手册
- 起步
- 进阶
- 构建工具
参考
- 动画
- 动画 / 轨道
- 音频
- 摄像机
- 常量
- 核心
- 核心 / BufferAttributes
- 附件
- 附件 / 核心
- 附件 / 曲线
- 附件 / 物体
- 几何体
- 立方缓冲几何体(BoxGeometry)
- 圆形缓冲几何体(CircleGeometry)
- 圆锥缓冲几何体(ConeGeometry)
- 圆柱缓冲几何体(CylinderGeometry)
- 十二面缓冲几何体(DodecahedronGeometry)
- 边缘几何体(EdgesGeometry)
- 挤压缓冲几何体(ExtrudeGeometry)
- 二十面缓冲几何体(IcosahedronGeometry)
- 车削缓冲几何体(LatheGeometry)
- 八面缓冲几何体(OctahedronGeometry)
- 参数化缓冲几何体(ParametricGeometry)
- 平面缓冲几何体(PlaneGeometry)
- 多面缓冲几何体(PolyhedronGeometry)
- 圆环缓冲几何体(RingGeometry)
- 形状缓冲几何体(ShapeGeometry)
- 球缓冲几何体(SphereGeometry)
- 四面缓冲几何体(TetrahedronGeometry)
- 文本缓冲几何体(TextGeometry)
- 圆环缓冲几何体(TorusGeometry)
- 圆环缓冲扭结几何体(TorusKnotGeometry)
- 管道缓冲几何体(TubeGeometry)
- 网格几何体(WireframeGeometry)
- 辅助对象
- 灯光
- 灯光 / 阴影
- 加载器
- 加载器 / 管理器
- 材质
- 基础线条材质(LineBasicMaterial)
- 虚线材质(LineDashedMaterial)
- 材质(Material)
- 基础网格材质(MeshBasicMaterial)
- 深度网格材质(MeshDepthMaterial)
- MeshDistanceMaterial
- Lambert网格材质(MeshLambertMaterial)
- MeshMatcapMaterial
- 法线网格材质(MeshNormalMaterial)
- Phong网格材质(MeshPhongMaterial)
- 物理网格材质(MeshPhysicalMaterial)
- 标准网格材质(MeshStandardMaterial)
- MeshToonMaterial
- 点材质(PointsMaterial)
- 原始着色器材质(RawShaderMaterial)
- 着色器材质(ShaderMaterial)
- 阴影材质(ShadowMaterial)
- 点精灵材质(SpriteMaterial)
- 数学库
- 数学库 / 插值
- 物体
- 渲染器
- 渲染器 / 着色器
- 渲染器 / WebXR
- 场景
- 纹理贴图
示例
- 动画
- 控制
- 几何体
- 辅助对象
- 灯光
- 加载器
- 物体
- 后期处理
- 导出器
- 数学库
- QuickHull
- 渲染器
- 实用工具
开发者参考
- 差异化支持
- WebGL 渲染器
TGALoader
A loader for loading a .tga resource.
TGA is a raster graphics, image file format.
代码示例
// instantiate a loader const loader = new TGALoader(); // load a resource const texture = loader.load( // resource URL 'textures/crate_grey8.tga' // called when loading is completed function ( texture ) { console.log( 'Texture is loaded' ); }, // called when the loading is in progresses function ( xhr ) { console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ); }, // called when the loading failes function ( error ) { console.log( 'An error happened' ); } ); const material = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture } );
例子
Constructor
TGALoader( manager : LoadingManager )
manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
Creates a new TGALoader.
Properties
See the base Loader class for common properties.
Methods
See the base Loader class for common methods.
.load ( url : String, onLoad : Function, onProgress : Function, onError : Function ) : DataTexture
url — A string containing the path/URL of the .tga file.
onLoad — (optional) A function to be called after loading is successfully completed. The function receives loaded DataTexture as an argument.
onProgress — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
onError — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.
Begin loading from url and pass the loaded texture to onLoad. The texture is also directly returned for immediate use (but may not be fully loaded).
Source
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