame(); newState(); } // -------------------------------------------------------------------------- // TicTacToe::gameOver() - SLOT // // This slot is activated when the TicTacGameBoard emits the signal // "finished()", i.e. when a player has won or when it is a draw. // void TicTacToe::gameOver() { newState(); // update text box } // -------------------------------------------------------------------------- // Updates the message to reflect a new state. // void TicTacToe::newState() { static const char *msg[] = { // TicTacGameBoard::State texts "Click Play to start", "Make your move", "You won!", "Computer won!", "It's a draw" }; message->setText( msg[board->state()] ); return; }
Main:
/**************************************************************************** ** $Id: qt/main.cpp 3.0.5 edited Oct 12 2001 $ ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of an example program for Qt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include <qapplication.h> #include <stdlib.h> #include "tictac.h" int main( int argc, char **argv ) { QApplication a( argc, argv ); int n = 3; if ( argc == 2 ) // get board size n n = atoi(argv[1]); if ( n < 3 || n > 10 ) { // out of range qWarning( "%s: Board size must be from 3x3 to 10x10", argv[0] ); return 1; } TicTacToe ttt( n ); // create game a.setMainWidget( &ttt ); ttt.setCaption("Qt Example - TicTac"); ttt.show(); // show widget return a.exec(); // go }
See also Examples.
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