手册
- 起步
- 进阶
- 构建工具
参考
- 动画
- 动画 / 轨道
- 音频
- 摄像机
- 常量
- 核心
- 核心 / BufferAttributes
- 附件
- 附件 / 核心
- 附件 / 曲线
- 附件 / 物体
- 几何体
- 立方缓冲几何体(BoxGeometry)
- 圆形缓冲几何体(CircleGeometry)
- 圆锥缓冲几何体(ConeGeometry)
- 圆柱缓冲几何体(CylinderGeometry)
- 十二面缓冲几何体(DodecahedronGeometry)
- 边缘几何体(EdgesGeometry)
- 挤压缓冲几何体(ExtrudeGeometry)
- 二十面缓冲几何体(IcosahedronGeometry)
- 车削缓冲几何体(LatheGeometry)
- 八面缓冲几何体(OctahedronGeometry)
- 参数化缓冲几何体(ParametricGeometry)
- 平面缓冲几何体(PlaneGeometry)
- 多面缓冲几何体(PolyhedronGeometry)
- 圆环缓冲几何体(RingGeometry)
- 形状缓冲几何体(ShapeGeometry)
- 球缓冲几何体(SphereGeometry)
- 四面缓冲几何体(TetrahedronGeometry)
- 文本缓冲几何体(TextGeometry)
- 圆环缓冲几何体(TorusGeometry)
- 圆环缓冲扭结几何体(TorusKnotGeometry)
- 管道缓冲几何体(TubeGeometry)
- 网格几何体(WireframeGeometry)
- 辅助对象
- 灯光
- 灯光 / 阴影
- 加载器
- 加载器 / 管理器
- 材质
- 基础线条材质(LineBasicMaterial)
- 虚线材质(LineDashedMaterial)
- 材质(Material)
- 基础网格材质(MeshBasicMaterial)
- 深度网格材质(MeshDepthMaterial)
- MeshDistanceMaterial
- Lambert网格材质(MeshLambertMaterial)
- MeshMatcapMaterial
- 法线网格材质(MeshNormalMaterial)
- Phong网格材质(MeshPhongMaterial)
- 物理网格材质(MeshPhysicalMaterial)
- 标准网格材质(MeshStandardMaterial)
- MeshToonMaterial
- 点材质(PointsMaterial)
- 原始着色器材质(RawShaderMaterial)
- 着色器材质(ShaderMaterial)
- 阴影材质(ShadowMaterial)
- 点精灵材质(SpriteMaterial)
- 数学库
- 数学库 / 插值
- 物体
- 渲染器
- 渲染器 / 着色器
- 渲染器 / WebXR
- 场景
- 纹理贴图
示例
- 动画
- 控制
- 几何体
- 辅助对象
- 灯光
- 加载器
- 物体
- 后期处理
- 导出器
- 数学库
- QuickHull
- 渲染器
- 实用工具
开发者参考
- 差异化支持
- WebGL 渲染器
MeshToonMaterial
例子
Constructor
MeshToonMaterial( parameters : Object )
parameters - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.
The exception is the property color, which can be passed in as a hexadecimal string and is 0xffffff (white) by default. Color.set( color ) is called internally.
Properties
See the base Material class for common properties.
.alphaMap : Texture
The alpha map is a grayscale texture that controls the opacity across the surface (black: fully transparent; white: fully opaque). Default is null.
Only the color of the texture is used, ignoring the alpha channel if one exists. For RGB and RGBA textures, the WebGL renderer will use the green channel when sampling this texture due to the extra bit of precision provided for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and luminance/alpha textures will also still work as expected.
.aoMap : Texture
The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
.aoMapIntensity : Float
Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.
.bumpMap : Texture
The texture to create a bump map. The black and white values map to the perceived depth in relation to the lights. Bump doesn't actually affect the geometry of the object, only the lighting. If a normal map is defined this will be ignored.
.bumpScale : Float
How much the bump map affects the material. Typical ranges are 0-1. Default is 1.
.color : Color
Color of the material, by default set to white (0xffffff).
.displacementMap : Texture
The displacement map affects the position of the mesh's vertices. Unlike other maps which only affect the light and shade of the material the displaced vertices can cast shadows, block other objects, and otherwise act as real geometry. The displacement texture is an image where the value of each pixel (white being the highest) is mapped against, and repositions, the vertices of the mesh.
.displacementScale : Float
How much the displacement map affects the mesh (where black is no displacement, and white is maximum displacement). Without a displacement map set, this value is not applied. Default is 1.
.displacementBias : Float
The offset of the displacement map's values on the mesh's vertices. Without a displacement map set, this value is not applied. Default is 0.
.emissive : Color
Emissive (light) color of the material, essentially a solid color unaffected by other lighting. Default is black.
.emissiveMap : Texture
Set emisssive (glow) map. Default is null. The emissive map color is modulated by the emissive color and the emissive intensity. If you have an emissive map, be sure to set the emissive color to something other than black.
.emissiveIntensity : Float
Intensity of the emissive light. Modulates the emissive color. Default is 1.
.gradientMap : Texture
Gradient map for toon shading. It's required to set Texture.minFilter and Texture.magFilter to THREE.NearestFilter when using this type of texture. Default is null.
.lightMap : Texture
The light map. Default is null. The lightMap requires a second set of UVs.
.lightMapIntensity : Float
Intensity of the baked light. Default is 1.
.map : Texture
The color map. Default is null. The texture map color is modulated by the diffuse .color.
.morphNormals : Boolean
Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the geometry to the shader. Default is false.
.morphTargets : Boolean
Define whether the material uses morphTargets. Default is false.
.normalMap : Texture
The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change the way the color is lit. Normal maps do not change the actual shape of the surface, only the lighting. In case the material has a normal map authored using the left handed convention, the y component of normalScale should be negated to compensate for the different handedness.
.normalMapType : Integer
The type of normal map.
Options are THREE.TangentSpaceNormalMap (default), and THREE.ObjectSpaceNormalMap.
.normalScale : Vector2
How much the normal map affects the material. Typical ranges are 0-1. Default is a Vector2 set to (1,1).
.wireframe : Boolean
Render geometry as wireframe. Default is false (i.e. render as flat polygons).
.wireframeLinecap : String
Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.
This corresponds to the 2D Canvas lineCap property and it is ignored by the WebGL renderer.
.wireframeLinejoin : String
Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.
This corresponds to the 2D Canvas lineJoin property and it is ignored by the WebGL renderer.
.wireframeLinewidth : Float
Controls wireframe thickness. Default is 1.
Due to limitations of the OpenGL Core Profile with the WebGL renderer on most platforms linewidth will always be 1 regardless of the set value.
Methods
See the base Material class for common methods.
Source
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